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Wrench

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Everything posted by Wrench

  1. Sorry, I been away from the boards for today.... The Admins say "Go For It"... Now, it's up to you to get it started!! Start a thread about it, and I'll sticky it so all can see and comment, and post their BDA shots! Wrench kevin stein
  2. IIRC, the model itself isnt set up for an opening canopy, hence nothing working. Wrench kevin stein
  3. I thought we just answered this last week??? It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...). Wrench kevin stein
  4. From the question, I can assume you've also not looked in the Knowledge Base, "Weapons & Loadout Fixes" Thread...there are several note section on the J/F-7 series. Much is explained, there, and well worth the time reading them. Wrench kevin stein
  5. Well, been experimenting with this model for a while, and this is the result: Mind you, the skin is just a stand it till I locate more info. The only pics I've found/got on the H show them in 75th FIS colors (red arctic, black/white checks), which I already have. But apparently, most H's went to the ANG units. The mounting for the Falcons is the best,simplest way I found. Unfortunately, they remain exposed as we don't have the internal bays. This also allows the IR versions to 'see' their targets. When I had them hidden inside, they didn't track = even worse than usual ! I also have 2 J versions, one with wing tip rocket pods (early model, based on D), and the later version without the pods, and just tip tanks. Just need skining idears! Wrench kevin stein
  6. Like any other bomb, don't you just point them in the general direction of the bad guys, "push the button, Max", and watch the fireworks???? As a rule, I wouldn't drop under 1000 feet...in case of back-splatter (ya know, greasy burnt bits stuck the underside of your plane...p's off the ground crew) Wrench kevin stein
  7. Looking good lloyd! You make a new template for these??? As to renaming, don't forget the RAF gave the name "Mustang" to that North American Wonder!! And 'Catalina' to the PBY, iirc. TBF/TBM = Tarpon F6F = Gannet A-20 = Boston B-34 = Hudson some other I can't remember... Wrench kevin stein ps: how come the Brits always come up with such cool names?? Merlin, Griffon, Spitfire ...
  8. To me, if depends on what era your pointing to..WW2? Korea? Nam? Modern?? Broken down by the above criteria, P-51D F-86 F-4 F-15 All time, single favorite, would have to be Phantom. Wrench kevin stein
  9. Here's 2 realy easy ways to find out.... 1) open the data ini for the aircraft in question, fing the "InternalGuns" section and look for EjectShell= ; it'll either be true or false. If true, it gives the location of ejection port. 2) fly the aircraft in question, using the F6 outside view, roll your camera under the plane, and fire the guns. If they eject the spent casing, then they do. How hard can the be, and what IS the real point??? You should be in the cockpit, hosing those mf's down, not worring about if the casing are fallling out Wrench kevin stein
  10. You know, when I saw that post in the shooter forum, for some reason, I thought I sounded familiar... Now I know why.... I'd seen it at Teller Airbase, AK To twist the knife even harder, some jacka$$ put this on the backside... Some people.... Wrench kevin stein
  11. Found this one at Hamilton..... Wrench kevin stein
  12. http://forum.combatace.com/index.php?autom...ode=sst&id=5669 File Name: F-89C, 74th FIS Skin and Ini Pak File Submitter: Wrench File Submitted: 14 Dec 2007 File Updated: 7 Feb 2008 File Category: F-89 and F-94 File Version: 1.25 Website: No Information F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE This little package will give you an revamped skin, based off Volksjager's original, with -yet again!- some updated inis. (sorry about that...see "Other Notes" below for more details) -- Please Note: this skin is designed to replace the skin folder marked "1" in your original install -- All the skin bmps have been repainted (from new templates created by me from the original bmps), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 74th FIS, 23rd FIW, as deployed as part of the Alaska Air Command, during the mid-1950s. I've even added the wingwalks I forgot before, some staining, and various stenciling around the aircraft Newly updated data and loadout inis are included. These reflect changes to the unguided HVAR rockets, of which you'll be getting a new one (similiar to what I recently did for the MiG-17PF, PF(SP-16) and F-89D). So, be prepared to use the weapons editor, yet again!!! This is the last of the original skins to be updated. We can now move on to other things! == You MUST also have the latest weapons pak installed.== Happy Landing! Wrench Kevin Stein Click here to download this file
