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Wrench

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Everything posted by Wrench

  1. all things 3w are ... Left/Right Fore/Aft Up/Down in that order will probably not effect the AI in any way, shape or form. they run on a completely seperate set of rules
  2. forgot to add above ... "I wonder how many I can kill with a single Sparrow shot??" == off the top of my head though, since those are the DLC Su-9s, I'll almost bet there's something wrong in the AI routines. I've seen things similiar, but never to this extent. (doubled bombers in formation, running themselves over on the runways/taxiways).
  3. one on which the people are VERY friendly, and have little regard for personal space!!! ????
  4. why would another need to be built, when it's a 3W bird?? With bubble top and clipped wings, no less? that effort could (should) be used to build replacement aircraft that have aged out (read: look terrible, have major flaws, etc) or are not longer "available" to the general user (tm)
  5. Not directed at you RK, but to the original poster.
  6. Short Belfast C.Mk.1 for SF2

    Version 1.0.0

    188 downloads

    Short Belfast C MK1 for SF2 Series by RussoUK 8/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a new aircraft, the Short Belfast RAF airlifter. The Belfast was one of the largest turboprop aircraft ever built. Designed as a strategic freighter, its range and speed were however rather poor. The first Belfast was delivered to 53 Sqn. RAF in 1966. Ten served with the RAF; they were all withdrawn in 1976, with four continuing to operate with HeavyLift Cargo Airlines, Stanstead. HeavyLift ceased trading in Sept. 2002. Converted from a Freeware Virtavia\Alphasim model by me RussoUK Thanks to Kev aka The Wrench for assistance and the decals and ini work for this project. Some nice decs...Cheers Kev ole m8. Animations Keystrokes: Main Cargo doors: Shift_0 (zero) side Cargo door: Shift_9 Crewdoor: Shift_8 All decals (aircraft names, serial numbers) are 100% historically accurate. There are 2 loading screen jpgs included, one for wide screen, the other for 'standard' (1024/768) screen. A simple text edit will swap them out. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for all the various comments and well, notes! Happy Landings!
  7. don't thank me, thank Russ! He did all the heavy lifting; I just did some ini tweeks and the decals.
  8. Moved to the correct Forum ... as this is a GAMING question about the SF2 series, it's now where it belongs. NOT in the Real Life (tm) Military forum
  9. allen: yes, I've already done that. Via hex editing and bmp renaming. I'll pm what I have to you in a day or so ----- required screenshot -- albeit the aforementioned Seakings, although through the TAE view. You can see 3 different Seakings
  10. actually, those are for dive bombing. Get a copy of Osprey's "Very Long Range P-51 Mustang Units of the Pacific War".
  11. Ngr: PLEASE READ THE RULES.. the title of this thread says "Swing Wing SATURDAY". which means images are to be posted ONLY on Saturdays. Otherwise, you're fouling up the intent of this thread
  12. you know we have a real RF-51D, right??? (name change from F-6 after October 1947)
  13. Warbirds Arrive at Pearl Harbor - Aug 2020

    now, it was craned off. LPH decks are shorter than even the old Yorktown/Enterprise class
  14. ATTACK has a completely different mission profile than BOMBER. Leave bombers as bombers. You'll fuck things up changing to the wrong profile. To say nothing of the screwed up formations -- player flown bombers do NOT create mass formations. You get 2 -count 'em- 2 aircraft. You and wingman that's an idiot. Leave things as they are intended to be. From the readme "Notes" section of pretty much all the heavy bomber mods that I've done. And nobody around here has done more than me . . . 'nuff said
  15. Yep. Iwo based use a double vertical antenna (also seen on P-47Ns), and a "thingy" inside the canopy and the "camera lens" equipped versions would be F-6s. They're NOT P-51s
  16. and the nose wheels?? Really??? I can't be hallucinating that badly .... i was too young to take acid in the 60s (well, or ever!) == as to "transport missions", I've only seen it ONE time, in the original SFP1 Desert campaign. Must have been around 2005-ish. My flight of phantoms was getting ready to take off, and a C-130 (the stock 3w one) had just departed.
  17. Russ has given me the honor of bringing the imported FSX Connstellations (WV-2/EC-121K, RC-121D, and L-1049 airliner) into the SF2 world. Skins and decals are nearly done but I'm having an issue with the FM. All 3 aircraft share the same one, and each has a 1-1.5 degree per second drift to the right, like they're out of trim or something. On autopilot, they'll track true. But on manual flight or in wing leveler mode, they drift. I've gone line-by-line in the data ini, checking for the obvious mismatches (wings, tail, fins, engines) and I can't find anything. Admitedly, I'm no expert on such things. So, I'm reaching out to those of you 'in the know' to lend a hand and see if we can't figure this out. Even though these would be more of eye candy then actual use (you WANT to fly around for 16 hours??? LOL!!), but it would be nice for those that want to. At the very least, the military versions will appear in missions in their Naval Search and AEW tasking TIA!!
  18. Only if Russ builds one !!! (do we even NEED one??) === but what of the nose wheel steering issue? one of the good things, is IF people allow the plane to be used CORRECTLY --that NOT player flown, most issues simply won't show up. The game makes no provision for player usabel AWACs, bombers and tranports. As I've said in readme for over 15 years -- leave them for the AI
  19. Warbirds Arrive at Pearl Harbor - Aug 2020

