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Wrench

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Everything posted by Wrench

  1. P-82B Twin Mustang, PTO

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    P-82B 'Twin Mustang' What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!! This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands. This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day. As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life ™ counterpart. Other than that, it handles quite well!! = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised... =IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack. The WW2 Weapons Pak is available at CombatAce at the following URL: http://forum.combatace.com/index.php?autoc...p;showfile=8495 As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein
  2. IsrealME is a stock terrain, so I can't help ya there...unless you'r missing the IsrealME.cat from the terrain folder??? Which is damn near impossible, unless you didn't copy it over to which ever install you're using (you never said if it's WoI or what.... Re-read the readme for Lybia, all is explained inside. For Isreal2, (also, WHICH version -- Gepards original or my targets upgrade???) Any terrain or terrain mod I do has an EXCEPTIONALLY detailed read me ... and the instructions really aren't that techincal This from the Lybia terrain's readme, on "Selecting the Proper Cat File" wrench kevin stein
  3. Broadsword calling Danny boy!

    Good film, good score by Ron Goodwin (who also did 633 Squadon and, iirc BoB) how many times to we get Tanta Ju flying around???? I love how the movie follows the book reaaaallllly close! McCleen's books are ALL pretty good, and most of the movie adaptions aren't too bad either wrench kevin stein
  4. knew I had it around here somewheres.... I'm about 3-4 years ahead of EVERYONE when it come to screens, hangar, loading, whathaveyou generic loading screen for WW2 PTO installs ... it should be around here at CA somewheres ... either seperatly or in one of my myriad aircraft downloads (please note the 2 maps in the lower right corner) Yes, that IS the actual cover of the OPlan booklet wrench kevin stein
  5. Mike, it always has been. I've even retiled the city with the 2 rivers running through it (albeit without the Y where they meet mid-city, as no such tile exists and I'm noooot quite good enough to make one). A 'mosque' is standing in for the "domed building" in what's now Peace Park, in approximately the correct location, too. Had to create a (insert TV pitchman's voice -->) BRAND NEW CUSTOM TILE!!!! for the cityrivermouth/sea -the tga AND bmp will be included for other to use in their TEs. Several new, custom TODs too for the city/river tiles -as the stock one didn't have any trees. I'll try to get a screenie up later today of the city. Kure and Sasebo have been added, also, for Imperial Navy useage. Odo island had to be rebuild, as I'd tiled it all jungle, and had to redo as grass, so the "items" appear (yes, it's an Easter Egg) CL: there's a 'alternate history essay' in the Dauntless II's package. Another in the SeaFire 46 BPF as well. As to IJAAF/IJNAF, pretty much EVERYTHING would be available for use -- from Nate and Claudes to Franks, Tony, Tony2, all the bombers (although we're missing the Nell and Helen) to the Fritz and Franz Karyu variants. There's plenty of 'parked statics' on all the Japanese airfields -- included some Fritz's!! ---- In other news from the Pacific, 801 Squadron, Fleet Air Arm, has joined the British Pacific Fleet with their new Sea Fury F.10s. wrench kevin stein
  6. Hellcats over Okinawa.... This was my 2nd element lead; we'd encounter like 12 Franks, lost my wingman, his wingman, and finally drove them off. I told this guy to go RTB, and caught up with him on approach. Now here's the odd thing... watched him make a near perfect landing (minus the tail wheel - just the strut! no tire!), and as he was rolling to a stop, veered off the runway and starting doing doughnuts in the infield!! First time I've ever seen a ground loop in this game!! (if this was IL2, I'd have expected to see the dude jump out and run away!!!) wrench kevin stein
  7. to be checking cat pointer line in the terrains main ini ... the HQBuilding1 and CommBuilding1 are stock items in ALL terrain cats. (if an add on terrain) If that dosn't fix the issue, then perhap its something with the terrain height map ... if there's too much of an angle (or slope) in the local region, terrain object building will sink into them. Also, might help to know WHICH terrain???? wrench kevin stein
  8. untextured item in the TOD...do you have the 'huts.bmp' in your terrain folder??? (i think that's the right one...) wrench kevin stein
