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Wrench

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Everything posted by Wrench

  1. Just curious if this has been done before... Cause I had an idea, that I wanted to sneak in on an upcoming aircraft mod. :yes: Wrench kevin stein
  2. There's at LEAST 3 different tutorials on "How To Use the Weapons Editor" in the knowledge base. Have a browse through, and definatle make sure you're using the RIGHT one!!! Post-patch requires the one dated April 08 quicky link: http://forum.combatace.com/index.php?showtopic=9323 Wrench kevin stein
  3. You all do KNOW we have a thing called the Knowledge Base, right? That has this very answer, as it seems to come up almost daily. I should know, as i wrote the tutorial. Unfortnately, I've been unable to find it's exact location !!! So, with further ado.... using the Skypats' Extraction Tool (instructions for it's usage are here: http://forum.combatace.com/index.php?showtopic=32706) go into the FlightData.cat, and extract the HUDData.ini Open it in you text editor of choice -NotePad works reeaaaallly good, and look for the following sections... [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 What you can do is simply change the Width and Height to 0 (that 'zero'), thusly: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.0 Width=0.0 Height=0.16666667 Alpha=0.60 InitTime=2.0 Also, another nice thing, is you can remove that background from the displayed text by doing this: [infoDisplay] //BackgroundImage=TextBackground.tga note the double slash to comment out the line BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 As to the Alt-D not working, it's a default keystorke. I'd double-check by /Controls section in the /Options menu and make sure it didn't "accidently" get changed to something else. It should ALWAYS work to remove the info display on the lower left. Wrench kevin stein
  4. The game engine is not seeing the LODS, which it should as the 21MF is stock in WoE. First off, delete that LOD out of the aircraft's foldere, and retest. Let the game engine use the LODs in the objects.cat. I also see a second, "nested" Type96B folder ... double check that one, as it may have the 'new' bits, and needs to be at the top level WRench kevin stein
  5. I KNEW a plane-jane camo, decals-only markings skin would come in handy for somebody!! (I should also mention that I know that camo birds usually don't have an anti-glare panel, but it's a cheat I used to cover some mis-mapped camo pattern on the nose ) I seem to notice the 'missing' warning label.... other than that, nice job Spinners. For those that haven't noticed it.....(this IS a screenshot thread after all) Wrench kevin stein
  6. File Name: NAA F-86E Sabre, Fuerza Aérea Hondureña File Submitter: Wrench File Submitted: 10 Mar 2009 File Category: F-86 Saber NAA F-86E Sabre, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of F-86 Sabre into those as used by the Honduran Air Force. This is a aircraft mod, with everything included to (well, pretty much) just unzip and fly away with!! The skins, from templates supplied by Zur about a milliion years ago, represent a "USAF SEA style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this cas...)in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released. This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. As usual, the readme contains pretty much all the info necessary to get up and running (or flying as the case may be!)So, give a read through Good Hunting! Wrench kevin stein Click here to download this file
  7. yes, it stands for Emergency Ejection Lever wrench kevin stein
  8. Oh, I should make mention, THIS is the aircraft with the Easter Egg on the skin Wrench kevin stein
  9. File Name: Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña File Submitter: Wrench File Submitted: 10 March 2009 File Category: US Navy and USMC Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) --for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth. The cockpit includes 2 bmps, both 'enhanced' with extra little do-dads and thingamabobs. The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. You also get a new WoE style Hangar screen, all the WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!= Again, you can expect the usual detailed readme to browse through that's got all you need to know to, well, install it!! Good Luck, and Good Hunting! Wrench kevin stein Click here to download this file
  10. Version

    89 downloads

    Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) --for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth. The cockpit includes 2 bmps, both 'enhanced' with extra little do-dads and thingamabobs. The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. You also get a new WoE style Hangar screen, all the WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!= Again, you can expect the usual detailed readme to browse through that's got all you need to know to, well, install it!! Good Luck, and Good Hunting! Wrench kevin stein
  11. File Name: NAA P-51D Mustang, Fuerza Aérea Salvadoreña File Submitter: Wrench File Submitted: 10 March 2009 File Category: P-51 NAA P-51D Mustang, Fuerza Aérea Salvadoreña (El Salvador Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of Wolf257s P-51D Mustang into those as used by the El Salvadoran Air Force. This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth. The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. The camo pattern, also is "interperative" at best. Much conflicting data exists as to how and with what colors the FAS painted their Mustangs, as well as the pattern used. This should be considered a 'generic' style, blending what data I could find into something reasonably passable (or as they used to say, 'reasonable facsimile thereof) the schemes as used. You also get a new WoE style Hangar screen, all the weapons WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!= As per usual, there's a nice readme involved with installation, so give a look at, please! Happy Landings! Wrench kevin stein Click here to download this file
  12. Version

