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Wrench

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Everything posted by Wrench

  1. Somewhere's from 6 to an even dozen, at last count!!! B-49D in SEA camo EB-49 AWACs B-49H (current dark gray - has loadout problems) TBM-3E (with belly radar - needs different greenhouse w/o turret) PB-1W (USN B-17 radar picket) the aforementioned Sea Fury F.10 Tu-4 Bull AWAC Meteor NF-13/14 - one RAF, one IDF A-20J/Boston IV (2 seperate planes, same body) Vichy Hawk 75 (just need to finish readme!!!) Bf-109T2 (albeit with short, stock E wings, and no spoilers) RCAF F-100 SuperSabre (that ain't such a hard tweek) F7U-3M (kinda -- trying to figure out if I can release it, as it's Marcellos???) SCG Talon (skin and decals - new nose art!!) I assume we're NOT including 'nationalized' mods of existing aircraft ... this post would go on nearly forever!!! Some screens... Those are all I could find... Some of them, you'll probably notice, are Dev A-Team products, and will probably be released through them. Unless I get permission, of course! Don't forget, not all my mods are here at CA...there's quite a few on my site. Wrench kevin stein
  2. Dont' forget Sparky also wants a pony...or maybe Alyssa ON a pony or something else I won't go into here.... anyway, got a package from the A #1 skinner, and here's the result: Sundowner sent me his HAF Phantom pak to finish off...and this skin is AMAAAAZZING!! The only thing I'd want to do is figure out the font and text size, and add about 10-15 more serial numbers. Some more ini tweeks, and the extended numbers, and we've got a bird! Probably work on it more after I get the Libya map uploaded (which should be fairly soon!) Wrench kevin stein
  3. Cool!!! It's a First Generation Technical!! Wrench kevin stein
  4. You're saying that to the de-throned King of What If * ??? Wrench Kevin Stein * Julhelm now wears The Crown, I'm but a humble accolyte...
  5. You forgot to add "UseMetricData=TRUE" to the data ini Just thought I'd be a butthead!!! Looks pretty good to me! Wrench kevin stein
  6. Well, having gone over both versions (I've an F.10 version for SWOTL/PropColdWar I've never released), added the TRUE line to fueselage show, added a prop tga from the Jug, and still nothing. I belive the model itself may be lacking the pointer in the LOD that describes the prop tga, from internal views only. Since it's still considered a Beta, and never really finished, this might be a small something we have to live with. Also, if anyone is interested, I have a small mod of the cockpit ini that adds a lead computing Mk.III sight with new sight tga. Wrench kevin stein
  7. It's not a pay account, it' s just a sign up account. Just shoot him an email, or go through the Forum's first thread (right on the log-in page). May take a day or 3 to reply. Wrench kevin stein
  8. Torpedoes don't work in this game...they're really an EOGR, set to fly at nearly zero altitude. Have at look at the Beagle T, and the WW2 torpedo bombers (Beau, Beaufort, Kate, Jill, TBF/TBM, etc), to see how's it's 'faked' Of course, you could always set the weapon to NOLOD, but then nothing would show up under the wings. Wrench kevin stein
  9. Please check PM!! Wrench kevin stein
  10. There's a RAT-52 torp in my IL-28T Beagle, over in the d/ls section...maybe you can use sumthing from that??? Wrench kevin stein
  11. Holy Moly!

    I can almost remember being 41...and it was only 10 year ago!! happy belated b-day, Great and Powerful Zur!! Wrench kevin stein
  12. Not available in player-flown missions, single or campaign. That's one of the 'mission profiles' never implimented, although it's one of several possible (like Air_Assault and a few others). Perhaps something for a future patch (hopefully before the next asteroid impact...) However, I know that YAP has some in their packages... Wrench kevin stein
  13. And use the Typhoon pit ... it's much closer to reality. Wrench kevin stein
  14. I may have something for you there, albeit on a smaller scale map, and designed with 1948-1955 in mind... Wrench kevin stein
  15. just testing my little theory.... Wrench kevin stein
  16. Don't forget to fade the base colored part about 85% -- that'll give it a painted on look in game (with thanks Dave for that tip!) Wrench kevin stein
  17. Sorry, bro, it did't make it... Getting pics to link out of the Gallery is something I've yet to figure out too; so I just use my web site to host. Once I figure out the Gallery thingy, I'd love to post my illustrated tutiorial on 'Adding Targets to Maps' Opppys edit: it should be the same as linking off site; try this: Upload to the Gallery. Right click on the pic, "properties", which will give you the url address. Highligh that, "copy", then go the the post, 'insert pic' --4th button from the left on the top of the posting (looks like a little green square with and orange do-jobby in it), past the link into it, and go from there I'll have to try that meself... Wrench kevin stein
  18. Excellent news!!! Wrench kevin stein
  19. Have you looked in our Downloads section??? 3rdWireSeries/Add-On Aircraft/Cold War Aircraft/ MiG-17 Plus several other versions of the Fresco D/E And I must correct myself -- it's actually 4 years old... And... after you get it, and have it installed, you'll be neededing to hit the Knowledge Base for corrections and fixes for it. See the "Weapons and Loadouts Fixes Thread, Bunyap Pak" for you editing info Wrench kevin stein
  20. Um, aren't they called CAS mission??? And easily selectable from the main menu?? As long as the aircraft has the correct MissionType= callout listed?? You don't want to try that when the DS mod finally get released ... many of the vehicles (trucks, APCs, etc) shoot back.... Wrench kevin stein
  21. Edwards 1950s version, the payware one?? You'd need to rebuild the targets and types ini to add the SAMs and radars. I do remember, waaay back in it's first edition (several years ago), it was set up with 'modern' air defenses; cause I had to remove them in rebuilding it for the 1950s (personal use - then he came out with the right ones). Don't know if it's still available...or even if I have a copy archived. I do remember it was NOT full sized (Real Life ) Doable? Very much so. Wrench kevin stein
  22. Operation Chastise

    Here's a couple of shot, fresh off the aviation pictures newsgroup.... With thanks to the poster over there!! WRench kevin stein
  23. SkippyBing: any news on the Stringbag??? Have some nice hangar/loading screens for that, just looking for a home.... (along with the Wyvern, too) Wrench kevin stein
  24. File Name: Rebuild of Gepard's Isreal 2 for WoI File Submitter: Wrench File Submitted: 18 Mar 2008 File Category: Terrains File Version: 2.5 Website: No Information Isreal 2 Terrain Upgrade for WoI This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals. It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below. ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain-- So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence. Happy Hunting! Wrench kevin stein Click here to download this file
  25. Mirage Factory's Fishbed was built that way, for that model. There was a 'decal fix' for the Indian AF Type 74 (?)...I remember seeing it today in the downloads section...but can't remember where; maybe 'Templates and Decals'??? Figuring out the mesh name and postion can be a real pain...as I remember from the Wraith!. Don't forget, too, I cheated a little and used a modified Scooter Hump to fill in part of it. Wrench kevin stein
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