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Wrench

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Everything posted by Wrench

  1. That's what your PM meant!!! What, do they think it's airplace p0rn??? I didn't know I could upload pics via our server, I've always used my site for storage/linkage... lets see how this works, attached 3 of pics.. will they show or just be links....???? WRench kevin stein HOT DAMN!!!! Wrench kevin stein
  2. jake: not enough room, given the scaling issues inherent in the game. BTW, that's the "Olympic Staidum" from WoE ... one of the non-used, hidden objects in the GermanyCE cat (and FINALLY!!! somebody noticed it!!!) ---------------------- Ok, this is what the newest build has...Ive retiled the western farm border near Bakersfield ... methinks my homemade "FarmRiverEnd1.tga" may have had a glicth, but the leakage is still present... Show some quite odd behaviours.. in flight map: The red arrow points to the tile in the following shots.. Now you see it... Now you don't!! As it only seems to be in the one area, with only 5 or 6 widly seperated tiles affected, I'm letting it go. Checking the height field bmp in the TE shows nothing odd...mountains and flatlands. I'm stumped! You all'll just have to live with this small inconsistency. Wrench kevin stein
  3. The new TFD/HFDs will be up today...I just want to test fly the region a bit more, and double check the data ini. In the back of my mind, I'm thinking it's almost like 'decal bleed' on a LODS open mesh....but that's not possible with the terrain (is it??) I want to apologize for the problems...these (for the most part) never showed up in my testing (an almost clean WoE instll). Wrench kevin stein
  4. File Name: Southern California - Ver 2.0 File Submitter: Wrench File Submitted: 29 January 2009 File Category: Terrains Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2 This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak. This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago. This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors). It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you. Happy Landings! Wrench kevin stein Click here to download this file
  5. firehawkordy: You're very welcome!!! I was trying to get "things of high value" near Aunt Bets' house (the wife aunt -- who used to, and may still, live near Kevin St!!! I've got a picture of me standing under the street sign!) as to the runways.... just took these 10 minutes ago, after reading your post. Just these or any of the others? They all work for me!! What cat pointer are you using (remember -- you can't use the IsrealME in WoI, it's missing stuff from the Original 3 ™, so the Desert, GermanyCE or VietnamSEA MUST be used. ) as the the vanishing tiles up near the Gilroy area...I've gone over the thing 4 times in the TE, swapped out the tiles, and it only seems to appear on the in-flight map. When flying directly over the area (the only target around there is one of the Blue listening posts...) all the tiles show up in the outside and free camera views. Either my TE is taking a dump, or there's something funny in the TFD or HFD in just that area (or crappy tiles....but they're stock!) I"ll still issue a hot-fix, with the 'grass' tiles replaced with mountains. Tommorrow morning. Truely, I absolutely do not understand the cause ... Wrench kevin stein
  6. OMG!!! That looks just like Tipsy, one of our cats!!!! Wrench kevin stein
  7. Anybody experiencing "missing" for "flickering" tiles, due west of Fresno, between the farms and ocean?, and about 45 deg north of Vandenberg? (2 seperate areas that I thought I'd fixed....) Just had a bug report....I thinks I know what it is....damn grass tiles or something in the TFD/HFD leaking.... I'll have a new TFD/HFD up in a bit, if others are experiencing it too. Like Storm said, if you have helo in your aircraft folder, you'll seem them parked at various airfield that have a "LargeAircraft" parking slot. Wrench kevin stein
  8. Deuces had a 'wider-screen' version 4 or 5 years ago, that increases the window size. New loadoutscren.bmp and modified ini. Might still be around somewhere. If not, I'll try and locate my archived copy. Wrench kevin stein
  9. These are on my "new" versions??? Never had a problem with them, meself (H and the 2 J models) BTW, C & D's never were cleard for the Genie...don't you think I done my research before uploading??? The loads shown in that packare ARE correct!! Wrench kevin stein
  10. Thanks! Nightmare retiling by hand, lemme tell ya! (texas is even worse!!!!!) There's still some 'flaws" that I can't do anything about, ie: Long Beach/San Pedro terrain of not even close (enclosed harbor) but it sure DO look a lot more like where I live! Coronado Penninsula was a real bugger to get close, given the scaling issues and tile sizes. Still not totally happy with it.... but at least that large water mountain is gone from the Golden Gate! What I didn't mention, there's a boatload of new Easter Eggs, too. For one, just follow the coastline east of Long Beach, to where it turns south..... then head inland a bit. You'll see it!!! Wrench kevin stein
  11. Since California's done (and should be up soon as I remember to do so..), here's a shot from the ASW (Texas) rebuild Bergstrom AFB, looking towrds Austin... .... and in the distance, is the new 3rd Wire Productions Tower. Has a spectacular view of the city and The Alamo. For out brothers and sisters in The Great State of Texas (where by mother-in-law also hailed from, albiet near the OK border..), yes the river DOES run though the middle of the city. As best as tile size allows. Will have a custom tile set (and a butt-load of new TODs), based off the original Desert ... some of the tiles even work!!! Now, to move all the individual target items at all the ports.... Wrench kevin stein
  12. TMF's original F-15A (Israel) had something similiar. From it's data ini.... [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner BreathingSoundName=BBettyOverG DamagedEngineSoundName=BBettyFire StallSoundName=BBettyYaw FlapsSoundName=AltFlap AirbrakesSoundName=Airbrakes GearsSound=AltGear LandingSoundName=TireTouch Wrench kevin stein
  13. I saw the thread tilte and thought: "This is news to whom????" 40 minutes? You can do it! You're the Decal King!! Wrench kevin stein
  14. Expanding this post to more paragraphs might also make it easier to read and understand....I couldn't hardly follow what's trying to be said. BTW, the "RedAir1" pilot is 512x, hence lo-rez, created by me. The OTHER pilots, albeit mostly removed at Deigo's request, are 2048x -- that's hi-rez. Wrench kevin stein
  15. DOH!!! Since it was designed for WoI, it should work pretty damn good in PATCHED SF/WoV/WoE, as they now all become the same as WoI. WRench kevin stein
  16. Airliners.net

