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Everything posted by Wrench
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@ Wrench & Dave re SCal terrain
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
WOW!!! That really does look like Arrarat!! So, all we need now is a large, rectangular black 'ship' to place on the glaciar (whose name escapes me now...) or from a crappy Sci-Fi movie, Pteranadon nests.... Wrench kevin stein -
Terrain map problem
Wrench replied to Lorddemonicus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"The Warp" is not reccomended in mountinous terrains, as you've just discovered. You can alt/T to speed up time, and let the autopilot carry you. Other than that...you're stuck in normal flow of time as per the Universe's quantum laws Wrench kevin stein -
@ Wrench & Dave re SCal terrain
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I haven't a CLUE!!!! Just ask anybody that know's me!!! No, but seriously, I just "targetized" the place. I took Dave's original map and just did the targets ini dance on it. Other than flattening airfields, that's all I can do in the TE. Real Life wise, there really IS that much difference in the terrain around here. As to how it's done...gods, don't I wish I knew (along with how to tile!!!). Maybe someday... Wrench kevin stein -
Wrench, Help!
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Probably best to get rid of it...if its causing that many problems...etc, etc, etc.. What I'll probably do, since renumberazation is a real PIA...is change it to something else, and just move it more towards the center of the map. Any suggestions??? Another army camp, or SAM/AD site?? Truck park?? Oil fields I think I got the 2 major ones covered... I'll probably have an updated targets ini in a coupla days...I"ll issue it to all, as a 'general fix'. Wrench kevin stein -
Wrench, Help!
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ran into that (The Wall) meself a few times, too. The only thing that can fix it, it remove (ie: delete the entry) for GAN AB, renumber the targets ini and so forth. The map truely needs a 100km expansion in all 4 directions. If you want, I can do that, then issue the update Wrench kevin stein -
File Name: F7U Cutlass File Submitter: Wrench File Submitted: 6 Jun 2008 File Category: US Navy Aircraft Vought F7U-3M Cutlass by MarcFighters A Stand-Alone aircraft for SF/WoV/WoE/WoI This is a General Release of Marcello's F7U Cutlass Beta -(minus), as such it IS an incomplete aircraft, with many parts of the physical model either non-functional (ie: control surfaces, etc), or semi-functional. Please consider this a "Beta - (minus)" type of release. It is a complete aircraft, with respect that all the bits needed to unzip and fly away are included. It is fully carrier capable, and has been tested off various US carriers. I've tried to do what I can, with ini edits and other 'tweeks' to make it more functional. I don't think they came out too bad. We can only hope that in the future, Marcello releases a finished version. I'm doing this, simply because many people want this aircraft in their stable, even with all the warts still on it :) I hope Marcello dosen't mind!! So, please take this in the spirit given. Said data ini edits make the aircraft fully carrier capable (!!), via a ''virtual'' tail hook. A full cockpit, based off the F-4Bs in included, as are all the inis. The avionics ini includes an audio-only RWR, beeping ONLY on the 'track sound'. These are basically missile-armed interceptors, with 2 of the 4 20mm guns removed. As such, it is still a fully capable ground attack aircraft, carrying rocket pods and bombs. It has a new skin, representing F7U-3Ms from VA-116 , aboard USS HANCOCK during the 1957 time frame. It's one of the few squadrons that painted their aircraft in the gull-gray/white scheme; most of the Cutlass' were left natural metal. The skin was created from a template I drew up, based on the UVmaps supplied in the original limited release in 2006 (?). Templates ARE included, as I'm not real happy with the skin in some respects; it needs further work and there are some bits on the map I can't figure out. So, if any other skinners want to have a crack at cleaning it up; have at it my brothers and sisters!!! :) Panel lines need some additions, small vent details, etc, etc, etc. New, historical decals are included for 25 aircraft; modex numbers and BuNums that ARE 100% accurate, as they are real