Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,736
  • Joined

  • Last visited

  • Days Won

    128

Everything posted by Wrench

  1. If you gentlemen would please check this thread: http://forum.combatace.com/index.php?showtopic=28861 Past half-way down, screenies of the Corsair, in VC-3 and VMF-513 colors. I've done some finish work on Crab's F4U-5N, and want to make sure it's ok to release it. Also, Geo, I modificated your Hellcat tank to a Corsair tank, and want to be sure THAT's ok for inclusion. thanks guys! Wrench kevin stein
  2. Thanks Crab, that's good to know. When they release it, it'll be damn near perfect!! (which means a proper cockpit, not a hacked up Sabre-Dogs!!!) I'm quite content to sit paitenley, and await the finished product! Wonder if the mapping will be the same, so's I can save my VC-3 skin... I kinda thought TMF was involved, as some of the text in the dataini is French!!! Thanks again! Wrench kevin stein
  3. I'm hoping Pete will release his skin, now that there's something to put it on!! Fouga: it's all explained in the readme, if you'd bothered to read it. It's an incomplete model ... there are LOTS of things not working: leading edge slats, rudders, wing fold, alerions/Elevons, the mentioned flaps, etc, etc, etc Derk: that's why I put it out! Like I said, the engines are waaay to powerful for the real bird. So, if someone wants to 'de-tune' it to reality, go for it!!! Wrench kevin stein
  4. Isn't this stock in WoE??? Not that I'm trying to be a downer or anything...we ALWAYS need more vehicles!!! WRench kevin stein
  5. Ant1967 The basic rule: The Knowledge BAse is for anwers ONLY; ask any questions HERE in the general Forums. Only Moderators should be able to post in the KB --need to get that fixed... To answer the question; you'll either need to use the Bunyap Pak, run through the WoI weapons editor or import the various missiles necessary for those SAMs to operate fully. That means transfering any needed lods, bmps, inis, plus using a text editor to add the needed data for said missiles TO the WeaponsData.ini, they 'initializing' it using the WoI Weapons editor. Or, check the Mirage Factory Pak, they may have added them on this last upgread (I'm not sure, as I haven't d/led it yet.) Wrench kevin stei
  6. Interestering.... Without screenshots, it's kinda hard to tell. I'd sure like to see some!! That'll give a better idea as to what's being offered. Wrench kevin stein
  7. There was one a while back for Gepard's Isreal map.... It will NOT work in the WoI 'IsrealME' map. Having said that, here it is: NOTE: I've changed the map pointer to use the "Isreal2" map, available here at CA copy the text above into a blank notepad sheet, and "save as.." Mansura.msn IIRC, Gepard built this mission as well. Wrench kevin stein
  8. F7U Cutlass