  13. Version

    160 downloads

    F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE This little package will give you an revamped skin, based off Volksjager's original, with -yet again!- some updated inis. (sorry about that...see "Other Notes" below for more details) -- Please Note: this skin is designed to replace the skin folder marked "1" in your original install -- All the skin bmps have been repainted (from new templates created by me from the original bmps), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 74th FIS, 23rd FIW, as deployed as part of the Alaska Air Command, during the mid-1950s. I've even added the wingwalks I forgot before, some staining, and various stenciling around the aircraft Newly updated data and loadout inis are included. These reflect changes to the unguided HVAR rockets, of which you'll be getting a new one (similiar to what I recently did for the MiG-17PF, PF(SP-16) and F-89D). So, be prepared to use the weapons editor, yet again!!! This is the last of the original skins to be updated. We can now move on to other things! == You MUST also have the latest weapons pak installed.== Happy Landing! Wrench Kevin Stein
  14. Ok, with that 'fish story'...I think this one has run its course. This from a guy in a dress!!! I'd like to thank everyone who contributed thoughts, of any type. I think we've all gained something here. Let's not loose sight of the larger picture...let's help each other, as best we can, as often as we can. But like the Major said, it's time to get back to work. I'll leave it open just a little longer, and then shut it down. Wrench kevin stein
  15. Yah, I've been fiddling with Marcello's skins, but they all need new decals and such. Even without them, I still got all the ini edits done, and recreated the C Caza and P. Wrench kevin stein
  16. The weapons editor runs in Win98 compatibility mode. So, you'll have to set that...what is it...right click on the exe, properties...set compatibilit mode....something like that. It's been so long since Ive done it! There's a thread on how to get it to work in the KB. In your Windows explorer, make sure you have extensions showing. I always use "show details" on mine, so I can see the file extensions The files is called "weaponsdata.ini" That's where you do the copyp/aste of the new weapons data. You'll get it...we all had to start somewhere!! Wrench kevin stein
  17. I Passed......

    Congrat Dave! I'm glad you posted the job description...save me from asking!! Wrench kevin stein
  18. Dassault Super Etendard (by FoxMontor) Ok, assuming you all've been paying attention, you should be getting the general idea on creating the nation specific aircraft. Well, do the same things here to the SuE, only we're creating it fully. This will give you BOTH French and Argentine versions. We will also be adding some weapons, like I promised. I had some experimenting to do, so that should explain WHY they're not listed above with the others. SO.... create a new folder, called "SEtendard_FAA" (yes, I know it should be CANA, but that ok for now ) Copy ALL the contents from the original SuE into it, excepting the "FN" skin folder. We won't be needing the Aero Naval skin for this one. Rename the SEtendard.ini to (you've probably guessed this on by now..) SEtendard_FAA.ini replace the aircraft name with AircraftFullName=DB Super Etendard (FAA) =note, you can always switch the FAA to CANA, its all your choice! While you're still in the main ini, you should delete all the references to the skins. The game engine will add it automatically upon startup, and as we're not using the French skin.... Save and close. Double check in the data ini that you have....something like this: NationName=Argentina ServiceStartYear=1978 ServiceEndYear=2005 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportedStartYear= ExportAvailability= PrimaryRoles=ANTI_SHIP,STRIKE,SEAD SecondaryRoles=ARMED_RECON,CAS NormalMissionRadius=850 MaxMissionRadius=1300 Ceiling=13700 MinBaseSize=MEDIUM CarrierBased=TRUE you'll note the removal of any A-A mission statements, and the availability of the aircraft to "RARE", and the removal of any export info. This is an Argentine version ONLY. Still in the data ini, here's your new weapons stations: As I mentioned in my original post, for the French version, mine has a laser designator. I don't know if they were carried on the CANA version, so I"m leaving it off. If more info become available, I'll update this post with it. Here's your new loadout ini: You'll note I"ve left the all the Air-to-Air loadout intact, with updated weapons pointers, and the use of "home grown" bombs and