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Wrench

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Everything posted by Wrench

  1. Unfortuantely, the damn thing DON'T work!!!! I've gone over all the "water" zones in PhotoShop, making sure it's all blue, and it simply won't tile (using the desert set, plus a bunch of new tiles I created for the ASW (ie-Texas) rebuild I'll be more than happy to pass the bmp along to someone that can build a TFD/HFD ... it either gives me a blank screen, all land or crashes. I have no ideas whats going on. btw to Lexx ... yes, latest TE (4/06) and still can't get it to see 2 DEMs, even with both residing in the Iberia folder in the TE WRench kevin stein
  2. Which ones???? Well, any of them... SoCal probalby has the most for "modern" times (followed by ASW - but the new version to come may have more), the latest Libya also has some "nice" things Any of my WW2 rebuilds (Okinawa, China, Burma, New Guinea, Solomons ( v.25 is still awaiting new trees by Deuces) Polaks' Object Library 1 is mostly stuff imprted from CFS2 (see attached jpg from the set), and has a more WW2 PTO look CA_Stary's Hangar Pak is VERY cool as well (used some on the Hawaii map) Wrench kevin stein
  3. Well, I've actually given up trying to figure this out, but I managed to get this (screenie below) The region I wanted. But the damn TE will absolutely NOT tile the thing.... there's no water showing up anywhere. I have absolutely NO idea WTF is going on. Wrench kevin stein
  4. This remined me of something, and I went and experimentated last night... You can edit EVERYTHING in the IA.ini, except the map you use it on. THAT is listed in the options.ini, in the main game folder, where the exe is. You can change it to whatever you want it to be. I redid the one in my WW2 PTO install, so now you've got Zekes and Kates and Lightnings and Wildcats over the Solomons. It was a quick and dirty, so some things arent where I want them to be, but it works! My "Prop Cold War Gone Hot" (1947) install, while using the stock GermanyCE terrain, has an IA with nothing but post-war aircraft. Wrench kevin stein
  5. I want skyscrapers!!! Maybe asking TK??? Since I know too damn little about building stuff in MAX, maybe he'd know something Wrench kevin stein
  6. I've done this MAAAAAAANNNNY times! Simply give it a 0 target value.... from the stock _types.ini: [TargetType015] Name=ils_shack FullName=Shack ModelName=ils_shack.lod TargetType=MISC ActiveYear=0 TargetValue=0 <------ UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=shack1_destroyed SecondaryChance=0 SecondaryEffect= Have you looked at many of my terrain rebuilds? There's LOTs and LOTs of new added structures, mostly imported from Polaks' Object Library -- various and sundry buildings (btw: there is a stack of shipping crates in there too...) All added "thingys" like that go directly into the terrain's folder, are listed in the _types inis, and given placements via the usual method via the _Targets.ini Wrench kevin stein
  7. No, it's the VietnamSEA_Targets.ini You'll have to pretty much go line-by-line and replace which ever ones are causing "issuse" with something less troublesome OR go back to the stock effects Wrench kevin stein
  8. Been there, done that!!! Easiest, and simplist way is as he said... do a find/replace for the Mosque, and use oildrum1. It's very small, and not noticable. (i've used it a few time when I didn't want to renumber a 300+ (meaning 900 lines) target area EDIT: or use the chuch in the GermanyCE.cat. You'll have to check the GermanyCE_Types.ini for the correct name. Wrench kevin stein
  9. File Name: D3A "Val" Battle of Midway Air Groups File Submitter: Wrench File Submitted: 14 February 2009 File Category: Japanese Air Force and Navy Aichi D3A "Val" Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs This package contains a set of NEW skins for Pasko's D3A "Val", IJN carrier based dive bomber. These skins are as seen during the time frame of post-March 1942, up to June 1942 (ie: Midway) The carrier dive bomber groups represented here are: Akagi Hiryu Kaga Soryu as seen on the morning of 4 June, 1942, during the Battle of Midway. These are done in the later 'green' color, as research has shown that the IJN bombers (in this instance, Vals) had been repainted to more 'camo-ish' color just prior (and for some ships, just after) to the Battle of the Coral Sea, and obviously, Midway. They are NOT 100% historical; there are a few certain liberties I've taken. In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( Also included are modified data, loadout and cockpit inis. The loadout ini uses the correct WW2 Japanese bombs, the data and cockpit inis have been 'metric-ized' to show meters, kilometers per hour, etc (like I've done for several other Axis aircraft). NEW damage tgas have also been created and included, for that shot-up look. My Hangar and Loading screens are here as well, for those that might want to use them. (BTW: these are the same inis from the Pearl Habor Val Skin set, so you needn't re-install these inis, if you have the PH set) The skin were created using the new template, based on the original skins, rezied to 1024, with all new panel and rivet lines; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = His Divine Imperial Majesty, the Emperor Himself has deemed it imperative you READ the enclosed readme to gain insight on the correct Installation Procedures ... the Consequences will be Dire if you do not.... Good Hunting! Wrench Kevin Stein **Note: the skins/decals work just fine in SF2** Click here to download this file
  10. Version

