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Wrench

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Everything posted by Wrench

  1. Don't forget, Sparky, you want to give the CommBuilding a VERY high target value -- around 10000 points!!! You can also edit the min target values in the SingleMissions.ini: "20" is the stock number. This will open up all kinds of low value targets; tents, small fuel tanks, various buildings and such. You'll just have to double check the target values throughout the types ini, and adjust as necessary. Wrench Kevin Stein Purveyor of Evil-Damn-CommBuildings since 2003
  2. Typhoid: you using Dave's stock Lybia??? I'm pretty sure I moved some of the airfields around to more flattened places. I'll have to recheck my Modern Lybia update(s) to be sure. {there's 2 - each using a different tile set} The 'runway sticking in the terrain' is that "flattened for airfield" thing I'm having a problem with in SoCal Wrench kevin stein
  3. WHAT?????? Have I been outed in an unexpected coup??? Or Spanish Inquisition (which NO one expects!)?????? Shot while trying to escape??? 600 times?? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? Wrench kevin stein One Time Minister of Transportation of the Freedom Loving Republic of Nigeria
  4. http://forum.combatace.com/index.php?autom...ode=sst&id=5803 File Name: Mitsubishi G4M2 "Betty" Skin & Ini Update Pak File Submitter: Wrench File Submitted: 9 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 1.00 Website: No Information G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included. The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!) I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder. The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Betty installed to use the package.... PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it.... Enjoy! Wrench Kevin Stein Click here to download this file
  5. It's the stock skin!! I don't know if it was volksjager or lansen that did them originally. All I did was add the white stripe on the 752 Kokutai skin ... didn't do anything else, other than new decals. Wish I could skin that good....but I'm getting there; in 10 or 12 years Wrench kevin stein
  6. thanks! I've switched some of the building skins to CA_Stary's WW2 green/wooden, and extracted and repainted some others. New Gueina is nearly done; Solomons pretty much. Still have to look at Okinawa and Philipines. China/Burma I don't think I"ll mess with. I might add a few new tagets or target areas. Parked ships, troop camps, little things. On the Home Islands, they definately need more stuff...factories, etc. Just have to get a hold of Edward for permissions Wrench kevin stein
  7. Well, charge your weapons and turn that gunsight up to full bright, pilgrim...I just posted the update for the G4M2, with 2 new skins. We'll leave the M3 I made alone for while...want to fix the airfield issues in the PTO maps Wrench kevinstein
  8. Are we talking oddball, "iffy" or just for fun??? (note the flag on the fantail) of course, the panel finder has multiple uses... and there are always funs things that show up in the varying terrains... wasn't gonna show this one...but what the hell...you'll all still have to find it!! Wrench kevin stein
  9. Version

    256 downloads

    G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included. The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!) I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder. The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Betty installed to use the package.... PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it.... Enjoy! Wrench Kevin Stein
  10. Had this myself, when tweeking the AN-12 to a static parked bird for SoCal I think -but can't prove this- it may be a 'centered to the world' problem in the lod itself. Meaning, even as set in the targets and types inis, the game engine might still be seeing it as a flyable aircraft. Have you tried comprnt's complex parked statics??? They may work better --make sure you read his readme; it mentions unexpected heading changes and 'off center' displacements Wrench kevin stein
  11. Raz's SPAD is worth the price of admission for just the cockpit alone...not even mentioning the quality of model itself...well worth the money!! (after getting mine, I transferd the pit over the Monty's old one )....now, just need a APS-4 to hang under the wing... Wrench kevin stein
  12. AutomaticDoors=TRUE ??? It might not work; the moving pylons may need to be extended so the heaters can see their target. Wrench kevin stein
  13. BadFrank: I uploaded 1024x skins and templates for the MiG-17, 19, 21 and Su-7 last month. This'll take you to the templates... http://forum.combatace.com/index.php?autom...&showcat=33 Here's the MiG-19 skin: http://forum.combatace.com/index.php?autom...p;showfile=5589 It looks like I must correct meself...it appeares I never uploaded the 1024x skins for the Fitter, Fresco and Fishbed (MF). Well, you got the templates!!! Wrench kevin stein