missiles and such (oh! my!) Now, for you new weapons. You'll be getting a new "Pod_SUE" and an Argentine ONLY version of the Exocet. The missile itself is the same as the standard AM-39, but is set to 'VERY RARE' with only 12 available, to reflect the lack of resupply. Where **** is the next number in sequence.... [WeaponData****] TypeName=Pod_SUE_Arg FullName=External POD ModelName=PodSUE Mass=50.500000 Diameter=0.032000 Length=2.449000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1970 EndYear=2020 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 [WeaponData****] TypeName=AM39_Arg FullName=AM 39 Exocet Guided Missile ModelName=am39 Mass=670.000000 Diameter=0.430000 Length=4.412000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1979 EndYear=2020 Availability=0 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=160.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=85 MaxTurnRate=3.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=60000.000000 MinLaunchRange=5000.000000 MaxLaunchRange=60000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00300003 BoosterStart=1.000000 BoosterDuration=10.000000 BoosterAccel=50.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.128000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.128000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Do the now world famous adding weapons ini dance, and so on.. You'll note the Pod, whatever it really does in not known to me, is set as a Zero-Strength Jammer (doncha just love that fix??) And there's you Ship killer...all ready to go Wrench kevin stein
  19. Hmm...looks like somebody else was watching "Tin Man" this weekend... Wrench kevin stein
  20. IA-58A Pucara (by FoxMontor) Not a whole lot of changes needed, as it's already set as "Argentina" I have noted, however, some flight model problems in WoE. Upon takeoff, she sits right back on her a$$, tearing off parts of the tail. My suggestion, is add throttle VEEEERRRRY slowly, get rolling befor revving it up fully. Hopefully, and FM Guru will have a look at the problem.... ok, the data ini's weapons stations just get a little tweek: [LeftPylon] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.8920,0.3084,-0.8827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER AttachmentType=Argentina ModelNodeName=LeftPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 [RightPylon] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.8920,0.3084,-0.8827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER AttachmentType=Argentina ModelNodeName=RightPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 [CenterPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0000,0.3420,-1.1128 AttachmentAngles=-0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,FT,TER AttachmentType=Argentina ModelNodeName=CenterPylon FuelTankName=Pucara_Tank300L PylonMass=17.0 PylonDragArea=0.03 All I did was remove any reference to USAF/USN weapons. Here's teh loadout ini: [ATTACK] Loadout[01].WeaponType=Pucara_RPIzqx2(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPDerx2(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_125 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER Loadout[01].WeaponType=BK-BR_250 Loadout[01].Quantity=3 Loadout[01].RackType=Pucara_TER Loadout[02].WeaponType=BK-BR_250 Loadout[02].Quantity=3 Loadout[02].RackType=Pucara_TER Loadout[03].WeaponType=Pucara_RPx3(HE) Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=Pucara_RPx1(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPx1(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_125 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER [Anti-Ship] Loadout[01].WeaponType=BK-BR_500 Loadout[01].Quantity=1 Loadout[02].WeaponType=BK-BR_500 Loadout[02].Quantity=1 Loadout[03].WeaponType=BK-BR_250 Loadout[03].Quantity=3 Loadout[03].RackType=Pucara_TER [FAC] Loadout[01].WeaponType=Pucara_RPx1(HE) Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_RPx1(HE) Loadout[02].Quantity=1 Loadout[03].WeaponType=Pucara_Tank300L Loadout[03].Quantity=1 [Recon] Loadout[01].WeaponType=Pucara_Tank300L Loadout[01].Quantity=1 Loadout[02].WeaponType=Pucara_Tank300L Loadout[02].Quantity=1 Loadout[03].WeaponType=Pucara_Tank300L Loadout[03].Quantity=1 You'll note the use of Argentine BK-BR bombs replacing the USAF 'Rockeye' CBUs. If there's any real call, an Argentine copy can be easily made. Wrench kevin stein
