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Wrench

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Everything posted by Wrench

  1. Not a frelling clue ... but, if he's enjoying it, who am I to interfere!!
  2. the first thing they taught us in automotive diagnostics: "Common to one or common to all" I would also like to look into the main ini of the STOCK non-flyables (ie: the MiGs and Sus, just pick a 21 and/or 23) I would definately thin that mess out, though It also shows you're one of the few left here at CA that can access and download "products" from the DAT
  3. AIR_AND_GROUND for aircraft gunner doesn't work. Only for ships/vehicles GunnerID is for how many AI gunners for each gun station Min/Max Extension are the hit boxes, similiar to the bounding box as seen in MAX and in the Lod Viewer (also the Hit box itself when making those adjustments for "in the works birds") Armor materials wood glass aluminium steel titanium (don't think "Fabric" is valid, even in in FE) thickness in in mm, of course. IIRC, TK said each one is approx 5x the previous 25mm of wood is equal to 5 mm glass unfortunately, it's not excatly an accurate measurment. even on stock aircraft, the values vary wildly -- look at the F-4E's, vs the Mig-21. It tends to favor Western aircraft, and more so Player Usables As to where this info is archived, there used to be posts about this in the 1stGen KB. I don't know if they're still here; they may have gotten lost over time.
  4. notice the lod viewer window where the texture show up .. blank, nothing listed. as to landing gear, what about the landing system as seen on Moff Gideon's TIE in The Mandelorian**? Wings fold flat at the pylon, and skids drop down (don't know how the game can/will simulate repulsor lifts) ** please note, that's a special version, post-Empire, and somewhat rare
  5. Could you be a little more specific as to WHICH aircraft are missing, and missing from WHERE??? Definately need more to work with here... Missing from the "flyable" dropdown list?? Missing from the Objects/Aircraft folder (which you say is populated by 2000+ folder) I'll be real money the birds that vanished are the stock AI onlys that got rewritten. If that's the case, there's several thread in the KB that tell you how to stop it permanently
  6. well, don't have to worry about control surfaces!! (Thrust Vectoring maybe, according to some sources)
  7. these day, probably smarter to keep the windows closed, mask on and use the internal O2!!!
  8. WIP o Trabajos en progreso

    roll rates are WAAAAAY too high!!! also, maybe film the next one at noontime, without clouds. the video was very dark. the plane is looking very good!!
  9. A.M.I. F-104 Starfighter "Storia di un mito"

    Matt, really?? Eastern Med Libya Black Sea (Turkey) only one missing is the Balkans...
  10. will there be a PBR with a Jermry Clarkson figure??? -----------------------------------------------> ducks and runs ---------------------------------------------------------------------------->
  11. Oh, hell yes!!! wish i had more info on her, other than that USAF Transport Planes book!! (decals be easy!!)
  12. I'm sure one of our modelers will step in if i get it "not quite right". you're still going to need 3dsMAX to rebuild it to fit the 3dWire standards; meaning, the exporter for a game usable lod is only available for MAX*. From what I understand, all animations must be checked and reset as needed. Then the UVmap generated for the skin. data and other ini work is next, probably the simplest part *I vaguely remember someone trying to build one for blender, but don't remember what came of it.
  13. Yes, there is. I've been working on that for the last 10 years ... Hence the lines I, and several others, use in the read me "standard animation keystrokes" we're using s/0 for canopy s/9 for wingfolds, as those are the most used. everything else is up for grabs, as most of them serve no real function (seriously, faked night vision? air refueling in a game that doesn't support it???) those 2 are really the only ones that count
  14. the Detail & Scale books might be of help too, they usually list the changes
  15. if nobody has stepped up for the 124s yet, I can give it a shot
  16. Pilot ini edition

    can't remove the 'stache, as it's built into the model. you'd need the 3ds MAX files the shave it off ( ) It's an exceedingly easy mater to "paint over" the lip hair on the skin map. unless, of course, the ''stache is actually molded into his face or using another clean shaven unit would be the alternative. ;
  17. <cough> need ww2 formation ini <cough>
  18. And adjusting the game's year span must not be an option, either nice to see you around CH!!
  19. hey, talk to veltro! I"ll gladly re-do the data inis!!!
  20. height is NOT adjustable -- usually only speed, but 99.8% of them are linked to gear animation . Gear goes up, drogues come out. ------------ since the KC-130 is using AUTOMATIC_MACH, try adjusting the deploy value, using the meters per second of oh, say, 160 knots. Retract value should be around 125 knots. See if that works
  21. so, this is an A model??? I noticed the lack of thimble nose for the radar) I wish I still has my R.G.Smith prints from boyhood (the COMPLETE set!!! of Douglas aircraft!!!) -- has several 124s that would've made great loading screens ps: i have the Air Force Legends book on pdf, if that'll help. side note: one of my fondest childhood memories is of seeing one come into Santa Monica Airport* for their annual air shows in the 1960s. My parents house was 50-70 yards east of the airport, just north of the flight path. EVERYTHING flew by our house!! They always had the cargo door open, and the ramps down to everyone could go inside and look around. Unfortunately, being an acrophobe (worse now because of my vision issues) 7-9 year old Kevin was too afraid to climb the ladder to the cockpit to look around the flight deck. *also home to Douglas Santa Monica plant -- where the B-19 was built!*
  22. they look good! I see even the virus isn't slowing you down!! Hope you're feeling better!!
  23. this is for the 707?? There's quite a few of these types of birds that could use a "steam gauge" 4-engine cockpit** w/radar display. or this is just the 'outside looking into the model' view??? either way, it's looking very good!! ** also some twin jets too! ie: airliner style side-by-side
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