    106 downloads

    NAA P-51D Mustang, Fuerza Aérea Salvadoreña (El Salvador Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of Wolf257s P-51D Mustang into those as used by the El Salvadoran Air Force. This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth. The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. The camo pattern, also is "interperative" at best. Much conflicting data exists as to how and with what colors the FAS painted their Mustangs, as well as the pattern used. This should be considered a 'generic' style, blending what data I could find into something reasonably passable (or as they used to say, 'reasonable facsimile thereof) the schemes as used. You also get a new WoE style Hangar screen, all the weapons WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!= As per usual, there's a nice readme involved with installation, so give a look at, please! Happy Landings! Wrench kevin stein
  13. File Name: Vought F4U-5 Corsair, Fuerza Aérea Hondureña File Submitter: Wrench File Submitted: 10 March 2009 File Category: US Navy and USMC Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mods recreating Central American Airpower This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. This mod is VERY similiar to the Korean Era F4U-4B mod I released in 2008. This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files nor the cockpit folder. See below "To Install" for a complete list of the necessary parts. I've included all the inis I've modified, so you'll be copying the minimum number of bits. You also get a new WoE style Hangar screen, all the weapons in the new "folder format" for use in post-patch installs, and in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. The skins are "pieces parts", dejumbled together from the stock ones that came with the aircraft when released. New, historical individual number decals are included. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. This mod is designed for use with the, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.(as I ain't got it!) PLEASE read the enclosed readme for FULL, detailed install instructions!! It's Important!! Enjoy! Wrench kevin stein Click here to download this file
  14. Version