    Version

    1,416 downloads

    Vought F7U-3M Cutlass by MarcFighters A Stand-Alone aircraft for SF/WoV/WoE/WoI This is a General Release of Marcello's F7U Cutlass Beta -(minus), as such it IS an incomplete aircraft, with many parts of the physical model either non-functional (ie: control surfaces, etc), or semi-functional. Please consider this a "Beta - (minus)" type of release. It is a complete aircraft, with respect that all the bits needed to unzip and fly away are included. It is fully carrier capable, and has been tested off various US carriers. I've tried to do what I can, with ini edits and other 'tweeks' to make it more functional. I don't think they came out too bad. We can only hope that in the future, Marcello releases a finished version. I'm doing this, simply because many people want this aircraft in their stable, even with all the warts still on it :) I hope Marcello dosen't mind!! So, please take this in the spirit given. Said data ini edits make the aircraft fully carrier capable (!!), via a ''virtual'' tail hook. A full cockpit, based off the F-4Bs in included, as are all the inis. The avionics ini includes an audio-only RWR, beeping ONLY on the 'track sound'. These are basically missile-armed interceptors, with 2 of the 4 20mm guns removed. As such, it is still a fully capable ground attack aircraft, carrying rocket pods and bombs. It has a new skin, representing F7U-3Ms from VA-116 , aboard USS HANCOCK during the 1957 time frame. It's one of the few squadrons that painted their aircraft in the gull-gray/white scheme; most of the Cutlass' were left natural metal. The skin was created from a template I drew up, based on the UVmaps supplied in the original limited release in 2006 (?). Templates ARE included, as I'm not real happy with the skin in some respects; it needs further work and there are some bits on the map I can't figure out. So, if any other skinners want to have a crack at cleaning it up; have at it my brothers and sisters!!! :) Panel lines need some additions, small vent details, etc, etc, etc. New, historical decals are included for 25 aircraft; modex numbers and BuNums that ARE 100% accurate, as they are real serial numbers as issued by the US Navy BuAer. Those marked with a star (*) in the number list are actual aircraft from VA-116; the other are fill-ins. Meaning, I could find a listing (read: photo) of the others. It is set up to use the Bunyap Pak, as only it contains the VERY early Sparrow missiles, and the drop tanks. I've set it to use the drop tanks from FoxMontor's F3H Demon, as they have nearly the proper shape and size. Loadout configurations are a 'best guess' in some cases; there is an extra set of pylons built into the aircraft, that I've used for rocket pods in the CAS and Armed Recon mission assignments. In real life, the -3M that this 'represents', only had the fuselage and wing stations. So, consider this something between the F7U-3M and A2U, even though the A2U never went beyond a planning stage, and had 4 more stations for air-to-ground ordanance. A revamped, newer, cleaner version of my really old Cutlass Hangar Screen is included. It it advised that if you are using the Mirage Factory Pak, that you copy/import the necessary early style weapons. I've supplied all the necessary bits; they and the accompanying text file with the weapons' data, are in the /weapons folder in the "xtra_stuff" folder. As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably! However, it's my considered opinon, that it NOT be used in WoI. As usual, read the enclosed readme, all the necessary instructions are included. As well as an extensive Notes & Comments section. Many explainations, hints, other informative goodies are there! With thanks to Marcello for putting this out several years ago, and wishing him a speedy recovery. This one's for you man! Enjoy! Wrench kevin stein
  9. Ok on Mommar's Mirages, you might want to create Libyan-only Magics. That might ease the loadout problems. Make sure the missile service years match the aircraft years exactly, NEITHER aircraft nor missile should be 'exported'. BTW, you'll have to do the same for any bombs, rocket pods and weapons racks. I don't think they every carried the Super 530s (or whatever the hell it is), so you needn't worry about the radar missiles. What cockpit are you using? Mine still has the 'old version', using the Zipper pit. If they had an RWR, I have quick fix for that too. If you want, send me the LARAF F.1, and I'll fiddle it out. It's just we need the tri-tone camo. Unless you got already?? As to the Floxblat, are you using mine or one you made?? Mine works perfectly in my all-objects install. For the Fishbed-L (21bis), you can do the same thing as TK did in WoI; just use the MF body, and leave the weapons attachment 'Soviet'. Skins shouldn't be too hard, we just need the pattern for the 3-tone -as there's a 1024x template availalbe , color matchs (FS numbers), and the cursed serial numbers!!! Making the decals ain't nothing... Wrench kevin stein
  10. The radar Atoll is in both weapons paks IIRC, the 21PF is set to use 2 IR and 2 SAHM Atolls in it's loadout ini. Double check the loadouts threads in the KB. Wrench kevin stein