    AWESOME!!! thanks for sharing, brudda!!
  20. Version 1.0.0

    393 downloads

    SF2 P/F-51D/K Mustang Pack by FastCargo 8/7/2020 -For SF2, Any and All- "Quarantine Approved - Essential Mods" This is the long delayed release of the P/F-51D/K Mustang by FastCargo. This aircraft was originally built for use in the "Korean Air War" mod, circa 2011. As we'd chosen to use the stock 3W Mustang, this one was shunted aside. A little while ago, one of our CombatAce members contacted me, and asked what happened to it. So, I went ahead and finished it off. With FC's permission, it's now being released for General Usage (tm). Originally built with (the problematic) DDS textures, the LOD has been hex edited to take jpgs. This aircraft is issued with 3 skins: USAF1 - generic NMF, for USAAF WW2 & post-war service from 1945-1947 USAF2 - generic NMF, with post-1947 USAF markings 12th FBS, 18th FBG as used during the Korean war. The SF2 'date switch' is used on all skins: the 12th FBS will activate in 1951. Almost all markings are decals, excepting where needed for painted-on squadron markings (12th FBS flashes and sharkmouth). 100 serial & 'buzz number' decals are provided for WW2 and post-WW2 use, and decal randomization is TRUE. All sounds, weapons, and the pilot figure are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). When in-game, on the aircraft selection drip-down panel, you'll see: F-51D/K Mustang (FC) This will differentiate THIS model from all the other Mustangs available, both 3rd Party and Stock. Even though the "P" wasn't changed to "F" until October, 1947, this is easier. The D/K Mustangs are identical, differing only in production location (D = Los Angeles, CA. K = Dallas, TX) The "FC" is obviously for 'FastCargo', the Maker. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. It's also suggest to give the "Note" section a read as well. Just for grins and giggles, obviously. Good Hunting! Wrench Kevin Stein With many thanks to Harold 'FastCargo' Saunders for permission to share with you all!!
  21. i'll zip up all 3 and get them to you as soon as I can
  22. the one that's here was rebuilt by me. so, you know what to expect. I'm very sure theirs is based of the same inaccurate one by Edward from around 2005, and probably stripped out. Given what I've seen, especially in their Persian Gulf terrain -the same one that's here by Gepard and stolen -let's call a spade a space- and used without permission, has NOTHING on it. While my rebuild, well...you see the point. All in all, they don't have a good reputation. Some of their models are good, even passable. But they're all optimized for the 1stGen 06 patch level. All need extensive work to get them "sf2 ready". Ie Shima is there on my rebuild - I should know, I put it there. Along with the anchorage at Karama Retto. The Pacific War is my thing -- most of my family was there (well, perevious generation)
  23. I have no idea!!! Even using the old data ini from the TWA Connie, it's still doing it. I'm lost!!
  24. LOL! and you're saying this to the ex-car mechanic (-cough- excuse me, automotive repair technician!!) There is a problem with the steering linkage on all 3 however... do both sides need linking through the axle? (broken tie-rod?? )
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