serial numbers as issued by the US Navy BuAer. Those marked with a star (*) in the number list are actual aircraft from VA-116; the other are fill-ins. Meaning, I could find a listing (read: photo) of the others. It is set up to use the Bunyap Pak, as only it contains the VERY early Sparrow missiles, and the drop tanks. I've set it to use the drop tanks from FoxMontor's F3H Demon, as they have nearly the proper shape and size. Loadout configurations are a 'best guess' in some cases; there is an extra set of pylons built into the aircraft, that I've used for rocket pods in the CAS and Armed Recon mission assignments. In real life, the -3M that this 'represents', only had the fuselage and wing stations. So, consider this something between the F7U-3M and A2U, even though the A2U never went beyond a planning stage, and had 4 more stations for air-to-ground ordanance. A revamped, newer, cleaner version of my really old Cutlass Hangar Screen is included. It it advised that if you are using the Mirage Factory Pak, that you copy/import the necessary early style weapons. I've supplied all the necessary bits; they and the accompanying text file with the weapons' data, are in the /weapons folder in the "xtra_stuff" folder. As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably! However, it's my considered opinon, that it NOT be used in WoI. As usual, read the enclosed readme, all the necessary instructions are included. As well as an extensive Notes & Comments section. Many explainations, hints, other informative goodies are there! With thanks to Marcello for putting this out several years ago, and wishing him a speedy recovery. This one's for you man! Enjoy! Wrench kevin stein Click here to download this file
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WOI Battle of El Mansoura Egypt 1973
Wrench replied to porkwind's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thank you Gepard!!!! Wrench kevin stein -
Calling Crab_02 and Geo!
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you gentlemen would please check this thread: http://forum.combatace.com/index.php?showtopic=28861 Past half-way down, screenies of the Corsair, in VC-3 and VMF-513 colors. I've done some finish work on Crab's F4U-5N, and want to make sure it's ok to release it. Also, Geo, I modificated your Hellcat tank to a Corsair tank, and want to be sure THAT's ok for inclusion. thanks guys! Wrench kevin stein -
Calling Crab_02 and Geo!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Crab, that's good to know. When they release it, it'll be damn near perfect!! (which means a proper cockpit, not a hacked up Sabre-Dogs!!!) I'm quite content to sit paitenley, and await the finished product! Wonder if the mapping will be the same, so's I can save my VC-3 skin... I kinda thought TMF was involved, as some of the text in the dataini is French!!! Thanks again! Wrench kevin stein -
F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I'm hoping Pete will release his skin, now that there's something to put it on!! Fouga: it's all explained in the readme, if you'd bothered to read it. It's an incomplete model ... there are LOTS of things not working: leading edge slats, rudders, wing fold, alerions/Elevons, the mentioned flaps, etc, etc, etc Derk: that's why I put it out! Like I said, the engines are waaay to powerful for the real bird. So, if someone wants to 'de-tune' it to reality, go for it!!! Wrench kevin stein -
T-55 Green
Wrench replied to Signum's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Isn't this stock in WoE??? Not that I'm trying to be a downer or anything...we ALWAYS need more vehicles!!! WRench kevin stein -
How install the SAM`s?
Wrench replied to Ant1967's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ant1967 The basic rule: The Knowledge BAse is for anwers ONLY; ask any questions HERE in the general Forums. Only Moderators should be able to post in the KB --need to get that fixed... To answer the question; you'll either need to use the Bunyap Pak, run through the WoI weapons editor or import the various missiles necessary for those SAMs to operate fully. That means transfering any needed lods, bmps, inis, plus using a text editor to add the needed data for said missiles TO the WeaponsData.ini, they 'initializing' it using the WoI Weapons editor. Or, check the Mirage Factory Pak, they may have added them on this last upgread (I'm not sure, as I haven't d/led it yet.) Wrench kevin stei -
Is this WOI repackaged?
