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Wrench

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Everything posted by Wrench

  1. I may have a book on judy around here someplace....I'll look and let you know (I mean, with over 90 gigs of books on pdf...and most about ww2 ....) wrench kevin stein
  2. possibly a missing texture bmp (again!!!) which F-16 pit? TMF or WoIs??? wrench kevin stein
  3. Spiders again...

    There's even one running around in Sundowner's sig file!!! wrench kevin stein
  4. right here Daniel: http://forum.combatace.com/index.php?showtopic=41860 last post has all the pics I'll see what I can come up with the R-series 20 and 30mm 109 gun pods... wrench kevin stein
  5. Simmers Paintshop ruuulllz!!!! Not just for the priceless tutorials, but the FS color keys, templates for various and sundry stuff (like the IJN numbers I used on the zekes,vals and kate) and just a WEALTH of knowledge! I"ll get this moved and stickied, Daniel wrench kevin stein
  6. The new, revamped, repainted, relettered re-inied version should be out in a day or 2. I just want to make some final adjustments, test in SF2 (extraction of the IL-28 data ini was required -and will be included, as the gun aim angles needed adjusting for the nose cannon, and the rolling radius was too large...wheels are sunk in the ground) I'll try to get a screenie up sometime today. And yes, there IS an easter egg in the cockpit (2, actully) The main (well, only) reason I'm using the F-4B is I know where everything "goes", what to move out of sight, and is readily available in ALL versions of the sim (exceptng WoI and FE) . Another good alternative, and I'll be expertiemtating with it as well, is Boopi's Flagon pit wrench kevin stein
  7. matt: you're 100% accuratly describing the FM failings of these early aircraft, when used in an 08 level install. What I've been going on about for -how long now?? I agree with the Corsair ... it never seemed fast enough. And AD REALLY did a great job on the Zekes. as to skins, have you found the butt-loads of one's I've done??? And the couple of Hundred mods for differeing variants, expically for Wolfs' birds. Mind you, some of the skins ARE a bit on the lo-detailed side (of course the template for the Fw-190s weighs in at about 48 megs!!! The 109 is right behind it at about 30 - and there are 2 disticnt templates for Wolfs 109s; p-51b/c is 45, and the D a measly 30 ) Just look in the downloads section ... you'll find 'em! Of course, the DAT reskins are at my site. And all the others as well wrench kevin stein EDIT: try this update pak for I-16: http://forum.combatace.com/index.php?autoc...p;showfile=5449
  8. and all the necessary diagrams, photos, drawing and etc, ar in the Stuka's release thread, supplied in a large a format as I could wrench kevin stein
  9. That's because you hit "The Wall", Sparky. Yes, the map edge limit is ALSO a verticle limit too!!! good to get the fix ... i'm still soooo far behind on updating stuff to 08 levels...sigh....only so many hours in a day, and too many installs!! wrench kevin stein
  10. Pete, you'll be back! You know you'll miss us too much. In the meantime, we'll be here, waiting for ya, brother. Get that rig back together, and we'll be seeing you soon! "They do call to me, and bid me take my place among them" wrench kevin stein
  11. Ok, as promised, here's the repainted, relettered, readjusted not-even-close-to-real-life ™ Stand-In Generic ™ propeller pit for Monty's SPAD. all the needles have been recalibrated (and what a frakking nightmare THAT is!), although I'm not happy with the temp gauge -- can't quite get the needle to stay down in the 100-250 deg range. Also, there's 2 easter eggs in/on the pit ... one you can't see (excepty by viewing the panel.bmp, as that FIRE warning light on the right covers it up. Damn, it was a funny one too!!), the other is on the clock face, right now hidden by the hands. Nigel, since I don't have SF2V yet, if you want to Test Fly it for me in the stock 3W SPAD, shoot me a PM, and I'll get the files to you, via a link from my site. Right now, it's all set up for WoE in the 08 patch level. I DO know it works just fine in SF2, as I've been testing Monty's new A-1H rebuild in there. So, theroetically ..... Like I always say, it ain't perfect, but it works and it's freeware wrench kevin stein
