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Everything posted by Wrench
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A duck's quack does not echo Wrench kevin stein
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Version
2,715 downloads
Bering Straits Terrain Upgrade for SF, WoE & WoV This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod. The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up' somewhat, but to a large extent, remain pretty much as Major Lee built them. The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof. This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin> Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3. =This map is designed ONLY for use in SF/WoV and WoE.= = It is NOT reccomended for use with WoI What with it being frozen and all= As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections. Good Hunting, and Keep Warm!! Wrench Kevin Stein -
Calling Wrench
Wrench replied to delta6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Delta, if you're patched up to the most current level (ie: 10/08), you'll need to run the bunypak THROUGH the new weapons editor (the 2/08? 4/08?? version) anyway, this is the link: http://forum.combatace.com/index.php?autoc...p;showfile=6075 Now, step by step: install the game, patch to the most current level unzip the bunypak (or any other WepPak) to a temp folder somewhere that's easy to find NEVER unzip stuff directly into your game install. It's real quick and easy way to f*** everything up. I don't give a hoot who's stuff it is...it's safer in the long run to unzip or run the exe to a temp folder. It may take a few more minutes to manually move things around but -SAFTEY FIRST!!! Ok, now that we've move the bunypak into a new /Weapons sub-folder in your main /Objects folder -you may need to create it, but no biggie. What I do is create yet another folder in ALL my game installs, called "Weapons_Editors", and put the weapons and gun editors DIRECTLY into each of them. So, when you open it, you don't have to browse to the install you're working on. You'll still have to set the "compatibility mode" for the 2 editors; right click on the exe, you'll see Properties at the bottom; click on that. You'll see a bunch of tabs at the top of the next 'page', one of the is "Compatibility" click on that to open it. It'll look like this: You'll notice this is set for Win98; it also works for win95 if it's still available (don't know if you're on Vista or XP - mine is XP) Click the "APPLY" button, and you're all set. Then, open the weaponsdata.ini for the bunypak and just click on anything, just to get to the next screen. Click "OK", then click SAVE --never use the SAVE AS button!!!!. This will rebuild the ENTIRE weapons pak to the latest standard. Now, mind you, 98.6% of these weapons need complete overhauls (a lot of the small paramters need upgrading), but now it'll work at least. Then, your work really begins....as you'll have to extract from the objects cat the data and loadout inis for every single one of the stock aircraft and put them into their respective folders. Then you can make the edits as shown in my "Bunyap Pak Weapons and Loadout Fixes Thread" in the knowledge base. OR... you can go through the weaponsdata ini, with the editor and rename ALL the Soviet/WarPac weapons BACK to their NATO designations and attachment types (but I'd keep them WP & Soviet) ie: R-3S returns to AA-2 and etc. this is mostly for missiles; the bombs and such pretty much retain the same names (RBK-250, FAB-500, etc) Either way, there's a LOT of work involved. Wrench kevin stein gwar: you ARE evil!!! -
Target Illuminating Flares
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They burn out in the air, like they're supposed to. Just use the one in the bunypak; it works exactly as advertised...drop them from around 5000 feet, and it'll light up amost one whole terrain tile. be advised, however...your wingmates will think they're IR CM flares, and will drop them when under attack. It's real funny to watch in the WW2 installs -- Blenheims on a night raid, pumping out flares like Atolls were after them!! Wrench kevin stein -
Adding weapons WITHOUT weaponspack
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As many times as we say it, people STILL aren't getting it straight -- post patch game REQUIRE the post patch weapons editor. Oddly enough, the 06 gun editor still works as advertised. Consider the weaponsdata ini as just a listing of what weapons are available. The weaponsdata.dat file is in, well, let's just call it "machine language" that the game engine reads to fill your loadout ini. And when extracting, you don't need to pull the weaponsdata.dat file. The weapons editor CREATES a new one everytime it's run. I would, however, suggest creating a /Weapons folder for the new weapondatat ini and dat files, as well as a place to store all the various and sundry lods and bmps and inis. Wrench kevin stein -
@ jtin, EricJ, et al
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The tods are all in the main /ANW folder. Each of the seasonal folders should have their own terobject_trees.tga (or forest or whatever it's called!), based on if it's snowing or not. I never had problems with getting the trees to show up; I did however (as stated in the "notes'' section) have the odd issue of the Winter tileset disappearing! Hence, the inclusion of an 'extra' set. (slaps head) duh moment: Eric, are you using the newest 4 Seasons version?? It's full of trees. Mind you, post patch only! Wrench kevin stein -
A-4L problem
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's on page 9 in the Bunyap pak weapons fixes thread. http://forum.combatace.com/index.php?showt...st&p=114940 make sure the Hump section in the data ini looks like this, directly from the A-4L's I was just flying it last week, in my "all is everything fully patched install, with the bunypak", and had no problems. Wrench kevin stein -
About damn time!!! Good work on the part of the Indian navy! At least someone's showing they've got a pair... Wrench kevin stein
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I made a new map!
