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Okinawa/Japan - Version 3 (WW2)
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Okinawa/Japan - Version 3 (WW2) File Submitter: Wrench File Submitted: 26 Aug 2009 File Category: Terrains Okinawa Terrain Upgrade, Version 3.0 For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946). Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% of the aircraft are NOT! As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme. Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!! Good Hunting! Wrench Kevin Stein ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update. Click here to download this file -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
thanks brother! some of those tree/forest tgas are from the unfinished Korea terrain (with thanks to Stary or Brain for those!) you like the 'little single city tile'?? so, it's working ok in SF2??? Strangness beyond weirdness!! wrench kevin stein -
Crimson Skies aircraft
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hinch made a Zep for FE some time ago ... needs some data ini work, but we got one! wrench kevin stein -
WOE Crash to restart.
Wrench replied to Mig_eater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also important, what OS (vista or XP), and what game patch level?? wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
PB: get the WW2 weapons pak I did; it's here in the DL section someplace JS: down at the bottom of this page, if you can't find them here at CA http://wrench1smog.com/wrench3.html don't forget to name the shortcuts to match the installs!!! (this is actually trimmed down from the 21 I'd had before) wrench kevin stein -
P-61 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed, you should be able to attach via a pm, now that the board software seems to have stabalized, so I'm ready to start when you are! wrench kevin stein -
Crimson Skies aircraft
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I LOVE "What If stuff (as most everyone knows.... Never got to play Crimson Skies, so this looks like an interestering mod. can't wait to see what develops! wrench kevinstein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And the fact that that map isn't designed for jets, either wrench kevin stein -
FAC operation in WOV?
Wrench replied to cochise's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Birdog now longer exists in SF2. He got retired. Although, there's an EXCEPTIONAL one by Diego that's payware and VERY much worth the investment. wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I still see a lot of 'modern' stuff in there ... might want to get rid of them. They shouldn't cause any issues, but you never know I've attached my 2 shermans, modded from rebelryders; mostly just renamed stuff, no major changes. and the screenie you requested. wrench kevin stein -
FAC operation in WOV?
Wrench replied to cochise's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Never worked since day 1 in any of the series. Although, he's a nice target to draw AAA away from YOU wrench kevin stein -
Okinawa/Japan - Version 3 (WW2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Unfortunately, yes, I think you're wrong. What game are you using for you base install??? ...as stated above, I've been using WoE for ALL my WW2 installs, and don't have a problem. WoV WILL give you issues; SF had similiar problems, which is why I dumped SF for WW2 4-5 years ago. Time to switch up methinks. The invisible airfields work just fine, and only ONE exists on this map, at Lake Biwa. The issue wouldn't/shouldn't be with the airfields (Runway3), but more likely with the aircraft themselves. You'll take note that several Medium Runways (1,6) exist on the Home Islands for IJN/IJAAF bomber usage. Fighters can use anything from small to large. Also might help to know WHICH aircraft are exploding/dancing a jig or whatever they do before they die wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Ok, just to let everyone know that the Verdun terrain dropped into my MTO install, didn't work. I finally DID get it to work, with extensive dataini editing, but aircraft explode when trying to take off. Neither did importing the empty 'airfleld' for use as standared WW2 grass runways (or generic no-runway airfields as seen most commonly in WW2) Although, perhaps Gepard's invisible runway, as used for carrier stations might be usable, I haven't experimentated with it as such wrench kevin stein -
Prop SF2...