Wrench replied to Dante-JT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interestering.... Without screenshots, it's kinda hard to tell. I'd sure like to see some!! That'll give a better idea as to what's being offered. Wrench kevin stein -
WOI Battle of El Mansoura Egypt 1973
Wrench replied to porkwind's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
There was one a while back for Gepard's Isreal map.... It will NOT work in the WoI 'IsrealME' map. Having said that, here it is: NOTE: I've changed the map pointer to use the "Isreal2" map, available here at CA copy the text above into a blank notepad sheet, and "save as.." Mansura.msn IIRC, Gepard built this mission as well. Wrench kevin stein -
Version
1,416 downloads
Vought F7U-3M Cutlass by MarcFighters A Stand-Alone aircraft for SF/WoV/WoE/WoI This is a General Release of Marcello's F7U Cutlass Beta -(minus), as such it IS an incomplete aircraft, with many parts of the physical model either non-functional (ie: control surfaces, etc), or semi-functional. Please consider this a "Beta - (minus)" type of release. It is a complete aircraft, with respect that all the bits needed to unzip and fly away are included. It is fully carrier capable, and has been tested off various US carriers. I've tried to do what I can, with ini edits and other 'tweeks' to make it more functional. I don't think they came out too bad. We can only hope that in the future, Marcello releases a finished version. I'm doing this, simply because many people want this aircraft in their stable, even with all the warts still on it :) I hope Marcello dosen't mind!! So, please take this in the spirit given. Said data ini edits make the aircraft fully carrier capable (!!), via a ''virtual'' tail hook. A full cockpit, based off the F-4Bs in included, as are all the inis. The avionics ini includes an audio-only RWR, beeping ONLY on the 'track sound'. These are basically missile-armed interceptors, with 2 of the 4 20mm guns removed. As such, it is still a fully capable ground attack aircraft, carrying rocket pods and bombs. It has a new skin, representing F7U-3Ms from VA-116 , aboard USS HANCOCK during the 1957 time frame. It's one of the few squadrons that painted their aircraft in the gull-gray/white scheme; most of the Cutlass' were left natural metal. The skin was created from a template I drew up, based on the UVmaps supplied in the original limited release in 2006 (?). Templates ARE included, as I'm not real happy with the skin in some respects; it needs further work and there are some bits on the map I can't figure out. So, if any other skinners want to have a crack at cleaning it up; have at it my brothers and sisters!!! :) Panel lines need some additions, small vent details, etc, etc, etc. New, historical decals are included for 25 aircraft; modex numbers and BuNums that ARE 100% accurate, as they are real serial numbers as issued by the US Navy BuAer. Those marked with a star (*) in the number list are actual aircraft from VA-116; the other are fill-ins. Meaning, I could find a listing (read: photo) of the others. It is set up to use the Bunyap Pak, as only it contains the VERY early Sparrow missiles, and the drop tanks. I've set it to use the drop tanks from FoxMontor's F3H Demon, as they have nearly the proper shape and size. Loadout configurations are a 'best guess' in some cases; there is an extra set of pylons built into the aircraft, that I've used for rocket pods in the CAS and Armed Recon mission assignments. In real life, the -3M that this 'represents', only had the fuselage and wing stations. So, consider this something between the F7U-3M and A2U, even though the A2U never went beyond a planning stage, and had 4 more stations for air-to-ground ordanance. A revamped, newer, cleaner version of my really old Cutlass Hangar Screen is included. It it advised that if you are using the Mirage Factory Pak, that you copy/import the necessary early style weapons. I've supplied all the necessary bits; they and the accompanying text file with the weapons' data, are in the /weapons folder in the "xtra_stuff" folder. As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably! However, it's my considered opinon, that it NOT be used in WoI. As usual, read the enclosed readme, all the necessary instructions are included. As well as an extensive Notes & Comments section. Many explainations, hints, other informative goodies are there! With thanks to Marcello for putting this out several years ago, and wishing him a speedy recovery. This one's for you man! Enjoy! Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok on Mommar's Mirages, you might want to create Libyan-only Magics. That might ease the loadout problems. Make sure the missile service years match the aircraft years exactly, NEITHER aircraft nor missile should be 'exported'. BTW, you'll have to do the same for any bombs, rocket pods and weapons racks. I don't think they every carried the Super 530s (or whatever the hell it is), so you needn't worry about the radar missiles. What cockpit are you using? Mine still has the 'old version', using the Zipper pit. If they had an RWR, I have quick fix for that too. If you want, send me the LARAF F.1, and I'll fiddle it out. It's just we need the tri-tone camo. Unless you got already?? As to the Floxblat, are you using mine or one you made?? Mine works perfectly in my all-objects install. For the Fishbed-L (21bis), you can do the same thing as TK did in WoI; just use the MF body, and leave the weapons attachment 'Soviet'. Skins shouldn't be too hard, we just need the pattern for the 3-tone -as there's a 1024x template availalbe , color matchs (FS numbers), and the cursed serial numbers!!! Making the decals ain't nothing... Wrench kevin stein -
Russian Sparrow?