  12. matt: don't forget ALL the DAT Spits and Hurris (excepting the 22/46/47 -which are mapped like each other) are ALL mapped alike. Meaning, with some ingenious renaming of bmps, you CAN get skin to work on other lods. Of course, the Mk.1s being physically different from the 5, 5LFs, etc.... I have templates, usually home-made, for all the DAT spits and hurris and others And Wolf's stuff too (some of which are here in the /Templates downloads section) wrench kevin stein
  13. Wolf's pak DOSEN'T have Spits and Hurris... just Mustangs (A,B/C,D), Tomahawk (P-40B/C) 2 Corsairs, 109s, 190s, an Oscar, Sally, George, Dauntless, P-36, P-38, P-39, P-47D (razor and bubble) and maybe one or 2 others I'm disremembering ArmorDave gave us the Zero, Betty, and another Oscar (43i?) Pasko gave use the He-219 Uhu, Stuka, F4F, Ho-229, Me-163, Mossi IV and VI, Yak-3, D3A Val, B-24D & J Plus the one's Veltro2K has done, that's it. EVERYTHING else is/are DAT releases. That's a lot of aircraft to replace!!! wrench kevin stein
  14. If you can wait a bit, when Monty finishes redoing the LODs for his A-1H, and the new package is releaed, you can have a WHOLE new, repainted, properllerized A-4B cockpit. (since these AF versions didn't use their radar, and most had the scope removed from the pit, and blocked off -which works out just fine using the Scooter B's pit) (the gauges ACTUALLY work! and more or less read correctly!!!) I'll try to get a screenie up later today. wrench kevin stein
  15. Check my site ...there's been a modified F-4B pit there for about 5 years (mind you, it could use a slight upgrade to the cockpit ini, converting to metic measurments.) It's not perfect, as the Beagle, i don't think, had a radar display for the pilot, but it works. It may also be here as well...check in the "SF/Wo* cockpits" downloads, but go waaaaayyy to the back. Prolly near the last page or so! I'll add the update to my list of things to fix.... link to my site it below, in my signature. Should be on the first page linked to from the front page wrench kevin stein
  16. Hmm...here's an I idea (stolen from JSF_Aggie), what about unpacking the isrealme cat, with the SF2 cat pk utility, then repacking it with the utility, with all the Afghan inis, and calling it "Afghanistan.cat" or (dummy me) even simplier; like we did before pacth3, simply copy the israelme cat, and rename it inside the Afghan terrain folder?? wrench kevin stein
  17. The skyraider mk.1 was mine. wrench kevin stein
  18. That was caused by the gamma-ray burst in those first few microseconds. Their bodies stopped just enough radiation for just long enough to 'cast a shadow', before they ceased to exist. Yea, they used conventional high explosive (RDX, iirc) for the initial triggering. Both in the uranium gun and spherical implosion devices. wrench kevin stein
  19. Good info! so, run memtest86 from the command prompt??? wrench kevin stein
  20. I KNOW I've seen it somewhere.... BRB.... ok .. found it in the old BunyPak, weapon #201, it's TypeName is BLU107B. Should be a simple copy/paste of the necessary items, and viola! WEAPONSUSAF.bmp BLU107.lod and you'll probably need to create a BLU107.ini for it, here's the weaponsdata (Matra incuded): wrench kevin stein
  21. the israelme works ok, yes??? wrench kevin stein
  22. these should help, some... AND, I must correct myself...the KM version was to be a Ju-87C. I guess I was thinking T for traeger, for the 109s wrench kevin stein
  23. not even close, baby!! that would be ONLY from Pasko, as he built it, and would have the MAX files. Unfortunately nobody's seen him for several years. As for skin templates, I made my own by redrawing every panel and rivet line. A very fun task -NOT!!! what you need are 3d diagrams of the gunpod itself, as opposed to re-creating the ENTIRE aircraft, with the pods built into the wings. I'll have a look through my 'library', and see if SSP has anything, or some other of my WW2 Luftwaffe books. Then, it's just a simple matter of data ini edits, to place the gunpod. And, of course, adding the weapon wrench kevin stein
  24. hmm....since I don't have any terrains that reference BACK to the IsrealME cat..... don't know what to tell ya. I guess I'll just have to get Afghanistan and see for meself!! wonder of something is changed, but why would the 'stock' and add-ons that have the cat reach-around pointers still work??? very odd... everything at the 08 level (and according to some of the ww2 players in SF2, even 06) should all be pretty much the same. wrench kevin stein
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