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Everything posted by Wrench
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Speaking of trees and such....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks CA! It's being handled even as we speak ... The Master Tree Man himself has offered to help out, and it doing his "Johnny Appleseed"* bit. I can't wait to see the results! After I get the new bits, I'll have to go back and recheck the targets placements, but that's not big deal. Some things should be covered in trees (supply dumps, etc) Wrench kevin stein *mythical American figure, for our overseas friends; legend says he walked the lenght and breadth of the cournty, planting apple trees for all to enjoy. -
Modern UK terrain?
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
allen: oh, dopey me!!! If I'd looked into the "full all is everything" install, instead of my SWOTL install, I'd have seen it. Had it since it first came out. I'd totally forgotten about it!! I think a more expansive map would be great! Covering more of the northern regions and North Sea. Wrench kevin stein -
Desert Storm mod
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The terrain itself will be worth the download, trust me Wrench kevin stein -
Modern UK terrain?
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's theoretically possible to convert the WW2 Euro terrain for modern usage....just not sure about the airfield locations (which would be pretty easy to find) It would probably need retiling to create new airfield exclusion zones, given the fact the most of the WW2 airfields would be gone, and the newer 1950s and up bases take their place. On both sides. The scale is about right, too. Looks like it covers East Germany, parts of Poland, Czechoslovakia, and points in between. Aviono is even listed. Wrench kevin stein -
Era specific Install
Wrench replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I spent over a half hour looking for that damn thing for Stick this afternoon...and I COULDN"T find it!!!! thanks LP! belive that s**t? couldn't even find my own turorial! Must be getting old.... Wrench kevin stein -
Happy Birthday guys!!! I can tell ya, after 50, it's all down hilll (of course, I've been sagging since I was 30...) Wrench kevin stein
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Stigr: be NICE!!! Behave, please. Ease back a bit, ok??? You've been pretty good lately, don't blow it!! Lot's of folks use it. It's just how many (including myself) fly sometimes. I don't do it all the time, but I do use it! (I guess it goes back to X-Wing, with the 'holographic' no-cockpit display) As to what you should see, you shouldn't see ANYTHING on the inside of the LOD (aircraft model). Like Tailspin said, only the gunsight and maybe the exhaust stream. Oh, and tracers and gunsmoke when you fire. Which aircraft, in particular, are having this issue?? Stock or 3rd Party?? Wrench kevin stein
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How many add on there are?
Wrench replied to Red Dragon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seriously, we have this WHOLE HUGE Forum just up above, called "The Knowledge Base" It's something reccomended to all those new to these sims, to spend more than a little time browsing through. I keep trying to get the Admins to add a statement to the sign-up form, with something like this: "All our new members joining that are insterested primarily in the 3rd Wire series of Flight Sims are encourged to spend some time in the 3rd Wire Knowledge Base. It has the amassed know-how of over 5 years experience with these sims, plus answers to many of the Frequently Asked Questions, Fixes for Specific Problems and General Modding Information." or words to that effect. To answer the question of how many are available...my guess is over 350 aircraft (maybe closer to 400 now), of all types. You can find a listing (albeit not updated by me for a few months) here: http://forum.combatace.com/index.php?showtopic=21870 That thread also includes Ground Objects, Terrains, and other general nonsense. Might be worth a look? Wrench kevin stein -
Speaking of trees and such....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is only 1 TOD for the solomons, and I don't think its used as there are no rivers. (called BNRivrTR.tod) Buildings I can add via the targets ini (actually, this was already done on V.1 upgrade). I actaully like that better, even though its more time consuming, I have direct control over what type of building I have in a given city. I just want trees!!! Well, I've got it set up in the TE for flattening airfields, maybe I should have a go at it...shudder.... Now, to find Deuces trees tut!! Now, if I can just figure out why all the buildings at Rekata Bay Seaplane base just jumped into the ocean ... maybe I'll just move the 'runway' inshore a little more (one of 2 operational seaplance bases - gotta have something for the {almost done} Rufe to fly from!) Wrench kevin stein -
Ho Chi Minh Trail
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
It can't be that hard. At worst, you have to create an 'enemy' base or target area in SVN. Something that dosen't necesssarly get targeted; ie - no value targets. You just need a target area for the start and end points, both on the same side. Something like this: (coordinates are just numbers tossed out) To really get clever, you could just put a NVA flag at the 0,0 point. That way you'd know its enemy. And then just build the movements ini statement from that. You'd probably have to create a 'network' of such sites, crossing into Laos and SVN from NVN, but again, it aint' that hard. Bunch near the DMZ, etc. EDIT: if you want to bring a little humor into an otherwise humorless situation, I could whip out a 'rest area' sign, like you see on the highways, with the 'gas, food, lodging, bomb shelter' symbols on it. Be a nice Easter Egg!! Wrench kevin stein -
B-52G Addon by Wpnssgt
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
They are incomplete. If you wait a little longer (a couple of months perhaps), new G & H models are in the works. In the meantime, you can alsway substitute the A-6 Intruder pit. Albeit FAAAAAR from a BUFF pit, it will get you something that works (of the F-111's for that matter) WRench kevin stein -
J-7E/G
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice pit. One wonder how much work would it entail to mod it for use in the Mig-27??? That IL-10 will be a great addition for Korean War era (and of course, Eastern Front WW2) Wrench kevin stein -
Request for a Tornado SEA skin...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Making a new template off an existing skin isn't all that hard...it's just time consuming. Using multi-layers, you just add new panel and rivet lines, basic coloring, weathering and all the other various and sundry bits. How do you think I've done so many of the skins I've doing (albeit more WW2-ish), when a lot of these birds DON'T have templates available??? For that Oscar skin I just released, I had to make a new one, as I somehow lost my original...took me about 4-6 hours. Wrench kevin stein -
SAM network Types...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fub is our resident expert on the subject. He knows the ins and outs of some of the more esoteric working better than probably any of us. Repetitive, yes. Annoying, naah. This just points me to make the sure the upgrades are available, which means updating the Pakso Paks (yet again!). I'll put in on my "Honey Do List"!! WRench kevin stein -
Can anyone help me with Su-7 cockpit?
