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Wrench

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Everything posted by Wrench

  1. That good, cause I already added them!!! And a Royal Army camp at Benghazi. Oddly enough, it's allllmmmmooosttt in the exact same spot as the DAK base on the North Afirca map!! Of course, these will all need custom targets layouts....as expected! Homs is gonna be really interesting, as I stumbled across a hand drawn map of the city from 1943!! How often can one find an almost perfect layout, in a historical context. Unfortunatly, I can' read/translate it --I swear this is Hebrew! But I looks like I'll be importing some lighthouses, too.... wrench kevin stein
  2. Umm...it's reccomended for 06 level installs ONLY!!! You're on your own for 08 & SF2 installs (as stated in the readme). As to the base sizes, and formation dll issue, that's covered 'way down near the bottom of the readme. Just for s**ts and grins, I'd double check the MinBaseSize= lines for the fighters, make sure it's SMALL. Just out of curiosity, are the aircraft that crash, bounce up & down, spin around and explode DAT birds??? That's an issue I've been experiencing with most of the terrains (included the stock desert sometimes) in MTO/PTO. I've mentioned it to Capun once or twice in the past, and nothing has ever been resolved. I'd start checking CG positons, and the landing gear setting; SpringFactor & DampingFactor. Been fighting that for nearly 2 years now.... As to the tiling question (and those aren't really the best choice -- the new Korea tiles by Stary & Brain haven't been released yet and are MUCH closer to Real Life ™). Do you know how to use the Terrain Editor?? As no texture list ini exists for the BN series tiles, you'd need to recreate one from scratch, then try and import the tiles, and probably retile the entire map by hand, one tile at at time. Have fun with that (been there, done that; got the blisters and brain damage to show for it) wrench kevin stein
  3. dude....that is SOOOOOOO righetous!!! Makes we reeeeallly want to do a modern terrain, when all these goodies come out. note to self -get ahold of MKSheppard re: Japan/Kuriles/Russian Far East map wrench kevin stein
  4. Looks OK to me too. I like the spotted one. Maybe a tiger stripe next??? in browns for desert use. Like Eric said, skinning is like any other learning curve. Having the right tools really helps of course. If you don't have Photoshop, GIMP works nearly as well. and it's FREEEEEEE (says the guys with 3 versions of PS...) wrench kevin stein
  5. and the choir sings...."The Knowledge Base iisssss your Frieeeend!!!" there's a whole section in there on "adding weapons" and all the various and sundry steps necessary http://forum.combatace.com/index.php/forum/189-adding-weapons/ Most importantly, you'll need to pull the stock weaponsdata.ini from the Objects.cat. Start by downloading Skypats' Cat Extraction tool -- it's in the downloads section under "Tools & Utilities" (or something like that. And read this guide: http://forum.combatace.com/index.php/topic/32706-using-skypats-cat-extraction-tool/ Conversley, you can always download one of pre-made weapons paks, and go from there. ----------------- that dosen't make any sense at all... you know how to create a new folder? Right click on the right panel of Windows Explorer, and the little pop-up popsup and give you a list of tasks??? One of them is "create new folder". But, first, I think you'll be spending some time in KB, reading up on how things work in this game. I know English isn't your firt language, so we'll muddle though this as best we can. At worst, we can find another native speaker, and get a translation for you But, start in the KB with the information turorials. wrench kevin stein
  6. again, I must repeat what's above: the message will read "click here to see what this error report contains". It's critical to see WHICH dll has the problem (if I's a betting man, it'll be 'aircraftformation.dll', which means you need to 'fix' the statements in the nations.ini for "Japanese Empire", as outlined further down in the readme) wrench kevin stein
  7. In further examination of the map, the terrain features (or featurless areas in the east) in releation to "The Wall", I've discovered that it's very possible to add El Agehila, Masra Berga and Benghazi for use by RAF/8th Army basing. The question is, do you all -expecially our campaign builders- want or need them added. Be a great place to base RAF bombers and fighters for the push west. I've already added Homs, Sirte and Misurata (and the runis at Leptus Magna!) I may add them anyway, just cause I HATE wasting space on maps!!! let me know your thoughts, please! wrench kevin stein