  9. Well, it's a good think I updated the BT2D then, huh??? Just in time for OLYMPIC.... http://forum.combatace.com/index.php?autoc...p;showfile=1397 ------------ Pretty sure all the DATs Mitchells are mapped identically, so reskinning is a breeze with my homemade template.. :yes: even got all the lighting corrected/added to/fixed, and decal positions plotted. Note to self: update "Tweeks and Fixes Sticky" with the data ini edits to REMOVE the belly turret that was NOT on ANY production aircraft after the C model.... (source: warbird tech book on B-25) Said fixes are also available in the fictional Midway Mitchell over at my site. The reworking of the targets ini is progressing at a pretty good pace; even with 'customizing' each and every frakking cities targets layout!!, correcting my eariler mistakes on the Okinawa Upgrade. Hope the have the terrain ready for re-testing about the Middle of August. Also, just to let every one know, Monday Aug 3 we're taking off for a week in Las Vegas ... so, don't go all crazy on us whilst I'm gone. wrench kevin stein
  10. Nice!!! btw, I used the Daring's as "stand-in" Tribals on the North Africa map! Not a perfect match, but 'close enough for gaming work' (I can JUST hear stiglr spinning around and shouting!) wrench kevin stein
  11. Impressive! That's a lot better looking than Hinch's MAC I been using for CVEs. Don't know too much about creating a new data ini, but I do know that you can use the measurements from MAX (where the bow is, stack, stern, etc) for getting the placements for the various effects (wake, ship smoke, bow wave) I'd definately drop Hinch a line, as he IS our Resident Shipbuilder ™ he'd be able to give more and better advice. Any chances for landing boats?? We don't have LCM, LCI, LST, LCVP, Higgens (don't know if they'd still be use in 46....) etc. wrench kevin stein
  12. Yes, I KNOW it's really a Mk.5, but it's the only one we got. No need to iterate the MAJOR differences between the F Mk.1, FR.1, etc. I already know them. (lack of chin or 'beard' radiator, wingtip extensions -the Mk5 has this clipped wing-existence of wingroot radiators, has wrong 2200 horse Griffon; s/b 1600 hp version, 3 bladed prop and not 4, and LOTS of stuff never finished -like the Youngmann flaps that work, don't forget when Simon released this 4 or 5 year ago, it was a VERY beta model. And still is) new skin, from new home-made templates; need to make Modex & serial number decals, and the little map that goes on the front fues by the cockpit. But if you don't look too closly -ie, squint at it in very bad light, it'll make a passable stand-in F Mk.1 1771 Squadron, FAA, HMS Implacable, BPF. (note to self: locate and place TF 57 on map) wrench kevin stein
  13. WOW! the lists of aircraft walkaround is MOST IMPRESSIVE!!! Think I'll spend some time looking at the ships, too great find, D!!! wrench kevin stein
  14. Of the American pre-war carriers, only SARATOGA and ENTERPISE were left. RANGER spent her entire carreer in the Atlantic, being deemed too small and too slow for Pacific operations. Hornet: sunk, battle of the eastern solomons wasp: sunk, battle of santa cruz yortown: sunk at midway lexington: sunk at coral sea All the over carriers would be Essex/Ticonderoga classs CV-9, Gambier Bay/ Casablanca class CVE, Princiton class CVLs You're also forgetting Hinch's US battleships for the Oklahoma*, Tennesse Classes (available in my Hawaii map), IJN Fuso and Ise, Nagato (also there) -- albeit, most of these Jap BBs are somewhere's on the bottom, but they exist. Don't forget HMS Belfast, Repulse class BB, DATs 'C' Class DD (Cavailer), Formidible class CVs for the BPF (oh, and my "stand-in" Tribal class, modded from the Darings, available in the new NorthAfrica upgrade here at CA) Pity Grinch never finished his OMAHA class CLs, those'd be a nice addition to any WW2 install. Hinch's Iron Duke is only good for one thing, USS Texas, and even there it ain't perfect, as Texas hasn't got any mid-ship main batteries, and the casemate 5 inchers are missing. But, it's the only WWI style dreadnaught we have, and it's close enough. It's even flying the State of Texas Flag! DAT stuff would also include the CV-5, CV-9 (ww2), Liberty, Jaccard class DE, Benham DDs Brooklyn CL -- all will be needed, although I have a replacement for the CV-5 class (seeing as there's only ONE left... a revamped Enterprise6 from 2005, updated with more weapons and such) Also their 2 jap tanks. These, of course, would have to be obtained by the End Users ™ on their own, as nothing of theirs may be included. Trust me, I've done all my homework, and have my finger deep on the pluse of what we have, what's needed, and where to get it. Fact checking it my thannaagg doncha know. *although still showing the cage masts, as opposed to the post-Pearl overhauls to tripod* wrench kevin stein