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Like the title says...a brandey newey place to blow stuff up on! I wanted to choose something fairly simple, fairly small and easy to targetize (ha! like that's ever gonna happen!!), that also would be simple to find historical data as to dispositions (well, it really ain't that easy!). Obviously, it's a WW2 map. But I ain't saying where. You figure it out! Without further ado... and 2 views whilst flying: still need a LOT more work in straightening out targets, there's some 'sea level' issuse I can't figure out, and I'm trying to get more trees from GH onto the hills -- trying to figure out which TOD goes with which tile is troublesome, at best. When the movements and targets are finalized, I"ll release it 'as is', warts and all (and exceptional high tides...which shouldn't happen here?) enjoy! Wrench kevin stein -
Ok. If I can tear myself away from the Marianas, I'll write up a readme and assemble the package. The question is, should I upload it here? I'm almost embarrased of it!! Don't say I didnt' warn you -- it's a pig. FM wise, I think the Wirraway is damn pretty close. Shapewise....I'm not going there!! Wrench kevin stein
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I made a new map!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, it's "Hell to Eternity". Nightshade is the winner!!! So, on my next major map, you get something named for you. What would you like? Bar? City? Cat house??? Unfortunately, I can't add anything to this one, as there's no US prescence on the island. Typhod is thinking of "No Man Is An Island", where Hunter plays the Navy Chief (?) that hid out there until the invasion 'rescued' him. Nice work people!! Your movie triva skill impress me! Now, if I can just the the rest of the jungle tods to show up around the hills...hgrrrhahahagggaarrrr!!! Movements ini, target items dialed in... Damn TE keeps crashing out on me when I try to fix the water bits, so phooey on it!!! Interestering to note, the nothern cliff is there on Saipan, the sight of a major tragedy for the Saipanese islanders, propagandized into irrational fears of the Americans...a very sad thing. I think I'll just leave that area alone, out of respect. Wrench kevin stein -
Beginers Guide
Wrench replied to delta6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Knowledge Base Forums would be the place to start. Begin at the beginning and work your way down. Good luck, have fun, and don't hesitate to ask questions; if you can't find the article in the KB (which happens a lot! ) Wrench kevin stein -
Excellent job, Chuck!!! I HATE bow ties!!! Hell, I HATE ties!!! I only own one, and it's never been untied (as I never learned how to do it!) for 25 years!!! Wrench kevin stein
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F-86F Sabre, Spanish Air Force
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-86F Sabre, Spanish Air Force File Submitter: Wrench File Submitted: 18 Nov 2008 File Category: F-86 F-86F "Sabre", Spanish Air Force (EDA) Mod This package contains a complete aircraft, based on Zur's F-86F, as used by the Spanish Air Force, Ejército del Aire, during the late 1950s through approx 1965, when most were replaced by F-104G 'Starfighters'. As stated, this is a COMPLETE nation-specific airplane, with all the trimmings, ready to unzip and fly away. It contains a new natural metal skin and decals for 18 aircraft. It represents Ala 1 at approximately 1959-ish ;) There are some small mods to the cockpit, namely my K-14 sight set (as seen on "The Hunters" Sabre mod), and the addition of an audio-only RWR (track sound ONLY). It is designed for use with ANY weapons pak, or none at all. The drop tanks are included, for those that don't have them, in the post-patch style of seperate folders. Loadouts are standard USAF style; with the exception of Sidewinders. Historically, the EDA =did= upgrade their Sabres in the early 60s to the late F-40 standards, with the inclusion of the AIM-9 capability. This is still intact, but the loadout