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Everything posted by Wrench
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Calling Fastcargo
Wrench replied to Corktip_14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is just TOO righteous!! As for effects, maybe a rebuild of the willie pete...changing the smoke color to something more...hmm...how to say this delicately...fecal??? Definately have to be something 'lingering'...too bad this game isn't in smellavision That'll show the bad guys what we think of them! Ha! Wrench kevin stein -
Version
1,223 downloads
F-89H Scropion For SF/WoV/WoE: This package is a modification of MontyCZ's F-89D into the later H model (with wing-tip rocket pods and 'internal' Falcon missiles) It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. You will have to transfer them over from your F-89D's. Included are all the needed inis necessary to create the new aircraft. The skins included are for the 437th FIS based at Oxnard CA, circa 1957-ish, a repeat of the 75th FIS skin from Pesque Island, and a generic USAF natural metal. All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers. Included also is a brand new WoE-style Hangar screen, only available with this mod. Damage tgas are here as well. == You MUST have the latest weapons pak installed to make use of the needed missiles == --You should also have already installed the F-89D Update, which includes the new version of the Mk.4 Mighty Mouse FFAR -- the weapons data for this rocket is NOT included with this package!!! -- PLEASE read the readme for install instructions, important notes from General Explainations (a really nice guy), mostly concerning the Falcon missiles and other weapons. Happy Hunting! Wrench kevin stein -
Taking off with T-37B
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, they are. I believe that's mentioned in the readme. Also, out of curiosisty, what terrain map does it do this in? All or just some??? Might be that airfield problem cropping up again Wrench kevin stein -
New pilots
Wrench replied to triplethr3at's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunately, they are no longer available. They were: HGU-26 HGU-55 HGU-68 They were removed (along with any variants thereof) at the request of their author. Wrench kevin stein -
Terrain Guru needed....
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As most of you all know, I can't do diddly with the terrain editor; I call lay out damn near perfect target areas with my eyes (almost) closed, but can't flatten areas. I've been reworking USAFMTLs rather old and, well, flawed (sorry Dave!) Southern California map; adding a butt-load of targets, movements ini, updating the data ini to take advantage of the water effects. There will still be problems around the coastlines -- I don't even know if that's fixable, but the map will be more usable, and fun to fly in. I even fiddled a little with repaint/editing/tweeking tiles - something I've never done before, using Deuces old desert revamp, so the make the map usable in all versions of the game (and it is too-- been tesing it in WoV. I already knew it worked is SF...WoE was a snap). Before release, of course, I"l have to get his permission to included the tiles, as I've changed all the ***Sea.tga to. Still have a problem with the Sea1.tga...the color don't quite match. But back to the original premise...I need approx 50 target areas flattened. Mostly, due to 'unusual' terrain contours, and I moved one of the air bases (Nellis) closer to it's approximate positon. Alameda has also been added, more or less in the right place. 2 US carrier stations will be available for mission builders; Avalon, near the Channel Islands, and Farallon near San Fran. Here's some screenies: (note debug is on helping with target placement, and so you can see the target area names) Top shot, Fort Mac's Nike battery fires off In the center shot,you can see that 'Large Urban Module' that was discussed a few days ago...it's Las Vegas. It's also being used for San Deigo, Downtown LA, Burbank, San Fransisco. Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico. I like the shipwreck...it was totally unplanned to be partly submerged, but came out super! There are still some 'eye candy' items to add to some of the target areas, and I have to add shipping routes between San Franscisco, Port of Los Angeles (San Pedro/Long Beach), San Deigo for the good guys, and whatever I can think of for the bad guys. The bad guys also need a few more truck routes; to say nothing of the ground attack routes (CAS missions for you beginners) I think there's no better person to 'tweek' this map, than me. As I've been to most of these places (and live about where I placed the WestLA defense battery!!!) So, any takers? Experienced with terrain editor a must... TIA!! Wrench kevin stein -