Wrench replied to Red Dragon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can you post the contents of the main ini? We're just concerned with the top section, AircraftData This is mine, below: If it dosen't look like that (minus my hangar screen, of course)... Wrench kevin stein -
SAM network Types...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All this networking has already been done...have you checked the later version of Pakso's Pak I uploaded last year? Either the Euro or Desert, I disremember... Have you looked at the TMF weapons pak???? Lot's of stuff in there has been tweeked, including 4 new version of Chapparel, and upgraded HAWKs. And how hard could it possibly be, to just copy/paste the Network= line into the existing data ini, once the proper radar types are know??? Wrench kevin stein -
Can anyone help me with Su-7 cockpit?
Wrench replied to Red Dragon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can we assume you read the enclosed readme and followed those instructions to the letter??? What, in particular is the problem?? Not showing up?? Aircraft missing off the dropdown?? More info please! First off, check for double nested folder; ie: su-7/cockpit/cockpit. That happens a lot, which is why we reccomend unzipping to a temp folder. That way, you eliminate any problems that might occur when unzipping directley to the aircraft's folder. And makes it easier to just move the bits needed (ie: inis, cockpit folder, etc) Wrench kevin stein -
SAM issue
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Expecially when networked with Firecans.... Wrench kevin stein -
Israeli Air Force Thread
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can use all my stuff, no sweat. The pilots you might not be able to, as they're a mod of Diego's, and his products have been removed at his request. Wrench kevin stein -
11 Sentai Ki-43iib Oscar Skin Set
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 11 Sentai Ki-43iib Oscar Skin Set File Submitter: Wrench File Submitted: 26 Aug 2008 File Category: Ki-43 Nakajima Ki-43 "Oscar", Skin , For SF/WoV/WoE PTO Installs This package contains a reskin of Wolf257's Ki-43 'Oscar'. It is specifically designed for use on the Ki-43iib mod I released last year . Again, this skin is for Wolf's Oscar =ONLY= , and will absolutely NOT work on ArmorDave's version You MUST have the Wolf's "WW2 Planes Pak", AND my Ki-43iib mod to install this to. Both are available at CombatAce. The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me. The tail Chutai marking is a decal. It represents aircraft of 11 Sentai, 2 Chutai during early 1942 through early 1943 timeframe, as seen over Malaya, Dutch East Indies (or NEI) and New Gueina. 2 other chutai tail makings have been supplied for those wishing to create the full Sentai. (full instructions are below in the "To Create The Full Sentai" section) -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have Wolf257's Ki-43 (and my Ki-43IIb mod) to install this pakage into (duh!!) and =-- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help you during the install process, blah, blah, blah, Notes and Comments section, and of course, etc. Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
104 downloads
Nakajima Ki-43 "Oscar", Skin , For SF/WoV/WoE PTO Installs This package contains a reskin of Wolf257's Ki-43 'Oscar'. It is specifically designed for use on the Ki-43iib mod I released last year . Again, this skin is for Wolf's Oscar =ONLY= , and will absolutely NOT work on ArmorDave's version You MUST have the Wolf's "WW2 Planes Pak", AND my Ki-43iib mod to install this to. Both are available at CombatAce. The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me. The tail Chutai marking is a decal. It represents aircraft of 11 Sentai, 2 Chutai during early 1942 through early 1943 timeframe, as seen over Malaya, Dutch East Indies (or NEI) and New Gueina. 2 other chutai tail makings have been supplied for those wishing to create the full Sentai. (full instructions are below in the "To Create The Full Sentai" section) -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have Wolf257's Ki-43 (and my Ki-43IIb mod) to install this pakage into (duh!!) and =-- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help you during the install process, blah, blah, blah, Notes and Comments section, and of course, etc. Happy Landings! Wrench Kevin Stein -
Ground Objects In Campaigns
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Neither WoE nor WoI has Merc campaigns. Wrench kevin stein -
Speaking of fuel tanks...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Since we're on the subject of fuel tanks (nice additions to the MiG family, there lindr! good job!) I have a "fuel tank" that I know holds 330 liters of fuel. Now, what I DON'T remember, even reaching back into my dim, dark memory recesses from Jr High and High School metrics classes (we're talking 1970s here!), is there a one-to-one correllation to weight and volume? I have this vague memory of (something??) saying "one liter equals 1 kilogram''. We all know aviation gasoline weighs differently than water, so what WOULD be the weight in kg be of 330 liters of gas?? I've looked a the metric conversion sites, what few tables I have here, but can't find a definitive answer. Any help would be greatly appriciated! TIA! Wrench kevin stein stein -
WoI MiG-17F Fresco C EAF Fighter-Bomber Mod
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WoI MiG-17F Fresco C EAF Fighter-Bomber Mod File Submitter: Wrench File Submitted: 22 Mar 2008 File Category: Mig-17 File Version: 1.00 Website: No Information EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War. This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s ) Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!! It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!! Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one Wrench kevin stein Click here to download this file -
WoI MiG-17F Fresco C EAF Fighter-Bomber Mod
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes, you made a mistake somewhere....you DID read the enclose readme I supplied? As you get to know how things are done with uploads/mods/etc, you'll see in MY readmes, you get full instructions. Re-read it...me thinks you missed an important line in the "To Install" section Enjoy! Wrench kevin stein