-
Content count
26,942 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
1st skin is almost done... -
Sounds...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Souli, I"ve got Fast Cargo's Mustang nearly done (got sidetracked helping Veltro with the Shakeltons). I have to message him (FC) and make sure it's ok to release it. -
Sounds...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I should have said engine sounds ... but I'll re-check those. Thanks! Rus, just you wait... I got another one... I need white outlined red lettering (26) and numbers (squadron numbers) fro the Shakelton, both the MR.2 and AEW. Is there a "template" for those, or am i stuck doing the outlines by hand, and filling in the inner bits?? -
Su-37 mod
Wrench replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That would be my guess too. Improper "type names" in the load out ini. Edit to match the exact name in the weapon's data ini -
don't worry about them -- they don't work! you have to do it all by hand
-
[CAMP/WIP] Indonesian Gambit
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
considering the last post in this thread, is from 2012???? Don't take a rocket scientist to figure it out!! seriously, lets NOT necrothread, shall we?? -
Tomahawks in the Battle of Britain
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that was actually for ext; i thought your IDF one was quite clever! -
Tomahawks in the Battle of Britain
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
search engine not working, brother?? https://combatace.com/files/category/691-p-40/ all of Raven's Tomahawks & Kittyhawks here -
[CAMP/WIP] Indonesian Gambit
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
no -
Wierd sinking planes
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
improperly flattened airfield. I've run into it before what terrain? more information would be exceedingly helpful (or you didn't check the tire pressure!!!! ) -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If there's a base skin already, decals should be pretty easy. Have to look up serials, of course... I can take a stab at it, if you want. -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Shakelton!!! (sp??) -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WOW!! I went right to it!!! On one of my externals, in a KAW zipped file had to redo the skin, as it had the old mapping; hex edited lod to take jpg textures. using stock 3w decals. I'll have to check the FM, and some other things (my stick as a 'drift' in it on pitch). But, here's a 1st look... Now, if I can just get someone to finish off the TMF Spit Mk 9 ..... -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was thinking that too .. Harold did the RF-51. Been dealing with RL bs the last few days, so I haven't searched fro the other. I'll do that next week (monday). Looking at my template for the RF, it's named "pf-rf-51", so it must be around someplace!!! Geray, here ya go! Pretty sure it's in 2048x, all my layers intact. Free feels (?) to make any improvements! wolf-p51b.7z -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, I don't thinks so. We went with TKs. I don't think FastCargo ever finished his new version. I can check...??? archived someplace?? Geary, did you still want the templates for the A/B/C Mustang? (also A-36, with is really just the A with painted on dive brakes) -
In the oven
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
remember, this is WW2 CBI. Long before BT2D's were thought of !! -
In the oven
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
been there, done that -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would DEFINATELY go with Souli's over mine!!!! -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have templates for Wolfs, as well. If you want them. (they're "ok", may need some work) -
TW P-51D Mustang Template?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
didn't I post my 3w mustang templates?? feel free to make any changes or improvements. They should be 2048x, iirc. 3w p51d-mustang.7z -
Ship movement direction matter
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's really just a ported static from FE, for one of their "oceanic" mods, as FE doesn't support naval units of any kind. I think the meshes just extruded that way BECAUSE it had no functionality as a 'naval unit'. But it IS nice docked in-port. -
static planes on Carriers
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, I'm not running that mod. So, for the General User, it appears as it always did. So, in my games. it's stock -
Ships appearance in SF games
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes. it's to increase the chance of them being tasked as a target in strike mission. You'll be assigned more warehouses than parked boats, which the game really doesn't support (as in port targets). These are fixed targets, what will always appear within the years specficed by their data inis, start date in the _types ini, and even specificly listed dates in the _targets.ini. Think of this logically ... a cargo ship in port is full of what???? thats, "goods and wares". Therefore, it's a floating storage building for ware, ie: a warehouse. Tankers in port are full of what???? petrochemicals, most usually oil (crude or refined). Therefore it's a floating oil tank, ie: fuel_storage. So, in the end, these have nothing to do with what your trying to do -- increase shipping traffic in the sea lanes -
Ship movement direction matter
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
simple answer: that ship was designed, and built, to be a TERRAIN OBJECT ONLY!! It don't work as a 'real boat'. And never will -
Is a Windows 10 version really needed?
Wrench replied to rlwicker1967's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dx 12 support other than that, ????? check the thread above in the SF Series News Forum