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Everything posted by Wrench
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RAF Phantom FGR Mk.3
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: RAF Phantom FGR Mk.3 File Submitter: Wrench File Submitted: 20 Mar 2009 File Category: Fictional Aircraft, Experimental and UAV's RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2 This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line. This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources: CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1421 C5: http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY) CheckSix! (TMF Home Site) http://www.checksix-fr.com/ The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched. The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power. Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included. The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111). This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount. = IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really! Happy Landings! Wrench Kevin Stein Click here to download this file -
RAF Phantom FGR Mk.3
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
After all, you ALMOST volunteered to do it!! WRench kevin stein -
Version
267 downloads
RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2 This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line. This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources: CombatAce: http://forum.combatace.com/index.php?autoc...p;showfile=1421 C5: http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY) CheckSix! (TMF Home Site) http://www.checksix-fr.com/ The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched. The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power. Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included. The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111). This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount. = IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really! Happy Landings! Wrench Kevin Stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Time: June 24, 1947 Place: near Mt. Rainer, Washington state Object(s): Unknown Wrench kevin stein (ya'll can look that up for yourselves) -
Weapons Pak for WW2 Installs
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
How true! But, as stated in the readme: emphasis added. I think somebody's kid is playing WW2 stuff, hence the decimal person!!! wrench kevin stein -
Version
1,996 downloads
WW2 Weapons Pak: for SF/WoV/WoE FOR USE -ONLY- IN INSTALLS PATCHED TO 10/2006 LEVELS!!! Since there seems to have been a small upsurge in interest in WW2-based installs of the 3rd Wire series, and a distinct lack of a 'dedicated' weapons pack for such usage, this is a project that I'd been working on for some time, albeit very slowly. It is based off the '06 Bunyap Pak, pared down to the bare bone with ALL other weapons removed that have a start date later than 1950. I've tried to include everything I could find that fits this era, and without a doubt probably missed a few. You can search out and add any of the missing items, if any, yourselves. OOTH, I've probably left in a few 'era inappropiate' devices as well. As their service dates are beyond the time limit of WW2, they should create no interferences. As was with the BunyPak, all the weapons are 'nationalized' to the best of my ability, to the WW2 Nations ini. You'll have the usual suspects, Nazi Germany, Japanese Empire, RAF (ie:UK), France, USAF, USN, etc. Please note that WW2 Italy uses Luftwaffe weapons, as no one has ever created any RA specific types. It is designed to cover all the WW2 Theaters of Operation: PTO (including Southeast Asia), MTO, ETO (incuding all WW2 Soviet in case the Eastern Front ever open up), and some allied nations, for both sides. Included is also a GunData.ini and GunData.dat that should contain ALL the guns, from all eras, most expecially all the large caliber naval guns for the battleships and such like. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. These instructions are CRITICAL to installation, so it's suggested you REALLLLLY read them through. Happy Hunting! Wrench Kevin Stein -
RAF Phantom upgrade programme
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
spey: 204 inches long 44 inchs wide pw f100-220: 196 inches wide 46 inches wide I had to go and look it up!! IIRC, the Spey Phantoms had a 'bigger butt' anyway, from the J-79 US versions ... the difference isn't toooooooo much. A good sheet metal guy can pound that out if no time!!! For a what if, I think it'll be a fun bird! wrench kevin stein -
Calling mike1 !
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
need to get his permission, as he's not a Freeware Accords Treaty signatory, for use of the Honduran AF F-5 skin. TIA! Wrench kevin stein -
Calling mike1 !
