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Everything posted by Wrench
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First in-game shots of a new terrain...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...and don't ask when it'll be ready. It's got a reaaaaalllly long journey ahead of it before it's even close to Prime Time release. Amongst all the other myriads of things I'm doing..... The viewpoint is essentially the same, being fixed on the same aircraft. Looking n/e-ish and s/w-ish Wrench kevin stein -
First in-game shots of a new terrain...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, Panama Red, you volenteering to beta, when it's in a "ready-ish" state??? Nothing like input from "people on the ground", as they say.. Whilst fidding with airfield locations, it seems that it's a LOT larger than I'd originally aticipated (given, of course, the usual scaling issues with ground items; Nicaragua is coverd to the El Salvadoran border, and about 85% of Honduras is present (sorry, no Belize - I used to work with guy from there yeeeeaars ago) may be possible to similate some of the Bananna Wars, too....we'll just need skins for mustangs and corsairs Wrench kevin stein -
senior moment Bomb Type
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is what I have on the Il-2m3: // IL-2m3 Loadout // Station 1= Bomb Shackle Left // Station 2= Bomb Shackle Right // Station 3= Rocket Left Out // Station 4= Rocket Right Out // Station 5= Rocket Left In // Station 6= Rocket Right In [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB500 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=RBK-100_WW2 Loadout[01].Quantity=1 Loadout[02].WeaponType=RBK-100_WW2 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-132 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-132 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-132 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-132 Loadout[06].Quantity=1 [FAC] Looks like in yours, your missing the type callouts seems to all be using "stock" 3W stuff Wrench kevin stein -
"War on the Strait"
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
RATS!!! Now I have to go back and see if I have the old TE somewhere.... or maybe it's still here... I'll be a-looking. Expect a cry for help at some point, rest assured!!! Wrench kevin stein edit: hmm...since I'm using the new version, I wonder if that might explain the "tile flickering" that been repjorted in SoCal and that I sometime experience in the ASW rebuild ... Found them both here; uploaded by Gepard -- my thanks Michael!! Looks like I'm gonna be busy... -
Looking at some other listings I've seen, I "think" the upper-most limit to target areas is 999 -- I have the echo in my head of TK saying somthing like that. As to sunken objects, it's pretty much as Gepard said -- try to avoid those types of areas, make the adjustments in the data ini, and you can even cheat and pull the various _hm.bmps and paint them black, giving a 0 alittide (did this for my rebuild of Gepards Israel2 terrain -- in fact, used ALL the adjustments!) Wrench kevin stein
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senior moment Bomb Type
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, post-patch WoI... Had the double check the data and loadout inis, as there are 3 or 4 versions of the FABs for WW2 only, along with the standard stock 3W units. Using the "SOVIET" attachment type, stock 3W FAB-250.... Loadout screenie Flying screenie is an "armed recon'', to see if the RS-82s were loading (this is after finding out that during one of my restores, the weaponsdata.ini and dat had disappeared, and I had to reinilatize from one of my other installs -read, copy/paste the old BunyPak, and run it through the editor) Wrench kevin stein -
senior moment Bomb Type
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Pre-patch or Post-patch???? I've got a post-patch WoI I use for "some" WW2 testing.... I'll check it out.. Wrench kevin stein -
Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Abso-fraking-lutely!!!! Need any help with it??? I've got the Detail & Scale and In action, plus some other stuff around here on FLying Boats (my favorte kind of aircraft..) Wrench kevin stein ps: any chance of a low-ploy static version??? The Zekes need someting to shoot up at Kanehoe and Ford.... -
Honestly, I've never checked. I'd assume so.... if you're planning on doing a targets ini for that map above, you'll have to start with a completely clean slate ... it's very doubtfull that ANYTHING from GermanyCE is gong to be anywhere close, as that map is substantially larger, and centered on a different 0 point. Now, mind you, that dosen't mean you CAN'T use the target layouts as listed in the GermanyCE_Targets.ini, they'll just be in a different X/Y coordinate on your map. Wrench kevin stein