  14. Desert skinned T-62 is already available -- it's in the Pasko SAMs and Vehicles Pak, Desert skins. There's a Euro-green version too. Don't remember if I ever uploaded here to CA, but it's on my site, along with a host of Desert skined stuff from there. Wrench kevin stein
  15. Well..having put the bird aside, I went to work on the airfield.... Mind you, not all the items have been switched over to WW2 style, this was just to get an idea as to how it fits in existing airfiled areas. Unfortunatley, for Wewak, it don't. It hangs over onthe northern side (the left in this view). But I think it really looks good in dirt!! Still have to check other 'fits'...and then if it works, of course, ask Edwards permission for the tweek. Wrench kevin stein
  16. More... As usual, I forget that the PTO maps have a small problem ... many times my game will crash out with a "aircraftfromation.dll" fault. I think I've figured it out.... ALL the airfields used in ALL the PTO maps are 'desert_airfield3'...the small base. It dosen't have enough space for the amount of aircraft used in many of the formations as set in the ww2 formations ini (I've even had fighter formations crash out, with their odd numbers). Expecially for the larger, bomber aircraft (both Allied and Axis). So, we need to switch over several of them to, at least, 'desert_airfield1'...the 'medium runway'. Im working on creating a dirt version of that now, and will see how it works. Which means, of course, updating ALL the targets inis in ALL of the PTO terrains. I figure, on the Okinawas map, 85% of the bases on the Home Islands would be medium or large, based on pictues in several books I have (most notably, "Broken Wings of the Samauri" by Mikesh") Clark, in the PI should be a "large base", possibly airfield 4 -- although that seems a bit too large, with it's X runways. Back to the plane....after d/ling about 5 books on the Betty last night, it appears we have, stock, a G4M2 Type 22, as it has the mid-ships turret, as opposed to the G4M1 with the gun at the back of the cockpit greenhouse. It also appears, the Type 24 and later, including the M3s carried as surface-search radar, as evidenced by a probe-like structure sticking out of the nose glass. This is easy enough to impliment with ini edits, although we don't have a WW2 piston engined bomber cockpit with a radar display. Again, it's not that important. What I am having real problems with, are the waist guns. I can't seem to get them work. I've got them placed, based off data from other bombers, albeit needed a little more dialing in, but haven't seem them shoot at anything...gunners are called out, guns are called out....don't know. You all think it's something I should just forget about?? Would be nice, however, to have the nose gun working.... As to the torp, its been raised up to a confromal positon, partly buried in the 'modified shaped-to-fit' bombay doors. With it's own hardpoint, you don't need to worry about the max diameter/length problems. Lights have been dialed in to their correct positions as well. Found some nice profiles for units, so I'll get started on the decals today. Using the same green skin (this IS a later model, so the date would need adjustng as well -- M2 in 1943, M3 in 1944, end of service date, given WW2:46 in mind, 1947.) Comments? Wrench kevin stein
  17. Ok, found Major Lee's terrain and installed it into my SWOTL install (WoE). It runs a little buggy, but it is a very early beta (choppy, jumpy, things like that). Has some really nice canyons and pyramid shaped mountains for figure 8 racing. My best suggestion would be to have it like he did...just 2 tiles, and flat map. Use the basic Airfiled 1 (the single paved runway), one for each side, if needed. That way, with the cat pointer in the main ini, it would be usable in any of the 3 games. And if TK ever fixes the add-on terrain issue in FE, possibly in there. The only thing is, it would DEFINATELY need a stand alone install, as it would be a good thing to remove all the armaments from the 'racers'. Just like Cleveland in 1948! Wrench kevin stein
  18. Time to cleanup the T-6 template.... The Mustang's good enough as is....now, to find pics of "Miss Barhdal"....either the yellow or purple Wrench kevin stein
  19. Although not really hi-rez (not like Sundowner's massive 4096x skins), didn't I upload recently a 1024x skin and template?? Wrench kevin stein
  20. Major Lee made an air-racing terrain. I've got it here, but haven't looked at it, so I don't know what's all there. He might have lost his original stuff when he had his HD crash. As for pylons, why not just repaint the oil rigs a bright orange??? They're tall enough Wrench kevin stein