    71 downloads

    Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mods recreating Central American Airpower This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. This mod is VERY similiar to the Korean Era F4U-4B mod I released in 2008. This pak contains -almost- everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original F4U-7. So you MUST have the -7 somewhere to copy them from. If not, you can download it from Check6 (TMF Home Site), Column5 or CombatAce This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD files nor the cockpit folder. See below "To Install" for a complete list of the necessary parts. I've included all the inis I've modified, so you'll be copying the minimum number of bits. You also get a new WoE style Hangar screen, all the weapons in the new "folder format" for use in post-patch installs, and in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. The skins are "pieces parts", dejumbled together from the stock ones that came with the aircraft when released. New, historical individual number decals are included. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it. This mod is designed for use with the, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.(as I ain't got it!) PLEASE read the enclosed readme for FULL, detailed install instructions!! It's Important!! Enjoy! Wrench kevin stein
  15. File Name: Dassault MD-450 Ouragan, Fuerza Aérea Salvadoreña File Submitter: Wrench File Submitted: 10 Mar 2009 File Category: Mirage and Dassault -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of Pasko's MD-450 Ouragan into those as used by the El Salvadoran Air Force. This is a COMPLETE aircraft mod, with EVERYTHING needed to just unzip, install a few weapons (if needed) and fly. Included is Ordway's cockpit pak, fully installed. The skins, from new home-made templates, expanded to 1024 x 1024, have all new panel, rivet and other details. The templates ARE included with this pak!! New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactivate it. You also get a new WoE style Hangar screen, all the weapons in the new "folder format" for use in post-patch installs, and in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. The original readmes from Pasko and Ordway are incuded. As expected, the standard or garden varitey highly detailed readme is included with all the necessary instructions and so forth. It'd be worthwhile to give it a once over! Happy Landings! Wrench kevin stein Click here to download this file
  16. Hopefully, these will come out in the right order.... From the Osprey Campaign book--- I tried to make these jpgs as big as possible If a Zuiho Zeke (or other birds) skins are needed, it shouldn't take too long to do them up. Beside, the Claude has some SERIOUS FM issues, that even my fiddlling with haven't been able to fix (yet!!) bigstone: they're right there on the page... you gotta scroll down a ways, it BIIIG page. They're all organized by 'user' (axis, allies, etc) http://wrench1smog.com/wrench16.html Wrench kevin stein
  17. It's been coverd several hundred times, my brother, since the Patches came out in 9/08 & 10/08. I'm assuming that SF2 using the same type of rendering style as the PostPatch SF/WoV/WoE/WoI. So, what does that mean?? A lot of earler mods will NOT cast their shadows properly. This is caused by various and sundry VERY small faults in the aircraft lod files. There's aboslutely NOTHING that can be done about, short of rebuilding the aricraft COMPLETELY in MAX. This is how the game engine 'sees' shadows, postpatch: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 THOSE lines are the cause of the "black beam to the ground" line. Here's what you need to do...we'll start with the Sabre, as I've just been working on another variant Open the F-86E-10.ini (in this case I'm showing the one that due to come out this week) this is what the ini looks like, with the shadow section highlighted.. Now, The Great and Powerful Zur has done a great thing here; when he relesed the Sabres, he'd also created a SHD, which is the lod for the shadow. And it works fine, post patch. The alternative is the just comment OUT the lines for the shadow for that particular aircraft, in it's own ini. In the case of those WITH the old style shadow callout , you just change the TRUE to FALSE. Thusly: [shadow] CastShadow=FALSE ShadowLOD=F86F_shadow.shd ShadowType=1 ShadowCastDist=5000 MaxVisibleDistance=400 For those using the NEW style, like this: [shadow] CastShadow=FALSE ShadowCastDist=10000 MaxVisibleDistance=800 BTW, this WHOLE issue is also covered in "The Things You Need to Update Thread" in the knowlege base, wherein we mentions glitches and the (hopefuly) fixes for them. Wrench kevin stein
  18. The ships CAME with the Midway terrain ... look in the folder, they may still be residing in there. As to gettin the Dev A-Team aircraft, you need to register with them and request access to the downloads. All the info you need is at the DAT site: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec in the "Boards & File Policies" forum right there at the top. Be paitent, it may take Capun a few days to respond to you Wrench kevin stein
  19. THIS is how it should -- assisting each other!! Gentlemen, I praise you!! Fantastic work!! So, like when we seeing this bird??? "2 weeks"?? Wrench kevin stein
  20. It's all listed in the readme..... Although, historically, there would be NO B-17D or A5M Claude. Both were not in front line service during this time period. All the D model Forts had either been destroyed, or regulated to stateside duties (excepting "The Swoose"). E models were used by the AAF from Midway (although you could probably substitute the F). Same for the Claudes. Zekes ONLY on the IJN carriers as fighters. Rufes from the seaplane tender with the invasion group, and Jakes from the cruisers. Wrench kevin stein
  21. Just to let everyone know, I'm going to start releaseing what aircraft that are finished this week. Been working on them for the last 12 days, and haven't even gone back to the map yet... So, you'll be getting "new toys", but unfortunatly without the "playground" to use them on for while yet. So, collect the birds, and be ready for the terrain. Wrench kevin stein
  22. NICE!!! another target!!! Wrench kevin stein
  23. Easy!!! For my WW2 planes, on each of the templates, there's a layer at the VERY top, or the first one. I call mine "dirt, mud, crud and various crap". That way, it gets on top of everything. For the actual color, it's either the "light warm brown" that comes with Photoshop, or "RAF Mid Stone"; both are nice light browns. What I do, is knowing the locations on the skin bmp (or the part of the template) that is near the landing gear/wing root, tail gear -if used like on a Mustang, Zeke, Tomahawk, etc- paint in the "splashes" of dirt or where it would accumulate. I use fairly large, not round brush (in photoshop, they're the "soft round" with the fuzzy edges) of anywhere from 21 - 200 pixels in size, and use a pressure of 50% and just dab it around the effected area. Mind you, this is very much like adding it to a plastic model, with a light airbrush spray (did that for years, but was it was a looooong time ago) Then, I adust the opacity of THAT layer, so it looks like how I want it. As you can see in the screenie, about 50%. I've tried to point out the various part that I've oversprayed, to give you a feel for how it looks. (looks like I also missed the area in front of the radiator scoop, too!! better fix that!) Now, for 'chipped paint', like where things have bounced up and hit, or where the pilot and ground crew have been opening panels, or climbing up the fueselage and dragging their feet, is pretty much the same, but I do THAT on a seperate layer, called "chipping, scuffing and wear". I use a smaller brush, still the soft round, anywhere from 3 - 21 pixels, and lightly dab around cowling panels, gun bays, etc. For the scuffing, I lighten the pressure -somewhere from 10-20% and put that near the cockpit and wing roots where you'd normally expect things to be dragged along. Again, adjust the layer's opacity to taste. For the color, I use either 10% or 15% gray. Exhaust, gun and fuel stains get their own layers and pretty much follow the same pattern Then, to 'dull' everything down, as to make it look more faded by the sun, I usually have ANOTHER layer, below all the panel and rivet lines, but ABOVE the actual skin paint job, called "Fading". I use 25% gray, and usually set the opacity anywhere from 5 - 10%. It all depends on the background color. Navy planes in their blues will be slightly different from land-based aircraft in their camo pattersn. Also, I don't use a fading layer for Natural Metal, as you can adjust how they look via the Specular, Glossiness and Reflectivity in their textureset inis. There's some SUPERB tutorial over at simmerspaintshop.com -- they're more than worth the reading. Those, and multiple experiments until you get it the way you want is the way to go! Wrench kevin stein
  24. Now, THAT'S what I'm talking about!!! I tried to add the some of the "Nazca lines" shapes to the ASW tiles, but the 'spider' looked terrible, so I didn't use them Wrench kevin stein
  25. Yes, that's what I meant. Sorry, I should have been more clear. Apologies!!! Wrench kevin stein
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