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Everything posted by Wrench
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File Name: F6F-5 Hellcat File Submitter: Wrench File Submitted: 27 Mar 2008 File Category: Allied Fighters File Version: 1.00 Website: No Information F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien Click here to download this file
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Version
1,075 downloads
F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien -
Gunsight
Wrench replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm not entirely sure of this....but I think you'll need to have the hud infor for the gunsight; or the gunsight is part of the HUD, at least on the Eagle. Double checke F-16/F-15's cockpit and avionics ini, just to be sure. But I think it's part of the HUD's display Wrench kevin stein -
Jak-25B
Wrench replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Because it didn't have one in real life, either Wrench kevin stein -
Version
712 downloads
F6F-5N Hellcat Nightfighter mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5N nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5N, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5N 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the -5N Nightfighters. You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, a skin representing VMFN-542 - complete with accurate Modex numbers and nose art (BuNums not included), all inis, damage tgas, and a NEW -only available in this mod- Hellcat Nightfighter Hangar & Loading Screens. The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank. You're also be using the weapons editor to add the new wing-mounted radar pod, modified from something I don't remember at this point in time. This is designed ONLY for use with the Bunyap Weapons Pak, and NOT the TMF pak, as their's does not contain the WW2 weapons. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completly- differently, and they don't fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == Please read the enclosed readme for more, detailed install instructions. Etc and so forth... you know the drill!! Wrench kevin stein -
Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Shooot....it's possible to place ANYTHING, ANYWHERE on the map!!! That's a easy ini edit!! Adding airfields is the beee-atch....and don't I know it!!!! It's doable, you need to add the wanted landing strips, create (or in these cases, recreate) the citylist ini, 'flatten airfields', "smooth airfield texture" (or something like that), and see if it worked. Wrench kevin stein -
What happened to all the Helicopters in the Downloads Section?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
jeez...after 14 months!!! I sent my resume off to them in Feb, last year. Damn lightspeed limit.... I hope you lied erheghm ... gave a glowing review of my personality and abilities. Wrench kevin stein -
More than 6 paired stations
Wrench replied to GodSaveTheUSA73's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunately, no. 6 groups is the max. You can have multible stations, in multiple (if I can spelll) places, but only 6 groups. The Skyraider has something like 12-14 stations, but all in 1 group - the HVAR stations, iirc. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Be advised on the Harvard/Texan...you can't assign decals to the vertical tail...it seems it's only mapped 1=sidded, and there many alignment issues (as well as one having the one side), also keep a close eye on the alerions -- both sides MAY still be mapped to the same part of the skin map (lod issue). Learned some of this the hard way on the T-6G "Mosquito" version I was fiddling with for korea. Somwhere around here I should have PSD templates; they'll probably need some cleanup work, as I made them a few years ago... Wrench kevinstein -
What happened to all the Helicopters in the Downloads Section?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I"m still here...unless I get a better offer from another planet.... Wrench kevin stein -
Carrier Ops in WoI
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's carrier stations added to the WoI enhanced target's pak I uploaded last week, and to the Isreal2 upgrade just before. Wrench kevin stein -
Searching new Nations.ini and loadout fixes
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I went looking for the fix, and I couldn't find it...and I KNOW I wrote it up in there somewhere..... I'm assuming this is for some of the earlier Fisheads?, like Madcaddies pak?? Basically, it's the pilot postion, afterburner emitter position, and the decal positions in the decals ini for pre-patch 4 Fishbeds. (it actually has nothing to do with the installed cockpits...a completely seperate model and NOT related to the aircraft's LOD file, where the fault actually lies -- lods were changed in patch 5) Easiest fix is to extract the data ini from a post patch 5 Fishead (most recent version of whatever game you're using) and just use that data to fix the older, prepatch versions As to decals ini, you can copy/paste the info in, or just copy the entire decals ini. backing up the originals would be a super idea, though... Loadout fixes....in the Loadout Thread Wrench kevin stein -
Single Mission Help
Wrench replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Because the Super Echos, being 'agressor' aircraft are considered an enemy nation (ie: they're assinged an enemy nationality). If you'll all open your "A-4ese_data.ini" to page one (sorry, couldn't resit 'teacher mode'), you'll see this at the top, for the aircraft's mission statment: so, they're not actually US Navy. They're just painted that way -- bonus points for naming that reference! Wrench kevin stein -
RF-111G
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The cockpit ini treats the IRM and AHM ranging circles thingys as 'gunsights'. That's how I tweeked them for the F-104S-ASA-M. 'midnight velvet?' I don't recognize that one... and I don't think 'bit'o lace' is mine..where'd you get it?? to answer the release quesiton, yes, Include a link to Dr. Wherner's site for the Vark pit. You can, however, inclued modified cockpit inis and any other parts the end user will need to add to it; put 'em in a seperate folder called "add to vark pit" or something llike that. Ever notice how many times Bettie Paige shows up in those nose arts?? Wrench kevin stein -