Wrench replied to Hokum's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Somewhere in the SF2 Knowledge Base, and of course I forget exactly where, are instructions for creating multiple installs. As for using NextGen series for WW2 in my opinion, it's a bad idea. As you've already noted with the Whirly, "aircraft fly oddly". Now go fly a P-38H and get to me (actualy STILL needs help even on 06 levels too, and has since it's realease) Essentially, the SF2 NextGens are 08 patch level sims designed for Vista users. Even the TOS versions at 08 levels have exceptional issues with 98.6% of the WW2 aircraft, hence, those levels NOT being reccomended for WW2 usage. As I've said several thousand times, until such time as 400+ aircraft (originals and subvariants) have their flight models completely rebuilt to take advantage of the 08 operations, it's a no go. My (in)famous quote is "Do you want to fight the Bad Guys, or your own airplane?" As it stands now, WoE is my highly reccomended base game to build WW2 era installs, it being the most flexible of all the Original 3 . WoI is considered 08 even before the 08 patch, as it introduced 'newer' coding that hosed the FMs for most of the existing WW2 era aircraft. With the 08 patchs, it's even worse. As most of the original WW2 model creators either don't have the time, have left the community or --well, there's no polite way to say this-- don't care about it anymore (this last statement is just MY impression), it's up to guys like the AvHistory group to try and straighten them out. In some ways it's like trying to empty the ocean with teaspoon. Hell, I don't care if the FM are within 1% -- I'd be happy with 10 or 15%!!! I can see their point -- everytime a new patch or game comes out, every frakking item in an aircraft's data ini gets changed. So, in essenece, we're stuck with 06 levels, which they were originally built for. Do I WANT things fixed? Hell yess!! All the Vista users of my terrain mods have to turn off the water and terrain fx so their games don't CTD. The more advanced AI will make these prop dogfight MUCH more interesting. I hope that answers some of your questions wrench kevin stein -
Operation Desert Storm, Part 1 of 3
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
No (see above -- WoE ONLY) wrench kevin stein -
German Opel Truck
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A very old problem, that was fixed a very long time ago. This is from my main ini, for the canvas covered version: you'll note there is no lod02. Use the data above to fix both the BlitzOpen and BlitzCanvas (the problme IS with the 2nd lod, not the first) wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I think the major problem with WoV is build into it's various dlls that have the mission statements. They don't support ALL the mission types as listed in the aircrat's data ini. Of coure, if you want the Vietnam tiling, you can always just move the VietnamSEA terrain folder over to WoE --which is pretty much what everyone has done, along with the Desert terrain from SF. (which is why I've included ALL the tiles with my terrain mods, as a just-in-case.) So, here's what I'd reccomend doing: Step 1) Install WoE, patch to 06 level Step 2) Create 'copy' as outlined in the thread linked above, create new shortcut, etc, new icons, whatever Step 3) Build WW2 install for which theatre tickles you fancy or flying bone Step 4) -optional Rename 06 STOCK WoE install to "WoE_06_Stock" and don't play it. don't patch it. don't mess with it (this'll give you a 'warehouse' to have in case something goes south in another. In fact, you can zip up the entire install and store on a CD or external HD -that's where mine are) Step 5) Create another copy install, patch to 08 for modern gameplay. dont' forget to rename all the folders and shortcuts to match, use new icons if you want, to diferentitate them. Safe and easy way. ------ FE is basically an 08 level game (as is/was WoI when first released -and now more than ever after the FE Exp1 and WoI's 08 patch) BUt, you sure can import stuff back and forth between them. So, yah, you could have RAF Phantoms tring to intercept IGAS D.7s!!! Terrains are also interchangable .. I've got a screenie around here somewheres of Spad 13s on a desert airfield near Cairo, using the Desert terrain in FE. I wrote a little thingy about that in the FE forums a year or so back. Even add-on terrains will work, as long as one of the Original 3 Terrains -GermanyCE, Desert or VietnamSEA are residing in the FE /Terrain folder. Some editing may be required of course. Going the other way, FE to SF/Wo*, I haen't done but it should work in 08 TOS and SF2 NextGens with minimal fuss. Airfield WILL be problematic, as there's no real runway in FE, just a statement in the types ini defining it: which makes me think of something I've been trying to do for a while.....hmmmmm back to the terrain, FE to SF/Wo* ... some editing will definatly be required, to remove the weather/season options that aren't supported in 06 level games. It IS howeve, supported in 08 and SF2 NextGens, so you could probably go that way as well. Other than the runway issue for jets and expeically bombers .... no one I know of has experimentated with that as yet. Even me! wrench kevin stein -
Baffin/Ripon project
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Lloyd: try this... add these lines to the ]AircraftData[ section ///moves to remove things// Component[010]=ArresterHook then, below that add this: [ArresterHook] ParentComponentName=fuselage ModelNodeName=ArresterHook DestroyedNodeName=ArresterHook DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE that should do wrench kevin stein -
What water for
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The engine won't recoginze a tile just added to the terrains data ini. It has to be added via the TE creating an TFD file for the terrian. However.... if named the same as the original S1 and S2 ocean tiles, it just just drop right in, as it already 'knows' to recognize them, and look for them wrench kevin stein -
Two advices, please!
