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Everything posted by Wrench
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"What If..." USAF F-36A 'Typhoon'
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: "What If..." USAF F-36A 'Typhoon' File Submitter: Wrench File Submitted: 15 Apr 2008 File Category: Fictional and What If? USAF F-36A Typhoon / Eurofighter 2000 for WoI --ONLY-- This little package contains some inis and a re-decaling of the original RAF skin for something that could be used by the United States Air Force, in a 'What If...' world. I've called it the "F-36A Typhoon", following the projected Next Numbered Fighter. It represents aircraft from the 366th TFW, Mountain Home AFB. Weapons loadout have been "Americanized", so make sure you have the latest, modern weapons in you weapondsdata.ini. If you're using a WoI'ed version of the Bunyap Pak, you'll have no problems. If you are using a WoI'ed version of TMFs pak, I've included weapons for you to transfer over. This is NOT a complete pak; you WILL be transfering most of the original parts from the EF2000 to the "F-36A". A complete "Parts List" is below in the Install Instructions. This is only a minimal pak, containing 3 inis, some original (CraigB & Sundowner) skin bits, and new decals. This was done purposefully to keep the d/l size to a minium (as most folks already have the basic aircraft). REMEMBER: THIS IS FOR WoI ONLY -- SF/WoV/WoE USERS WILL HAVE TO MAKE THE MODIFICATIONS TO THE AVIONICS INI AS LISTED IN MANY THREADS HERE AT COMBATACE. (Or, just wait for the expected patch to arrive -- "in 2 weeks" --- ) ==YOU MUST HAVE THE WOI WEAPONS EDITOR== Full, detailed, step-by-step instructions are in the included readme -- I've made them as simple to follow as possible! So, PLEASE, read the thing??? Good Hunting! Wrench Kevin Stein Click here to download this file -
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USAF F-36A Typhoon / Eurofighter 2000 for WoI --ONLY-- This little package contains some inis and a re-decaling of the original RAF skin for something that could be used by the United States Air Force, in a 'What If...' world. I've called it the "F-36A Typhoon", following the projected Next Numbered Fighter. It represents aircraft from the 366th TFW, Mountain Home AFB. Weapons loadout have been "Americanized", so make sure you have the latest, modern weapons in you weapondsdata.ini. If you're using a WoI'ed version of the Bunyap Pak, you'll have no problems. If you are using a WoI'ed version of TMFs pak, I've included weapons for you to transfer over. This is NOT a complete pak; you WILL be transfering most of the original parts from the EF2000 to the "F-36A". A complete "Parts List" is below in the Install Instructions. This is only a minimal pak, containing 3 inis, some original (CraigB & Sundowner) skin bits, and new decals. This was done purposefully to keep the d/l size to a minium (as most folks already have the basic aircraft). REMEMBER: THIS IS FOR WoI ONLY -- SF/WoV/WoE USERS WILL HAVE TO MAKE THE MODIFICATIONS TO THE AVIONICS INI AS LISTED IN MANY THREADS HERE AT COMBATACE. (Or, just wait for the expected patch to arrive -- "in 2 weeks" --- ) ==YOU MUST HAVE THE WOI WEAPONS EDITOR== Full, detailed, step-by-step instructions are in the included readme -- I've made them as simple to follow as possible! So, PLEASE, read the thing??? Good Hunting! Wrench Kevin Stein -
Who built this? F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Greets marcelo!! Good to see you round again! So, is it releaseable, as a sort of Beta ++ model?? Be cool to get it out to folks, so they can crash 'em too! Wrench kevin stein -
adding gun pod in WOV vampaogn
Wrench replied to AleTB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You know that none of the carrier-based Phantoms carried the gunpods in SEA, right??? There were some saftey issues during landings... I'm sure someone can fill in some more details.... Land based Marine units, OTH, may have WRench kevin stein -
Who built this? F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Other than the lines being way too dark, I like the look of them around the leading edge slats! Fade them down to about 10-15% visibility I'd thought about trying to get the access panels on the nose, but decieded against them. Still, I'd like to see the panel line layout on the template...there's some usable stuff there I just need to make the BuNum decals, find out if it OK for release, and off it goes. FM is still 'way too good'*...but one can assume a finished production model, with the majority of the bugs worked out. having the 2nd engine really helps!!! (ori data ini only had 1 !!!!) Wrench kevin stein *unless somebody wants to fiddle with it -
We had a cat named 'Patches'... old picture, she's gone now, these 7-8 years.... Wrench kevin stein
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Stock SA-2 won't fire?
