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Everything posted by Wrench
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F-35A Skinning Contest
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So.... reusing my Stargate Command decals is out???? Wrench kevin stein -
Water in all Terrains has problem
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Covered, so far, in about 6 different threads. There's even a new post in KB about it, and how to fix it. http://forum.combatace.com/index.php?showt...mp;#entry198710 Go get 'em!!! Wrench kevin stein -
The Official Sept/Oct Patch Thread
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Malibu: another dumb question: which Jolly Roger skin? I d/l bobrock's this afternoon (the Final Countdown version) and it's working fine. (meaning, there's more than one??? ) If hte level 1 decals are like tail tags, try switching them to Level 0, and see what happens. That's what worked on the Corsair.. Wrench kevin stein -
Post patch controls not working right
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
RENAME the 'default.ini' in the /controls folder to something like "xDefault.ini", then go back into the game and reset the keystrokes You're like the 97241st person to ask that so far!!! Don't forget people: everytime one fo the 3rd Wire series gets patched, all you key stroke, graphics & sound setting and a host of other things get reset or twitterpated, making you go back and re-do them all. I must say this again, an dswan, this is NOT point at you or any other single individual....but ALL the users! This is the reason we always reccomend having MORE than one install of the game --- you SHOULD keep one absolutely plane jane, with NO MODS WHATSOEVER, and run all your patches in that one, then transfer over the new exe and dlls, cat files -including the terrain cats!!- to the Modded Installs. Of course, now, you'll probably have to delete and re-extract the data inis in the now outdated stock aircraft, but those are easy to pull with the extractor, and then just re-do you changes (like pilot figures and weapons pak thingys) There's a nice tutorial on this very subject in the Knowledge Base, "Patching Made Simple" or something like that, that I can't seem to find at the moment... Wrench kevin stein -
Is anybody working on new Korean campaign update?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The "What's been going on in the Far East Thread" http://forum.combatace.com/index.php?showtopic=32067 down near the bottom somewheres Wrench kevin stein -
The Official Sept/Oct Patch Thread
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Malibu: so, there no pointer to Level2?? That would be the modex numbers on the nose and wings and such. Hum... since I don't have this skin (which is kinda unblievalbe, huh?) I guess I'll have to grab it, and move the turkey over to my patched install and test. Wrench kevin stein -
A mig-21 question...
Wrench replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Oh, NO!! You did not shoot that green s**t at me!!!" Wrench kevin stein -
Is anybody working on new Korean campaign update?
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Trust me, there are more targets in there than you can shake a stick at....and I'm still not even CLOSE to getting them all in!!!. I'm shooting for coverager from 1950 to date. Even thinking on adding the Harbin aircraft factory at Shenyang, just for giggles (have a nice parked Fishbed to but there...) I'm thinking that, when I finally get it where I want it, there'll be more target areas than on the DS map, which has 200 and something....i'm only up to 130 now. Kuk, you DID see the screenies of the 4077th, right??? Wrench kevin stein -
Some 109s
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Templates are no problem... Bf109_Tex.psd = 25.something megs Bf109G_tex.psd = 36.something megs Fw190Tex.psd = 75.something megs. let me know if you want them Wrench kevin stein -
(Korean) Mustang 77 Squadron RAAF skin
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do it the same way I did the RAF Mustangs...include all the inis & everything else necessary, just don't include the LOD or cockpit folder. Wolf dosn't want the LOD redistributed; you might get way with including the cockpit, though. I've forgotten to remove it a few times, and he seemed ok with. But, to safe.... Otherwise, he dosn't care how much it's modded. Also, please feel free to include my K-14 gunsight mod. Just use the P-51D_cockpit ini off the "Generic Metal" skin, and include the to gunsight tgas. In fact, the way I did it was have the /cockpit subfolde, with just the 2 tgas in it. That way, the end used can do a copy/paste of the original cockpit folde OVER it, and not have to worry about the gunsights, as the new cockpit ini is already pointing them to it. So, to create the RAAF bird, you'd have a new aircaft folder "P-51D_RAAF". You'd rename the original main ini form "P-51D-30" to (depending on years -- I don't know if the RAFF ever renamed P to F like the USAF did in 1947) "P-51D_RAAF.ini" in the top section of the data ini; you can rename that if you want to; it's not really necessary as it's sitting in the new RAAF folder. Me, I'm particular about that, so like on the RAF mustangs, I've renamed the data ini to match, so in this case "P-51D_RAAF_data.ini" Like this: as for the loadouts, both in the data ini and loadout ini, leave them alone, keeping "USAF" as the attachment type, as all those WW2 weapons are 'exported'. Although you might want to switch the drop tank to the 108 galllon version. I know in WW2 our 'stangs flying from Iwo used them a lot! The only other question would be if the RAFF used the 60lb rocket instead of the 5" HVAR.....in that case, you'd need to create a new weapon off the "P51Rkt_Rack", editing them to swap out the HVARs for 60#ers. Personally, that's too much damn work!!! Creating nation-specific planes is just too easy! If you need help, or got more questions, let me know!! I've done it more time than I care to think about! Wrench kevin stein ps: look at the readmes for my RAF Mustangs -- they've got everything already written down. If you want, I'll rewrite one for a RAFF version -
Mig-29 but no missiles?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I swear, by all the gods and goddesses, that ONE day!!! we WILL have the KB set up to make things easy to find for folks!!! This, I swear on my Honor as a Knight of Realms of the Air!! Wrench kevin stein ps: there's a TMF weapons pak tweek listing in there too somewhere.... -
Ultra: there's a HUGE psd over at simmerpaintshop thats (literly!) got hundreds of world nations insignia. It's by RAF_LOKE, and I think it's called "markings_v1.4" it's about 25 megs, and WELL worth the download. Covers WW1 and 2, plus some modern markings. Some are fictional, like CSA (american confederate states, tintin, etc) Wrench kevin stein
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Another nice, Kosher dish...what with today being Rosh Hashannah and all. Can you save me some until after the High Holy Days??? Wrench kevin stein (yah, like I follow the dietary laws....)