  21. EE Canberra B.2 (by Ajundair?) Again the basic changes: rename the folder to CanberraB2_Arg rename the Canberrab2.ini to CanberraB2.Arg.ini open and replace the displayed name with: AircraftFullName=Canberra B-2 (FAA) Open the data ini and check the NationName= says Argentina. Again, I'm really sure the dates are off...but leave them alone for now Here's your new weapons stations: The above data also incorporates some fixes from the stock B-57B, as to diameter and lenght limits (see posts above on the 3rd Wire B-57B Canberra) Loadout ini: I'm not particularly happy with the loadouts, expecially the STRIKE. Given the few pictures, and/or AARs, I would think they'd have used the internal bay, and left the wing stations free to reduce drag and perhaps stuck another pair of drop tanks under them to extend range. I've added a few rocket pods, simple because I like having them for the SEAD and CAS mission. They're also nice to have for ANTI_SHIP, as most merchant vessals are rather thin-skinned. You may, of course, adjust to taste. I have also not looked at the cockpit issue...the original references the A-4B, which other than being a single-engined pit, has no real issues. Although I'm sure all EE Canberras had some kind of ground mapping radar. I'll do some more experimenting, and post fixes later. Wrench kevin stein
  22. Mirage IIIC FAA (by The Mirage Factory) Basically, we're following the same steps as above. As we'll be pretty much be doing for all these birds!! Again, this aircraft came from the roginal F/M mod. Again, rename the main folder to MirageIIIC_Arg (I'm using "Arg" for, obviously, Argentina, as opposed to FAA. You can, of course, do it whichever is easiest for you) Rename the MiragcIIIC.ini to MirageIIIC_Arg.ini Open the MirageIIIC_Arg.ini, and again, change the AircraftFullName= to AircraftFullName=Dassault Mirage IIIC (FAA) (note here I'm using the right one, Fuerza Aerea Argentina; NOT the Royal Navy Fleet Air Arm) Save and close. Open the data ini; again there's no need to rename it, and check the NationName= says Argentina. Also, I'm pretty sure the service years might be wrong, but I ain't touching them with no data. Scroll down to the weapons stations, and use the data below: Save and close. Below is you loadout ini. My few hours of research showed they DID use the R-530R, but they were apparently in even shorter supply then the Exocets! But I've allowed their loading, simply because they were there... Save and close. I should be noted, that in the Standard WP (not the MF one), there is no recon pod available for the Mirage's. You'll also have to do the same edits outlined above on the decals ini for the "G8C" skin; if needed. Mine seems to use only standard in-game decals, so no editing was required. Wrench kevin stein
  23. IAI Dagger (by Mirage Factory) Some of you may have already done this, but we're going to create an Argentine ONLY version. The steps below are pretty basic, and covered in another thread of my here in the KB, "Creating Nation Specific Aircraft". First, assuming you've got a full-on Argentine version (all 3 skins), we're going to rename the main folder: IAI_Daggar_FAA Go inside your newly renamed folder and rename the IAI_Daggar.ini IAI_Daggar_FAA (remember -the folder MUST ALWAYS match the name of the main ini!!) Open the IAI_Daggar.ini, and change the "AircraftFullName=" to read as below: AircraftFullName=IAI Dagger (FAA) That's what will show on the drop-down listing for single missions. This will diferentiate it from an IDF version, if you've got an "All Objects" install. What's great about this game, is everything sits in their own folder, and you really don't have to go around renaming other inis. Which we're not going to do. Open up the IAI_Daggar_DATA.INI... Double check your nation name is as: NationName=ARGENTINA I'm not sure of the operation years (the data ini I'm using is from the original Falklands mod), so leave them alone. Scroll down to the weapons stations and replace them all with the following: Save and close. Below is the new, nation-specific loadout ini, with nothing but the new FAA weapons: You'll note, for bombs I've used the M117 750 lb version. If you wish, you can always switch them over for the BK-BR_500 kg bombs (ie: 1000 pounders) Something else you'll probably discover, is that the decals for the skins no longer work. This is because we've renamed the main aircraft folder. Again, this is an easy fix, but you'll have to do it for all 3 skins; no biggie...simple find/replace text. Originally, you're pathway looked like this: IAI_Dagger\dagger\d\flag You need it to read like this: IAI_Dagger_FAA\dagger\d\flag Do this for all decal pathways, using your text editor (I use notepad...super easy) with the find/replace button. Done! Wrench Kevin Stein
