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Everything posted by Wrench
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What aircraft you miss in game?
Wrench replied to vrkuboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, not me!!! Someone, probably back in 04 or 05 mentioned starting work on one. So, I dun up a hangar screen for it. Obviously, it's still looking for a home. Wrench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, crap!!! I hope that's not true.... Looks like I'll be moving the ASW terrain into the fully patched install, and testing.. I am NOT rebuilding that terrain again.. Wrench kevin stein -
Vulcan Textures and Loadout with Sep. Patch
Wrench replied to Mig_eater's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Honestly??? Cause I thought they kinda sucked.... there was a lot of detailing I just plane couldn't figure out (engine intakes/turbine fans). Some one did another skin right after the relase, that was soooo much better! Having seen the Real Aircraft at Castle, well....at least I had some of my photos and lots of reference material to go one. The "Warpaint" on the Vulcan really helped. For a first time, creating off the lined map....well, I ain't so Sundowner! That's for damn sure! WRench kevin stein -
A question
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, they can. And it's a hell of a lot of work, let me tell you! Expecially where targetization is invloved... BUT...small changes, like the height problems are easily fixed by anyone. Some experimentation is invloved (read: fly a mission to the region wanting to be inspected; see what wrong, edit ini. Repeate seveal hundred times till it's right) Several thread here cover this subject is some detail. Look in the Official Patch Thread, and Things You Need To Update Threads. Most of the stuff should be in there. Wrench kevin stein -
Hunters
Wrench replied to Richard6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Changing the colors of the letters is pretty easy -- Iv'e done this countless times for just regular numbers. You'll have to extract all the RAF letters from either the object cat, or the main decals folder (don't remember where they are), and create a new /D subfolder in the 8Sqdn skin folder. Put the extracted decals in there. Open them in you imaging/paint program (I use photoshop - other progams should be similiar). With "Channels" tab selected, you'll have the 3 RGB sections, and the Alpha. Selecting the RGB, you'll use the paint bucket or flood tool to fill that section with black. This leaves the Alpha layer intact, to show the black letter through it. Then all you'll need to do is rewrite the path in the decals ini, specifing the 8Sqdn skin folder FilenameFormat=HunterFGA9/8Sqdn/D/RAF_letter sumpting like that should do. That way, you don't have to rename all the tgas. Yah, I'm lazy! Wrench kevin stein EDIT: opppsy.. .you said white letters. Use 15 -20% gray. that'll make them look a little faded -
Why not? I'd think you just add the position in the data ini, and add the pointer for the gunner's model name. Take a look at some of the others that have the rear gunner; that should give you some idea. As to the other stuff...sorry, can't help ya there. I do know it's something about UVmapping. I'm sure a better informed person will step in and clarify it. BTW, the model look pretty good to me! I think I'l be getting back into this game soon.... Wrench kevin stein
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Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
re-reading last nights post, I want to apologize to Gepard for the thread hijack... for those interestered, "ARTILLERY" has been a listed object type since SFP1 first came out. (the SCUD is listed as such). It's just no one ever actually implemented it before... Again, sorry Michael, for the hijack. We now return you to your regularly scheduled terrain discussion... Wrench kevin stein -
Hunters
Wrench replied to Richard6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
BTW, I have a home-made template for AD's Hunter if ever anyone needs it....just ask! Wrench kevin stein -
Hunters
Wrench replied to Richard6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I knew you'd rise to the challenge!!! (besides, you know more about the RAF marking than I do... ) WRench kevin stein -
C-130A
Wrench replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're speaking of the one uploaded by Doghouse??? The first one listed??? He done a VERY bad thing....uploading the stock aircraft with ALL the lods included. That is a definate voilation of site policy I've deleted that file. Wrench kevin stein -
Hunters
