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Wrench

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Everything posted by Wrench

  1. Version

    94 downloads

    Some stencils for skinning WW2 Luftwaffe aircraft These are some psds I created for 'doing up' all those bothersome warning tags and labels and general info stuff as seen on the Bf-109s and Fw-190s. They can probalby be used on just about any WW2 Luftwaffe aircraft needing or using them. The various 'thingys' consist of the fuel triangles, oleo extension marking, tire pressures, lift points and other servicing bits. They were taken via the 'export picture' function in Adobe PDF from various and sundry Aero Detail books I have on PDF. They are QUITE large, and will require downsizing to fit on your aircraft skin template. I disremember how far down, but for the most part they DO remain viewable on a 1024x1024 skin. Best way to do this, is copy out the section (they're all invidual layers), drop it onto the skin template, guesstimate the shrinkage, delete THAT item, and then copy/paste into a NEW image, then reduce it in size, and copy/paste the newly resized unit onto the skin template. Lots of unnecessary steps, I'm sure! :) If you're used to working with multiple layers, it's pretty easy! Happy Stencling! Wrench kevin stein
  2. Sept 11th 2001

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  3. My god!!! Did it really look that crappy back in those days?? Have we progressed that far in graphics??? Stratos, I'll try the zip up the pdf, and shoot you (or anyone else that want's it) a link. Wrench kevin stein
  4. Been there, done that. You'll see it when DS finally get released (SCUD TELs set as "TRANSPORT" for AR missions). I was keeping it a secret, for a surprise. Easy to do, just as you outlined above! Quite fun, and VERY dangerous with AFVs/APCs Wrench kevin stein
  5. We would need a totally new terrain stretching from the Kuriles in the north all the way down to Iwo in the south, and as far west as central china (assuming no one wants to fly from Tinian/Guam/Saipan in their 29s -- and Iwo is needed as the base for 8th AF bombers -17 & 24s- transfered from Europe). How far east is up for grabs... at least 3-400 miles to have empty ocean -and a nice buffer zone to keep The Wall at bay- for CVTFs. Going even futher north to the Aleutians would be cool as well, staging out of some the island bases and attacking Hokido (sp?) and the big bases at Paramushiro. Definately keep Korea in there; lots of IJAAF squadrons based over there. We'd still need the Ki-83, J7W (which IIRC, Geo was working on at one time?) and F2G Corsair..... The 2 Karyu variants could stand-in for the Kikka, along with Shusui. But we're still missing some other historical players: Jack, Tojo, Helen, and a couple other that I dis-remember... Having played ATOP: WW2 46 (and having converted the manual to pdf so it don't get lost), I have a great deal of knowledge on this 'what if' scenario. But, yeah, it would entail a HUGE amount of work....the terrain alone, and targetizing it could take months. Doable? Absolutely!! Who's gonna do it??? Don't have a clue! Wrench kevin stein
  6. All the info you need is avilable at this link: Click ME --->Dev A-Team Forum and Files Polices<--- I'm a Link! Wrench kevin stein
  7. It's a known bug in WoI on "automatic speed contol'' built into the data ini. I don't know if there's ever been a fix posted for it. Other than remming out the section in question (best done for canopies) You could try reversing the values: [swingwings] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=300.0 Setting[1].RetractValue=300.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=1 Which, unfortunately, on the Talon (shown above) are the same. Or change them to manual control, via an animation key assignment. OR try substituting the information from TMF's Tomcat...as it seem sllightly different in application, adjusting speeds as needed .... Note there's some MAJOR differences in HOW it's done... Basic info should be there, you'll just need to spend time getting the correct mesh names. Asking Zur for assistance might be a super good idea as well.... Wrench kevin stein
  8. When did you start modding...