  15. Yah, verily, as we've done for the last 5 years... We cover the worlds, all times, all places. wrench kevin stein
  16. the more I work on this PTO Twin Mustang , the more I like it..... I think I'll just have to release it.... --- Okinawa seems nearly done, only lacking GA routes on Kyushu (and those I"ll leave to the Campaign Builder). All 16 Navy Radar picket stations are in 95% of their historical locations. Some retiling and general cleanup, etc, etc, etc. other screenies: Sasebo Naval Base and the as yet unreleased Hawker Sea Fury F10, in standard FAA 1947 (real life ™ post-war) colors. A simple redecaling can add the BPF roundel-and-bar, if there's any intrest. I really do need to get back to finishing the Solomons and, working on Tunisia.... wrench kevin stein
  17. Hmmm...I like it! You could be on to something!!! ---------------- Most, if not all those jets are probably just outside the 'year range' for PTO:46. We lack the F6U and FJ-1 (both of which were pretty much junk birds) But there is this....98.6% ™ Historically Accurate reskin/decaling of DAT's Phantom I ... I don't remember if I ever sent this over to Capun or not!! All the lights dialed in, adjusted weapons, 100% accurate BuNums (meaning, they're FH-1s, some actually ARE for VF-17A) Operational start year is STILL 1947, although if we get a Midway CVB, they MIGHT have flown some operational sorties against the Home Islands. Their perfomance, as expected for these early jets, isn't much better than a Bearcat or Mustang .. Simple change of decals, and VIOLA! you've got pre-redbar (post-1947) version. (and before anyone asks, yes, it's one of the several dozen projects I'm sitting on) Also, don't forget my "What If..." 504 Squadron PTO Metor F.3, BPF 887 Squadron Seafire 46, and CBI Spitfire 22 (all either here or my site). Screenies posted on request. wrench kevin stein
  18. opps...I forgot to post these too.. new, non-historical kadena (notice how it just barley fits the 4 G-AB1 tiles...even twisted to 60 degees) close up of the flight line. Those with reallly sharp eyes will note the actual positions correspond to 08 level parking slots wrench kevin stein
  19. Holy s**t!!! Can you imagine the file size for d/l?? after adding all the tiles, various and sundry terrrain object buildings....it'd be be largest terrain download EVER for this series!! the current re-tuning of the Okinawa map is about 90% done, just need to add a few bits and bobs of eye candy to some of the port tiles (docked ships ... I REALLLY want to add a docked BB, even though none were left at the time... ======= Quicke resking for the TwinMust; needs some fine tuning of the tail marking (blue), and new decals. Day fighter, 42nd FS. It's sssooooo nice having templates.... the 'buzzz numbers' (or modex if it was Navy) will run from 300-349, as is historical for their D & H models, with attendant serial numbers (real ones, from the cancelled B order) wrench kevin stein
  20. That would be a SUPERB map for this very scenairo!! But I don't think those regions are on the same DEM, and my lack of (ability and) understanding on HOW to stitch 2 together, limits my creativity. Of course, if someone manages to do it, and create the HFD and TFD files, targetization is just a matter of research and time. --- Rethinking the P-82 (and looking at my SWOTL version); methinks a few ini edits will recreate the standard 2-seat Long Range Day fighter. Said edits to the loadout and avionics inis will remove the radar pod, and the search/track radars, while leaving the audio RWR intact. (of course, this would mean I'd also have to get off my ass and finally finish the 422nd NFS skin, and create the B model with the SCR270 AI radar.....nice all black skin, too!) A few quick swipes in the template, and some new decals, and I could recreate another Natural Metal version. Just have to pick a squadron, find the markings....etc. My T-Jet for SWOTL already has 56th FG markings; the question is, would the 8th AF, operating from Okinawa, still keep the Euro-style squadon codes and such?? wrench kevin stein
  21. Agreed on the Twin Must. It's a small matter to just reuse my SWOTL P-82 skins (after all, wouldn't some of these squadrons be transfered over???) Saves time & decal creation, too Yes, I AM that lazy!!! Early production Thunderjets also already exist, with the un-framed canopy. Somewhere's here at CA ... Now, a Super Corsair .... hmmmm ..... that'd be REAL nice, harkening back to AOTP:46. Unfortunately, we'd need a new 3d model, with the bubble canopy and such. Already have the Tigercat and Bearcat. jomni: WoE, 06 patch level ONLY!!!! (my install of choice) Although, since I tend to include all items necesscary for the terrain, it'll work just fine in SF/SFG or WoV (in fact, it uses WoV tiles, thanks to Edward, hence the relative ease with which I can add the trees) Wrench kevin stein
