-
Content count
27,103 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
I need an FM sorted
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If it's the bird I'm thinking of*, I found a pdf for a card-model of it If anyone wants it, PM me, and I'll post a link to my site for it Wrench kevin stein * you know how hard is it to find artwork of that for a Hangar Screen???!!! Geez!! -
MiG-31 Firefox
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's a Dev A-Team bird. You'll have to check with them for the downloading procedures. http://cplengineeringllc.com/SFP1/ Read the page, it's got pretty much all you need to know to get started Wrench kevin stein -
P-38M NightLightning
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Take the L, and rename it "J" (ie: create new folder, do ini renames, etc) ...that's what I did with mine. Or did I use the H??? Disremember!! WRench kevin stein -
More aircraft but own loadout in missions
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Since Day 1, is SF, you've been able to select differing aircraft for wingmates from what you select on the main screen. Over on the left side of the loadout screen, there's a couple of drop downs. One of them is for aircraft selection. However, if you choose a different aircraft, it won't have a loadout. You'll have to add all weapons manually. Wrench kevin stein ps: moving this thread to the Mods forum -
Modern IDF pilots?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The one that's on my site is more a late 50s-early 60s type. I think he's in my IDF Sabre pak, but really don't rememberize.... --- I'd had a really smart-ass answer for the original question too... Q: Where can I find modern Israeli pilots? A: In Israel???? Ok, I'm leaving now... Wrench kevin stein -
where is P-40?
Wrench replied to eagleyang's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The E model Warhawk/Kittyhawk is available from the Dev A-Team. You can find most of the information you need at this link: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec in the "Board & Files Policies" forum onthe front page. Follow the instructions for 'gaining access to the files', and you should be good to go. It may take Capun an few days to respond, so don't get worried Wrench kevin stein -
Why are my texture bitmaps so fuzzy?
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ya know, I've never touched those setting since I first got this XPS in 2003....hell, I had to SEARCH for the Nivida control panel!!! That is to say, I never knew they even existed...oh, dopey me!! Switched them up last night, and HOT DAMN!!! what a difference! Even on regular stuff, with decals. Thanks guys for helping out a lazy dummy! Wrench kevin stein -
1930s Ground Objects
Wrench replied to Geezer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, hell!! That's 50 bucks I don't have.... Looks like a good book, too!! Wrench kevin stein -
Adding a 3rd Party Aircraft, where a Stock One Already Exists
Wrench posted a topic in Adding Aircraft
Ok, so you've downloaded a 3rd Party (ie: Non-Stock) version of an aircraft that already exists in-game. What to do to eliminate confusion, and/or picking the wrong one on the 'Select Aircraft' tab? Or, to simply make sure you're adding that new skin to the right aircraft....???? Well, all it really takes is a little renaming. The following works the same in ALL of the 3rd Wire Sims Series; First Eagles, Strike Fighters, Wings Over Vietnam, Wings Over Europe and Wings Over Isreal. In our example below, we're using Wings Over Isreal, and we want to add a bunch of NEW MiG-23 Flogger variants. Now, the game already comes with 3 variants of the Flogger: MiG-23BN, MiG-23MF and MiG-23MS. Open you WoI's /Aircraft folder, and RENAME the 3 stock Floggers folders just as below: MiG-23BN_3W MiG-23MF_3W MiG-23MS_3W In this case, the "3W" stands for "3rdWire", designating the aircraft as a STOCK one. Then, open EACH of the newly renamed aircraft folders, and RENAME the main ini to match the folder name. That is to say; MiG-23BN_3W.ini MiG-23MF_3W.ini MiG-23MS_3W.ini THEN, open each of the newly renamed inis and add the '3W' tagline to the "AircarftFullName=" line, as below: AircraftFullName=MiG-23BN Flogger-H (3W) AircraftFullName=MiG-23MF Flogger-B (3W) AircraftFullName=MiG-23MS Flogger-E (3W) You don't have to change anything else, unless you're making them Player Flyable, and that the subject is covered in another post, somewhere above. This way, when you're in-game, you'll see the "3W" callout to indicate that it's a stock aircraft. This will completly remove ANY possibility of confusion with add-on aircraft. One of the good things is, as the stock aircraft do NOT have seperate decals folders, is you don't have to do anything to adjust the decal ini's "FileFormatName=" lines, and all your stock decals will still work on these stock aircraft. This very same fix can be used for add on aircraft, where such aircraft already exist as "stock'. Things like The Mirage Factory's Mirage IIICJ/Shahak, Nesher, EricGen's SMBD, etc. You'd just add the new suffix designator for the 'manufactuer' (TMF, EG, etc) or just do the "3W" fix for the stock birds. It's a '6 of one, half a dozen of another' kind of thing. Just keep your naming conventions consistent, to eliminate confusion This is one of those quicke fix mods that almost everyone knows about, but never seems to mention. Happy Landings! Wrench kevin stein -
Wrong position of the armament of the Mig-23MF in (WoI).
