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Wrench

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Everything posted by Wrench

  1. I was gonna suggest verbally berating your ground crew for not putting air in the tires.... wrench kevin stein
  2. ..reread the statement again.... It's called 'moving faster than your sound footprint'. Listen, in game, to what happens when you drop below mach 1 .. the sounds come back, don't they??? This is a feature (not a bug) added post patch. I'm sure our real pilots, with multi-mach experience will chime in here with what happens wrench kevin stein
  3. why do you think I left the guys feet sticking out??? If you've all read the historical doc, you see how I 'worked around that' anybody notice the easter egg on the plane??? wrench kevin stein
  4. for the battle's wing bays, you could actually mount the bombs inside the wing. When I did the B-49G, and used mk82s, they're longer then the bomb bay, so part of them 'falls' through the wing structure. but then, there's the clipping issue of possibly having them stick out the top of the wing! wrench kevin stein
  5. oppps!!! Hey, don't feel bad Dave ... I pulled that same stunt recently too. I felt like a total yutz for hitting the wrong button! wrench kevin stein "API Los Angeles: for immeadate release Today, it's been proven that Dave is human"
  6. What FC said. It all goes to the questions of "what do you want from the game?" and "how much HD space do you have". For a while, I had a total of 21 installs of 3W games. Down to 17 now, well, 18 with the new indo-pak mod. There's really nothing to it! wrench kevin stein
  7. That's a cool book!!! Is that the one with the A.Conan Doyle story about the "jungles of the air?" This bird (bat? fish?) would be very well placed in a 'prop cold war' scenario , 47-55 time frame wrench kevin stein
  8. First off, I think we need to know exactly WHAT you're trying to do... In particular, WHICH theatre are you trying to replicate...ETO? PTO? MTO? CBI??? Each one would have their own theatre specific plane, ship, vehicle, AAA, and etc object sets. Make no mistake about that -- each theatre is VERY object specific. I'm assuming you've read "Era Specific Install Creation Tutorial" in the KB? http://forum.combatace.com/index.php?showtopic=19630 that'll give you the basics. As to add on missions, you'll have to learn how to use the 2 or 3 mission creation editors around here....that I can't help with. Missions themsleves, go into the /Mission folder. To fly them: from the main screen, "fly single mission", and you'll 2 tabs on the next screen, whre you select your aircraft, map, time of day, type of mission, etc, you'll see another tab that says "Load Mission" that's how you access the addon. You HAVE read the maunal that comes with the game right??? All that is answered there. wrench kevin stein
  9. Hell yes release that!!!! wrench kevin stein
  10. Moved to the correct forum Remember .... the KB is for ANSWERS only ... not for questions; they go here, in the regular forums. So Please don't post in the KB!!! thank you -------------------------------------------------------- I wasn't aware we had any WW2 single missions to download. Can you be a little more specific??? Please. EDIT: ok, I just went and looked there's Scrapper's sets 'Fallen Angels' You know those are ETO only, right?? Which means you need the ETO map... http://forum.combatace.com/index.php?autoc...p;showfile=6930 wrench kevin stein
  11. Ah! I'd forgotten that! My mistake my apologies! um..disregard my last wrench kevin stein
  12. cute joke about a salesman in Israel

    Oh THAT's funny!!! I remember trying to learn Hebrew for my Bar Mitzvah...the right to left STILL thows me (and no, I can't read it anymore.) wrench kevin stein
  13. It's also a reallly REALLY good idea to NEVER run an add-on executable directly into your game. The ONLY exception is/are the official 3rd Wire patchs. For aircraf like this, or any TMF Product ™ that uses and exe to install, I always run it to a temp folder, then manually add the new files. This prevents the possiblity of anything being overwritten in the install process. A little more work? Yup, it sure it is...but it beats getting things messed up in "new and interesting ways" wrench kevin stein ps: welcome to CA!!!
  14. Version