  22. Edited comments by me.... Some fact checking might be in order ... I'd like to see definitave links saying yea or nay on some of these, especially the Airacobra and Warhawk, which were VERY outmoded in 1942, let alone 1945. Were they still in use? Sure, but not it Primary Offensive theatres (not counting P-39s in Russia -that's another can of worms). The DEFINATELY didn't have the legs to stretch from Okinawa to the Home Islands. Ground support roles had already been taken over by Jugs and Lightnings and Mustangs, to say nothing of the USN aircraft The BPF forces contained Seafires, Corsairs, Tarpon/Avengers, possibly some Fireflys. Don't forget, too, the imposed limitations for DAT aircraft; and those that COULD be used in this theatre, would need reskinning. And I have NO plans for doing that. --- back to the airfield issue... well, the ActiveYear/InactiveYear DON't work either...... so it looks like you all will be stuck with a non-historic Runway4 for Kadena. That is, after I get finished hexediting the lods and bmps and tga to match a new naming convention (due to the fact I want it CONCRETE, and not dirt) wrench kevin stein
  23. well, didn't take long to figure out the answer to my question is NO. However, the start DATE works, just not the InactiveDate= as shown in the 1st screenie....both runway sets (1 & 4) exist on Sept 1st, 1945, while ONLY the runway 1 (no screenie) shows on Aug 31st. One of the advantages of the "Targets Placement.msn" I wrote about in the KB. Easy to change dates you fly on! So, the question of when has been answered ... 1946. It looks like full years only, with no month/day. DAMN!!! the other screenies are: looking at Naha BB gunfire support group (Texas is at the center, ok, Iron Duke ) you'll note the 'forests' dotting the region (same as Japan). I'll get some pics of Japan up later, as I've changed a LOT of the city building to something a bit more Asian looking (read: vCity*) wrench kevin stein
  24. you mean in square km covered? or the generic x by y deminisons? From what I've seen, looking at Lexx's 6million meter map, there dosen't seem to be an upper limit. My Central Pacific, irrc, was 1000x1000 km, the Hawaii was 500x500. What distance the Ok map has, I'm not sure - meaning I've never given it any thought! One could create a simple single mission with 2 waypoints, starting at an edge (excluding the 80km Wall Zone), and measuring the distance to the other side. Since they're square, it could be figured out from there. ==== For WW2:46, we'd be missing the early model Midway class (CVBs) as I don't think we have that kind, only the angled deck version. I can look around and double check. There's a 'passable' CVE and CVL in my Central Pacific terrain - both mods of Hinch's ships, via Kukulino's mods of said (MAC and Zuhio). As it stands now, the carrier stations are all around Okinaway, but they are very easily moved to new locations. Also, we can include Gepards Patent Pending Invisible Airfield ™ for use in single missions, like he did for Midway and I for CenPac. It's up to you all what you want -- the drawback of using those is game-generated singles will place 'inappropriate' (read: AAF) aircraft there as a base. (btw: it's used at Lake Biwa) So, I guess I need some feedback/suggestions from our Campaign Guru, Baltika. === Subnote: does anyone know if the ActiveYear= in the 06 levels will accept the ActiveDate= line??? If so, the I can leave the airfields as they are, and "add" the extra ones as they can be 'constructed' and have a specific start date. Meaning: Kadena (as runway1 version) ActiveDate= 01/01/1939 InactiveDate=08/31/1945 Kadena New (as Runway4 version) ActiveDate=09/01/1945 InactiveDate=12/31/2050 (damn, but them CBs work fast!! ) and.... Ie Shima West (as is now, runway3) ActiveDate=01/01/1939 Ie Shima East (new, additional runway-whatever-) ActiveDate=09/01/1945 so, until the island is 'secured', there's only the preexisting airfields. If the active date DOSEN'T work, then they can simply be changed to ActiveYear=1946, which means putting off the Invasion until 1946 (wasn't that the plan anyway???) more experimentation will be required on my part.... Thoughts??? wrench kevin stein ps: I'll try to have some screenies today, as I seem to have fixed my issue, by doing a full system restore. I feel much better now, reallly I do!!!
  25. I spy some new terrain objects.... I REALLY like those bridges!!! the only oddity I see is at the end of the inlet; hard break line from the SC50/C tiles. Maybe 2 SC75s to close it off like a little bay? If they'll fit that is! Looking terrific! Looks like I can retire soon... NOT!!! wrench kevin stein
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