    106 downloads

    Aichi D3A "Val" Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs This package contains a set of NEW skins for Pasko's D3A "Val", IJN carrier based dive bomber. These skins are as seen during the time frame of post-March 1942, up to June 1942 (ie: Midway) The carrier dive bomber groups represented here are: Akagi Hiryu Kaga Soryu as seen on the morning of 4 June, 1942, during the Battle of Midway. These are done in the later 'green' color, as research has shown that the IJN bombers (in this instance, Vals) had been repainted to more 'camo-ish' color just prior (and for some ships, just after) to the Battle of the Coral Sea, and obviously, Midway. They are NOT 100% historical; there are a few certain liberties I've taken. In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( Also included are modified data, loadout and cockpit inis. The loadout ini uses the correct WW2 Japanese bombs, the data and cockpit inis have been 'metric-ized' to show meters, kilometers per hour, etc (like I've done for several other Axis aircraft). NEW damage tgas have also been created and included, for that shot-up look. My Hangar and Loading screens are here as well, for those that might want to use them. (BTW: these are the same inis from the Pearl Habor Val Skin set, so you needn't re-install these inis, if you have the PH set) The skin were created using the new template, based on the original skins, rezied to 1024, with all new panel and rivet lines; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = His Divine Imperial Majesty, the Emperor Himself has deemed it imperative you READ the enclosed readme to gain insight on the correct Installation Procedures ... the Consequences will be Dire if you do not.... Good Hunting! Wrench Kevin Stein **Note: the skins/decals work just fine in SF2**
  11. File Name: F4F-4 Wildcat, Generic USN 1942 Skin File Submitter: Wrench File Submitted: 14 Feb 2009 File Category: US Navy and USMC F4F-4 Wildcat Skin, Generic US Navy, 1942; for SF/WoV/WoE PTO installs This is a somewhat "Generic" skin set for use by US Navy VF (Fighter Squadrons) for the March 1942 - January 1943 timeframe. It represents NO single squadron (hence the "generic" tile) and therefore can be used for any and all Wildcat squadrons as based aboard American aircraft carriers from Midway through the end of the Guadalcanal campaign timeframe, and probably for USMC squadrons as well (albeit with slightly different BuNums...). It's the standard non-specular blue over gray, with stars in all 6 positions. As US carrier fighter squadrons seemed to have gone under an 'expansion' aboard ship; from the usual pre-war 15-18 aircraft, to 24-28 per squadron (ie: at Midway the average was 24), I've supplied individual "plane-in-grope" numbers for 36 aircraft, although only 28 are activated in the numbers.lst. These "modex" numbers are in the as-specified black, although research has indicated some squadrons may have used white (ie: Yorktown at Midway). This will in no way detract from it's usage. Aircraft type name and BuNum decals are also supplied; actual -4 serial numbers - it can probably be safely assumed these WERE used on combat aircraft. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As expected, the usual readme with all the necessary instructions for installation is supplied ... this is a pretty straight-forward skin install, nothing fancy here This time.... Happy Landing!! Wrench Kevin Stein Click here to download this file
  12. Version

