Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,288
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. This may need to be discussed among the Moderator & Admins. Raz's post clearly states it abandonware. But what are the implications of re-posting and/or sharing what was originally payware. (not withstanding the facts that most, if not all, his SF1 products have some serious internal LOD issuse, most notably the infamous shadow 'tractor beam)
  2. Happy Thanksgiving!!!

    Not just to us here in The States, but I want to wish everyone, all our members all across this planet a safe and Happy Thanksgiving (even if you don't celebrate it !!! <g>) With the shitstorm that 2020 has been, we need to take a breath and be grateful for what we have, and didn't get (C19). Everyone stay safe, stay smart, and be cool!! Kevin "Wrench" Stein
  3. yeah, still in the works. Hope to get back to it after anniversy edition of ODS is completed (terrain wise with Menrva). All the aircraft are done (with a newer replacement for an older model being worked on for release -hopefully- sometime next year. Depends on the modelers other commitments - which are many) of course, if someone want to build a NEW freeware P-63 -- i have all the decals ready
  4. nope, down in the program files region are the CORE game files. nothing goes there. look up (now, I'm not famialiar with w10) but probably in the /users/*yourname*/savedgames folder. my image below, while not the, gives some idea of the pathway If I'm wrong, I'm sure one of our other members WITH w10 can give you the exact path (which is sure is slightly different)
  5. yup. if they're a 'direct call', like you place an SA6 battery and it's associated radars on the terrain, they go into stealth mode. they don't show on the rwr. you have to use the generic tags in the _targets.ini and pray that the userlist places the correct units used by that country for those of us that have full listing of what types are used in specific locations, it's a serious fuck up in the game engine.
  6. off topic: why not??? If mods are permission only, Sophocles is a pretty good dude. I'm sure if asked, he'd authorize it back to topic
  7. Fuck Yap. we have everything we need, right here. What RK is asking for is a modification of the campaign ini to bring all the correct carriers & their air groups into play
  8. there's a LOT of stock 3W aircraft with 'flat tires' too (the Phantoms come to mind). They all seem to work fine. As someone that's also done the LG editing, and really fouled things up, sometimes its just not worth it!! seems to fall into the 'better left un-messed with' category!! :)
  9. I was asked about this by EricJ, and took a look at my own (which needed some culling). Apparently, we can only do them one at a time. Is there anyway to be able to select *a given number*, and do a mass delete? thanks boss! wrench
  10. so if i read this right, the primary question is: "can I create a single layer of new rivets, then duplicate, move or flip if necessary to fit the other tail fin maps?" that answer is a yes. i've done it hundreds of tmes
  11. yeah, i tested this for piecemeal a week or two ago, and they're not complete... below is what all 4 of them look like in-game. off the top of my head, i'd say incorrectly exported lods, or possible wrong format (?)
  12. They have been upgraded & migrated to our SF2 downloads section, or no longer exist. personally, i feel its a waste of time and effort on a win10 machine to install 1st gens and then try to find all the addons, when SF2 just pretty much drops in.
  13. which is why the links =I= posted are for the the 3W toolkit available HERE at CA. TK's site has been tits up for quite a while, excepting for the "sales floor" mue's is better, as it shows all the content of cat
  14. that's the only one there is. the DAT site is not dead, it just requires "special permission, members only access". Instructions are on the first page, iirc. good luck with that!
  15. it's a 7z file ... and i just checked it again, and downloaded it myself. in fact, here's the zip attached -- it's all 3 of the 3W utilities. otto: hmmm! I was sure somebody (maybe fubar) had written a tut on it. 3rdWireTools-april-2012.7z
  16. I'd first start off here, mind you not everything is in the SF2 Knowledge Base, https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ so you might want to give the SF1 KB a once over as well (just for grins). many things in there are still applicable https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/ then download and install this: mue's extractor is better than the stock 3W one. you might need to fiddle with it a bit, to learn how it works. You'll only be needing to use the extractor function. IIRC, there's a read me. If not you can always get the 3rd Wire one. you shouldn't need to worry about the gun and weapons editor -- they really don't do much in a drag and drop folderized SF2 give those a shot yakarov's helos are worth the work
  17. so, extracting the soundlist.ini from the flightdata cat, placing it in the /Flight folder (make one if you need one), and adding the sound statements is too much work??? well, do what you think is best
  18. add low-intellegence AI statement to the data ini???? (they should already have AI statement, ie: dogfight) backup the data ini, and replace the AI Data with this: [AIData] TakeOffRotationAngle=10.0 MaxPitchCombat=35.0 MaxPitchForAltitude=13.0 MinAIQuality=Green MaxAIQuality=Veteran [DogfightGreen] MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightNovice] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=1000 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightVeteran] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 pretty much all you can, or limit it to GREEN for MAXAI. The NKs weren't very well trained in the beginning
  19. Top Gun 2020

    there's another one I saw on FB with the "flying weenie", someone was asking Mav why he's never been promoted ... cut to sky penis!! LOL!!
  20. it's a simple matter to rename that item to something else, and NOT use it as a runway -- it's just a simple flat piece of concrete. How do you thing I added all the parking spaces and other things on the Forest Bowl and (Modern) Hawaii map?? Use them NOT as a runway!!
  21. going along with that, you can replace objects and they won't wander (for a displaces -non n/s runway). For instance, you want to replace those crappy stock hangers with Stary's. Obviously, you add them to the _types, and then just replace the (named object) with the new one. CAVEAT: Stary's hangars orientation is 180 degs from the stock ones; so if it's supposed to face west, change the facing to east (from 270 to 90).
  22. the one thing I could never get right for ZG & KGs. I used to have a chart that stated "what went with who", but lost the damn thing, and can't find the site I got from (and not even in any of my ww2 LW books either!!)
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..