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Soooo.....I take it he's not around anymore???? I'll wait until Monday, next week before anything else...still need to check with bpao about the lods and cockpit, although they're easy enough to get in Dave's F-5E mod Wrench kevin stein -
TU-160 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe move it aft a little bit??? so it's juuuuuussst clear of the turkey feathers??? wrench kevin stein -
RAF Phantom upgrade programme
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
He has ONE game install alone that has EVERY version of EVERY Phantom EVER made ... and all with his super-hiz skins. (where do you thing those 2 HAF Rhinos I did came from -- Sundowner. I just assembled the package! :yes: ) Skippy: thought about that too, using the EJ-2000s.... here's from the stock Spey's in TMF FGR2, which is the base for this: SLThrustDry=54490.00 SLThrustWet=91260.00 here's the data for the F100s, from the stock 3W Eagle that I'm using: SLThrustDry=65255.4 SLThrustWet=106001.1 and from the Tiffy: SLThrustDry=60000.00 SLThrustWet=90000.00 which is LESS than the Pratts. Also I wanted to make sure it used an engine that was "available" for a 1990 start date; backstory will be in the readme ... when I remember to write it coherently!! What's really funny is, after I swapped over the data, did a copy/paste for Engine2, I forgot to change the ThrustPositon=, so it basically had both engines on the same side....funny as all hell watching it try to take off, zipping around in circles, only one plume showing!!! Interesing to note, nobody has commented about the 3 pak rocket pods!! Wrench kevin stein -
TU-160 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
add this like to each of the engines, somewhere in the callout destcriptin AfterburnerEffectSize=1.10 (this is off a Phantom, so it's probably too small...adjust accordingly) wrench kevin stein -
Now, THAT was funny!!! Wrench kevin stein
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Prelim work on 'What If' Maelstrom F/A.4
Wrench replied to Chaser617's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Yes; you use the same GroupID= but a different StationID= Same position, just for use ONLY with a certain type of weapon. Look at the stock F-4E or F-4J, in particular the outboard wing station. #1 & 2 are for weapons, while stations #14 & 15 while is the same physical positions (outer wing stations) are for fuel tanks only Then, you just number or renumber, you loadout ini accordingly super easy!!! btw, glad your back!! Wrench kevin stein -
Vulcan Black FRANCE
Wrench replied to rafale ace's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Can't be much different from my Viking Mk.1; "The Other V-Bomber" (this is a REALLLY old screenie. one of several dozen mods I'm sitting on...) Wrench kevin stein -
RAF Phantom upgrade programme
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
After all I said above, I decieded to swap out the Spey's for P&W F-100-PW-220 Not that much extra HP (ok, thrust), but it DO help. Haven't finished testing; I just hope I don't have Rhino that supercruises!!! Tested with the 3W F-15A pit ... the upper dash just didn't look right, so you all will be "stuck" with the EJ-Kai's pit. So sorry! When all's said and done, it'll be a nice companion A/C for my Eagle FGR.1 Wrench kevin stein -
RAF Phantom upgrade programme
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, here' some screenies with various loadouts (sundowner's original FGR.2 skins -- they get a new patch bmp with the squadron badge) SEAD with BL755 and ALARMs (note the ASRAAMs) CAS with muliple Matra rocket pods STRIKE with LGBs & pave spike note: the loadout ini has several versions, just commented out for STRIKE, using UK500 dumb bombs. Anti-ship uses Sea Eagles Front office wise, I like the EJ-Kai pit, but I may experiment with using the stock 3W F-15A, as that's a framless windscreen (even though tthe frame will still exist on the external view/model), and is has a nicer more 'modern' look. The glicth with that is the fall line for the CCIP usually is 'off' the HUD glass ... been that way since WoE came out. Enginewise, I may stick with the Speys .. the RB199s I wanted to use off the Tornado have LESS horsepower then the Speys do. Unless someone comes up with an alternate I haven't thought of... Thoughts? Wrench kevin stein -
Prelim work on 'What If' Maelstrom F/A.4
Wrench replied to Chaser617's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Duplicate the stations; it works better, and you can dial in the positions a lot tighter Wrench kevin stein -
"OpenCockpit=TRUE" RUUULZZZ!