    Whenever Jane's ATF first came out.... Wrench kevin stein
  9. Any chance of getting it uploaded here at CA??? I've had all kinds of slowness trying to get it from across the pond (and the whole damn American continent!!! Just wondering, as I released an IsrealME HAWK & AAA defense upgrade last year, what's different? PLEASE tell me new models!!! New SA-**s!!! The originals HAVE been acting a little funny of late... Wrench kevin stein
  10. From the readme enclosed in the I2_upgrade pak: One of the reasons I write extreamly detailed, step-by-step instructions, with full explinations.... So, still, what exacty IS the question??? Wrench kevin stein
  11. Mistal!!!! It does open some questions as to how the take-offs would be done....hmmmmm...... Sure have to up the max weight on the that centerline station!! Wrench kevin stein
  12. I did 'something' like that in the So Cal map, at the Nike batteries...when the Nikes reach their end-0f service date, HAWK unit take their place. edit: remembe, the Roland (mroland) is set as a MOBILE_AAA, and automatically appears AS a AAA unit after is start of service year. Alternatively, you could do something like this (note, copied right from SoCal, so postion is incorrect for desert map and D2 airfield. You'll have to find your own location) Change Position= to match 2 units, seperated by ActiveYear= date Change to... Of course, you could always use the Rapier battery layour from the Falklands mods targets ini, too. This one above is just for a 'view the thing'. But you get the general idea, I hope! Wrench kevin stein
  13. Opps..sorry Brain! Forgot it was your project to begin with! Shouldn't the targets just import straight over?? Or are there placement issues due to the additional trees??? I have an early version here, and was actualy looking at it yesturday (albeit with the Modern Target layouts). A lot of the cities and airfields ARE covered with with trees....target placement is MY fault in those cases. After I finish the Solomons (waiting for new trees too!), and finishing off the Modern Korea, I promised Ghostrider883 I'd try and start on the Kashmir (Indo-Pak) terrain for targetization...plus all the other little projects (skins, plane mods etc. NOTE TO SELF: finish readme for Rufe, and release) Wrench kevin stein
  14. Could you make that question a little less confusing please??? I can't make heads or tails outta what you asking... wrench kevin stein
  15. You'll have to ask CA_Stary; he was redoing it (completly retiled, all new trees, lots of goodies and such). I just went back to my rebuild for Modern Korea, but since it's been a while, I have to figure out where I left off!!! btw, watch out for the SA-5 battery near Kaesong (where a REAL one exists!) That bitch can target and shoot at you whilst still over Seoul!!! Wrench kevin stein
  16. Russians never got Mustangs....that I've ever heard of. Now Hurricanes...that's another story. From what I've read, the Yak-3 was just as good as our 'stangs, only minus the range. I'll have to "create" a new template for the 25 (for whatever version they used), we don't have a P-40K/N (square back windows), Bostons/Havoc won't be a problem, as are the Luftwaffe birds (got all the templates for the 109 and 190s). 110s will need a template made... I think Allen has some Heinkel 111s already done up??? And don't forget my Pu-2 "Little Stinker" stand-in for Po-2...that'll be easy to rebadge. btw, those blue/red stars are availabe over at simmerspaintshop in their downloads section. I think they're originally for IL-2, but a psd is a psd is a psd...it don't know where it's going! Wrench kevin stein
  17. OR make sure specific types ONLY are called out in the targets ini (of course, making sure they're also listed in the types ini). IE: (just a kinda generic display) example types entry (actaully, from Modern Korea) Works fine for me! Wrench kevin stein
  18. Hell yes!!!! Bring 'em on!! Wrench kevin stein
  19. extract/edit nations ini....place in proper folder extract/move decals...place in proper folder edit decal inis on *whatever* aircraft needing them or wait for patch???? No guaranties SF/WoV/WoE will get them. Wrench kevin stein
  20. F4-E in the news

    kct: ooopppyss!!! typo! Ya'd think I know how to spell it by now, having spent all day working on the Korea map.... Wrench kevin stein
  21. F4-E in the news

    ROCAF's been using D and E models for LOOOOOONG time. Check out google earth; go to Tageu, Osan and Suwon, zoom in real tight (1000 feet or less) YOu can see them (Rhinos) plus C-130 and F-16s on the ramps Wrench kevin stein
  22. maybe because the Scooters don't exist in a stock WoE install????? Remember, it's a "Air Force" type of game. Wrench kevin stein
  23. I also have a psd with the luftwaffe stenceling and 'service ports' for the 190...should have one for the 109s too. Things like the fuel triangle, external power port, 'lift here', O2 filler, glycol port, etc, etc, etc. Let me know if you want them, and I'll get them too you. You'll also find over at simmerspaintshop, a butt-load of Luftwafee markings, JG insigina, stenclings, just a whole mess of usefull stuff Wrench kevin stein
  24. Hence the procedure of NOT running exes into your game install, but to a temp folder. But the guys ARE right...MF is MUCH nicer! If you still want your stock one, rename to MF F-15's folder (assuming it's the A model) to F-15A_MF. Also, rename the ini and perhaps add the lettering ... AircraftFullName=F-15A Eagle (TMF) Then pull the stock one from another (assuming WoE install), rename THAT folder "F-15A_3W" for 3rd Wire. Do the same renaming of the ini, andd the "3W" to the AircraftFullName line in the ini. Did this with all my installs, never had a problem. Wrench kevin stein
  25. File Name: WoI WW2 & Generic Style Screen Set File Submitter: Wrench File Submitted: 7 Sep 2008 File Category: SF/WO*/FE Hanger/Menu/Loadout Screen Set for WoI: Plane Jane Screens for Generic Usage: This is a rather generic set of screens for WoI. They are designed for use in a WW2 type of install, but can be use for any other Version of Wing Over Isreal. Excpeting maybe the main screen and loadinscreen1. Those are WW2 flavored. Included in this package are the following screens: Debriefscreen.bmp Loadingscreen1.bmp LoadoutScreen.bmp Mainscreen.bmp OptionsScreen.bmp PlanningMapScreen.bmp SingleMissionScreen.bmp They've had the IDF backgrounds removed, and use various cloudy sky backgrounds, excepting for the Mainscreen and LoadingScreen1. The Loadinscreen1 uses various and sundry WW2 theatre maps and will be seen where aircraft have no specific Loading Screen called out in their inis. The Mainscreen is a Mercator projection world globe over a Hubble telescope deep space picture. These are just a quick and diry fix for those experimentating with WW2 installs, or for those that want a more generic type screen. They are totally based off the stock originals, so need no ini adjustments. All the 'hot spots' for the buttons remain in their usual positions. Relatively simple, easy to follow instructions are in the enclosed readme...so, give it a read! Have Fun!!! Wrench kevin stein Click here to download this file
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