  11. That's looking good Geo!!! The first skin will go very well in a SWOTP WW:46 scenario (ala the old 'Aces of the Pacific Expansion Pak'). Would it be too much to ask for skin templates, too??? There's some cool stuff in S/S "Night Wing: USMC Nightfighter Units", that are just begging to be done!!! Storm: that would be a good source for your Skynight's as well. btw, I borrowed your Hellcat tank, hexedited, renamed and reskinned for use on the Corsair's. Ok to release it?? As to a cockpit, what about using the Wolf's P-38 as a stand in? Albeit without a radar scope, it it twinge-engined. Or in a pinch the F4U-2 NF's that Lexx made for me. It has a radar, at least. I've still got to get ahold of Crab_02 about this plane, to see if it's ok for release. Damn near done; just some decals I can't figure out the mesh names for; in particular the small front gear doors for the numbers. Can't add the BuNum under the stab; not enough meshes and I've hit max for the fuselage. Also, can't seem to get Bordelon's nose art to show in the area between the upper and lower cowl flaps....I'll include the tga if someone else can figure it out! "Calling Crab02, do you read? Come in please"... Wrench kevin stein
  12. Use the weapons editor; you can pull up each entry and delete them after seeing what's what. BTW, they're all grouped together, in the last third. Depending, of course, on how many you've added Wrench kevin stein
  13. Or the Crowning Glory of the Them All Eels On A Hovercraft!!! Wrench kevin stein
  14. Ok...I"ll as the dumb question: Flyable or Parked?? The answer to either is YES. Parked aircarft can (I personally believe SHOULD) be placed as terrain objects; just like any other building. BUT....(you know this was coming!) WoI already does this by pulling the parked aircraft from the /Aircraft folder; this is done via the new 'things' added to WoI , and these will be added to SF/WoV/WoE when the patch arrives. It does it automatically, based on the aircraft available service years (I think!) Now, that dosn't mean that all the terrains will get the parked birds; if the airfield data inis are present INSIDE the terrain folder, the engine will look INTO and USE those first (the various inis that is). So, take my Libya upgrade, as it has the airfield inis already in place internally, and even if you put the terrain folder into WoI, you still don't get the approiate parked birds. This can be fixed by, after the SF/WoV/WoE patch comes out, by using the new style inis. BUT (yet another one!), if you've assigned parked aircraft via the targets and types inis (ie: as terrain objects) there may be conflicts between the placements of the 'static terrain object aircraft' and the game engine placed ones. ok, on the flyable... I can assume we're talking about an era specific or Theatre specific type of install??? Something along the lines of OTC, the recently released Falklands mod, or the soon to come Desert Storm or WW2, where the approiate aircraft are included, and the 'generic stock' ones are eliminated. Let's start with WW2, as that's the easiest and most understood.... Let's say you want a PTO mod install; just the aircraft and ground objects needed to fight in the SoWesPac, Central and Eastern Pacific (ie: Australia, Solomons, Phillipines, Okinawa/Home Islands) You'd delete all the jets that are stock...that is to say EVERY aircraft! Add the necessary IJN/IJAAF and Allied aircraft, and the approriate GroundObjects. Of course, the terrains as well. You'll have to look around, and probably create 'nation-specific' aircraft, meaning the EXPORTED tag would say FALSE (something like RNZAF Corsairs, or Oscars). You'd also need the Theatre specific skin sets for said aircraft; the worst offenders would be the Japanese birds, as they were used pretty much everywhere (excepting the Zeros in the CBI theatre - if doing a 'Flying Tigers' type, you'd only have the Burma and China maps). Same would go for Europe; you'd need 2 installs for that: ETO and MTO, again with the theatre approriate skins. It looks kinda odd having desert pink B-25s flying over Paris, doncha think?? Anyway, that'll get you started further down on the Road to Confusion! I've written several tutorials on this in the Knowledge Base; what I"ve put here is basically reiterating what's already there. Basic Rule of Thumb for Era Specific Installs: Research, RESEARCH and more RESEARCH!!!! Wrench kevin stein
  15. On the Acrids, Exported=TRUE that fixes that for Libyan Foxblats For the HAF F.1C, you'll have to create a new folder, called "F-1CG", copy all the files into it, use the Greek skin supplied by TMF, just delete all the others. Delete ALL the textrueset entries in the F-1C.ini, which you'll also have to rename "F-1CG.ini". This will create the Greek Blue only Open the data ini, and use the text below on the necessary lines: scrolldown further to the weapons staions, and use this: Not really much changed, but putting USAF first mounts the Americn sidewinders before anything else. Loadout ini: The attachment types allows use in either the Bunyap Pak or TMFs. You'll have to do a little editing in the decals ini, replacing the F-1C with F-1CG for all those entires. Takes about 2 seconds with find/replace. The only problem I see with the LARAF F.1C or F.1ED, is we don't have the proper 3-tone camo skin for it. I have the templaes, but haven't spend any time fiddling with adding the different colors. I can fix the weapons in like 30 minutes! That ain't nothing...a few simple edits, and we have nationalized Libyan missiles and bombs and mers. Fuel tanks will need repainting, or the best cheat is to use the existing desert tan units. --btw, this 3-tone skin issuse also relates back to RJAF F-1's too...just have to figure out the mapping. As to which weapons pak to use, it's totally up to the player; you give the needed data, adjusted aircraft inis, and let them add the weapons on their own. Wrench kevin stein