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Some Good and Some Bad
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One wonders if they actually read those things, or what. Not like they actually care... Jug, what error message? Meaning, it's usually releated to some dll or another. Next time it happens, and the 'report error' box pops up, there's the "to see what the message contains, click HERE" thingy. That should tell what failed to work. Wrench kevin stein -
F16 hud
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That cockpit was never finished (as you can planely see) If you have WoI, you can easily import all the stuff from the Netz into SF/WoE/WoV (I should know, I've already done it) Or, like you said, try TMF's Viper pits. and instead of doing things the hard way (ie: copy/paste in bits), why not use the ENTIRE, already done and ready-to-go avionics ini from said aircraft??? You all make things WAAAY to hard for yourselves! If you need step-by-step instrucitons, ask Wrench kevin stein -
First in-game shots of a new terrain...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmmm...don't give me ideas... "Strike a stragetic target in Curacao. Destroy the enemy Golf Course Clubhouse" Well, it IS better than the Hot Dog Stand.... Wrench kevin stein -
senior moment Bomb Type
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is some damn weird s**t, ain't it??? Ed, I'd be happy to have a look at and see what I can do, if you want. PM if so. It's really got me bugged, so I want to figure it out. Wrench kevin stein -
I've been using 1000 x 1000 km. I disremember if I used 500x for Hawaii and the Mariana. The Panama one is 1000. Obviously, that CAN be much larger; example Lexx's 6 Million Meter Map I guess it's all in "how" you get the DEMs to merge (which I've been unable to do for Iberia) Wrench kevin stein
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First in-game shots of a new terrain...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yaaarp. the area just above the tail in the 2nd shot is approx Calabra/Guilard Cut region. Still haven't figured out quite how to get a smoother terrain along the canal (lots of bumps and lumps just inside from Gatun Lake) Probably have to paint in a 'canyon' region on the height bmp, and reinitalize the HFD. The locks are going to be problematical...meaning, there ain't no 3d item that can represent them. Mediane (sp?), Cartenga Colombia are workable, so you should be able to fly drug-interdiction mission (or do the right thing and napalm the plantations...) I'm hoping it stretches as far as Managua, and some points north. Still a VERY long way from daylight wrench kevin stein -
First in-game shots of a new terrain...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
much further west, and MUCH further south think of Longitude 79 W, Latitude 9 N Wrench kevin stein -
senior moment Bomb Type
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the name to use in the loadout ini is FAB500 It's always the name FIRST listed in the weapons data, the TypeName= [WeaponData095] TypeName=FAB500 <- goes in loadout ini FullName=FAB-500 500-kg Bomb <- what shows on loadout screen ModelName=fab500 Mass=500.000000 Diameter=0.456000 Length=1.480000 SubsonicDragCoeff=0.103000 SupersonicDragCoeff=1.509000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET the bomb you're showing (500lb_bomb) is the USAAF WW2 one Wrench kevin stein -
Can Anyone Tell Me What's Missing?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes, that's a runway 3 (small) airfield3.lod (+ 2 more??? IIRC) Wrench kevin stein -
Yak-38 Forger
Wrench replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Somebody asked if this could be moved; I"m going to try and move it to the "Mods and Skinning Forum", as whoever said it is right...this is a REAL LIFE aircraft, not fantasy bird Wrench kevin stein -
SBD-3 Dauntless, VS-8 Battle of Midway
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SBD-3 Dauntless, VS-8 Battle of Midway File Submitter: Wrench File Submitted: 15 Feb 2009 File Category: US Navy and USMC SBD Dauntless, VS-8 USS Hornet, Battle of Midway Skin set - For SF/WoV/WoE WW2 PTO Installs- This is a skin set representing VS-8 aboard USS Hornet, June 4, 1942 during the Battle of Midway. Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star. It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in white. Aircraft type name and BuNum decals are also included. It's pretty much standard for the time, with the exception of the lettering being aft of the fuselage star -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- *yes, I know that both VB-8 and VS-8 never found the Carrier Striking Force, but hey, why not have the skins for the OTHER attacks they participated in, humm???* Simple, easy to follow instructions in the enclosed readme. You know the drill.... Happy Landings! Wrench kevin stein Click here to download this file -
