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Everything posted by Wrench
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Help with Weaponspack_3Jul06
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No; that is to say, no aircraft data and loadout inis are provided in the weapons pak. the WepPak ONLY included the gundata ini, gundata.dat, weaponsdata ini and weaponsdata dat files, along with a host of lods, bmps, tgas and things that are the weapons themselves. YOU will be extracting the data and loadout inis for the aircraft needed the adjustments. In short, ALL the Red Air birds. Read the first 3 posts; the first is more of a 'Table of Contents', listing the aircraft and what page it can be found on (one day I'll figure out how to link directly from the "Page#" the next 2 posts are your basic instructions, and the order of patching/install/whatever. follow them exactly or you'll be in a world of confusion. It's pretty straightforward, and relatively simple to do. Wrench kevin stein -
Iron Eagle 4!!! !!!! NO say it ain't so!!! Wrench kevin stein
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Help with Weaponspack_3Jul06
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And then the fun reeeeeallllllyyyy begins.... to answer the next inevitable question; yes, you now have NO missiles or bombs on your Red Air birds. See the Knowledge Base Forum, this thread... Link --> How To Edit Loadouts For Weapons Pack <-- Link for all your answers. Follow the procedures in the first posts EXACTLY before doing anythng else. Once you get set up, let us know if you've got any other questions. Wrench kevin stein -
How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Definately, a lot more information is gonna be needed here... which game? which aircraft? which terrain? (if this is a problem) which weapons? -stock or WepPak, and if WepPak, bunyap or MF? Or somethng 'made up'? Working in the dark here...shed a little light for these old eyes... Wrench kevin stein -
F9F-5 and 5P Issues.
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Decal bleed is cause by 'holes' in the meshes (ie: open meshes). Unfortunately, it can only be fixed by creating a new lod with the closed meshes. Or, paint the marking on (not a real fix where Modex numbers are concerned) Wrench kevin stein -
How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HUH????? That's not something I really know about, but I can venture a guess.... It'd be the same reason that car makers are using more lightweight and composite materials -- the less mass to move (overcoming inertia), the better the performance for a given weight/load and horsepower (4 fat bastards and all the beer and guns they can stuff into a 2005 Malibu -- oh wait, that's me!!!) I'd also assume (and we ALL know what happens if you assume), that if the empty mass in changed (lessened) the inertia would also have to be adjusted for the lesser mass. At least, that's MY understanding of hp/weight ratios Wrench kevin stein -
A6M5 Type 52C Zero Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5889 File Name: A6M5 Type 52C Zero Pak File Submitter: Wrench File Submitted: 27 Jan 2008 File Updated: 7 Feb 2008 File Category: Axis Fighters File Version: 1.00 Website: No Information A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein Click here to download this file -
Version
955 downloads
A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein -
ALQ87 pod
Wrench replied to Thuddriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Look in the Knowledge Base, my "Loadout Fixes" Thread -- there's a slightly updated/modified tweek (redundant?) for the data ini and loadout ini. Link --> EF-4C Load Fixes <-- Link I use the QRC-160, which is usually repleced by 131 and up, depending on mission year flown. Wrench kevin stein -
New Guinea 2 WW2 Terrain Targets Upgrade Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: New Guinea 2 WW2 Terrain Targets Upgrade Pak File Submitter: Wrench File Submitted: 25 Jan 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.5 Website: No Information New Guinea 2 Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = Remember: this is for the LATEST version, "New Guinea2", not the earlier version. Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info. Happy Hunting!! Wrench kevin stein Click here to download this file -
New Guinea 2 WW2 Terrain Targets Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Here ya go, bro... Link -->Full Sized New Guinea 2 Terrain<---Link Shouldn't have any problems now (me hopes!!) If ya, do let me know The only one missing from our Terrains section, in the Okinawa map. That's at AvSim, I believe. Hopefully, I can get permission to upload it here. Wrench kevin stein -
Bollocks to USNF97...why don't you use Fighters Anthology???? Has all the maps, and you can fly all those exceptionally cool mission sets I'd built (ok, it's a shameless plug, but what the hell!!) Wrench kevin stein
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Flying through treacle
Wrench replied to madmonk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
XvTEd, is the editor for, well...XvT!!! Mission creation, ship "adjustments" (want ion cannon on you Corvette? just chek a box),displayed messages, all mission goals, briefings...you name it! There's also one for XWA. I've 'reedited' all the original XW, TF and about 1500 3rd party missions for use with XvT (the originals can't be posted, but wind up somewhere else anyway... ) Most are on my site. These are conversions from the original DOS XW & TF, updated and some are reaallllyy good! Wrench kevin stein -
Hawk Launcher
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Get Nick Bell's GermanyCE air defense mod ... it's got fixed Hawks and stuff like that. Also, pretty much all the NATO HAWK batteries are already placed. (and he should know...it WAS his job!!) I thinks it's in the "non aircraft objects mods'' section in the downloads. Wrench kevin stein -
New Guinea 2 WW2 Terrain Targets Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nope, sorry, Can't be. The full sized terrain would be in a folder called "newgunea2''. If it called something else, it ain't the right one. If you don't have a ww2 PTO install of you game, see the Knowledge Base ... there are instructions there for creating them. Wrench kevin stein -