  24. Note For Argentine Air Force Weapons, New Weapons to Add, and Nation status adjustment: With some discussion of 'what can I do to use the existing stuff for the Falklands/Malvinas while awaiting the arrival of the new verison?" I took it upon myself to have a look-see and what we've got, what needs tweeking, and what need replacing. Please remember, all the following information may be considered moot when the new Falklands/Malvinas Mod is released!! It should be noted, for those that DO have the original mod, this WILL break the Campaign, due to changes in the weapons. A good Campaign Ini Guru should be able to fix it quite easily, with the data provided here. Hopefully, what I've done here will be of some help to the Falklands Mod Team. Basically, we're missing 3 important aircraft, but they are relitively easy to replace (and will be subject to another post), but the exising aircraft we DO have, are easily modded to fit. What these edit will amount to, is creating 'Nation specific" versions; those will be covered in subsequent posts in this thread. Right now, we're going to 'fix' the weapons, and what I call "Nation status" for Argentina. For all intents and purposes of the original Falklands/Malvinas Mod, Argentina is to be considered an Enemy Nation. No getting around it for gaming purposes -- no political statements here, just a simple "us vs them''. First off, you'll need to extract the Nations.ini from the Missiondata.cat located in the /Flight folder. Open the Nations.ini with your text editor of choice, and find Argentina -- it's Nation040. It'll look like this: You just need to switch it over to "ENEMY". Save and close the nations.ini. EDIT: If you wish, now would be the time to replace the "Argentine Air Force" tag with the correct one: Fuerza Aerea Argentina ------------ New Argentine Nation-specific weapons: Well, with the switch in nation status, now you'll have no weapons, excepting those already existing set with "Argentina" as they're attachment type. There are several; Pucara rocket pods BK-BR 125 kg bomb BK-BR 250 kg bomb BK-BR 500 kg bomb and the Pucara weapons racks. What we need to do now, is fill in the blanks of the now unavailable French, Israeli, and US weapons The weapons below will/should fix the following aircraft. Said aircraft will be coverd in individual posts, giving you the opportunity, materials and data necessary to create nation-specific versions. Mirage IIIC IAI Dagger IA-58A Pucara EE Canberra B2 Super Etendard The SuE I consider a special case, will get a very detailed post later. Special tweeks, etc There are also several birds I haven't looked at yet, the MBB-326, T-34 Mentor, come to mind immeadatley. I'll do them seperately, as I have to go and get them. Let's get started.... Copy/Paste the weapons info below into your weaponsdata ini, in whichever version of the game you're using (SF/WoV/WoE) (It should be noted, some of the operational years are guestimate on my part, and should not be construed as the be-all and end-all) Where *** is the next number in sequence... [WeaponData****] TypeName=LAU-3A_Arg FullName=LAU-3/A (HE Frag) Rocket Pod w/M151 ModelName=LAU-3 Mass=35.299999 Diameter=0.420000 Length=2.350000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=50 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_Hydra_M151 NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName=Rear_Cover ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=0.078000,-0.100000,0.000000 Rocket03Position=-0.154000,-0.100000,0.000000 Rocket04Position=-0.038000,-0.100000,-0.066000 Rocket05Position=0.077000,-0.100000,0.131000 Rocket06Position=0.077000,-0.100000,-0.132000 Rocket07Position=-0.038000,-0.100000,0.066000 Rocket08Position=-0.116000,-0.100000,-0.066000 Rocket09Position=0.116000,-0.100000,0.066000 Rocket10Position=0.000000,-0.100000,-0.132000 Rocket11Position=0.000000,-0.100000,0.131000 Rocket12Position=0.116000,-0.100000,-0.066000 Rocket13Position=-0.116000,-0.100000,0.066000 Rocket14Position=-0.078000,-0.100000,-0.132000 Rocket15Position=0.040000,-0.100000,0.066000 Rocket16Position=0.154000,-0.100000,0.000000 Rocket17Position=-0.078000,-0.100000,0.000000 Rocket18Position=0.040000,-0.100000,-0.066000 Rocket19Position=-0.078000,-0.100000,0.131000 [WeaponData****] TypeName=TER_Arg FullName=A/A37B-5 TER (Argentina) ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=ARGENTINA NationName=Argentina StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=3 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=-0.180000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,2578.310078 Attachment03Position=0.000000,0.000000,-0.250000 Attachment03Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=Shafrir1_Arg FullName=Shafrir 1 ModelName=Shafrir1 Mass=92.949997 Diameter=0.160000 Length=2.470000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1963 EndYear=1985 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1963 ExportEndYear=1985 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=10.890000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=65 MaxTurnRate=11.000000 MaxLaunchG=2.000000 LockonChance=70 LaunchReliability=80 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=1000.000000 MaxLaunchRange=3600.000000 Duration=17.000000 CounterCountermeasure=30.