Terrain Guru needed....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is really cheesing me off!!! I, literaly, spent all day yesturday fiddling with this damn thing (well, other than a few hours refining some target placement and building the movements ini -- which is a WHOLE 'nother story; interestering to see a full on tank battle in the Santa Catalina Channel ... right offshore of Catalina island!!! I didn't know T-55s were amphibs!! ) As to the city list,the one I rebuilt is using the full length coordinates.. here's the whole thing: I notice Gepards only uses the 1st 3 digits. Is this important? Should I NOT use the full coord??? Also, is not having a texturelist ini all that critical? I'm using 'stock' tiles (albeit Deuces desert repaint). Nothing seems to want to 'save' ... when opening the citylist in the TE, the 'terrain type' window is blank. So, I insert the name, desert or sea depending on the location. I had the same problem in the Desert Storm map, with the 'buried' flat objects (factory complex, truck depot, corrected/new airfield locations), and I sent everything to JSF_Aggie for flattening, and he didn't seem to have any (or much) problems in flattening them (or at least Brian didn't say anything!!). I'm missing something ... I know this... but have abso-freaking-loutely NO idea how this thing works. So, I think I"ll go fiddle with target placement for a bit, and add a few more areas (that don't need flattening) Strangely enough...with these additional airfields, targets, etc...it's starting to look a LOT like the original JetFighter map!!! I'm not giving up on this map... Wrench kevin stein ps: I added TJ, in case some folks wanted to go see the 'donkey shows'...pervs!!! -
how you can use brecks in mig21mf fishbed-J
Wrench replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd also most definately suggest having a look at the game's manual, it's a pdf file in a folder called "Manual". It should have a listing of all your default keystrokes, and what they do. Well worth a quick look...might even answer a few other questions that might pop up... Wrench kevin stein -
Trouble with some loadouts
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, you have to REMOVE the references to NATO -- take a look at the "Weapons Fixes and Loadouts" Thread again...all the Zipper are covered, both the stock 3rd Wire and Ajundairs. Wrench kevin stein -
How is yours favorite loadout?
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dave and his nukes.... As they say, "be afraid, be VERY afraid" Wrench kevin stein -
Terrain Guru needed....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, I actually managed to find and update the 'city.ini' that came with (and renamed to citylist.ini) last night, moved the entire SoCal folder to another install (so what happened to Darwin won't happen here....), 'opened' the hfd file, opened the city list, went through the list and opened each one the areas that needed flattening, made sure it said 'has airfield'. Went to the 'flatten airfield' drop down, saved. I could see that the hfd had updated (new date and time). Went into the game, selected a mission, and started it. The game crashed at 80% loading, with a terrainengine.dll fault. Now, mind you, this 'clean' Woe install is missing some of the objects (Nike stuff, HAWK stuff), but would that cause the CTD or did I mess up on the terrain edit??? All other items are either in the terrain folder (factory center, vehicle depot) or use stock objects. If anyone has a easy to follow, step by step guide....I'd be appriciative! (ie: Terrain Editing for Dummies!) (btw, Ken, all the links at the Aerodrome for the turorials seem to go to dead links at SimHQ) I'm gonna keep fiddling with it...with 2 backup copies, I can always throw a defect out... Thanks dudes! Wrench kevin stein -
Terrain Guru needed....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ufortunately, I don't have the cities list ini...it was never shipped with one (this is originally from 2003!!). And the last time I tried using the editor, I destroyed 3 months of work on the Modern Darwin map. So, I guess I create a cities list??? I'm completly in the dark on terrain editor useage...weapons, avionics, target placements....all that I can do! This is new!!! Wrench kevin stein -
Strangest F-106 Intercept Ever: (AKA. Sneak Peak at upcoming release)
Wrench replied to USAAF2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great one Jug!!! I was more speaking of the books though... So, when do "The Invaders" arrive, USAAF???? hmm...what's that sound outside...Black Helicopters!!! AARRGG>>>> Wrench kevin stein -
Strangest F-106 Intercept Ever: (AKA. Sneak Peak at upcoming release)
Wrench replied to USAAF2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What's so odd about that intercept??? Happened all the time!!! Are you sure he's not just 'escorting' that Bouncer back to Area 51??? (yes, I've have/read all the A.51 books) Wrench kevin stein -
Nwebie questions
Wrench replied to mutuvelu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