Wrench replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The radar Atoll is in both weapons paks IIRC, the 21PF is set to use 2 IR and 2 SAHM Atolls in it's loadout ini. Double check the loadouts threads in the KB. Wrench kevin stein -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's looking good Geo!!! The first skin will go very well in a SWOTP WW:46 scenario (ala the old 'Aces of the Pacific Expansion Pak'). Would it be too much to ask for skin templates, too??? There's some cool stuff in S/S "Night Wing: USMC Nightfighter Units", that are just begging to be done!!! Storm: that would be a good source for your Skynight's as well. btw, I borrowed your Hellcat tank, hexedited, renamed and reskinned for use on the Corsair's. Ok to release it?? As to a cockpit, what about using the Wolf's P-38 as a stand in? Albeit without a radar scope, it it twinge-engined. Or in a pinch the F4U-2 NF's that Lexx made for me. It has a radar, at least. I've still got to get ahold of Crab_02 about this plane, to see if it's ok for release. Damn near done; just some decals I can't figure out the mesh names for; in particular the small front gear doors for the numbers. Can't add the BuNum under the stab; not enough meshes and I've hit max for the fuselage. Also, can't seem to get Bordelon's nose art to show in the area between the upper and lower cowl flaps....I'll include the tga if someone else can figure it out! "Calling Crab02, do you read? Come in please"... Wrench kevin stein -
Clearing out Weapons
Wrench replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Use the weapons editor; you can pull up each entry and delete them after seeing what's what. BTW, they're all grouped together, in the last third. Depending, of course, on how many you've added Wrench kevin stein -
Planes for Terrains?
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or the Crowning Glory of the Them All Eels On A Hovercraft!!! Wrench kevin stein -
Planes for Terrains?
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok...I"ll as the dumb question: Flyable or Parked?? The answer to either is YES. Parked aircarft can (I personally believe SHOULD) be placed as terrain objects; just like any other building. BUT....(you know this was coming!) WoI already does this by pulling the parked aircraft from the /Aircraft folder; this is done via the new 'things' added to WoI , and these will be added to SF/WoV/WoE when the patch arrives. It does it automatically, based on the aircraft available service years (I think!) Now, that dosn't mean that all the terrains will get the parked birds; if the airfield data inis are present INSIDE the terrain folder, the engine will look INTO and USE those first (the various inis that is). So, take my Libya upgrade, as it has the airfield inis already in place internally, and even if you put the terrain folder into WoI, you still don't get the approiate parked birds. This can be fixed by, after the SF/WoV/WoE patch comes out, by using the new style inis. BUT (yet another one!), if you've assigned parked aircraft via the targets and types inis (ie: as terrain objects) there may be conflicts between the placements of the 'static terrain object aircraft' and the game engine placed ones. ok, on the flyable... I can assume we're talking about an era specific or Theatre specific type of install??? Something along the lines of OTC, the recently released Falklands mod, or the soon to come Desert Storm or WW2, where the approiate aircraft are included, and the 'generic stock' ones are eliminated. Let's start with WW2, as that's the easiest and most understood.... Let's say you want a PTO mod install; just the aircraft and ground objects needed to fight in the SoWesPac, Central and Eastern Pacific (ie: Australia, Solomons, Phillipines, Okinawa/Home Islands) You'd delete all the jets that are stock...that is to say EVERY aircraft! Add the necessary IJN/IJAAF and Allied aircraft, and the approriate