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Wrench

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Everything posted by Wrench

  1. Baltika: you want that hack job "Vinda-way??" for Marine use??? Wrench kevin stein
  2. So, the question is: "How many credits towards your degree, will a weapons class earn?" Wrench kevin stein
  3. Well, shoot...looks like Geezer & Typhoid have got it! Although, Gwar's pick ARE pretty funny!!! And here I had the real nice trivia quesition, relating to movies and TV shows to 'give a hint'....hell, I'll do it anyway. EXTREAME knowledge of war movies (expecially those lesser known) and TV shows IS required!!! I'm going to try and word it as vaguely as possible... "What 2 famous actors appeared in a movie about the invasion of these islands, that BOTH later appear in the TV series Star Trek? One plays the boy adopted by the family, the other plays his 'brother', during the late 30s-early 40s in Los Angeles" Name the actors and the roles they later played in Star Trek, as well as the movie in question. Hint: the family is Japanese. The winner will get a building/sign with their name on it on an upcoming terrain mod. (best I can do...) ---------- I've shamlessly 'borrowed' Gepard's layouts for the 2 CVTFs (well, 4 actually), as well as the 'invisible' airfield for the Navy to fly from. As well as Kukolino's repaint of Hinch's Zuiho for the Princeton class CVLs Back in late 60s my cousin Alan, when he was in the Air Force as an Air Policeman, was stationed at Anderson. I think he still remember exactly how many rivets there are on a B-52!! I guess back then, they stood guard on the flightline! Storm: Iwo's just off the upper right edge. I think that little island on the lower left, which is behind "The Wall", could be Truk. WRench kevin stein
  4. The Man Cave...

    Hey Ghost, was that a Fluke 98 (or 68 or something....) on the workbench??? Looks just like the one I've got! Haven't used it for years! (figures, the mechanic notices the tools, instead of the cool, fully equiped cockpits....gotta be something wrong there...) Wrench kevin stein
  5. Was 'delivered' a new-ish map to work on, and wanted something to fly over it for testing that was region appropriate, so I kinda just whipped this out.. ... after noticing it's glaring absence. BTW, this WAS taken over the 'new-ish' map. mostly the questions I have are for Ala.1's nose band; is it the correct color? I had to guess and I could find no pictures. Serial numbers (C.5-xxx) are correct; the 'buzz numbers' I've seen in the few pics I could find mostly showed a 3 digit, based on the serial number. So, how does this look to you all?? Wrench kevin stein
  6. You all want a single seat F-110 "Wraith"???? Been available since Oct, 07. http://forum.combatace.com/index.php?autoc...p;showfile=5405 Wrench kevin stein
  7. Spectre: that's a real easy fix. There are 2 ways to do it. One involves going thrugh the targets ini, and rewriting it. The faster, quicker way is to open the Spain terrain folder, find the lods for the various parked aircraft (real easy as they're named as such) and just renmane them thusly, using the Bf109C as our example from Bf109C.lod to xBf109C.lod the game engine will now ignore it, and skip over those entries in the targets.ini Dave and I were discussing this a few weeks back, as he wants me to 'modernize' Edwards North Africa/Eastern Med map from WW2 to post-1950-to Date. A hell of lottta work, I gotta telll ya!! Wrench kevin stein
  8. Your city2river-turn TOD has misplaced building. Looking at it , you can see they're the stock building built into the various TODs. May have to 'move' them editing the TOD or not use the city2river-turn TOD, and hand place the 'generic' city buildings via the targets ini. Wrench kevin stein
  9. that's the bit that was driving me nuts...trying to figure out WHEN it was on the tail or nose. I took the lazy-mans way out, and use 1 Ala in the mid 50s, when it was on the tail (so I could make use of the existing decal positions conviently plotted for the USAF birds) Brain32: you can expand the map size??? I'd love for this to be 500x500 km....would allow for more shipping routes, the use of the other islands (albiet more work for me to targetize -so what? Ain't got much else to do...). Would love to have the 'farm' tiles too. Even if just all surrouned by water, that OK with me!!! I was actualy fiddling with the TE last night, and for the very first time was able to import a DEM, and create a height map. That is soooo cool!!! I'm going to be away for most of the weekend, so I hope to have the EDA Sabre to you all sometime at the beginning of the week. Wrench kevin stein
