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Wrench

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Everything posted by Wrench

  1. PLEASE DO NOT POST IN THE KNOWLEDGE BASE -- you questions should go here, in the main forums. Thank you. Soulfreak is correct, all pilot 'bits' go in the games main /Aircraft folder (both lods, the ini and the bmp) To add the pilot figure, if you haven't figured this part out, requires the aircraft in question's ***_Data.ini. Here's the exact instructions, from one of my pilot figures (well, this readme is used on ALL them ...) Have fun! Wrench kevin stein
  2. Dude, you're about 4 years too late....as usual bye bye! Wrench kevin stein
  3. Well, that was of bandwidth.... Wrench kevin stein
  4. My thoughts exactly!!! I'm still trying to find where I put all the stuff....maybe on the external...so many installs, can't keep track of everything! Wrench kevin stein
  5. Yes, please! That would go nice into the 31BS I built, which apparently needs a HUD. Definately needs a up-rez on those panels. Resize, sharpen, retouch as needed. The only problem I forsee, is the calibrations for speed, altitude and distance. In my experiments using the F-4EJ Kai, and the F-15 displays, avionics70.dll is ONLY calibrated in US standards, meaning the insturments (if recalibrated in Metric) won't match the HUD displays It's a small thing, and one can easily do the conversions in their head. Wrench kevin stein
  6. Here's the pod on an old experiment I did -- years ago Now that we have Raz's, with it's mulitplace cockpit, the AD-5W could be recreated, as it dosen't need the extra tail fins. This one was to represent the AEW-1 (or as USN AD-3W) of the FAA, using MontyCZs old A-1H. The pic is showing what other things are needed. I repainted the Scooter hump for the dorsal expansion, and the 2 thingys on the tail are for the extral fins. I'll find the bits and data stuff, and get the to you as soon as i can. It's the same 'pod' I used on the unreleased PB-1W Navy Fortress. I think I even stuck it on a TBF, but can't seem to find it.... Wrench kevin stein
  7. No, I don't think SSP ever did an In Action, but theres loads of others: SSP: Modern Military Aircarft #5002 McDonnell F-101 Voodoo (covers all variants) Osprey Color: USAF Fighter Intereceptors - Cold War Warriors (superb Centruy series photos!!!) Detail & Scale #21: McDonnell F-101 Voodoo (great for modelers, and 3d builders!) These are just the ones I have. I'm sure there's more somewhere For the movie buffs, at the end of "The Russians Are Coming, The Russians Are Coming", a pair of Voodoos overfly the sub as they're being escorted out of Glouscter (probably birds from Otis or somewhere close by) Wrench kevin stein
  8. Well, that's what I meant. NOT the whole plane. It worked before, it should work after. At worst, just add Jug's light corrections to the original, and disregard the rest Anyone tried the pak I uploaded? Just so I know I've not totally wasted my time?? hey X-Ray, you might want to look at that Gundata entry again....the caliber is off: [GunData133] TypeName=23MM_GSH623 FullName=23mm GSh-6-23 Cannon Caliber=23.000000 <--- =23mm. Your's says 30mm ROF=10000.000000 <--haven't corrected this yet on mine. Nice catch!!! MuzzleVel=715.000000 AmmoWt=0.174000 WarheadWt=0.018000 Reliability=98.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Wrench kevin stein
  9. Which map, and which terrain are you pointing back to in the terrain's ini for cat file?? Wrench kevin stein
  10. I have a belly radome for the Skyraiders...Capun made it for me many moons ago. Wrench kevin stein
  11. Ok, here's the entire aircraft folder, with all the trimmings. Including my crappy Blue Borts (albeit not used) http://wrench1smog.com/tmp/mig31bm_complete.zip Wrench kevin stein
  12. Why does it work absolutely perfectly for me??? What do I know that you all don't???? My brothers, I don't know what to tell you... What I"ll do, is I'll zipup my entire aircraft folder, upload to my site, and post the link. I'm at an absolute loss.... I haven't a single problem with it in SF/WoV/WoE. Back in a minute Wrench kevin stein of course, we all just just s**t-can the package...and give up