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
84E's all had the reinforced canopy. In fact, any B/C/D remainig in AF or ANG service had it retrofitted (source: Schiffer "F-84 Thunderjet") I'd upload them in the "New Aircraft, Cold War" section. F9F was by pasko F-84B/C by russo, skins and other stuff by me (go for it! I have templates for the T-jet, if needed ) Like the 'early cold war gone hot' scenairo (I have an install that 1947-48 centric) -- isn't 53 a bit early for MiG-17? or was the Fresco-A out by then?? (can't remember!) Definately some Sabres, Shooting Stars, some late mark Spits might still be in service, Meteor, Vampire. Don't forget the Meteors are permission items (and I never finished the NFs either!! a 13 for the IAF and an RAF version I can't find!!!) wrench kevin stein -
I've got an image that has a lot of Hebrew text in it. Wonder if you all could take a look and tell me what it says? Please. http://forum.combatace.com/index.php/topic/44014-tunisia-terrain-upgrade-wip/page__view__findpost__p__334119 many thanks! wrench kevin stein
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Baffin/Ripon project
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
SB: I sure hope so!!! There's a bunch of moored battleships at Taranto just waiting for the Stringbags to arrive!! (there's a pic of the harbor in the Tunisia Map Thread) I'll probably have the terrain done well before December...but we can wait for the Swordfishes (Swordfishi??) to be released. CV Staion Judgement is already on the map, so.... wrench kevin stein -
Question for the multi install prop heads
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Actually, following the discussion in the File Release Thread about the Okinawa upgrade, it seems that WoV has "issues". Therefore, I'm reccomending that ONLY WoE be used for WW2 installs. Simply put, it's the most flexable of the series, and supports EVERYTHING, expecially carrier operations. WoI is absolutely NOT reccomended, as it's basically an 08 level game, and many (ok, 99.9%) of the aircraft will be screwed up one way or another. Most important thing to remember, is patch ONLY to the 06 level. Otherwise you're asking for trouble. Well, until 400+ aircraft have their flight models rebuilt... Don't know if I linked this thread in the KB to you or not, but this contains General Instructions http://forum.combatace.com/index.php/topic/19630-how-to-create-a-seperate-era-specific-install/ As to objects, you can delete all the 'modern' aircraft. For GroundObjects, you'll still need the cargoship tanker SovetTruck SovietFuelTruck (ZilFuel) ZilCommand USFuelTruck USJeep USTruck (deuce-and-a-half, even if it's the wrong body style) So, all the other AAA, SAMs, AFVs can go into the recycle bin, as they'll all be replaced with era specific objects. (on a side note, even though the object folders are deleted, the objects -lods, inis and sometimes the skin bmps will still be residing in the Objects.cat, so you can't damage the game that way) Now, in the data inis of the 2 ships should be set to 'generic' as to nation, and have a 0 start year and 2050 for end year. You'll probably want to pull the data inis for the aforementioned ships/vehicles and change the NationName= and operational years. In several of my terrain mods, i've included modified data inis that create new alignments (even though the standard "Soviet" is still considered an Enemy Nation for gaming purposes - I've rebadged them for Nazi Germany or Japanese Empire, depending on theatre used in. The US vehicles, should also be edited. You can leave the NationName= to USMC or USAF or whichever Western nations they're using. The jeep should have a start year of 1940, the USFuelTruck 0 and the USTruck also 0.) As always, you'll need to create the /Objects/Weapons folder. Search in the D/L section for my WW2 weapons pak, it'll have everything you need. The gundata.ini and gundata.dat go into the root of the /Objects folder, right next to the Objects.cat Any further questions, feel free to ask! wrench kevin stein -
MiG-19 landing light
Wrench replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks ok to me! Double checking a few of the MiGs I've done, looks like I used -0.10 too! wrench kevin stein -
EF-4C for 81 TFS
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
DA: try this file http://wrench1smog.com/zips2/ef4c_ini_upgrades.zip I did this several years ago; been on my site for at least 3 years -can't find it here and I know I uploaded it!! It might need a little "modernization" tweeking (ie: SF2). IIRC, it was designed with the old BunyPak in mind, so some edititating/renaming of attachtment NationName= and weapons name may be needed. It's an upgrade for the EF-4C with nearly 100% accurate weapons loads and mission statements. Works fine as is now in WoE/TOS games. At worst, it's a good starting point!! :) EDIT: don't forget, you can extract the TOS F-4C lod and reuse that in NextGen games (as this bird needs it!) wrench kevin stein