  16. I was gonna say that I have the fix for your Mirage F.1 missile problem; I'd put them back in. Creates confusion, if you know what I mean. We're also going under the assumption that you've created a nation-specific Libyan F.1C You'll obvious change the service dates, and -most important- the AttachmentType= to WP To the missiles; I can almost bet you made the most common mistake in loadouts: You Cannot Load Friendly Weapons On An Enemy Aircraft. So what you'd need to do,-and this is the best option- is create a Libyan nation-specific version of the Magic's carried or; use the Iraqi versions already in the BunyPak -- they already exist, and are set for WP, but the dates may be off. As to the HAF F.1C, I've created a nations specific version, with the correct loadouts. I can post them, if you want. As to the LARAF Foxbat, I'd reccomend getting the one I just released, and taking a look at the notes sections, and the 'adding weapons text'. I know what the problem is with the missiles, and fixed it. Wrench kevin stein
  17. Although not accurate, but WITH twin-engine annunciators, I just used the F-4B pit!! Wrench kevin stein
  18. This entry is from the Bunyap Pak: I removed the number, so you can add it wherever. In the Bpak, it's 843 Wrench kevin stein
  19. I know I should have asked you about a Libyan Fishbed!!! That was gonna be another probject, but finding serial numbers is a beeeaytch!! I like the guy leaning on the wing "Take my picture, already!!!" That green sure is green, ain't it??? PFunk: hope I gave you everything ya needed!!! Just wish some of the tiling was better. Wrench kevin stein ps: anyone find the propaganda signs (images supplied by Emp Palpatine) and the Easter Egg??
  20. There was a thread around here the other day that got me thinking, then acting. Does anyone know who built this bird??? And who did the original skin (that I've repainted and messed with)? Pappychsix?? Had this sitting on the HD since early 2006, but nothing has ever happened with it. So..been fiddling with it since Saturday; go the weapons dialed in, reskinned, decaled, some etcs (like adding the 2nd engine, and adjusting the AB & exhaust emitters). Still need to make the BuNum decals, and add all the lights and a bunch of little tweeks.. Looking at the data ini, I keep thinking it was Fox Monter, as a LOT of the stuff seems to point back to the F3H Demon. THere are many flaws with the model; no moving control surfaces, some 'shimmering' around the airbrake meshes - which disappears when airborne; using the F4B pit as it's closest Needs further data ini tweeks; flight model adjustments, and other systems works. But it don't fly too bad right now ... in fact, it flys much better than it should!! (reading pilot reports in the Naval Fighters #27 -F7U Cutlass - which has some charts) Load wise, its sort of a combo of the -3, -3M and A2U (which was never built). So, who's is it??? Wrench kevin stein
  21. Just finished making the BuNum decals last night...made a few changes on the skin; I'm still not really happy with it. There's a few bits I couldn't figure out the mapping for, for panel lines on the cockpit hump, anti-glare panel between the radar and windshield, a few small details like that. Speaking of the decals, I'd love to add the modex number to the front nose gear door, but can't find the mesh name!! Other than that, the decal placements are 100% as per BuAer. It's about as finished as I can make it. So, expect it out in a few days. I'll be including my layered psd templates, so some better skinner can tweek it out. It'll be the 2-gunned, missile armed 3M. There are still some flaws in the model itself, but it IS a beta version. Mabye someday Marcello will finish it off (and NOT change the mapping!!! ) So, as long as Marcello is cool with me releasing to the General Public 'as is', I'd consider it a done deal! Wrench kevin stein
  22. You'd need to create a copy of the CV, set as a regular WARSHIP in your GroundObjects folder (ie: an new folder). In the data ini, you'd remove all the references to the flight deck, cables, etc. Leaving the radars and weapons, engines, etc. intact. You could even set it as Cargo_Ship, and it might show up in anti-shipping missions. In the main ini, say we're using the Coral Sea, you'd need to do some renmaing...in the main ini: [GroundObjectData] ObjectFullName=CV-43 USS Coral Sea (NL) ObjectDataFile=CV-43NL_DATA.INI NL for "Not Landable" Rename the data ini to match as above, after remving the flight deck You'd rename the folder "CV-43_NL", the main ini to "CV-43_NL". Since your modificated data ini residies in the NL folder, it won't interfere with the working Coral Sea. A Similiar method could be use, if you wanted them parked in port. Transfer the lods, bmps, etc, into the terrain folder, then add an entry for it in types ini (see my Libya Upgrade that was recently released for examples). This makes them 'terrain objects', just like any other building. I personally haven't tried this, but it seems no different that creating a nation-specific aircraft. We're just making a 'usage specific' boat WRench kevin stein
  23. Ok it's almost tommorrow here in sunny California, so.... black skinned "Flying Nightmares" There's an error in one of the decals on the VC-3 skin...who can spot it??? (btw, Waldo ain't anywhere in this picture!!! ) Wrench kevin stein
  24. Oppssy!!! A little correction here...the pic shown above is NOT VMF(N)-513 "Flying Nightmares"...after checking all my Squad/Signal In Color, In Action and the USN Carrier Air Unit's books, the white/red polka dot scheme belongs to VMA-332, flying F4U-4Bs, circa July 53. However...exploreering the folders, hidding inside is an all black skin, that the aforementoned books shows a drawing of for 513 Now that that's sorted out...have to find the author of the bird. I've got a VC-3 skin/decals nearly done, hexedited/repainted Geo's Hellcat tank to Dark Gloss Blue, and will probably make more decals for the 513 skin. Now, if I could figure out the BuNums...there might be enough meshes for THAT decal as well!!! Probably need to visit Baugher's site, and hope he has them! WRench kevin stein ps: pics tommorrow. btw, VC-3 is/was Guy Bordelon's squadron
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..