RF-111G
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Go back into your cockpit ini, and resize your gunsight spec, definatley a little too large... try this one: GunsightMilSize=50 if it's still too small, go up in increments of 5. You're missing the mirror textures, too it looks like. I"ll need to original names, so I can find them in their various aircrafts, to repaint the letters. It's only the matter of a few seconds to paint the RGB layers, just need to know which ones Wrench kevin stein -
Hex editor
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can't change the scale (or size you're asking) with a hex editor. That can only be done in 3dMax with the original file. What the hex editor will do, is allow you to repaint the rotodome's skin bmp, rename it, and use the dome on other things. I'm assuming you're trying to replicate the height above the fusealge? That's easy You're wanting something like this??? I did that like 3 years ago for the Airbus.... Try this for the rotodome positioning: That comes right from the unreleased mod. You might want to double check the weaponsdata entry for the rotodome, making sure it's zero strength jammer. It's seems to find it's way onto several other aircraft, as well. Damn thing is just like an English swallow, migrating hither and yon... No one is safe from the RotoDome!!! Wrench kevin stein ps: next time, try taking the screenshot during the daytime...it's easier on these old eyes to see -
The KB obsession
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree, it does need some 'rearranging'...even I found it a little difficult to navigate. It's still a work-in-progress, so things can always be changed to ease the brain-strain We'd thought that breaking it down into the various sections, Beginngers, Intermeaditate (sp?) and Advanced would be better...obviously it's not working as well as we'd hoped... So let's hear some iders guys!! How do you think in should be set up, to make if easy for someone just coming into the sim to find things??? Seperate threads like we had before, or something similiar to now, but with easier navigation?? Direct Links? Give us some direction, and that's the road we'll try to follow WRench kevin stein -
Israel Air Force skin for the MD-450 Ouragan?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Didn't it come with it, when originally released??? Mine did. Like bounder said, it you can't find it, I'll try and get it uploaded here Wrench kevin stein -
RF-111G
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not having GIMP (since I have Photoshops 5, 6, 7), I can't tell you how that program would handle it... but it PS, I'd open the tga in question, going to the channels tab, so it opens the 4 channels - R,G,B, alpha. You can to into the RGB channel, and just paint over the letters with a lighter color. Since the alpha is just basically a 'hold-out matte' like they used to use in movie special effects, what ever is under it will show right through. You know, of course, General MacLanahan dosn't allow art ... in fact, as I recall, the HAWC bird dont' have ANY markings at all!!!... ah, my Kingdon for a MegaFortress...!!!! (still have the DOS game!!) As to your dual missile laucher, don't there be one in the Bunyap pak??? Like for the CAF Hornets??? WRench kevin stein -
F-111F Stealth Camouflage
Wrench replied to fondacaroalfonso's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Welll shoot!!! I read right over that, and didn't catch it!! I DO like the skin...something that Dale Brown's boys and girls at HAWC should be flying!!! Wrench kevin stein -
Make Airfields smaller
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not bad!!! If you want a paved version, Fubar has one over in the downloads section (somewhere!!!!), and I've got another version in the SoCal and ASW terrains. Feel free to use mine if you want. I'll put together a 'parts list' if you want.... Wrench kevin stein -
What do i chose?!?!?
Wrench replied to tanocapo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bottom line: you can afford to get all 3, do so. Really!!! as to the older mods, alot of the older terrains (maps) kinda require the 'desert.cat' from SF. There are some workarounds, but if you have all the older games, it's still best. WoE, IMHO, is the best of the series. Wrench kevin stein -
Air to Ground with rockets - tactics ?
Wrench replied to oded's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Remember, the rockets will always 'fall' short of the aim point. I try to use a fairly shallow dive angle, 30-45 degrees or so. Start shoot (if you'r like me and have the little info box on.. ) at about 0.5 or 0.4 miles? out. Shoot 1 or 2 to 'get the range'. Use a little 'Kentucky windage' (shoot slight over the target), and maybe the rockets will fall into/onto it Hopefully!!! Wrench kevin stein -
3 Soviet MiG-15 Red Nose Korea War Skins
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Important line: It's NOT an aircraft, it's skins for an aircraft. You'll need to MiG-15 to add them too.... Please, spend some time in the Knowledge Base, since you just getting starting with the whole mess of adding and modding and generaly gooing crazy... Start with the Beginners Section. Many questions you'll be asking (if not now, then very soon...) will be answered. Wrench kevin stein -
F-111F Stealth Camouflage
Wrench replied to fondacaroalfonso's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That comes from not including, or creating, a 'textureset.ini' for the skin. all of about 37 seconds worth of work You can just use the data supplied, paste into a blank notepad, "save as" textureset.ini in the F-111F stealth skin folder, and the game will automatically add the skin. covered somewhere in the KB, methinks... Wrench kevin stein