GroundObjects. Of course, the terrains as well. You'll have to look around, and probably create 'nation-specific' aircraft, meaning the EXPORTED tag would say FALSE (something like RNZAF Corsairs, or Oscars). You'd also need the Theatre specific skin sets for said aircraft; the worst offenders would be the Japanese birds, as they were used pretty much everywhere (excepting the Zeros in the CBI theatre - if doing a 'Flying Tigers' type, you'd only have the Burma and China maps). Same would go for Europe; you'd need 2 installs for that: ETO and MTO, again with the theatre approriate skins. It looks kinda odd having desert pink B-25s flying over Paris, doncha think?? Anyway, that'll get you started further down on the Road to Confusion! I've written several tutorials on this in the Knowledge Base; what I"ve put here is basically reiterating what's already there. Basic Rule of Thumb for Era Specific Installs: Research, RESEARCH and more RESEARCH!!!! Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
On the Acrids, Exported=TRUE that fixes that for Libyan Foxblats For the HAF F.1C, you'll have to create a new folder, called "F-1CG", copy all the files into it, use the Greek skin supplied by TMF, just delete all the others. Delete ALL the textrueset entries in the F-1C.ini, which you'll also have to rename "F-1CG.ini". This will create the Greek Blue only Open the data ini, and use the text below on the necessary lines: scrolldown further to the weapons staions, and use this: Not really much changed, but putting USAF first mounts the Americn sidewinders before anything else. Loadout ini: The attachment types allows use in either the Bunyap Pak or TMFs. You'll have to do a little editing in the decals ini, replacing the F-1C with F-1CG for all those entires. Takes about 2 seconds with find/replace. The only problem I see with the LARAF F.1C or F.1ED, is we don't have the proper 3-tone camo skin for it. I have the templaes, but haven't spend any time fiddling with adding the different colors. I can fix the weapons in like 30 minutes! That ain't nothing...a few simple edits, and we have nationalized Libyan missiles and bombs and mers. Fuel tanks will need repainting, or the best cheat is to use the existing desert tan units. --btw, this 3-tone skin issuse also relates back to RJAF F-1's too...just have to figure out the mapping. As to which weapons pak to use, it's totally up to the player; you give the needed data, adjusted aircraft inis, and let them add the weapons on their own. Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I was gonna say that I have the fix for your Mirage F.1 missile problem; I'd put them back in. Creates confusion, if you know what I mean. We're also going under the assumption that you've created a nation-specific Libyan F.1C You'll obvious change the service dates, and -most important- the AttachmentType= to WP To the missiles; I can almost bet you made the most common mistake in loadouts: You Cannot Load Friendly Weapons On An Enemy Aircraft. So what you'd need to do,-and this is the best option- is create a Libyan nation-specific version of the Magic's carried or; use the Iraqi versions already in the BunyPak -- they already exist, and are set for WP, but the dates may be off. As to the HAF F.1C, I've created a nations specific version, with the correct loadouts. I can post them, if you want. As to the LARAF Foxbat, I'd reccomend getting the one I just released, and taking a look at the notes sections, and the 'adding weapons text'. I know what the problem is with the missiles, and fixed it. Wrench kevin stein -
NO UPDATE
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Although not accurate, but WITH twin-engine annunciators, I just used the F-4B pit!! Wrench kevin stein -
Fast Helb needed!
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This entry is from the Bunyap Pak: I removed the number, so you can add it wherever. In the Bpak, it's 843 Wrench kevin stein