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Everything posted by Wrench
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SAM Sites in Terrains
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's a nice one... mind you, it uses some items you may not have (but are in several other of my terrains mod -- in particular the AAA single gun bunker and quonset hut.) It's from the uncompleted new Korea map: Please note that this calls out SPECFIC SAM launchers and thier associated radars note the co-locating of the AAA guns and their 'bunkers' Wrench kevin stein -
Sept. 2008 Patch for SFP1?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's the one. the 9/08 & 10/08 ones were for WoE, WoV and WoI wrench kevin stein -
Idea for a new mod...
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That cheesy "Fighter Bowl" terrain I did might be just the ticket ... there's not much there, and what AAA exists is easily removed from the targets ini. There's even a big smily face built right into the terrain... Wrench kevin stein -
where did the enemies go?
Wrench replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, I've just went back and edited the procedure in the KB, to clarify, and to correct my mistake as to which cat to extract the ini from to answer the question: LEAVE IT THE /FLIGHT FOLDER -- THAT'S WHERE IT BELONGS!!! why do you have so many pathways??? Are you creating folders where none belongs???? example pathway would be: C/ProgramFiles/Wings over Europe/Flight/singlemission ini If it'll help, I'll take a screenshot of my folder to show you... Wrench kevin stein -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gepards got that right .... look at Galland's 109, just hash marks. In researching all them damn Zero and Tony skins, you can find all sorts of thing the IJN/IJAAF did; flower shapes, aircraft sillouhtes (sp?), etc. Using the already suppled in-game stars, with the associated ease of installation -- meaning NONE!!--, appeals to my sense of laziness If anyone wants this psd to continue fiddling with it, let me know and I'll give it to whomever wants it!! Mind you, it's far from complete, and any knowledgable PS user can figure out the rest Wrench kevin stein EDIT: yah, I think these look pretty good, using the stock ones!! -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, shhooott! There's goes 20 minutes of work!!! I was "experimentating" with the idea after reading this post this afternoon. see screenie attachted. I've zoomed up the psd, so it's a little blurry, sorry Wrench kevin stein -
Airfield inis in each terrain?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the "Options" menu, set your ground objects to "Unlimited" BE ADVISED of possible frame rate hits and LLOOOOOOONNNNNGGGGG loading times. odd, I've got plenty of parked aircraft in Lybia..??? of course, I'm set to unlimited.. Wrench kevin stein -
To Wrench, Gepard, Baltika and other terrain builders...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Baltika was working on a Malaysia terrain, which is why I did the Oscar and Buffalo and Sally skins... I'd LOVE to see Norway done up right with the fjords and such ... we do need a overhang to stick a "heavy water plant" under so we can drop them rocks on it... Most of the aircraft and/or skins are readily available. For the most part. I was actually re-looking at my mod of Edward's Okinawa map; now that I know how to tile, I can fix somethings I didn't particualry like about my "fixes" before. And it DO need trees badly!! We'll never see IJNAF's Kikka, but the "Karyu" (IJAAF jet) is readily available....as is a nightfighter version. Wrench kevin stein -
Pilot Skins
Wrench replied to raymin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From the instructions included in all my pilot skins, and that have been posted at my site for the last 5 or so years: can't get any easier than that! Wrench kevin stein -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You'd need to know decal position (available in the mod above) and 100 --that's right!!!-- 100 NEW killmark decals for RedAir usage. I'd suggest the US star-and-bar, following the pattern of the existing killmarks. Wrench kevin stein -
Making planes in obejctdata.cat flyable in WoE
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Somebody need to spend some time in the Knowledge Base... http://forum.combatace.com/index.php?showtopic=20789 As to the others, in particular WoE post patch, one just needs to browse the Objects.cat with Skypats Extractor Tool... one would be amazed at what can be found... (meaning: the aircraft are already there) WRench kevin stein -
where did the enemies go?
Wrench replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow!!! That's EXACTLY the wrong way to go about it!! From the relevant thread in our conviently supplied Knowledge Base, http://forum.combatace.com/index.php?showtopic=27492 emphasis added for this post... now, perhaps adjusting the "Exported" lines would be a better idea....mind you, the NVAF birds do NOT have these lines, and they'll need to be added Exported=TRUE ExportStartYear=1968 <- use +1 year of start of service ExportAvailability= <--choose your type, RARE, COMMON, VERY_COMMON or even easier, adjust this line, to something like this: ServiceEndYear=2010 Wrench kevin stein -
Ok, I can barely read those, but that first shot, has the dll listed ... groundobject .dll That's means, usually, you're missing something in you GroundObjects folder that the terrains types and targets ini is looking for. Now, the hard part is finding out WHAT object it's calling for ... and on that point, I can't help. Since you say your running in an unmodded install, it probably means you missing damn near everything "add on" listed in the Types ini. alternatives: transfer the terrain to game install that has EVERYTHING!! (hawks, nikes, all the vehicles, tanks, ships etc), and retest. That's all I can tell ya! WRench kevin stein
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Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just waiting for the new trees from Deuces....and then recheck all 200 odd target areas to make sure they're not polluted with vegitation There's also 2 "working" seaplane bases (using Gepard patented invisible airfield) Rekatta Bay and Shortland Island. I mean, gotta have someplace for those Rufes and Jakes I built to call home, right? Wrench kevin stein -