is adjusted to NOT give them to you right off. If you wish them, you'll have to edit the loadout ini or load them manually. Included is a new sound "JetEngine2.wav", that has a more whiney turbo-jet sound than the stock JetEngine sound. Also for your enjoyment, is a new WoE-style Hangar screen -only available in the mod!! This aircraft was tested in Post-Patch (9/08 & 10/08) WoE, it should work just as well in SF, WoV and WoI. Be advised, the FM might need a little tweeking for the new parameters post patch, but I've encounted no real adverse characteristics. It flys real nice as is! For once, there's a pretty simple easy to follow readme (was that a sigh of relief I just heard??) But, still, PLEASE read the it!! As well as the expected Notes and Other Nonsense section for comments and the like Happy Hunting! Wrench Kevin Stein Click here to download this file -
Version
580 downloads
F-86F "Sabre", Spanish Air Force (EDA) Mod This package contains a complete aircraft, based on Zur's F-86F, as used by the Spanish Air Force, Ejército del Aire, during the late 1950s through approx 1965, when most were replaced by F-104G 'Starfighters'. As stated, this is a COMPLETE nation-specific airplane, with all the trimmings, ready to unzip and fly away. It contains a new natural metal skin and decals for 18 aircraft. It represents Ala 1 at approximately 1959-ish ;) There are some small mods to the cockpit, namely my K-14 sight set (as seen on "The Hunters" Sabre mod), and the addition of an audio-only RWR (track sound ONLY). It is designed for use with ANY weapons pak, or none at all. The drop tanks are included, for those that don't have them, in the post-patch style of seperate folders. Loadouts are standard USAF style; with the exception of Sidewinders. Historically, the EDA =did= upgrade their Sabres in the early 60s to the late F-40 standards, with the inclusion of the AIM-9 capability. This is still intact, but the loadout is adjusted to NOT give them to you right off. If you wish them, you'll have to edit the loadout ini or load them manually. Included is a new sound "JetEngine2.wav", that has a more whiney turbo-jet sound than the stock JetEngine sound. Also for your enjoyment, is a new WoE-style Hangar screen -only available in the mod!! This aircraft was tested in Post-Patch (9/08 & 10/08) WoE, it should work just as well in SF, WoV and WoI. Be advised, the FM might need a little tweeking for the new parameters post patch, but I've encounted no real adverse characteristics. It flys real nice as is! For once, there's a pretty simple easy to follow readme (was that a sigh of relief I just heard??) But, still, PLEASE read the it!! As well as the expected Notes and Other Nonsense section for comments and the like Happy Hunting! Wrench Kevin Stein -
Baltika: you want that hack job "Vinda-way??" for Marine use??? Wrench kevin stein
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weapon classes
Wrench replied to coolpilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, the question is: "How many credits towards your degree, will a weapons class earn?" Wrench kevin stein -
I made a new map!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, shoot...looks like Geezer & Typhoid have got it! Although, Gwar's pick ARE pretty funny!!! And here I had the real nice trivia quesition, relating to movies and TV shows to 'give a hint'....hell, I'll do it anyway. EXTREAME knowledge of war movies (expecially those lesser known) and TV shows IS required!!! I'm going to try and word it as vaguely as possible... "What 2 famous actors appeared in a movie about the invasion of these islands, that BOTH later appear in the TV series Star Trek? One plays the boy adopted by the family, the other plays his 'brother', during the late 30s-early 40s in Los Angeles" Name the actors and the roles they later played in Star Trek, as well as the movie in question. Hint: the family is Japanese. The winner will get a building/sign with their name on it on an upcoming terrain mod. (best I can do...) ---------- I've shamlessly 'borrowed' Gepard's layouts for the 2 CVTFs (well, 4 actually), as well as the 'invisible' airfield for the Navy to fly from. As well as Kukolino's repaint of Hinch's Zuiho for the Princeton class CVLs Back in late 60s my cousin Alan, when he was in the Air Force as an Air Policeman, was stationed at Anderson. I think he still remember exactly how many rivets there are on a B-52!! I guess back then, they stood guard on the flightline! Storm: Iwo's just off the upper right edge. I think that little island on the lower left, which is behind "The Wall", could be Truk. WRench kevin stein -
