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Wrench

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Everything posted by Wrench

  1. I can answer #2.... you'd need to 1) find a location for the ExpAB 2) copy/paste the targets listing from the DS_targets.ini into the terrain you wish to use it on; with the new coordinates 3) copy/paste neccessary lods, bmps, tgas, ini, etc that create it (ie: the sandbag walls, the runway.lod) into said terrain 4) add those items to the new terrain's types ini (also copy/paste from the DS types ini) 5) have a citieslist.ini for said new terrain -- VERY CRITICAL!!! 6) copy the new terrain in question into the Terrain Editor 7) open citylist.ini in TE, then do the "flatten airfield thingy" 8) test fly from new ExpAB -- and hope you got it right It's actually easier to do than my procedure describes, but that's pretty much how it's done Wrench kevin stein
  2. File Name: D3A "Val" Pearl Harbor Air Groups File Submitter: Wrench File Submitted: 11 February 2009 File Category: Japanese Air Force and Navy Aichi D3A "Val" Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs "Pearl Harbor Attackers" - The Dive Bombers This package contains a set of 6 NEW skins for Pasko's D3A "Val", IJN carrier based dive bomber. These skins are designed for a 'start of the war' time frame, up until approximately Feb/March 1942, when the paint scheme began to change from the 'light gray' to a 'camo green' for the stike aircraft. The carrier dive bomber groups represented here are: Akagi Hiryu Kaga Shokaku Soryu Zuikaku as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. This is obviously the "start of the war" paint scheme, of the light gray. Some of these aircraft also operated over China, prior to the Hawaiian Operation, and wore this same paint job. They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( The skin were created using a new template I created, based on the original skins, resized to 1024, with all new panel and rivet lines; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. Also included are modified data, loadout and cockpit inis. The loadout ini uses the correct WW2 Japanese bombs, the data and cockpit inis have been 'metric-ized' to show meters, kilometers per hour, etc (like I've done for several other Axis aircraft). NEW damage tgas have also been created and included, for that shot-up look. My Hangar and Loading screens are here as well, for those that might want to use them. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = Full, detailed instructions are in the enclosed readme. The Commander of the Combined Fleets REQUIRES that you read it ... or take the Honorable Way Out... Good Hunting! Wrench kevin stein Click here to download this file
  3. Version

    106 downloads

    Aichi D3A "Val" Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs "Pearl Harbor Attackers" - The Dive Bombers This package contains a set of 6 NEW skins for Pasko's D3A "Val", IJN carrier based dive bomber. These skins are designed for a 'start of the war' time frame, up until approximately Feb/March 1942, when the paint scheme began to change from the 'light gray' to a 'camo green' for the stike aircraft. The carrier dive bomber groups represented here are: Akagi Hiryu Kaga Shokaku Soryu Zuikaku as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. This is obviously the "start of the war" paint scheme, of the light gray. Some of these aircraft also operated over China, prior to the Hawaiian Operation, and wore this same paint job. They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( The skin were created using a new template I created, based on the original skins, resized to 1024, with all new panel and rivet lines; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. Also included are modified data, loadout and cockpit inis. The loadout ini uses the correct WW2 Japanese bombs, the data and cockpit inis have been 'metric-ized' to show meters, kilometers per hour, etc (like I've done for several other Axis aircraft). NEW damage tgas have also been created and included, for that shot-up look. My Hangar and Loading screens are here as well, for those that might want to use them. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = Full, detailed instructions are in the enclosed readme. The Commander of the Combined Fleets REQUIRES that you read it ... or take the Honorable Way Out... Good Hunting! Wrench kevin stein
  4. File Name: VF-6 'Shooting Stars" F4F-3 Wildcat File Submitter: Wrench File Submitted: 11 Feb 2009 File Category: US Navy and USMC F4F-3 Wildcat Skin, VF-6, USS Enterprise, 12/7/41; for SF/WoV/WoE PTO installs "Pearl Harbor Defenders" - American Fighters This skin represents VF-6 "Shooting Stars" as based aboard USS Enterprise in December, 1941. Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -3 Wildcats, but my research has not turned up WHICH actual numbers were used on aircraft assigned to VF-6. --NOTE: this mod is designed for use ONLY on the F4F-3 Wildcat mod I released some ago; NOT for the F4F-4. Totally different aircraft-- If you don't have the Update Pak for the -3 Wildcat, you can get it from Combat Ace: http://forum.combatace.com/index.php?autoc...p;showfile=7870 and/or from my site: http://wrench1smog.com/wrench16.html in the "USN/USMC WW2 Fighters" section -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- Please see the enclosed readmenot for all the (im)pertenant information for installing and stuff like that :yes: Happy Landings! Wrench Kevin Stein Click here to download this file
  5. Version