Flying through treacle
Wrench replied to madmonk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What, you never pulled an 'Admiral Zarrin', and installed shields on your T/Is??? (or T/Bs for that matter....) Somebody's never used XvTEd.... Wrench kevin stein -
Sometime's a third wheel is good
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are those even the correct missiles??? The don't look like Red Tops or Firestreaks to me!! Never seen a Lightning carry 'winders before.... Try changing the lods' disantances reading (had a similiar problem with the F-89s - nose wheel kept disappearing) edit: a quick check shows ther only one lod for F.Mk.6...try increasing the visible distance: [LOD001] Filename=Fmk6.lod Distance=10000 from the 9000 used. I'll check more into it later also, PLEASE convert your screenie bmps into JPGs -- they download faster, and take up less space. Wrench kevin stein -
New Guinea 2 WW2 Terrain Targets Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
You did read the 'readme.txt' enclosed, yes?? You do have you NewGuinea2.ini pointing to a terrain cat file, yes??? You might want to take a look at this turorial, especially the part about half way down, concerning the cat pointer line: http://forum.combatace.com/index.php?showtopic=12230 Works fine for me in all 3 games... Wrench kevin stein -
Whatever happened
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And there's this really cool sticky, right above: http://forum.combatace.com/index.php?showtopic=21405 "Reminder: Modders Check Your Mods Before Uploading" States the policy above, and what a good mod should contain, as pertaining to readmes and such like. Wrench kevin stein -
Opinions needed...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Allright, it is what it is...a quick and dirty and crappy repaint to try to replicate a Zeke... Major shape differences, of course...BUT...its to be mostly a 'scenery' item, and target. You'd normally NOT be looking at it from this angle or this close. Or should it be used as a later plane, mabe a Frank or Tony 2??? Also, who made the original; it comes from the WW2 Euro terrains (including MTO)???? I (obviously!) know it's based off Wolf's Butcher Bird... Comments, opionion, more info, etc...please, let me know what you think. /rantmode on: we need more parked planes and small shipping!!! We need more terrain targets!!! /rantmode off thanks! Wrench kevin stein -
Opinions needed...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you define them directly in the types ini, then place them via the targets ini, they always show up (given allowable dates, of course). I gave them dates from 1935-1950, so that should pretty much cover all WW2!!! I been using some bits from Polak's Object pak; there's a really nice AAA bunker for the larger guns. That little sandbag reveitment would be perfect for the MG gunners! (actually, several items from there will be showing up - a nice icky Quonset hut; which my dad hated when he was in the Phillipines 44/45 -- sweatboxes, he called 'em) Maybe I should drop him a line...be perfect for the Home Islands airbases. (which I'm working on now); the poor dude won't look so nekked standing out there on his lonesome, waiting for Sparko to blast him!! Wrench kevin stein -
Version
569 downloads
New Guinea 2 Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = Remember: this is for the LATEST version, "New Guinea2", not the earlier version. Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info. Happy Hunting!! Wrench kevin stein -
FS9/CFS2 conversion to SFP1
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry, Cap! They were the only pictures I could find on a quick JQ search. The bottom is Dr. Quest's jet, the 'Dart' (sometimes refered to as the 'Dragonfly jet') This one might be a little better... The top is a twin-turbo prop fighter that attacked them in the "calcutta adventure'' episode, where they picked up Hadji. Can't find any better pictures, I'll look more later The cable cartoon channel Boomerang, has been playing them at night, so I've been trying to catch them again. Loved that show as a kid!! Wrench kevin stein -
Opinions needed...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ah, crap!!! I don't want to put it on Oki itself, want to stay near the Home Islands. I've already chosen an island south of Kuyshu, about 150-200 km south east-ish. Has a nice flat area for the fishing village, with mountains behind it for 'him' to stick his head over as the villagers are excaping to the supposed saftey of the hills.... The MG gunners just came to me like in a flash; simply because of the 25mm guns not showing...I was trying to figure out what else could be used. That's when I realized what was missing from the WW2 side of the game ... light MG AA units. We've all seen the stock footage of emplaced water-cooled 50s (most notably the re-enactment of Kanehoe attack by John Ford; the guy shooting at Zekes -a real life CMH winner, scenes from the classic movie "Air Force", during the attack on Clark, etc, ect, and of course, etc) Only a few seconds to tweek it, and make sure it was cool with my Team-mates. And now we have a new AA unit. The Runway 3 airfields (small dirt strip) are getting a lot of moves of their AAA units ... they were too concentrated in the center, so I'm spreading them out around the perimeter ... I mean, it just makes sense to have them in layers (ok, like Soviet SAM doctrine) heavier, longer ranged units to the outside, medium range, smaller caliber to the 2nd inner ring - like the Type 96 that don't show-, and short range, light caliber in the middle ring. And in the very center, One Ring to Rule Them All (sorry, couldn't resist! ) Back to work... Wrench kevin stein -
Whatever happened
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
don't you guys worry, Gerald is pretty good at fixing things. And mistakes DO get made, which is why we moderators sit in our heavily armoured, fully armed and operational orbital battle station... Besides, you'd do it for Randolph Scott!!! (removes, hat and bows head) Wrench kevin stein