    687 downloads

    Northrop/Horton F-79C "Manta" for SF/WoV/WoE and maybe WoI & SF2 For Post-Patch (9/08 & 10/08) Installs ONLY A "What If..." aircraft for the early Cold War.... This is a mod of Pasko's Ho-229 into a "What If" aircraft for the immeadate Post-War/Cold War period of 1948-1955. This is a complete aircraft mod, containing everything needed to just unzip and fly. Some weapons and, of course, a new pilot figure will need installing, but that's a pretty simple matter. The skin, created from new 1024x1024 templates, is based off the original WW2 Luftwaffe one, and has completly redrawn panel and rivet lines. All new decals representing a ficitonal USAF unit, 54th FIW, are included for 38 aircraft. These are the standard 'buzz numbers' and serial numbers as seen on USAF aircraft of the time period. Period style lighting has been added; running and ID lights, and a landing light. The cockpit, while based off the A-4B, has been extensively edited to make use of the new coding in post-08-patches for the "OpenCockpit", as has the data ini. This allows the external model's canopy frame to work for us. If attempting to use in a pre-patch install, you'll need to make all sorts of adjustments, and even I don't remember them all. Suffice it to say, it's built for post patch -- keep it that way. A new "WoE-style" hangar screen has been created for this aircraft. Also included are an illustrated Word doc and a pdf with the "What If..." historical notes. Damage tgas are here as well, just in case you happen to get shot up.... This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the weapons provided from another mod or weapons pak, you need not add them again. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting! Wrench Kevin Stein (this should actually go under "Cold War Aircraft", but there isn't a category for Fictional/What Ifs in there ... so, here it is)
  15. And with that, ladies and getilemen, I'm going to un-sticky this and let it drift away....so all you in the General Populace ™ can be utterly amazed, astounded and awed when the finished project is released (whenever that is ) Wrench kevin stein
  16. File Name: Weapons Pak for WW2 Installs File Submitter: Wrench File Submitted: 19 Mar 2009 File Category: Weapon Packs WW2 Weapons Pak: for SF/WoV/WoE FOR USE -ONLY- IN INSTALLS PATCHED TO 10/2006 LEVELS!!! Since there seems to have been a small upsurge in interest in WW2-based installs of the 3rd Wire series, and a distinct lack of a 'dedicated' weapons pack for such usage, this is a project that I'd been working on for some time, albeit very slowly. It is based off the '06 Bunyap Pak, pared down to the bare bone with ALL other weapons removed that have a start date later than 1950. I've tried to include everything I could find that fits this era, and without a doubt probably missed a few. You can search out and add any of the missing items, if any, yourselves. OOTH, I've probably left in a few 'era inappropiate' devices as well. As their service dates are beyond the time limit of WW2, they should create no interferences. As was with the BunyPak, all the weapons are 'nationalized' to the best of my ability, to the WW2 Nations ini. You'll have the usual suspects, Nazi Germany, Japanese Empire, RAF (ie:UK), France, USAF, USN, etc. Please note that WW2 Italy uses Luftwaffe weapons, as no one has ever created any RA specific types. It is designed to cover all the WW2 Theaters of Operation: PTO (including Southeast Asia), MTO, ETO (incuding all WW2 Soviet in case the Eastern Front ever open up), and some allied nations, for both sides. Included is also a GunData.ini and GunData.dat that should contain ALL the guns, from all eras, most expecially all the large caliber naval guns for the battleships and such like. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. These instructions are CRITICAL to installation, so it's suggested you REALLLLLY read them through. Happy Hunting! Wrench Kevin Stein Click here to download this file
  17. You can also do it this way (this of off the F-4N) wrench kevin stein
  18. The Knowledge Base is for answers....not questions, so I've moved this to the relevant forum. You might want to look in the "Things You Need to Update Thread" in the KB....the change in weapons editors has been discussed at great length. wrench kevin stein
  19. Did you even READ the readme???? Or the very first line in the release statement above? Over the last year or so, it's been covered and covered and covered and re-coverd....ALL the WW2 aircraft need major overhauls to their data ini for use with WoI, and postpatch SF/WoV/WoE. Those types of installs are NOT reccomended. The WW2 aircraft are NOT reccomended for use in postpatch SF/WoE/WoV and most certainly in WoI. New parameters were intruduced that really mess up the flight models; everything from exploding on the runway at mission start, to inveted flat spins when you least expect. wrench kevin stein
  20. Believe me brother, when it comes to targetization of a terrain (and theres soooo examples to choose from), you're talking to the expert!! Which reminds me.... do we want signs to the go with the flags??? Wrench kevin stein
  21. I feel for ya, Brother Atreides! Feburary marked 2 years I been unemployed, too. Well, as far as I'm concerned, the terrain will be usable in ANY version (excepting I can't test in SF2, as I ain't got it --may need a volenteer for that). Like all terrain mods I do, I test with all the Original Three Terrain Cats ™. Aircraft should be no problem, as they're either 3rd Party (like the Marut, Gnat, Sea Harrier Mk.51, the SeaHawks) or use stock lods (FitterA and all the Fishbeds, F-6/Mig19) Some ground objects (vehicles) will probably have to be aftermarket - don't we have a 3rd Party T-72?? M4 and M50/51 shermans, there's some Chinese tanks readily available, Centurion, etc. Some ships, maybe -- I'd love to have the container ship docked at Karachi harbor, but nobody can get ahold of Kesselbrut, who did it for the falklands mod (and I need it for the Central America map, too). Indian navy ships, we're missing Vikrant; Hinch has some frigates/DDs in the downloads section .. SAMs and AAA are no problem. Mabye we can mod Albion back into Vikrant???? ------- anyway, here's some promised screenies.... Paki F-6 departs Sam Ungli (which needs repositioning a little further east) Using my 1024 "medium rez skin), and the original decals by ghostrider883 IAF Type 96 -- using the "wp,soviet' attachments -- no problems so far with the weapons I've been adding!! as a stand-alone WepPak, it give much more latitude in "adjustments" as to who gets what! Wrench kevin stein
  22. I'm working on that, too....and making veeeeerrrrrrrrryyyyyy slow progress. What I'm thinking, and trying to do, is use more 'stock' items and some TMF items, and as few of the old stuff as possible. Since India is aligned as ENEMY (sorry Sandesh! ), maybe going to more Soviet weapons, exported, than trying to update and create the folder for the HAL builds. I'm still experimentating with this, as I keep getting a "missileobject.dll" ctd after importing the HAL built weapons. This may simply be caused by NOT having the lods, bmps and inis in the game install. There is just a butt-load of these HALs to add...so it's slow going.... I'm also thinking a dedicated Indo-Pak install; it will greatly simplify things (this is what I did yesturday -- it's amazing how fast a striped down game loads!! My all-is-everything install takes soo long to start, the screen saver comes up!!! ) Also need to figure out why my city tod buildings are not showing....oh, and I moved Karachi city over to the coast where it belongs. I'll try to have a 'basic' map for you guys by the weekend, replacing what Big D sent us (some retiling, and etc) wrench kevin stein
  23. Thank the gods!!! Something to replace that crappy "PilotER" I did sooooo long ago!! wrench kevin stein
  24. Simple answer, without listing the myriad differences and difficulties: No. and yes, we DO have trains. They just don't move (ie: train stations with parked/docked engines and various cars) wrench kevin stein
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