  13. I'm guessing... ControlPanel/Install-Uninstall Programs??? unless it comes with a built-in uninstaller. Check you Programs listing. Like I said, I don't have it, so can't be of any help there. HEY, I just noticed someone put 5 stars on this thing -- it sure as hell wasn't me!!! It don't deserve no stars. It just IS, nothing more, nothing less. Wrench kevin stein
  14. Seeing that a lot of folks are having 'issues' with their Foxhound, perhaps Veltro will finish his off. I really, really REEAALLY hope he does. To at least give an alternative model. Wrench kevin stein
  15. Yup, the Pasko's working D-20, and there's my M-59 mod too. I think it's in the SoCal, ASW and another map mod Arty can also be 'built' out of AAA guns, if you know what you're doing Wrench kevin stein
  16. I've edited your post, to reduce the font size. As mentioned above, that's shouting, and considered rude. As to some of the glitches... From the tone, I'm assuming you've NOT spent any time at all in the Knowledge Base, which will provide the answers you seek on WHY your add-on terrains have on 'terrain objects' - like, fer instance, runways. What's happening is the game engine is NOT seeing the approiate 'cat file', that stores the needed object. Hop on over the KB, your answer is there. Look for the post on "3rd Party Terrains" in (i think) the Intermediate Modding Section. Most, if not all, add-ons -especially terrains- should come with an odd little file called a "readme". Which is exactly what you should do with. They contain instructions for installing and using that mod. I'd suggest actually reading them. Looking at the Bronco, you're loadout is acting funny as it's trying to carry the ER-142/ALR-53 ECM suite, designed for the EF-4C Phantom, Wild Weasel 3. That's because the ER-142 is set as a gunpod. Easiest fix, is to delete the ER-142 from your WeaponsPak. The correct fix, is to change its 'type'. Using the data below, copy/paste DIRECTLY OVER THE EXISTING WEAPON'S ENTRY Do the 'adding weapons dance", full instructions on THAT are also to be found in the KB, and that'll fix that. Unfortunately, for the EF-4C, this unit never quite fit properly. But that's for another time; suffice it to say, the EF-4C has been fixed 'by other means" As to the others, do some research on basic flight; one rule is throttle up, and let the aircraft 'fly iteself' off the runway. As to the Panther, DO you have a key mapped to the tailhook?? It should automatically be "H". You might want to spend some time reading the game manual, it's a PDF in a folded called "Manual". It probably won't cover everything, but it'l get you started. BTW, Welcome to Combat Ace Wrench Kevin Stein Keeper of the Knowledge Base
  17. It's at Capun's site. Be advised, there's some 'aim aingle' glitches, and it tends to shoot itself in the foot. I mentioned it to Capun, but neither one of us got around to fixing it. Wrench kevin stein
  18. IF there's a problem with the missiles, and I haven't had this happen to me, try deleting the missile from the weapons data ini, and re-install it. Below is copied RIGHT from my WoE WeaponsData ini: It's exactly what's listed in the text I supplied (excpeting the end-of-service year). Do the usual 'adding weapons ini dance'. See what happens. As the to the HDR/Bloom noise, I don't have it, don't use it and don't want it. Perhaps that's the cause of the faults???. You can alway try uninstalling it. As I know nothing about it, I can't help ya there. Wrench kevin stein
  19. Damn! Just discoverd a 'whhoooopsy' on the cockpit ini. Scroll down 'til you find the TASIndicator call out. Replace it with this: Forgot to switch that over to metric. BTW, fuel flow and fuel quantity are still in LBs -- I just couldn't get the Kg reading correct to match the internal tankage. Sorry about that! Wrench kevin stein