Yes, please do!! I've even re-run the ENTIRE thing back through the SF terrain editor (NOT the WoE/WoV/WoI version - which Gepard told me has "issues" with the desert tile set), and still get the terrain tile flicker in that region about 50 miles north of Vandenberg. -also did this for the ASW rebuild, that is almost done, too The data in supplied with SoCal should have the newest height data in, at the top. These may be the offending items: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 There's a thread around here somewhere about what to fix with it. Wrench kevin stein
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The Download Sections.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just my regular maralboro ultra-light 100s (they'll kill me slower) I guess somebody musta caught it! Wrench kevin stein -
The Download Sections.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
btw, Syrinx's "What If" Jolly Roger F-111B was in the WW2 section, and needs moving to. Please Thanks Dave! Luv ya man! (but in a non-ghey way) Wrench kevin stein -
Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I surely did. Expect to see this very same set up on the Hawaii, Marianas and SOMEDAY!! the Solomons rebuild Wrench kevin stein -
Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The carriers are 'eye candy', and you did move them into the /GroundObjects folder when you unzipped the terrain and installed it?? Gepard found a workaround for the never-to-be-useable-with-game-generated-single-missions aircraft carriers by creating an "invisible airfield". Which is why you "appear" to be sitting in the ocean. If you look around, with the free-camera view, you'll proably find yourself sitting smack dab in the middle of Nagumo's fleet (surrounded by carriers, destroyers, cruisers and sharks). Flying off the boat will only be availabe if/when Baltika ever finishes the campaign for it (hell, I've done up all the aircraft needed, excpeting the we-ain't-got-it B-17E) So, look around first .... and post a screenie if you can. Trust me, they appear for me!! Wrench kevin stein EDIT: a screenie...with Hiryu, Soryr, Akagi and Kaga. The line of white dots are the Zekes I'm flying -
SBD-5 Dauntless Pak, Mid-1944
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SBD-5 Dauntless Pak, Mid-1944 File Submitter: Wrench File Submitted: 23 Feb 2009 File Category: Allied Bombers SBD-5 Dauntless, VB-10 USS Enterprise, Battle of the Marianas - For SF/WoV/WoE WW2 PTO Installs- This is a semi-complete aircraft pak, based on Wolf257's SBD creating the later, and most produced version, the SBD-5. I say "semi-complete", as the aircraft LOD and the "new" cockpit folder are NOT included. Modifications include the use of the cockpit (not included) from Geo's Hellcat, as it has the requisite look for a Navy aircraft, and the required reflector gunsight. Data ini mods include a slight upgrade in engine HP, and the 'fixing' of the rear gunners twin 30 mount. (see 'Note and Other Ramblings below for a full list of stuff), and some location tweeks to the 3 weapons stations (ie: raised them up a tad). Adjusted loadouts include the 58 gallon drop tank from Pasko's F4F Wildcat; these are identical in shape to those used on the -5 and -6 Dauntless. A new skin, from my enhanced template, is done up in the "Tri-Color" of mid-1943 to early/mid 1944. It represents aircraft from VB-10 aboard USS Enterprise and/or VB-16 from USS Lexington II at the time of the Invasion of the Maraina Islands. In this respect, it may also be considered a rather "generic" Tri-Colored Dauntless for the time period (albeit with some differences for some ships in how the parting line between the lower white-gray and 'intermediate blue' was done). As this was just before the "G System" of marking came into effect, it can be used for either squadron. Individual modex and BuNums for 38 aircraft are included. The BuNums are correct as they ARE for the -5 Dauntless, but I claim no historical accuracy as to if these particular aircraft were assigned to the squadrons in question. The 'holes" in the dive brakes have also been repainted, to clean up their lines. "Simulated" fabric texture covering the control surfaces has also been painted on. A new -only available in this mod!!- WoE style carrier deck Hangar screen is included, as is the damage tga. My original early model loading screen, R.G. Smiths painting of the "Famous Five Minutes" is also enclosed. It's such a great piece of artwork, how could I resist?? -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==- -=NOTE: You MUST have Geo's F6F-3 Hellcat for the cockpit!!! If you don't, you can get it from his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm As expected, there's a detailed readme with all the instructions needed for installation, and the usual Notes and Other Nonsense section Good Hunting! Wrench Kevin Stein Click here to download this file -
Thunderjet Templates
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, my half=assed versions are up. Hopefully, folks can use and improve them!! Wrench kevin stein -
Interesting to note, that other than the aforementioned 'terrain tile flashing' (which Gepard done tole me what causes it, and is under consideration for being fixed), I don't have any of the problems you guys describe. It was tested in a minimaly modded WoE, fully patched (meaning, just the HAWKs, some AAA, ships -which you'll note are ALL stock 3W or mods thereof). Then transfered to my "All is Everything", fully patched install. Again, just the one issue. Typhoid: why'd you need to extract stuff from the cat? And which one?? All the inis are included, unless you're trying to pull the CV63 inis?? If there was something SERIOUSLY wrong with this terrain (and believe me, it still has some issues I don't like), doncha all think that the Big Guys like Dave or C5 or FastCargo or and the rest of them would be so far up my ass, their heads'd be sticking out my nose??? We need to see those fault readouts!!!! I'm not getting enough info to track it down (well, considering it's not happening for me....) Wrench kevin stein
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Wolf's LOD
Wrench replied to vhill's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don' get them confused -- they're 2 completey different aircraft!! There is an A and B model lod, as well as a Malcom Hood B/C as well. The A Lod is also used for my A-36 Apache mod, too. (upper air intake) Wrench kevin stein -
shaders
Wrench replied to topcat II's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the statements are in the terrains' _Data.ini Wrench kevin stein -
You shouldn' have any problems with the older version. Other than missing out on all the new cool stuff I added (I mean, who DOSEN'T want to bomb Disneyland?? ) But we still need to see WHICH dll is causing the fault, so play it again, let if CTD, and click on the "see here" box, so's we can know whats happening Wrench kevin stein