Wrench replied to sparviero12's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, a Mig-23 already exists in WoI; actually, there are 3 --Mig-23BN, Mig-23MF and Mig-23MS So, if you're going to add ANOTHER one, you'll have to do a little renaming. Open you WoI's /Aircraft folder, and RENAME the 3 stock Floggers folders just as below: MiG-23BN_3W MiG-23MF_3W MiG-23MS_3W In this case, the "3W" stands for "3rdWire", designating the aircraft as a STOCK one. Then, open EACH of the newly renamed aircraft folders, and RENAME the main ini to match the folder name. That is to say; MiG-23BN_3W.ini MiG-23MF_3W.ini MiG-23MS_3W.ini THEN, open each of the newly renamed inis and add the '3W' tagline to the AircarftFullName= line, as below: AircraftFullName=MiG-23BN Flogger-H (3W) AircraftFullName=MiG-23MF Flogger-B (3W) AircraftFullName=MiG-23MS Flogger-E (3W) This way, when you're in-game, you'll see the "3W" callout to indicate that it's a stock aircraft. This will completly remove ANY possibility of confusion with add-on aircraft. One of the good things is, as the stock aircraft do NOT have seperate decals folders, is you don't have to do anything to adjust the decal ini's "FileFormatName=" lines, and all your stock decals will still work on these stock aircraft. This very same fix can be used for add on aircraft, such as the Mirage Factory's Mirage IIICJ/Shahak, EricGen's SMBD, etc. You'd just add the new suffix designator for the 'manufactuer' (TMF, EG, etc) This is one of those quicke fix mods that almost everyone knows about, but never seems to mention. Wrench kevin stein -
1930s Ground Objects
Wrench replied to Geezer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Part of the truck would be the easiest, from a target list standpoint...you can place it where you want, and change it's facing to have the dude with hose pointing to a parked plane. Much easier to place a singe object, than try to match up 2. Might want to make 2 objects "FuelTruck" and "FuelTruckwDude" or something like that... That Woody is AWSOME!!! Needs some surfboards sticking out the back, though.... As to the I-152; I already have a Chinese version of it AND the 153 all done up and reskined, based on the Dev A-Team versions. I just need to find the serial numbers for the decals -- that's the only real holdup. As in what series of numbers was used; the P-26s just had single digits, the Hawk IIIs had 4 digit (2500, 2600, 2700, etc). And adjust the weathering on the I-153 -- it seems I forgot to throw mud on the main gear doors and part of the lower wing... Wrench kevin stein -
@ jtin, EricJ, et al
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is just a very quick and dirty version of what I think should be the basic layout for rivers/lakes/ocean bay for ANW Remember your basic geography (or hydrodynamics...) all rivers flow to the sea (or song lyrics I guess) Names are just thrown on for good measure --- couldn't think of a good name for the main river, so I stole from Marylin Monroe and Robert Mitchum! Thunder Bay and Salmon River, of course, are basic to my desires. Of course, one can't but wonder what that would do to the targets layouts for the various dumps, mining sites, depots, etc that I've placed right in the middle of flood plains!!!! And if the (song cue) 'river isn't so wiiiiide', I can throw bridges across them. That aint too hard. (if you all have seen the Korea shots...) Wrench kevin stein -
Brdm-2AT (AT-3)
Wrench replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Make the nose/bumper flatter and more square, and the sides flat (no wheel well flaring), and that's good to go! I was thinking, too, if you have skin templates for your vehicles, release them as well. Some enterprising soul will not doubt give us all kinds of differnt skins! (desert, jungle, urban, whatever) and thanks! WRench kevin stein -
Brdm-2AT (AT-3)
Wrench replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
THAT'S always good news!!! A Toyota Hi-Lux with an MG in the back would be nice too!!! Any plans for some buildings?? We've needed the TAB-V hardened shelters since like, forever!!! Wrench kevin stein -
Operation Mountain Twilight v 1.1
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I only called it that because I couldn't think of a better name, and had Marlyin Monroe on my mind..... wet camisole....hhhmmmmmm I'm just upset that Lake Sasquatch is missing.... :cray: Wrench kevin stein -
Black Projects
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Transparant bomb aimers nose??? Wrench kevin stein -
A problem
Wrench replied to Brydog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We've covered this, oh several years ago... If you've just downloaded it, I'll bet real money there's a A-4E.lod inside. Throw it away -- delete it. Bet the plane comes back. It be defectified. Wrench kevin stein -
Yak-28B, BI, I, L, R, PP (Monty_CZ's Yak-28 INI Mod)
Wrench replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
This is a HUGE help to me, as I've got some cockpit mods for these nearly finished. Thanks lindr!! Wrench kevin stein -
How NOT to make transition textures lol
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Would be great for, say a man-made lake near Berlin??? Wrench kevin stein -
Why are my texture bitmaps so fuzzy?