  8. yes. and I have them Ed, I have some 'ideas' about the FM. Also, I've collected all the stuff to start skinning and decaling. (well, to start making the decals, at any rate). Whenever you're ready, I'll drop what I'm doing (damn Tunisia map is making me crosseyed) and get too it wrench kevin stein
  9. I have the pakastani skin updated with accurate serial numbers, TMFs cockpit and a few other mods. It was awaiting the finishing of the Indo-Pak terrain ... maybe I should finish it off the Viper and release an update?? (once I get TMFs ok for the pit.) The terrain is gonna be a while... wrench kevin stein
  10. DA's answer pretty much covers ALL versions of the game ... they don't come stock with a weapons folder. YOU have to create one. For the Classic Series (ie: TOS), assuming a C drive install: (either XP or Vista), where ... is the games main folder and such C.../Objects/Weapons for SF2 NextGens, just like he said for vista. for us XP users, (using mine as an example) C:\Documents and Settings\Kevin J. Stein\My Documents\ThirdWire\StrikeFighters2\Objects\Weapons wrench kevin stein
  11. Brother Dice, PLEASE don't post questions in the Knowledge Base ... it's for answers only. - now, to the issues at hand.... first off, WHICH F-15? Stock or 3rdParty? Which games? SF/Wo* TOS or SF2 NextGens??? I remember when the 08 patch came out there were HUNDREDS of issues (small and large) with dozens and dozens of the aftermarket planes. The Eagle landing gear issue was one. Have you checked in the "Things You Need To Update Thread" in the KB??? http://forum.combatace.com/index.php/topic/32358-the-things-you-need-to-update-thread/ there may be other threads, unfortunately I can't find them!!! Mabye our new Search function will turn up something. as to the canopy, you can do several things: 1) disable it completely (autospeed canopies got borkked in the 08 patch) 2) convert it manual via an animation key wrench kevin stein
  12. download my "shipwreck" object from the D/L section -- full illustrated instructions are in there http://forum.combatace.com/index.php?app=downloads&showfile=4522 wrench kevin stein
  13. more details, please. like, what does the error message say (you know, the 'tell M$ what just happened, and the hyperlink 'click here'. may list a dll) Also, which game, which patch level, etc. Because it works fine for me (06 only!) wrench kevin stein
  14. Looking good Ed!! wrench kevin stein
  15. The way TKs engine handles landing light is simply on or off. Meaning, they go on when the gear is down and off when the gear is up. Notice, when the lights are on (formation/nav/running) and the gear is up, it's off. When you cycle the gear down, it'll turn on Adding taxi light really dosen't add much in the way of 'lighting the way', it's just eye candy. Having been adding/fixing/adjusting lights on all these aircraft for nearly 5 years ... well you get the picture! If I add a taxi light, I usually use a dimmer output. If the Landinglight is Brightness=0.05, drop the taxi down to 0.03 wrench kevin stein
  16. I actually have that lod and tga....or it it bmp???? I'd originally "planted" a few trees by hand around Tenaru village on the Solomons map (before it's retililng to WoV and GH TODs). Obviously, they got replaced by TOD versions. For those 'special' airfiled tiles, it's actually eaiser to plant small groves via the TEs edit function (look at the VietnamSEAG-AB1.bmp/tod and J-AB1 in the new Solomons & Okinawa maps) Desert (stock ones) are a different story, as they just use the standard Desert1 or Desert2 tiles, that don't have anything on them. However, it would be a pretty simple matter to create those 'special' airfield tiles and add some shade. Would it be worth it? Probably not, but it's definatly a doable thing. btw, the "Factory Place" comes with a tree and 'forest' lod that usese the stock 'terobjects_trees1' and 'tree.tga' Let me experiment with that, and I'll get back to soonest.... wrench kevin stein