Wrench replied to Richard6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I personally don't know of any, but it should be fairly easy to make. I'd assume you just need to make the decals for the squadron markings. Everything else is (hopefully!) already in game; serial numbers, letters and the like I nominate Spinners as our Official RAF/Commonwealth Skin Dude Wrench kevin stein PS: weclome to CombatAce!! -
C-130A
Wrench replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) sorry, no sharing of core game files is allowed. 2) have you looked in the objects.cat with the cat extractor? You might find it hiding in there... (it may be missing skins, but those should be avialable somewhere...) Which file in the d/l section? We/I'll check it out and if it's toast, we'll dump it. If it fixable, we'll try and fix it! :yes: Wrench kevin stein -
CVA-63 Carrier in WOE
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have you looked in the WoE objects.cat?? Right between "cargoship" and CV-63, is NOTHING!!! Clemenceau would be right in between. It has to be a 'stand-in' built from something else, like Hinch's Eagle or Hermes or something. What' the name of the LOD file? (no that that matters, as folks DO rename them). Are all the LODs, skin bmps & tgas and inis in that folder? Marcfighter is working on a FOCH class, Sao Paulo, but it's not released yet. Show me a screenie; we need to see this to properly ID this boat! If TK had released a new carrier, don't you think he'd have let us know? Wrench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In short, YES!!! Albeit, as long as they're in range of the guns. They're still LOS weapons; somebody 'brighter' than me needs to figure out the 'indirect fire support' mode. I'd actually stumbled on this, by fixing tanks down on the Iran/Iraq map rebuild, at "border bases", when it occured to me that creating a working artillery piece was just the matter of a few ini edits. We already had the D-20 (from like, 3-4 years ago) in the Pasko Pak; the DAT had produced some arty pieces (which keep shooting themselves in the foot...they've never been fixed to my knowledge) So I built a 'passable' M-59 for the West. If you look at it closely, you'll just see it Pasko's KS-19 re-inied. I liked his better, because its "crew-served", with the dudes there. I also have an IDF SPG, L-33 Roem, based off the DATs M-7 Priest, but can't release it due to permission issues. (if anyone has the M-7, and wants to convert it, I'll be glad to pass along the various inis and bmps) Kesselbrut also has several arty units in the Falklands map, though I haven't played it enough to see if they actually work. One could also, concievbly, take the UK/RAF 3.7in flak guns and turn them into artillery; the 'emplaced' version has a nice sandbag berm. The same could also be said for the 88Flak36, in it's standing nekked and emplaced version. Weren't they dual-purpose, anyway??? On the DS map, I've got several forward support bases, all along the Saudi/Iragi border, and built the movements ini to bring enemy units close. BOTH artillery AND tanks stationed at these bases will attempt to engage the inbound enemy vehicles. What I haven't tested, are the MLRS units that are here at CA. Just something I kinda forgot to do. But the kytushas DO acquire, engage and destroy enemy units. tn: on the SoCal map, Ft Gunst, below San Diego. On the ASW map, Brownsville. Run some CAS mission in those areas; you'll see. The 'Brownsville Defense Battery' is located south of, and between, the City of Brownsville and the Airport. BTW, on the SoCal map, there's an SA-5 site below Tjuiana, so watch out for inbound missiles. They'll also show up on the Korea rebuild; I've got masked batteries hidden in the forests... They're there just in case a Martian Tripod stumbles by.... Wrench kevin stein -
More Wheel Spats And White Scarves
Wrench replied to Geezer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Martin 139 is the export version of the B-10??? I've got MontyCZ's Chinese Hawk III nearly redone; reskinned, new FM (borrowed from a contemporaneous aircraft -while not perfect, it flys a whole hell of a lot better!! ) BTW--volenteers needed to check it, and adjust -EXPERIENCED ONLY NEED APPLY!!! New decals, cockpit borrowed from CA_Starys P-26 --now, if I could only get it stop 'jumping up' into position on takeoff... The question remains...how much of the biplane FM is in WoE, post patch....?????? As that's were all my WW2 stuff is (and probalby most others; that or WoV). The older prop-jobs still have some 'issues', and all need adjustments. BUT...since the other maps now work in FE, as long as one of the Original 3 Terrains reside in FE's terrain folder for cat pointer reachback, how much actual differences between them (FE, WoE, WoV, WoI) exist anymore?? Good to see you back! Wrench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