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Whilst fiddling with Spinners Falchion mod, and using Ordways' Mig15 pit, I wanted to see what could be done to enhance the look of the aircraft. What I've found, in another yet-to-be-released mod, that certain parts of the aircraft don't quite work as advertiesed. Meaning, there's gapping holes when looking over your shoulder (like the entire fuselage ain't there) Well, with the FE code added in the last patches for the OpenCockpit=, and turning on the various bits (in the case of the Fagot, the fuselage), and judicious editing of the pilot placement in the cockpit ini, you can have something like the screenies below. Thanks must also go to Lexx_Luthor for his "Stargetic Cockpits" method as heavily outlined over on the 3rd Wire boards screenie 1 - just a generic external view, to give a perspective of where the pilot sits, and what he might see screenie 2 - the view out the front window. screenie 3 - over towards the left. note the rear framing that's behind the seat screenie 4 - right view. note the radio antenna kinda cool, huh??!!! Wrench kevin stein -
Prelim work on 'What If' Maelstrom F/A.4
Wrench replied to Chaser617's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Instead of Sea EAgles, with thier gynormus fins, what about American Harpoons, mounted on the belly like the Alarms' on the ECR variant?? Ground clearence would still need checking, of course I LIKE this idea!! Wrench kevin stein -
Weapons pack and the oct.2008 update
Wrench replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Didn't have any trouble finding it.... SF/Wo* Downloads/ SF/Wo* Utilities and Editors, about half way down the 2nd page... http://forum.combatace.com/index.php?autoc...p;showfile=6075 Of course, I know almost it all.... Personally, I like TMF new pack better, but it still needs a lot of stuff added, which is again, not an issue once you learn how to do it. The Community Pak, while a superb effort - and the result of LOTS of work by those guys, is just simply missing all the Effect, which one needs to run around and try to find (most of which are to be found in the Old BunyPak) Wrench kevin stein -
RAF Phantom upgrade programme
Wrench replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ok, airframe is done ... it's actually quite a simple matter, since TMF has this very nice FGR Mk.2 to work from (with Sundowners skins) Cockpit's in, avioinics peaked and tweeks....just have to figure out the weapons loads. I'll have some screenies later Tues One major problem tho; using the 'moves' to drop the front canopy frame creates a 'hole' in the glass, so you'll all be stuck with the front framing. As to weapons, AMRAAMs (duh!) ASRAAM? maybe, and RAF bombs and rocket pods (note to self -- find the multi-pod tweek -yet again!!!) Release-wise, I don't want to step on TMF toes by incluidng lods; you can either use the ones from the FGR 2, or I"ll shoot bpao a PM requesting permission to include (which I have to do for 3 or 4 other aircraft I've got nearly ready..) Wrench kevin stein -
A little decal creation turorial
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: A little decal creation turorial File Submitter: Wrench File Submitted: 17 Mar 2009 File Category: SF/WO*/FE Utilities/Editors Just a little, illustrated word doc, as I was asked how I create decal tgas. Based on using Photoshop 6, most of the informations should be applicable to any and all other image manipulation programs. (that is, those that can handle 32 bit tgas) If it need expanding, just let me know! I hope you find it helpfull!! Wrench kevin stein (editatated and fixed by Mrs. Wrench, as expert with M$ Word :yes: ) Click here to download this file -
Version
288 downloads
Just a little, illustrated word doc, as I was asked how I create decal tgas. Based on using Photoshop 6, most of the informations should be applicable to any and all other image manipulation programs. (that is, those that can handle 32 bit tgas) If it need expanding, just let me know! I hope you find it helpfull!! Wrench kevin stein (editatated and fixed by Mrs. Wrench, as expert with M$ Word :yes: ) -
Canadair Sabre Mk.6, Fuerza Aérea Colombiana
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Canadair Sabre Mk.6, Fuerza Aérea Colombiana File Submitter: Wrench File Submitted: 17 Mar 2009 File Category: F-86 Saber Canadair Sabre Mk.6, Fuerza Aérea Colombiana (Columbian Air Force) for SF/WoV/WoE/WoI and probably SF2 -Part of an on-going series of mod recreating Central American Airpower Modifications, and a complete reskin of the Zur's Canadair Sabre into those as used by the Columbian Air Force. This is a aircraft mod, with everything included to (well, pretty much ) just unzip and fly away with!! The skins, from templates supplied by Zur about a milliion years ago, represent an "RAF Euro style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game' (as they only had 12 aircraft, I made more decals than is actual historicaly accurate, but still.....). It's just renamed, so it's easy to reactiveate it. You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this case...) in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...) Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released. IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one. This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the Sabre tanks from another mod or weapons pak, you need not add them again. = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein Click here to download this file