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=33.700001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.700000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=Shafrir2_Arg FullName=Shafrir 2 ModelName=Shafrir2 Mass=95.199997 Diameter=0.160000 Length=2.560000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1969 EndYear=2010 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1969 ExportEndYear=1984 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=11.020000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=15.000000 MaxLaunchG=4.000000 LockonChance=85 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.500000 SeekerRange=5800.000000 MinLaunchRange=800.000000 MaxLaunchRange=6500.000000 Duration=25.000000 CounterCountermeasure=20.000000 NoiseRejection=80.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.500000 BoosterAccel=26.959999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.700000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData***] TypeName=M117_Arg FullName=M117 750-lb Bomb ModelName=M117A Mass=371.950012 Diameter=0.420000 Length=2.000000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1950 EndYear=2020 Availability=3 BaseQuantity=80 Exported=TRUE ExportStartYear=1950 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=175.009995 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=5.000000 MaxLaunchG=6.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=60.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=50.000000 SeekerRange=50000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=JL100R_Arg FullName=Dassault JL100R Rocket Pod ModelName=Jl100r Mass=550.000000 Diameter=0.390000 Length=4.390000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1965 EndYear=1999 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Rocket68 NumRockets=18 ROF=5.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=0.000000,0.000000,0.000000 Rocket18Position=0.000000,0.000000,0.000000 [WeaponData****] TypeName=R-530R_Arg FullName=Matra R.530 (Radar Guided) ModelName=R530R Mass=192.000000 Diameter=0.263000 Length=3.284000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1965 EndYear=1985 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=1965 ExportEndYear=1982 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=27.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=65 MaxTurnRate=11.000000 MaxLaunchG=3.000000 LockonChance=75 LaunchReliability=80 ArmingTime=1.000000 SeekerFOV=6.200000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.500000 SeekerRange=12800.000000 MinLaunchRange=4000.000000 MaxLaunchRange=18000.000000 Duration=27.000000 CounterCountermeasure=70.000000 NoiseRejection=60.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=2.700000 BoosterAccel=11.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.111000,0.000000 SustainerDuration=6.500000 SustainerAccel=2.610000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.111000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Then, save and close the weaponsdata ini. Now, do the usual 'adding weapons ini dance' we've all come to know and love. It should be noted here, and I've probably mentioned it somewhere else as well, drop tanks don't usually have a nation specific attachement type (hence, the use of the 75 gallon P-51 tank of WW2 Luftwaffe aircraft). So getting the tanks on the Mirage variants, Skyhawks, etc, will be a non-issue. That's it for the basic weapons. Let's move on to the specific aircraft WRench kevin stein
  25. I know what you're saying..sometime I feel like I'm 'tip-toing' around it as well. I know there are still strong feelings about this on BOTH sides, and I've had good working relationships with some of the Argentine modders we have (FoxMontor specifically asked that I do the hangar and loading screens for the Pulqui and Pucara -- and he's a super dude!) Unfortunately, for game world reality, Argentine has become an "Enemy" nation. Which goes back to the loadout problem, now almost fixed. Looking over Edwards original, I can't see how it could have worked, given the nation status, the Argentine AF would have NO weapons! (and this is NOT a critisicism of his work -- just pointing something out) Anyway, look for loadout fixes for the Argie birds today -- you'll be getting 6-10 new, nation specific weapons. I"ll post them in the "Loadouts Thread" And remember too, guys, this is just something to fill in the space until the newest, much better one comes out next year. Wrench kevin stein
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