somebody's been definatly NOT playing my terrain mods... They're placed just like any other terrain object, albeit still UseGroundObject=TRUE in the types ini. Just like any other vehicle you want to show up in a certain area, to do a certain thing. Get the 2 terrains I mentioned above, and you'll see. Wrench kevin stein -
CVA-63 Carrier in WOE
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe becasue the Clemencau is an aftermarket, 3rd party mod wrench kevin stein -
CVA-63 Carrier in WOE
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It is to those folks that don't look..... Wrench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Arty works in WoE (haven't tested in WoI yet, as I've not placed any batteries near enough to each other). Ther's even an IDF SPG floating around in one my map sets ("Lo'em", based off the DATs M7 Priest --maybe in IsrealME upgrade???) Look at my ASW map; down at Brownsville, the Brownsville Defense Battery M-59s are constantly engaging the Global Sedition D-20s (and other targets at that site) that I placed jusssst out of range of each other. (also used on the SoCal map too, and the unfinished Iran/Iraq) You could create an new 'gun' or tweek out an existing one, give in laser guide, like Crusader's Kytusha's. Of course, they hardly miss that way. The weapons still needs a clear LOS, at least as they stand, but the WILL shoot at each other. I just used the 6in_Mk16 gun, that's already in one of the gundatainis (bunyap?). Equivalant (appr0x) to a 155mm. It DOES need the range extended, though maybe increase the muzzle velocity, or decrase the shell weight to extned range? Not sure how that works. mortars I'm not quite sure how you could do those, but they need a high ballastic arc, like the Kytusha's, with no smoke trail. Definataly doable, I just don't know the 'mechanics' of it... Wrench kevin stein -
Geez....lemme think.....has to be back to the late 60's early 70s??...we have another problem here in California that most you probably don't... :yes: My Revell 1/32 P-40E, done up in Flying Tigers colors was sitting on top of my moms hutch --very top shelf, mind you! I'd done it as perfectly as possible...filled and sanded all the seems smooth, got all the decals perfects set with the settng solvents, nicely weathered (exhaust stains, guns stains, etc). Sometime (iirc, 197something...) we had one of our bigger quakes. Yup, nose dive right off the top. Shattered the spinner, broke off the prop blades, popped off the cowling engine covers (you all remember those cool features of the 1/32 series), sheard off the gear struts, etc, etc, etc. Total loss!! And it'd only gotten me a 2nd place at the locatl IPMS club meeting. I'd lost out to my friends 1/35 tamiya panzer or something like that Quakes is bad for un-restrained model displays! Wrench kevin stein
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OPEN CANOPIES SECOND POSTING
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What about linking an animation in the LOD to the landing gear, "OPEN_ON_GROUND" only? No, wait, that won't work....they'd pop open as soon as the wheels touched. never mind.... disregard previous statement.. You just might have to make it manual, like the others. Most folks won't really mind, I'm sure. Wrench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aren't there some emplaced MGs (machine gun nests) in the Falklands map? Maybe seeing if Kesselbrut will allow thier inclusion. Mortor pits would require a new 'team' with the gun tube. Generic soliders are pretty easy, just use the Soviet Squad, maybe repaint the uniform for more burkha looking... Wrench kevin stein -
Vulcan Textures and Loadout with Sep. Patch
Wrench replied to Mig_eater's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Easy now Don!!! That was the very first skin I'd made for a release, built directly off the LinedUVmaps. Admittedly, not the best, but my FIRST!!! Setting textures to 'unlimited', whilst killing frame rates, does bring the sharpness back. The only skins I haven't noticed the fuzziness on are Sundowners and the stock ones (oddly enough!). When set to the next one down WRench kevin stein -
Afghanistan terrain preview
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
One small correction: MontyCZ made the Stinger Site. I was just the uploader. Wrench kevin stein -
Sunken C130
Wrench replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry...Dave told me about them. It's where the Alien-ware ships are stored.... Wrench kevin stein