  20. File Name: 13th BS, B-26B Invader, Skin and Ini Pak File Submitter: Wrench File Submitted: 13 Jul 2008 File Category: A-26/B-26 B-26B "Invader" Skin and Ini mods for SF/WoV/WoE, Korean War This is a new skin for the DAT's A/B-26B "Invader" representing aircraft from the 13th BS, 3rd BG as used in Korea. Included are several tweeks to the data and loadout inis, due to some weapons swaps. The skin is, as stated for the 13th BS, but for only the Night Black versions. This is not 100% historically correct (and I know this for a fact with several of the nose arts), but is quite close to "Real World ™" usage. That is to say, several of the nose arts ARE 100% historically correct, and have their correct aircraft serial and buzz numbers; others are interperative' ... meaning I used whatever art I had in stock, that was as close as possible for those aircraft I either had no photos of or no serial/buzz numbers for. At least 6-8 of them were not used on the gun-nosed B variant, but on the glass-nosed C. I've used a litttle poetic license here, to make this skin and decal set. My aplologies to the Pilots and Crews. Serial and Buzz Numbers are 100% accurate, as they ARE from B-26B Invaders; in fact, 21 of them are/were real 13th BS aircraft. More explanations are in the 'Notes and Other BS' section below. -- Warning: 98.6% of the nose art herein depict the Nude Female Form!!! This mod is Rated "R" by the MPAA for Graphic Nudidity, and Stong Sexual Content. Patental descretion is advised -- If you find the Nude Female Form offensive, seek medical attention without delay, as there's GOT to be something VERY wrong with you!!! The inis included are the main, data and loadout inis, with some small modifications to weapons fits. I've added an "Illuminator Flare" station, as many of the Interdiction (read: Armed_Recon) missions were carried out at night. == You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 style weapons,. I've not including any of them. So, if you're using the TMF weapons pak, you'll have to import the needed items.. == = Obviously, you MUST have the DATs A-26B Invader too, otherwise you won't have anything to put this skin on, will ya??? = The aircraft has been tested in SF/WoV/WoE. It has NOT been tested in WoI, and is NOT reccomended for use in a Korean War Era install based on WoI. Due to 'oddities' in how that game handles prop flight models. READ the enclosed readme for full, rather simple install instructions. The "Notes and General BS" might also be illuminating.. Good Hunting! Wrench Kevin Stein Click here to download this file
  21. That was the choice I had to make; natural metal (well, some of the Cs were) a couple of OD or mostly the Black. Maybe I should have called it "85% Historically Correct"??? It has that nice, shark-like look in the Black though....expecially at night Wrench kevin stein
  22. ??? don't know what to tell ya, brother! Works fine for me in my super-modded WoE Install (ie: has EVERTHING from all 3 games in it!!) Well, let's get some more feedback from other users and see what's what. To me, it sounds like something wonky in your modded install, if it works fine in a clean one. More oddness!! Wrench kevin stein
  23. Version

    3,724 downloads

    MiG-31BM "Foxhound" Repair Package This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound. Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-. Other fixes include: Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only Adjusting the cockpit position to match the pilot position on the external model Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4 Adding running lights and adjusting the Landing/taxi lights Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks, Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels, Adjusting avionics, adding/replacing several display bmps/tgas Mod to decals ini, to use stock in-game bort numbers Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!) Addition of 2 "new" RWR sounds (can't remember where they come from) Switching over the engine sound to TMF's "MiGEngine" Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released. To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit. Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!) READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird Clear Skies! Wrench kevin stein
  24. Drugs are bad, mmmkay???? Put down that crak pipe, and back away slowly, and no one gets hurt.... Now, I WILL admit it's far advanced from their earlier releases. But it still needs a LOT of help. Uploading in a few minutes, the "Field Fixes Kit". Wrench kevin stein
  25. Zombie movies....

    What if George Washington was a zombie?? Remember: you can't chew human flesh with wooden teeth (tv comedy reference - bonus points for IDing ) Wrench kevin stein
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