Hey Ghost, was that a Fluke 98 (or 68 or something....) on the workbench??? Looks just like the one I've got! Haven't used it for years! (figures, the mechanic notices the tools, instead of the cool, fully equiped cockpits....gotta be something wrong there...) Wrench kevin stein
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Was 'delivered' a new-ish map to work on, and wanted something to fly over it for testing that was region appropriate, so I kinda just whipped this out.. ... after noticing it's glaring absence. BTW, this WAS taken over the 'new-ish' map. mostly the questions I have are for Ala.1's nose band; is it the correct color? I had to guess and I could find no pictures. Serial numbers (C.5-xxx) are correct; the 'buzz numbers' I've seen in the few pics I could find mostly showed a 3 digit, based on the serial number. So, how does this look to you all?? Wrench kevin stein
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Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You all want a single seat F-110 "Wraith"???? Been available since Oct, 07. http://forum.combatace.com/index.php?autoc...p;showfile=5405 Wrench kevin stein -
Need a little assistance from our Spanish friends
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Spectre: that's a real easy fix. There are 2 ways to do it. One involves going thrugh the targets ini, and rewriting it. The faster, quicker way is to open the Spain terrain folder, find the lods for the various parked aircraft (real easy as they're named as such) and just renmane them thusly, using the Bf109C as our example from Bf109C.lod to xBf109C.lod the game engine will now ignore it, and skip over those entries in the targets.ini Dave and I were discussing this a few weeks back, as he wants me to 'modernize' Edwards North Africa/Eastern Med map from WW2 to post-1950-to Date. A hell of lottta work, I gotta telll ya!! Wrench kevin stein -
River Tile Problem HELP!
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Your city2river-turn TOD has misplaced building. Looking at it , you can see they're the stock building built into the various TODs. May have to 'move' them editing the TOD or not use the city2river-turn TOD, and hand place the 'generic' city buildings via the targets ini. Wrench kevin stein -
Need a little assistance from our Spanish friends
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that's the bit that was driving me nuts...trying to figure out WHEN it was on the tail or nose. I took the lazy-mans way out, and use 1 Ala in the mid 50s, when it was on the tail (so I could make use of the existing decal positions conviently plotted for the USAF birds) Brain32: you can expand the map size??? I'd love for this to be 500x500 km....would allow for more shipping routes, the use of the other islands (albiet more work for me to targetize -so what? Ain't got much else to do...). Would love to have the 'farm' tiles too. Even if just all surrouned by water, that OK with me!!! I was actualy fiddling with the TE last night, and for the very first time was able to import a DEM, and create a height map. That is soooo cool!!! I'm going to be away for most of the weekend, so I hope to have the EDA Sabre to you all sometime at the beginning of the week. Wrench kevin stein -
Adjusted Ranges, Stock T-72A, and Marcfighter M1A1
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the MG gunner IS supported and does work. Trust Me Wrench kevin stein