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's always bugged me since day one. I think -but have no proof, that it may be tied in to the specular/glossiness/reflectivity in the textureset ini. Or perhaps even to the size of the skin bmp (sundowners super hi-rez don't have this problem, or if so, it's not so apparent) Personally, I like the decal idea much better... TK's given us this superb system for adding markings. I'd rather see them more 'sharp', so I tend to use more decals btw, how'd you get the border on the Amrillo USAF font? Border --> modify --> then stroke or fill? Wrench kevin stein -
P-38M NightLightning
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Adding the flash hiders? Gunsight would be cool too. Brother, whatever you feel you wanna to do to improve it, I'm with ya!! Wrench kevin stein -
White border around trees
Wrench replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's been a known problem with PS 7 for while .... which is why I'm still using 6, even though 7 is loaded. This is one of those 'weird' things (pornoshop 7s inability to handle 32 bit tgas) as opposed to the graphics cards issues. I seem remember adding a/the patch to my PS7, but don't like the menu system. Don't remember if it worked or not!! Glad somebody finally found/figgered out the problem! Wrench kevin stein -
RAF Hercules
Wrench replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We have some Aussie ones; think there should be one for Dels' J model (after all, that what he flys in Real Life ) shouldn't be hard to simply re-badge it via decals ini edits Wrench kevin stein -
Version
929 downloads
P-38M "Night Lightning" mod for SF/WoV/WoE This is a modification of Wolf257's P-38L into the radar-equipped 2 seat night-fighter version, the P-38M "NightLightning". This is an incomplete aircraft mod because, as per Wolf's wishes, the "P-38L.LOD" is not included. You =MUST= have his original L model Lightning to copy this file from. All other items; the inis, skin, decals, cockpit and various and sundry other parts ARE included. Serial numbers for 36 aircraft are included; this gives you the equlivant of 3 squadrons worth -- far more than you'll ever need. These are 100% historically accurate serials; but since the aircraft really didn't reach combat, the historical "6th NFS" is being used as the squadron. (More on that in the "Notes & Other Nonsense" section below). Damage tgas and a New!!! -only available in this mod!!!- P-38M "NightLightning" Hangar screen are included. The 'crsprp.wav' has a nice in-line engine sound; I've used it on several other mods that have Allison-type V12s, so just in case you haven't got to, it's here too. Some outstanding work was done by 76 IAP Blackbird and Timmy in helping create this mod; without them it just plane wouldn't exist. Full accreditation is also listed below. Wolf's original readme for the P-38L and historical notes from J.Baugher's site on the Night Lightning are included as well for your reading pleasure. While built and tested in my WW2 PTO WoE install, it should work just as well in any other in the series; EXCEPTING maybe for post patch (9/08 & 10/08) versions of all the preceding, and WoI. You use it in these versions at your own risk of 'squiffiness' in the FM :) It could use an update, so if anyone wants to volunteer..... =You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and drop tanks. They are NOT included; but use all 'stock' P-38J/L weapons = As per usual, there's a semi-detailed easy to follow readme enclosed for you to read, and follow the fairly simple installification procedures, as well as the 'notes and nonesense' for fun and etc. Good Hunting!! Wrench kevin stein -
Another strange Weapon
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I can't help but wonder if a Betty could be created as the 'weapon', mounted ABOVE the Okha, and you "drop" it upwards? Or, use it as a weapon (EOGR class like the torpedos), and just attach it to the updated Betty's torp station.... many possibilites here... Wrench kevin stein