  17. Shoot, if the Jack is just waiting a cockpit, I've got modded Zeke pits with the nose gun breeches painted out (if I could figure out the OUT file, I could probaly remove them, too). The Tojo "could" use a standin pit like I did for the Tony - metric converted Hurri or Spit pit (even though the labelling will be in English, you as the IJ pilot would have that automatic translator thingy in your brain). Hell, even a Metricized Mustang Pit ™ could be used. Definately, and email to George might be in order, yes??? Hope he can find the time to finish or even release them w/o pits -- we can make do wrench kevin stein
  18. Nice!!! Well done!! wrench kevin stein
  19. Happy B-Day Fubar512 et al

    How'd I miss this!!!!???? Happy Birthday Ed!!! wrench kevin stein
  20. as in, do you like the look of this map (see attached below) I'm trying to diferentiate the nice green farmlands (as such)of Souther Europe (ok, Sicily & Italy) from the vast desert wasteland of north africa (ok Libya and Tunisia). Or, should it be all one color, ie: the desert tan. Opinions, please! wrench kevin stein
  21. Actually, it kinda-sorta is. I'm reusing all the original tiles that came with it (by Deuces perhaps?), so Italy, Sicily, Sardinia and that other island are 'farm/mountain/sea/2whatever', and Libya Desert, Tunisa a combo of varioius farm, mountain and desert tiles. Did a LOT of hand tiling. In theroy, one COULD import the WoE Germany tiles into the SF desert style TE via rebuilding the DesertTextureList, and retile Italy and Co to a much more European look. Although, it would be a more Central Europe look as opposed to a "Med" look. Other than the usual flaws in the Desert style tiles, I think the look is farily close (well, moderinish) to reality. I remember Canadair commenting on the Libya maps, that it looked pretty close to Real Life ™. As he's from Sicily (or at least has flown out of most of the airports there. --wonder if he's in Greece, fighting that fire near Athens??? So, the map look ok split like that?? (btw, that's just PM #1, and there's a few more airbases to add in Italy and Sicily) Them maps of sure are coming in handy!! wrench kevin stein
  22. THAT's the kind of info I love collecting!!! I'd always assumed (and we all know what happens when you do that), that the convergence/boresights angle were done like vehicle alignments (back in the day); loosen a bolt and slid in a calibrated shim that x thickness = y degrees. I can see where that might not work, of course, given the much heftier bouncing around aircraft get than your average car. So, is it then also safe to assume the the A-1,A-4 and early F-8 were lead computing? wrench kevin stein
  23. for the AAF, i'd have to guess 1944, when the D Mustangs got the K-14s (maybe Jug N/Ms too??) USN, don't know if the Mk.8s were or not (most likely not) I'd guess approx the same time for the RAF Mk.III "Ace Maker", but I never did find enough info on that one. Don't think the Japanese ever used one, but maybe the Luftwaffe's Revi-16 might have been. Again, I never did find enough data. as for a-g sights, i'm pretty sure they'd be 'fixed' (ie: the cockpit ini may read caged or AG, with the depression built in). I know the K-14's I've done have a seperate a-g sight; a kind of semi-circular ladder thingy that really helps in getting bombs on target. Oddly, when using the HVARs, it reverts back to the guns reticle. Sabres, obviously, were -with that little ranging radar in the nose (and possibly F-80s, too) What I miss on the modern ones is the "V" shaped guide, like we used to see in Falcon 3 & 4 wrench kevin stein
  24. It done via creation of new TOD files in the Terrain Editor. There were turorials on Deuces's old website, but I can't find the url at the moment...it detailed the importation of 3d objects, and the bmp or tgas that created new buildings and trees. Conversely, one can also easily import existing TODs to other terrains that use the same tiles ie: the green hell tods/tgas into any other terrain that uses the WoV VietnamSEA tiles, or the Germany Forest & Fields mods to those using WoE's GermanyCE tiles. Same goes for the desert-based maps. There are MANY floating around; CA-Stary has some nice large urban centers (read: skycrapers) for the desert map, there's some very old ones done by Polack that I used for the Isreal2 rebuild, a bunch of custom ones I built for SoCal and ASW, etc and so forth. I just can't do heavily forested/dense jungles ... wrench kevin stein
  25. when I saw the title, I was thinking 'what??' old dudes with canes/walkers/wheelchairs and long beards!!! Pulled out of the Old Folks Home!! nice work! wrench kevin stein
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