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Like you say, Ed, those 100, 85, and some 57s & 23s get even worse when having one of these around to feed them... Here, seen about to die.... Networked AAA is freeeking nasty!!!! WRench kevin stein -
Who built this? F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmm...so it looks like it's up for grabs??? Looks like Pete did a great job on that skin!! The anti-glare panel forward of the windshield is what's driving me nuts...his panel lines look better too!! Might need to PM or email him ... point me to the right parts of the map Wrench kevin stein -
Help with Terrain Editor
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Some of my quickie notes here: http://forum.combatace.com/index.php?showt...st&p=139224 Also, in Lexx's post in the same thread, there's a link to 3rdW boards with more on the TE Expect to be doing some work, mostly creating the citylist.ini...you MUST have that for airfield flattening. I looked for another post of mine, that gave a few more steps, but couldn't find it... Wrench kevin stein -
Looking for a weapon
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking quickly at my DS Hind's loadout ini, we find 3K11 should be somewhere in the bunyap pak... Hmm...isn't that the Swatter??? edit: Items # 317 and #318: [WeaponData317] TypeName=9M17P FullName=9M17P Falanga AT Missile ModelName=Swatter Mass=32.000000 Diameter=0.140000 Length=1.165000 AttachmentType=SOVIET,CHINA,YUGOSLAVIA NationName=Soviet StartYear=1968 EndYear=2010 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=2010 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeRocketEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=5.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=60 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=90 LaunchReliability=80 ArmingTime=1.000000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=15.000000 SeekerRange=5000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=4000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=84.255699 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.600000,0.000000 SustainerDuration=40.000000 SustainerAccel=0.000000 SustainerEffectName=FlareFireEffect SustainerSoundName= SustainerPosition=0.000000,-1.600000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData318] TypeName=9M120M FullName=9M120M Vikhr AT Missile ModelName=Vikhr Mass=39.000000 Diameter=0.125000 Length=2.400000 AttachmentType=SOVIET,W_GERMANY NationName=SOVIET StartYear=1990 EndYear=2028 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1990 ExportEndYear=2028 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=90.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=95 MaxTurnRate=20.000000 MaxLaunchG=10.000000 LockonChance=95 LaunchReliability=95 ArmingTime=1.000000 SeekerFOV=2.500000 SeekerGimbleLimit=45.000000 SeekerTrackRate=45.000000 SeekerRange=9000.000000 MinLaunchRange=500.000000 MaxLaunchRange=8000.000000 Duration=60.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000001 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=30612.300781 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.200000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.200000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=514 Is this them?? Wrench kevin stein -
M-50 / M-52, Myasichev 'Bounder'
Wrench replied to coltsr2's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This mont's AFA magazine, as an article "Ramenskoye, Past and Present", with some really good pictures of some Soviet/Russian X Planes (including 2 nice ones of the T-4) One of them is an M-4, with a tarp covered F-4 Phantom and Mirage III behind it, and the M-52 in the background. Said it was never given engines, and never flew. Be kinda cool to see the M-52 in game! EDIT: Knew there should be a link for it somewhere on the AFA site: http://www.airforce-magazine.com/MagazineA...8ramenskoye.pdf Wrench kevin stein -
Texture confusion between installs?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the only camo radar nose I know of, is the one I recently did for the EAF Fresco D for WoI. The 19p/pm should each have their OWN noses, cause I hex edited their lods and bmps to fit ONLY them. You didn't by chance, drop the EAF radar nose bubble bmp (little joke there ) into your regular install did you??? btw, NO Farmer D/E's were ever used by any of the Arab Air Forces, so you shouldn't have any conflicts edit: yes, looking at the Farmer D/E packages, they definately have specifically named lods and bmps for their radar noses. 2nd edit: it may also be a 'year availbilty' thing; the engine is looking for a weapon to load, and not findind the PM's nose, say in 1985, is loading the 17PFs instead. You can try removing the 'Export' tag from the 19P and 19PM's weapons data, and see what happens. I did give them a MUCH longer exported service life than they should have had. But as to reaching to other installs; no it shouldn't. You can, however have decals show up from within the same install, but having the decals in another aircraft's folder. It's all in the pathway Wrench kevin stein -
Accurate Cockpit and Seat Locations
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
S'turth!!! Lexx's thread over there has some absolutely amazing information. But, for a 'basic starting point', I always use the pilot position in the data ini, then dial it in compared to internal (from cockpit) and external (free camera mode) views. I can usualy get the guy seated to within 12=18 inches of real life, sometimes even closer. Wrench kevin stein -
Scud Launcher and Missile
Wrench replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Any chance for templates, so I can 'desert-ize' it??? TIA! WRench kevin stein -
Good to see you back!!! Nice bikes too!! Wrench kevin stein
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Skin/Aircraft Mods WIP screenies....