    90 downloads

    F4F-3 Wildcat Skin, VF-6, USS Enterprise, 12/7/41; for SF/WoV/WoE PTO installs "Pearl Harbor Defenders" - American Fighters This skin represents VF-6 "Shooting Stars" as based aboard USS Enterprise in December, 1941. Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -3 Wildcats, but my research has not turned up WHICH actual numbers were used on aircraft assigned to VF-6. --NOTE: this mod is designed for use ONLY on the F4F-3 Wildcat mod I released some ago; NOT for the F4F-4. Totally different aircraft-- If you don't have the Update Pak for the -3 Wildcat, you can get it from Combat Ace: http://forum.combatace.com/index.php?autoc...p;showfile=7870 and/or from my site: http://wrench1smog.com/wrench16.html in the "USN/USMC WW2 Fighters" section -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- Please see the enclosed readmenot for all the (im)pertenant information for installing and stuff like that :yes: Happy Landings! Wrench Kevin Stein
  6. Whilst doing up the Pearl Harbor version of the VS-6 Dauntless, I thought I'd do quickie review of the VB-6 for Midway.... ...and was surprised how crappy it is!! So...revamped, with corrected decals and all sorts of interesting things I'll upload it to replace the existing version, both here and at my site sometime over the next day or so Wrench kevin stein
  7. File Name: A6M2 Zero: Pearl Harbor & Midway Skins Set File Submitter: Wrench File Submitted: 11 February 2009 File Category: Japanese Air Force and Navy Mitsubishi A6M2 Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs "Pearl Harbor & Midway Attackers" The Fighters This package contains a set of 6 NEW skin and decal sets for ArmorDave's A6M2 Type 21 "Zero", IJN carrier based figher. These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942, when the paint scheme began to change from the 'light gray' to 'camo green'. The carrier fighter groups represented here are: Akagi Hiryu Kaga Shokaku Soryu Zuikaku as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. They are also designed to be used on an upcoming Midway campaign, as my research seems to point to that the carrier figher air groups (at least for Akagi, Hiryu, Soryu and Kaga) pretty much carried the same markings up until mid-late 1942 (well, at least until their carriers were sunk...). Even during the Guadalcanal time frame, the Zekes seemed to still be painted in the 'light gray'. They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( The skin were created using the new template I created for some other Zeke mods I've released; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. Obviously, you'll also need AD's Zeke as well...it's also reccomended to have the Update Pak, also available here at CA = Good Hunting! Wrench Kevin Stein **Note: the skins/decals work just fine in SF2*** Click here to download this file
  8. I make a oopsy in the readme... Zuikaku's fighters did NOT participate in the attack. They remained on station over the Fleet the whole time, prividing CAP. But, why not have all 6 was reasoning! Wrench kevin stein
  9. I cannot, for the life of me, figure out WHAT bmp goes on these thingys, borrowed from GH.... it's on one of the transition tiles, grass-to-jungle? or is it jungle-to-grass??? grass-jungle-sea??? thanks! Wrench kevin stein
  10. Topgun II in the works

    Reporter: Hey Topper Harley, now that you've killed the bad guy and made the world safe for democracy, what are you going to do to cash in on your new found fame? Topper Harley: I'm goin' to Disneyland. Wrench kevin stein
  11. Hinch was asking about Uncle Charile's Boys.... in the far background is PENNSYLVANIA, CASSIN and DOWNES Wrench kevin stein
  12. The EDF Sabre was released as freeware, with our Spanish friends in mind I, myself, don't know of a way to expand an already built terrain -- there MAY be a way, but I don't know it (would have loved to do so for Crusader's Canary Islands map). Nor is there a way to combine 2 terrains ... again, one needs to go back and import a new DEM for the region, essentially starting from scratch. I've actually looked at this, when working on the Canary's. But I can guarantee it'll create the same problems I've been running into on the Hawaii map -- the object scaling issue. Given a 1000 by 1000 km map, one would be VERY lucky to be able to add Teneifre airport ... the runway may be of equal size to the island itself. No, it has to be created from scratch. And ALL that that entails.... and belive me, it can be nightmarish at times. Wrench kevin stein *DEM is Digital Elevation Map, avalible from the USGS ... they're very cool in their own right to look at!
  13. The SCW terrain is a good starting point. But since it's a 1930s terrain, it'd require EXTENSIVE rebuilding, in both the targetization and retiling, as the regions around the airbases are much too small for "modern" jet aircraft airbases. ie: they all use Runway3, which is the small dirt strip. A superb terrain, nonetheless, but limited in temporal scope. At minimum, Runway1 is required for most jets, and you'd need at least 1 Runway4 (on each side) for any aircraft that are set to use the "Large" runway type. Also, where would the Red Force be based??? All in all, for a modern scenario, it'd be far better to simply start fresh, building the region from a new DEM. Covering the Iberian Penninsula and North Africa; that should give space enough for Red Air operations out of Morrocco. Think of the historical Islamic movements across North Africa 800-1000 years ago, the Moorish invasions, etc. That would be a more likely scenario than a Soviet/NATO face off. Given the "What If..." world... Wrench kevin stein
  14. Version