  21. You did: 1) create new skin 2) name new skin 3) hex edit lod to take new skin 4) rename lod to new para's name? 5) create ini for new paras? (with new, unique name?) 6) added to weapons data ini with new name? Just like a new pilot; it should work!! btw, that screenie is absolutely badassssss!!! Wrench kevin stein
  22. This is what your after, yes??? I'll probably raise it up a few MMs; when using the torp, the bombbay doors were replaced with 'shaped fit' thingys that went around the body of the weapon. Sort of sat semi-conformaly, like a Phantom's Sparrows. The Type 91 is in the weapons pak; it's included in our (Dev A-Team) Kate and Jill. I may fiddle with a bit; want to get it more 'sea skimming'; wonder if there's a way to lower the altitude at which it 'skims' AD's birds are some that I've been messing with on and off for the last couple of years...got updates for both Zekes, but never posted them! And never even looked at his Oscar!! -- I see what I'm going to be doing this week! This one gonna need a little more work; I mean, I might was well dial the lights in. We're also missing the 2 waist and single nose 7.7s. The tail 20mm is facing the wrong way...might have to fiddle with firing arcs. Anybody care if the bombadier/gunner shows in the nose?? Skin wise, I say go with the Green...we just need to decal it for units. We could re-make a template, based off the original skin bmp (I've done this LOTS of times -- it's a REAL fraaking PIA!!). The one source book I have, Maru Mechanic G4M, is all in Japanese -- has a couple of nice profiles, one shows a 2-tone brown/green. Has some EXTREAMLY good drawing of all the sub-systems, including the aforementioned torp mountings. Just need to decal it for units. Cockpit wise, I used Kesselbrut's Mossi pit...it's a little more open, albeit missing the right side controls. Maybe one of the other bomber pits could be used. I'm working of getting my 'tropedo gunsight' to work...it's in the PappaRomeo EAW sight pak that moonjumper found some time ago, and that I've been using to update the WW2 gunsights. Interestering to note, mine's already got armor -- around the cockpt, bombay, engines...albet a max of 12mm. Mine also has the data ini set for STRIKE, ANTI_SHIP and RECON, this from the stock G4M2. I must have changed them at one point in the past. Well, I'm off to find more profiles...and data...and books and fiddling Wrench kevin stein
  23. Hmm..that's a thought. Just like the Skyhawk's inner rack, load a TER, but the data ini is set to "LoadOutboard Only", so you only get 2 weapons per rack. The Shenyang J-6 (Paki) has the single outborad missile pylons, but it's like the 17PFU nose...a seperate lod added via ini edits, like the Scooter humps. Wrench kevin stein
  24. I see you have the 'cowardly Mig pilot', hiding behind the seat!! Also, you missile are misplaced on the pylons. MF or PF?? There's a whole bunch of notes on how to fix that in the "Loadout Fixes Thread". As to adding stations, that's nothing more than simple text edits. What causes problems is the lack of actual 'pylons and rails' for the weapons to sit on. (F-7/J-7 from Madcaddie's More MiGs Pak, for example, missing the outborad plyons) That Mig-mod looks a little like one of the ones Lexx_Luthor was fiddling with...Ye-somethingoranother. Things can always be added (stuck on the fuselage, wings, whatever) to change to shape (Lexx's Ye-thingy, my F4U-2), but you unfortunately can't change the basic model; to move wings and tails surfaces. A completly new model would be needed. The missle rail, obviously, would need to be build in Max, then simply added like any other weapons rack (Dual IRM, MER, TER, etc), defined in the loadout ini This is from the Indian Type 96B So, if some build the 'wingtip rack', it'd be pretty easy to add it. Wrench kevin stein
  25. Armor on a Betty??? You must be joking! That would destroy it's rep as the "Type 1 Cigerette Lighter"!!! Easist wasy to add the Type 91 would be to duplicte the bombbay station's position, lowered down ~1 meter (so the torp is outside), make it external, give it the "EOGR" type. Take a look at my what if KriegsMarine Jill...you'll see how I did it. (actually, how Charles and Capun did it) As to the attachment, Imperial Japan uses just plain ole "Japan". There's a post in the Loadout Fixes Thread that addresses WW2 loadout types and stuff. If you want, I can work it out over the next few hours for you; it's rather simple if you're used to that kind of fiddling. And I sure could use a break from trying to get the runway/taxi light working on Airfield 3!!! Now...if we only had a Nell....we've already got Repulse and Prince of Wales..... Wrench kevin stein
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