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A mig-21 question...
Wrench replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Me too, with a side of potato wedges... Wrench kevin stein -
The Official Sept/Oct Patch Thread
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think decals that use Level 1 have been changed -- my F4U-4B mod (based off the TMF F4U-7) was mssing the "NAVY VF-53" tag on the fueselage. It had been set to level 1, which used to be 'squadron makings'. Setting it Level 0 broght it back to all planes. But, definatley check the FilenameFormat= lines in the decals ini; some don't have the full path name in, and it seems like it wants it now Wrench kevin stein -
Mig-29 but no missiles?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Knowledge Base is your friend: For the Bunyap Pak: http://forum.combatace.com/index.php?showtopic=18346 Wrench kevin stein -
Can someone make a lead computing gunsight in a P-51?
Wrench replied to johnrey's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Was done, like 2 years ago. Go to the downloads section, and get any of my P-51D skin sets, expecially the "Generic Metal"; it's either in the WW2 skins or Cold War (as I did a post-war version) You'll find the K-14, lead-computing gunsight for A-A, and a 'ladder' type for A-G (bombs only - HVARs still use the standard diamond A-A sight) Wrench kevin stein -
How Make Coastal Cities
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Been trying to get them to do that, too. Admin/Moderator write (right?) access only. I'll have to PM Dave; see if he can't start something in motion. Wrench kevin stein -
Some 109s
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why not? They're both Level 2 decals, you just need to number them accordingly. Done this LOADS of time, on historical skins. Expecially where serial numbers, nose arts and aircraft ID letters are known. (A-20A mod for instance) Say, fer instance, 610 Sqad Spit 1, DW-A has serial BS985. If you do the Squad/Roundel as a decal (level 0), they'll always show the DW(roundel) on ALL aircraft of the squadron. The A, being level 2 is, using my naming conventions, FLet000.tga (for Fueselage Letter -- I try to keep it simple for me poor brain!) The serial number, BS985, when created is now SNum000.tga, and so on down the line to Z (FLet025.tga). Now, I've been experimentating with NOT using a numbers.lst, like TK does with the MiGs and such, so the numbers WILL recycle back to zero. Ingame, you're flying DW-T, lead of a 16 ship formations. Obviously, you'll run out of letter at your #7 flight member. With a numbers.lst active, #8 ship goes blank, with only the DW(roundell) showing -assuming these are now decals. Even painted on, and with decals for letters, you'll run out. WITHOUT the lst, #8 now get the "A" decal, as this make them cycle back to the beginning. Unless he's done somthing in how the number.lst is read post-patch (not having patched my WW2 install, due to FM issues). But I've not tested this yet with my Experimental WW2 All Inclusive WoI install. In other words, I've forgetten to look! Guess I'll have to check my Clean WoE install, as I've put the F-51D in there for Korean Testing. Have to see if the Buzz Numbers cycle back, without the numbers.lst. Wrench kevin stein -
How Make Coastal Cities
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gonna say this once again, I'd already moved the first post here, to where it belongs in the "Mods & Skinning Chat Forum" =PLEASE!!!= DO NOT POST IN THE KNOWLEDGE BASE It's a place to look for ANSWERS, NOT to ask questions in. That's what all these regular forums are for. When the question are placed here, in the regular forums, theres a greater chance of someone actually seeing them, and giving answers and help requested, as opposed to putting them in the Knowledge Base, which very few seem to use lately.. Wrench kevin stein -
Lybia terrain, ships below sea level
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A quick test of the ASW terrain, with the data ini edited to the "2" level, and stock desert hms (UNpainted), germanyce cat and the stock desert tiles (extraced and placed in the ASW folder) gives the same results that Canadair showed. So, consider that fixed. Now, if we can just retile it to what Texas really looks like...and add some city tiles and stuff. Guess I'll try and learn the cursed thing...SoCal and Libya sure could use it, too....can we mix and match tiles? Brain: cool! thanks! Hopefully, I won't have to move any target areas...been fighting with an NKPA camp near Kaesong... gotta re-place all the artillery and associtaed bits. What a bummer! btw, please chek either Osan or Suwon for exclusion zones. One or the other I forgot to put on the list. Wrench kevin stein -
WIP: pod Orpheus
Wrench replied to Steve s's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's a LOT better looking than that quickie hack job I did a while back... http://forum.combatace.com/index.php?autoc...p;showfile=4937 WRench kevin stein -
Some 109s
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
One easy way to do it, is with decals. Have the squadron code, say DW(roundel) as a decal, then the individual letter, E or whichever, as nother decal. That's how I did on Pasko's Mossie, for the 633 Squadron mod. Now, mind you, you might get some decal bleed around the engine cowling on the DAT spits...it's just one of them things we have to live with. And yes, I do have the templates -- the ones I made off the original skin. The Squad Letters are always on a sepeate layer (like, 6 or 8 of them!) WRench kevin stein -
Lybia terrain, ships below sea level
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Data inis are still probably gonna need editing. Some of them have some awfully high numbers!!! (75.0000 I've seen on a few; don't know if those are supposed to be cliff, like in Malibu or what -- I think they're in SoCal) I'll try and get the desert hms out sometime today, probably be late though Wrench kevin stein -
Some 109s
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Told ya that psd with the JG insignias would come in handy, didn't I??? Looking good Heck!! WRench kevin stein