    Damn, that's terrible. I live less than 500 meters east of SM airport...was hearing the helicopters and sirens late in the day. Didn't know what was happening unitl watching the news last night. RIP Wrench kevin stein
  17. OOPPS!!!! I swear I added those line to the recent rebuild!!!! Wrench kevin stein
  18. No, you don't mess with the sim's Op years...you adjust the start and end years of the DATA.Ini of the ground objects in question. Also the Exported years too...extends their lifetimes a bit Also, messing with the weapons data is bad idea, too. As we're not talking SAMs, but guns. The Gundata.ini has NO dates set for ANYTHING! And there used to be a package of adjusted data inis in the downloads section for most of the SAMs and AAA units. Also, the Old Pasko Pak (and several of my terrain mods) includes older Soviet and Western AAA units. BTW, you aren't GOING to see certain types BEFORE a certain op year anyway... even the KS-30 has a 1945 start date. So, bite the bullet...get the WW2 stuff and install them. Obviously, you'll not be needing the Flak 88... The Bofors single 40 has an EXTREAMLY long life span -- late 30s (IIRC) to any time you want. Wrench kevin stein
  19. What??? You don't like fresh air??? You must be a Pollutionist !!! AHH...the smell of freshly burned hydrocarbons!!! Brings back so many memories.... Coverd in the "Things You Need To Update Thread", basically, disable the auto-speed canopies OR reverse the values for open/close line, OR switch to animation control keystroke Discussed about a gazillion times so far (me, I just disabled them cause I'm lazy...) Wrench kevin stein
  20. Been waiting on this one for a llooooong time!!! Now, the re-editing begins... Wrench kevin stein
  21. The Mustang has known shadow issues...it was never built with one in mind. (which was covered, IIRC, in the "Things You Need To UPdate Thread", and in one of the WoI Thread) Wrench kevin stein
  22. from my post above: Weither or not you'll get the template.... Of course, one can always be made from scratch, using the 'desert pink' as a base for the new panel & rivet lines. The 29s would require TOTAL reskinning, with the creation of completely new templates, since the existing skin bmps are only 512x So the new template would have to be at LEAST 4096x to get in all the gazillion rivets, then resized down to 1024x for the final bmp. Waaaaaay too much work, even for a guy like me that's hand retiling maps (oh, only 20-30000 tiles.......) It's sooo much easier to just to unit markings as decals... Wrench kevin stein
  23. Yah, that might be of some assistance. also, did you follow all the instructions in the Red Air cockpit paks? That's pretty vital... Wrench kevin stein
  24. Not to be an jerk, but why an OD SuperFort? Only a very few were actually painted that way, and only for a very short time. By the time they were deployed to India and China, they were all Natural Metal ™. (btw, that 5 or 6 hundred POUNDS of extra weight you ain't gotta carry, reducing you fuel and bomb loads.....) As to the Mitchell, perhaps a request over at the DAT site for templates?? That camo WOULD look good in my MTO install... Wrench kevin stein
  25. An amazing aircraft.... It looks a lot like the bomber/transports from the 1930s movie "Things To Come" I'm with CA... I WANTS one too!!! Wrench kevin stein
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