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just few things I've been playing around with... Somewhere over Antarcticia...protecting an Ancient outpost: (whilst the 302's are deployed 'abroad' ) Includes TailCodes for all the battlecruisers, even though the Talons are NOT endo-exo atmospheric vehicles like the Mongoose is. This one came to me while reading this month's 'Air Force' magazine (I'm an AFA member), discussing the fact we'll be out of usable fighter aircraft somewhere between 2010-2030 (given the lack of Raptors and Lightning IIs and general aging of the Fleet...) Something to fill the gap: Using the stock skin; fully Americanized loadouts, some small data ini edits, etc -- expect the usual. Works in WoE and WoI. Still have to make more decals for the tail numbers; ones I had got fouled up. 24 serials be OK??? Easier than the 50 I'd planned...getting lazy and losing interest... Wrench kevin stein -
Fix for modded Mig 21MF
Wrench replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which is exactly why I said it!!! :yes: They'd heard I was in the area, and crawled behind their seats to hide, thinking I'd not see them....... "Death shall come on swift wings" mmmuuuuuahahahahahaaaaa, etc Wrench kevin stein -
What do I do next?
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that's what I was thinking...either the 'gauss gun' or maybe a pulse-plasma cannon Wrench kevin stein -
Il-2 T version
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Post the data ini's weapon stations, and the loadout ini. It sounds like you're just missing an item Wrench kevin stein -
Fix for modded Mig 21MF
Wrench replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) open 21Mf data ini and delete the entry for the 'automatic speed' canopy opening -- this dosen't work anymore. must/should have an animation key assigned 2) check knowledge base, Weapons and Loadout Fixes Thread (Bunyap Pak) for the the others or 3) re-extract 21MF data ini from objects cat; this will fix the pilot postion, afterburner emitter and a few other glitches. make needed adjustments for weapons, etc. Copy other relevant data to other Fishbed data inis that have goofy, cowardly hiding pilots. 4) check other, stock, post-patch decal inis for related Fishbeds, noting the locations of the 'Insignia' decal on the wings. You're looking for the "Position=" line Reasons for 2-4: lods were changed in patch 4, moving things. data inis were adjusted to reflect this by the patch Wrench kevin stein -
Il-2 T version
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm not sure I understand the question.... are you adding a new, torp only hardpoint??? Look and the Avenger, Kate, Jill, Beau, my Ar-296/Kreigsmarine Jill to see how it's done. I'd reccomend a 'centered' hardopint (right/left centering) You might need to create a WW2 Soviet nationalized weapon as well (copy the US Mk.13), as there ain't no Russkie torps in the wepspak. The loadout ini would have the weapons name (the first one listed in ti's data) "WeaponFullName=" Wrench kevin stein -
SR-71
Wrench replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We wants it...this map...yesssss Wrench kevin stein -
VISTA:(
Wrench replied to Hubertus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Possibly due to the fact I was re-arranging some of the KB Threads last night. Why don't you just have a hop into the KB, and I'm sure you'll find it right off. Should be in the "Running the Basic Sim: FAQs and Issues" sub forum http://forum.combatace.com/index.php?s=&am...st&p=141845 Wrench kevin stein -
RSAF and Israeli Typhoons
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
TurtleHawk: that issue has been covered ad infinitum in the EF2000 release thread, and in the Mods/Skinning Forum on the Tiffy -- EF2K Release Thread: http://forum.combatace.com/index.php?showtopic=27281 EF2K Progress Thread (which turned into Customer Support Thread) http://forum.combatace.com/index.php?showtopic=22903 Your answers are within. Wrench kevin stein -
Installing addon Aircraft help please?
Wrench replied to UK_Widowmaker's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
(use Egyptian accent) "You have awakened the creeture, who commands the powers of the gods. He will wreeek havok upon the land, and wchen he is fullly rechenerated, will be unstoppable" or some such quote from "The Mummy" Wrench kevin stein