    66 downloads

    F4F-4 Wildcat Skin, Generic US Navy, 1942; for SF/WoV/WoE PTO installs This is a somewhat "Generic" skin set for use by US Navy VF (Fighter Squadrons) for the March 1942 - January 1943 timeframe. It represents NO single squadron (hence the "generic" tile) and therefore can be used for any and all Wildcat squadrons as based aboard American aircraft carriers from Midway through the end of the Guadalcanal campaign timeframe, and probably for USMC squadrons as well (albeit with slightly different BuNums...). It's the standard non-specular blue over gray, with stars in all 6 positions. As US carrier fighter squadrons seemed to have gone under an 'expansion' aboard ship; from the usual pre-war 15-18 aircraft, to 24-28 per squadron (ie: at Midway the average was 24), I've supplied individual "plane-in-grope" numbers for 36 aircraft, although only 28 are activated in the numbers.lst. These "modex" numbers are in the as-specified black, although research has indicated some squadrons may have used white (ie: Yorktown at Midway). This will in no way detract from it's usage. Aircraft type name and BuNum decals are also supplied; actual -4 serial numbers - it can probably be safely assumed these WERE used on combat aircraft. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As expected, the usual readme with all the necessary instructions for installation is supplied ... this is a pretty straight-forward skin install, nothing fancy here This time.... Happy Landing!! Wrench Kevin Stein
  13. Are we speaking of things like veicles, AAA/SAM units, ie "Ground Objects" or terrain objects? Terrain objects (buildings and such) pretty much always show up; say in this example, you're in the free camera view at Los Angeles, and wander up to San Francisco, the bridges and buildings and runway will be ther, but no AAA or trucks or ships and things. We had a thread about this last year sometime; the determination was ground objects spawn (and de-spawn) some in a radius of between 25-50 km from the players aircraft. I've actualy watched docked ships "pop" out of existence when flying away from the area. Wrench kevin stein
  14. things like the WoV bridges, as I know that for sure having extracted them for use on SoCal, have a ***COL.LOD. Wrench kevin stein
  15. World War 1 Aviation movies...

    Aren't we forgetting the Classics: Hell's Angles The Dawn Patrol (both versions) Wrench kevin stein
  16. Ok, how do I get data from 2 different, but adjacent DEMs to merge??? Was looking at someing, and I can't get far enough North, as the one DEM ends at 40 N. I need to go at LEAST 45 - 48 deg N. Lat ??????????? as you all can see in the attached, I'm too far south by several hundred kms!!! Wrench kevin stein
  17. I say keep out here, where folks can read it and start collecting the aircraft/skin sets needed. That'll eliminate any time-lag in trying to get stuff, and the usual 'scrambling around to find it'. The only real thing that bugs me is that crap-tastic Vindicator stand-in. Probably have to do the skins for the Marine SBDs as well, although that should be a relative easy task (ie: new decals) Wrench kevin stein
  18. Was doing the cut/paste bit last night and came up with this (screenie below) It just dosen't look right along the northren border of Spain/Bay of Biscay. Have to go back and repaint the water ... it somehow didn't translate over So, if it allow for multiple DEM importation, I'll have to check that out and see how... expect more questions!! Wrench kevin stein
  19. interjecting a bit if "naughty" humor.... wouldn't you burn you lips on the barrels?? ducks and runs away.....FAST...... Wrench kevin stein
  20. DMAN!!! that's the one tut of Gepards I didn't read... gonna give that a try thanks thunderchief! Wrench kevin stein
  21. just something else I was experimentating with.... don't even think about asking when or if ... just experimentating Wrench kevin stein
  22. the captions are funnier than hell!! You all keep this going, hear!!! I LIKE it!! WRench kevin stein
  23. And I still have ta finish the Kate decals....and the Val decals need a small tweek. Fortunately, the Kates are usable for PH and Midway...I'm a cheater! The Vals get all new skin in the 'camo green'. Have some screenies later. I've just updated the VB-6 Dauntless; totally new skin & decals -- now done up right. (reading the orignal readme made me remember that was the very FIRST skin I'd ever done !!!) It's on the last page of the WW2 skins, USN/USMC section. The "Midway Mitchell" has been uploaded to my site, and ready to go. As is the "Fake Jake" and the Zeke skin paks (also availabe here). An almost 100% accurate Marine Buffalo is also there; it'll replace the original skin/decal set in its entirety -- have matching Modex to BuNms for EACH aircraft, 99.9% Historically Accurate. Remember: any mods for aircraft that are DAT released will ONLY be on my site. Screenie below is the "Midway Mitchell", with corrected lights, loads, new 'gun' sight, and other tweeks (yes, we observed the missing lower turret) Guess I should upload the Avenger squadrons skin sets too ... since they're standing in for Devestators.... Wrench kevin stein
  24. Have to check with Baltika on the campaign....I just do skins and targets that "stand-in" B-25B (to replace the never-produced B-26 Marauder) is just about ready, have to finish the readme and a few decals, and it'll be up on my site (soon??) Suffice it say, 80% of the IJN forces are done; just have to finish the Kate decals, double check/adjust some decals on the Vals. Zekes posted day-before-yesturday; USMC Buffalos' at my site (skin only); Baltika has the USN torpedo bombers (since we unfortunately lack the TBD, they'll all be TBF-1 - all with 98.6% historicaly skins) "Stand-in" Vindicator is also done and in his possession. Just need more SBD skins Wrench kevin stein
  25. basically, the same "framework", but completly rebuilt; new tiles, target areas, things everywhere. Still in the works, and won't be ready for long while yet wrench kevin stein
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