  10. the MG gunner IS supported and does work. Trust Me Wrench kevin stein
  11. There's a whole butt-load of Iranian specific weapons listings (for the weaponsdata ini) in the KB ... in the Bunyap Pak Weapons Fixes Thread. I made them 'some time ago.... http://forum.combatace.com/index.php?showt...ost&p=87602 Wrench kevin stein
  12. Yup. Unfortunatly, we only can use Tenerife and La Gomera. Gran Canary is just behind "The Wall" Having all kinds of fun hand placing the little houses and thingys at the various towns and villages NOT!!! If Crusader finds the texturelist.ini for the map, I"ll need a "volenteer" to create exclusion zones around the 2 airports; as I've all kinds of palm trees growing in the runways!!! Or I could just NOT use the treed TODs...but it'll look so empty!!! Was fun researching the towns placement for this on Google Earth -- they're BEAUTIFUL islands...especially when one comes across the photo links, as in one named "playa_nudista"..... Of course, I just had click the link. Sorry, there was really nothing to see. damnit!!! One of the advantages of living in Southern California, IS picking up a smattering of Spanish (it can't be helped! after all, Spain DID own all this at one time...) Wrench kevin stein
  13. I took the 'x' from these profiles, from my pdf copy of the Aircam on the F-86A-L, USAF and Foriegn Users (you know, I never knew the cross had name!!! -- what do I know, I'm the Typical Ugly American!!! ) I agree on the insigina...not dull and faded enough. Since they're the stock ones from the game, I'll extract them and desaturate them a bit. Or pull them off my World Marking Template (from SimmersPaintShop) and make new ones It's supposed to be Ala.1 (?) circa 1958-early 60s. I did see a pix of Ala102 with the numbers up front. I'd just have to make new set of decals, and reposition them. BTW ... ALL these markings are decals Got a close up of the Tiger badge?? too far north, and a bit too far east. Think lots of water, albeit the map is only 200x200 km. Needs someone to 'expand' it and some retiling. I'm sorry to say, I'm just the targets guy. With thanks to Crusader and blame on Julhelm Wrench kevin stein
  14. The Abrams gets/got a major upgrade for the DS mod You might want to try these values for the 'simulated' Chobam: [HULL] ModelNodeName=hull EffectSize=1.0 MaxExtentPosition= 1.56, 2.88, 1.75 MinExtentPosition=-1.56,-3.07, 0.00 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=460 Armor[RIGHT].Thickness=400 Armor[LEFT].Thickness=400 Armor[REAR].Thickness=202 Armor[TOP].Thickness=120 Armor[BOTTOM].Thickness=25 SystemName[001]=Engine [Turret] ParentComponentName=HULL ModelNodeName=turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 1.66, 2.66 MinExtentPosition=-1.10,-1.59, 1.55 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=300 Armor[LEFT].Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=Gun [MGTurret] ParentComponentName=turret ModelNodeName=MGturret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 0.66, 2.66 MinExtentPosition=-1.10,-0.59, 2.0 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=300 Armor[LEFT].Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=HMG SystemName[002]=Gunner1 It takes 3 direct hits from a T-72/T-62 main gun to kill it now hate using them damn code tags, but there's too many brackets for the 'quote' one Wrench kevin stein
  15. Spanish Civil War version already exists... It's part of the Dev A-Team and Edward's "SCW Total Conversion Mod". Which has a VERY cool map by Edward Wrench kevin stein
  16. Until someone comes up with an RAF GBU model (lod and skin), all we have at present are the US ones. Which is pretty much why all the Tornados and Jags have been carrying them. Of course, if someone inspired 3d modeler 'drops some on us' (bomb pun!!) ... they'll be MORE than welcome!! Wrench kevin stein