Version
136 downloads
SBD Dauntless, VS-8 USS Hornet, Battle of Midway Skin set - For SF/WoV/WoE WW2 PTO Installs- This is a skin set representing VS-8 aboard USS Hornet, June 4, 1942 during the Battle of Midway. Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star. It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in white. Aircraft type name and BuNum decals are also included. It's pretty much standard for the time, with the exception of the lettering being aft of the fuselage star -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- *yes, I know that both VB-8 and VS-8 never found the Carrier Striking Force, but hey, why not have the skins for the OTHER attacks they participated in, humm???* Simple, easy to follow instructions in the enclosed readme. You know the drill.... Happy Landings! Wrench kevin stein -
More WW2 stuff released...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
More Pearl Harbor and Midway aircraft are now up and ready for downloading at my site.... B-25B "Midway Mitchell" (since we're likely never to get a real B-26 Marauder....) includes some ini updates Pearl Harbor & Midway B5N1 Kates (also includes some ini updates) E13A "Fake Jake" (stand-in; based off Ar-196, with 2 skins - light gray and later green) F2A-3 VMF-221 "Midway Buffalo" -- almost 100% accurate with matching modex-to-BuNums (don't know if I'd already announced this one or not!...) and all the other stuff recently released here, as well. Remember, most of these are SKIN sest only (excepting the Jake -- it's semi-complete; you'll need the Ar-196's LOD file)! You must have the original aircraft to apply them to! Linky to site: Wrench's ToolBox Happy Landings! Wrench kevin stein -
SBD-3 Dauntless, VB-3 Battle of Midway skin
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SBD-3 Dauntless, VB-3 Battle of Midway skin File Submitter: Wrench File Submitted: 15 Feb 2009 File Category: US Navy and USMC SBD Dauntless, VB-3 USS Yorktown, Battle of Midway Skin - For SF/WoV/WoE WW2 PTO Installs- This is a skin set representing VB-3 aboard USS Yorktown, June 4, 1942 during the Battle of Midway. Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star. This may be because a lot of these aircraft were possibly Lexingtion survivors (unlikely), or transfered over from Saratoga as she had returned to Bremerton for repairs. It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in black. Aircraft type name and BuNum decals are also included. It's pretty much standard for the time; it was transitional period just after the ordered removal of the VERY disliked enlarged star w/meatball and the 13 red and white rudder stripes. Due to the extingincies of war, I'd think getting the numbers placed and painted properly was NOT a high-priority item <wink> -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- A pretty easy to follow install sequence is in the enclosed read me. It dosen't even need decoding, as it's in plain language, NOT JN-25 Good Hunting! Wrench kevin stein Click here to download this file -
Version
86 downloads
SBD Dauntless, VB-3 USS Yorktown, Battle of Midway Skin - For SF/WoV/WoE WW2 PTO Installs- This is a skin set representing VB-3 aboard USS Yorktown, June 4, 1942 during the Battle of Midway. Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star. This may be because a lot of these aircraft were possibly Lexingtion survivors (unlikely), or transfered over from Saratoga as she had returned to Bremerton for repairs. It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in black. Aircraft type name and BuNum decals are also included. It's pretty much standard for the time; it was transitional period just after the ordered removal of the VERY disliked enlarged star w/meatball and the 13 red and white rudder stripes. Due to the extingincies of war, I'd think getting the numbers placed and painted properly was NOT a high-priority item <wink> -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- A pretty easy to follow install sequence is in the enclosed read me. It dosen't even need decoding, as it's in plain language, NOT JN-25 Good Hunting! Wrench kevin stein -
Ok folks, just about everything is up; here at CA for some items, and EVERYTHING is also available in the The ToolBox Wrench's ToolBox Wrench kevin stein