LGBs will only target the primary. Game engine thingy... Now, having said that, I HAVE been able to get them to lock a non-assigned secondary, usualy a AA, SAM or SAM radar. But never a building, oil tank, etc, that was NOT the primary target. Wrench kevin stein -
South Atlantic Terrain
Wrench replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Viggen: believe it or not, that sentence DID make sense!! Pato: not keeping up with current events, I see. "WoI" is the next iteration of the SF engine, as in "Wings Over Isreal" IDF, obviously, is the Isreali Defense Forces; M Scooter is the A-4M Skyhawk (scooter is/has/always will be, it's nickname) Head over to the 3rd wire boards for teaser screenshots from TK. You won't be disappointed Wrench kevin stein -
South Atlantic Terrain
Wrench replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmm....how different from the M is the AR??? If it has the extended tailpipe, I'd reccomend waiting for WoI to be relased, and then import/mod the IDF M Scooter Just a thought... Wrench kevin stein -
KMD Editor Question
Wrench replied to Kaizer's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
MANPADS are SA-7 and SA-14, along with the Stingers (ie: Man Portable Air Defense System, of somthing similiar) You also won't get a waring from teh SA-9, as it's IR too, like our Chaparrels (sidewinders on a tank!) I'd hate to see the size of that poor bastard carrying a Gammon!!!! 'Bout the size of King Kong or Godzilla!! Wrench kevin stein -
South Atlantic Terrain
Wrench replied to Rover's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A-4AR Fightinghawk already exists...I have one sitting here on my HD. And yes, it's based off the F Scooter Don't know if it's available anywhere anymore...the modder disappeared several years ago. Wrench kevin stein -
So will this work?
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Take a look at the readme for the -3 mod I did. You create zips for each of the aircraft, with EVERYTHING included, excepting the lods, and just tell the end user which ones (lods) to copy over. This way, they have the full aircraft, with all the inis, skins, whathaveyous, and just have to move the physical model parts. Much eaiser. Wrench kevin stein -
ANW terrain
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I"ll check it with my Vampire FB5, and get back to ya I wonder if the trees would/could cause that...???? Don't know enough about that...oh, Terrain Gurus...a little help here, please!!! Wrench kevin stein -
F-4C multiple Gunpods
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Oh, man!!! This thing is nasty!!!! I may have a new, favorite airplane... Wrench kevin stein -
F-89J (Late) Scorpion
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-89J (Late) Scorpion File Submitter: Wrench File Submitted: 17 Dec 2007 File Category: US Air Force Aircraft F-89J (Late) Scropion For SF/WoV/WoE: This package is a modification of MontyCZ's F-89C into the late-model J (those without wing-tip rocket pods) It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. They are NOT included, as I consider it 'wrong' to do so, without permission from the original author. (and it's against CA policy to do so) Included are all the needed inis necessary to create the new aircraft. 2 skin folders are included, complete with decals, representing the 178th FIS, NDANG 'The Happy Hooligans', and a generic USAF natural metal. All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers. Included also is a brand new Hangar screen for the Late J, only available with this mod. Damage tgas are here as well. == You MUST have the latest weapons pak installed to make use of the needed missiles == PLEASE read the enclosed readme for full, detail install instructions!!! Happy Hunting, you Hooligans!!! Wrench Kevin Stein (I know, I'm reusing the same screenie, but I just don't get tired of looking at it!! ) Click here to download this file -
Actually, it looks pretty close to most of my landings!! "Flown 194 combat missions...been shot down every time. Come to think of it, I don't think I've EVER landed a plane" Wrench kevin stein
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So will this work?
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AFAIK, the data ini has to be in each one. (tried this one with the RAF mustangs ... definately didn't work! - like pilot skins, it only selects what's called in teh data ini) So, what the biggie? We just get 3 new Martlets, each with their own skin. I can live with that!! Wrench kevin stein -
ANW terrain
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Really??? Hmm..mine don't stick...I wonder what it could be??? That 'usually' fixes the problem. All aircraft or just a few in particular??? (joke coming) Maybe it's a real hot summer,and the tarmac is melted, and holding the tires in place??? (watch, screenie will be winter!!!) Wrench kevin stein