  17. Unfortunately, we don't have access to the MAX file to simply 'extrude' the needed shape from the main cockpit pod. The modder that built this, and many other of our WW2 birds is not longner modding. So we have to "add" it as a weapon station How we get things added to existing LODs, is actually pretty cool, and very easy. They're added via edits of the data and loadout inis. That's how we've gotten the various RWR/Avionics pods/blisters on the Argie Scooters, the A-4E (Late) avionics hump, MiG-17/19 Radar noses, etc. (on the other side, data ini edits can be used to remove items from existing lods, like I did for the Chinese Peashooter, removing the radio antenna wires)* We create a new SystemName, that lists the (for lack of a better word) "component" to add. Then, add a new weapons station for it to 'mount' too. Create a new "weapon" (in this case, like the AN/APS-4 radar pod on the nose which as been added as a weapon station -the pod is a 0 strength jammer; other edits in the avionics ini creates the 'display', the 'new RIO pit') dial in the positioning for just aft of the main pit, and etc. As an example, here's a screenie showing a "thing" attached to the upper aft cockpit pod For this purpose, I just used a drop tank, which is OBVIOUSLY way to big in length and so forth. But, it shows that it's really easy to 'stick things' where they ordinairly wouldn't be. So, basically what needed is the rear cockpit shape as a shell, with the upper window cut out and set to use the 'canopyglass.tga', with a bmp for the skin which would just be painted black. oh, for those other 2 1/2 dozen of us WW2 players, that's Edwards Phillipines terrain, with the "GreenHell" mod for the trees and such...works perfect and looks just as how my father described it. -- a worthwhile mod to install!!!! Wrench kevin stein *btw: that's a nice Philipine Peashooter skin you showed me! Much better than the one I did!
  18. I never noticed that!!! Of course, I'm usually in the pit, trying to drive the thing. as to the bouncey, try upping the DampingFactor= by a factor of 2x (ie; if it set to say, 2.0, go the 4.0) It's already got a spring factor of 6.0, those are the 2 that need fiddling with. Make small adjustiments, and see what happens. There's a whole SLEW of these older aircraft that need major adjusments all around, and not just for the Post 9/08 & 10/08 patch world, but since patch 3 or 4!!! Wrench kevin stein
  19. What decal level are you using for the Bort numbers? Should be DecalLevel=2 try that Wrench kevin stein
  20. And the RN AEW Skyraider, lest we forget!!! Wrench kevin stein
  21. It seems to be a model and mapping issue, as it's all one sided for the fueselage map HOWEVER...I'm assuming you have the SCW mod? There's a "France" skin in there that call out right/left fues decals for the squadron badge It getting really frustrating trying to do mods and skins and updates for some of our stuff. I have a beautiful, 98.6% ™ Historical skin, decal set (accurate BuNum, modex numbers, etc) and ini upgrades for the Skyknight, creating the F3D-2 for Korea; 99.9999999% complete that I'm about to give up on due to mapping and model issues. To say nothing of cockpit....basically, an entire new LOD is required. But I keep plugging away...either out of stubborness or stupidity, I've yet to determine!!! Although, I must admit, I DO like how my Tony skins turned out!!! Wrench kevin stein
  22. The is a question that most definately needs to be asked DIRECTLY to TK over at his 3rdWire Forums Wrench kevin stein
  23. Yup, sho' nuff. Just like the F-100 'Rehab' guys used and I did to remove the radio antenna wire off the CAF Peashooter. Not hard at all. (well, finding the correct mesh name would be the actual hard part -- but with the supplied OUT file, I think it'll be almost too easy Wrench kevin stein
  24. look in you main /objects folder, see if the "AIRCRAFTOBJECT.INI" is sitting in there. If so, delete it. Wrench kevin stein
  25. Yup, got the link today for the corrected map/tiles, etc, so my next move is to double check and place and/or re-place all the 200 odd target areas. Wrench kevin stein
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