    240 downloads

    Mitsubishi A6M2 Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs "Pearl Harbor & Midway Attackers" The Fighters This package contains a set of 6 NEW skin and decal sets for ArmorDave's A6M2 Type 21 "Zero", IJN carrier based figher. These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942, when the paint scheme began to change from the 'light gray' to 'camo green'. The carrier fighter groups represented here are: Akagi Hiryu Kaga Shokaku Soryu Zuikaku as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. They are also designed to be used on an upcoming Midway campaign, as my research seems to point to that the carrier figher air groups (at least for Akagi, Hiryu, Soryu and Kaga) pretty much carried the same markings up until mid-late 1942 (well, at least until their carriers were sunk...). Even during the Guadalcanal time frame, the Zekes seemed to still be painted in the 'light gray'. They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( The skin were created using the new template I created for some other Zeke mods I've released; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. Obviously, you'll also need AD's Zeke as well...it's also reccomended to have the Update Pak, also available here at CA = Good Hunting! Wrench Kevin Stein **Note: the skins/decals work just fine in SF2***
  15. Changing Pilot's Ranks?

    opps...sorry, yes p10ppy is right. Glad those corrected ones are now available. Gonna fix mine now! thank you guys! Wrench kevin stein
  16. I'm just curious to know if there's a point to this??? Why don't you give us a specific instance, hmmm??? And, please, DO spell/grammer check the posts .... a little punctuation goes a LOOONG way in trying to get a point across. I couldn't make heads or tails of the first post either, and I'm a product of California's education system... WRench kevin stein
  17. Just a little update and some screenies.... one of Shokaku's Kates (level bomber) showing the new, adjusted loadout: a Kaga Zeke on the American side, VS-6 Dauntless (these arrived in the middle of the 2nd Wave's attacks; 6 were lost one by collision with a Zeke, another shot down a Zeke) anyone notice anything unusual about the hook?? VF-6 Wildcat. Several of these were hit, and at least one shot down by friendly fire that evening, as they flew in from ENTERPRISE to Ford Ford Island: So, not only the terrain, but "time specific" skin sets too! Wrench kevin stein
  18. moved to the proper place.... Wrench kevin stein
  19. Moved to the proper Forum and a reminder to all PLEASE DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!! it's for anwers, NOT questions -- those go here in the regular forums -------------------------------------------------- Now to answer the question: http://forum.combatace.com/index.php?showtopic=12210 Now, if you've patched to the 9/08 and/or 10/08 level, you'll need the WoI-style editor. But the setup remains the same Wrench kevin stein
  20. Yup; gotta use the bunypak for WW2 installs. Also, double and tripple check the AttachmentType= lines in ALL the data inis. WW2 Luftwaffe aircraft use "W_Germany" WW2 IJN/IJAAF use "Japan" WW2 Italy used "W_Germany" (as we ain't gots no Italian weapons) Soviet Union (WW2) uses "Soviet" as there statement in the WW2 nations ini makes the "friendly" USAAC/AAF, RAF etc use "USAF", "UK" depending. There are, however, some specifc differences one day I'll try to assemble my WW2 only WepPak rebuilded from the Bunypak, but pared down to a MUCH smaller device It's low priority right now... Wrench kevin stein
  21. I haven't tried it via the 'fake pilot' method, but that should work to! (at least, it did on the Bull AWAC ... when parked, the rotodome is still attached!) Wrench kevin stein
  22. Changing Pilot's Ranks?

    had to go look for it... in the FlightData.cat, "RanksRAF.LST" that should be the one Wrench kevin stein
  23. Yes! you simply need to create a 'new' skin folder, lets make it eas and call it "Swiss". Move all the bits from the RAF skin, most importantly all the skin bmp textureset.ini decals.ini now, the main problem is NOT havin the Swiss AF serial number decals, so those will need to be made fresh and new. Or perhaps use Museli's from the mod listed above. However, some editing of the decals ini WILL be required, as all the mesh names for locations WILL be different. so..open the textureset ini, and to the following (in fact, yo can just copy/paste my data here to get yo started..) [TextureSet] Name=Swiss Camo Nation=Swiss Squadron= Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 that will create the 'new' nationalized skin. Open the decals.ini and wherever you see anythign with the word "Insignia", like teh example below InsigniaLVFuseR do a find/replace with JUST the word "Insigina" (without the quotes) That will place the Swiss roundel in place of the RAF roundell. Not knowing if the SwAF used any type of squadron badge or individual letters for "plane-in-group'' ID, you may want to edit the callout for those as well. Such as: [Decal009] MeshName=Nose DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqBadge <--- Position=4.54,0.05 Rotation=0.0 Scale=1.00 DecalMaxLOD=2 and [Decal021] MeshName=Vertical_Stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=RAF_letter <--- Position=-6.58,1.85 Rotation=0.0 Scale=0.40 DecalMaxLOD=3 simple remove the isntances of their occurances. Thusly: [Decal021] MeshName=Vertical_Stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat= <---note the missing callout Position=-6.58,1.85 Rotation=0.0 Scale=0.40 DecalMaxLOD=3 that should get you started WRench kevin stein
  24. OFF TOPIC--- Small thread hijack ahead.... For Harry Turtledove and Alternate History fans: Thread Hijack --OFF-- You may now return to your regular discussion. Thank you Wrench kevin stein
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