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Wrench

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Everything posted by Wrench

  1. Looks like you and me both. OK, I"ll just lock this one out, as it's obvious we're beating our gums uselessly for one of the local jokers Wrench kevin stein
  2. Hard...always hard. Even my monster system does bog down with 800 zillion SAMs flying around and flak bursts...sometime goes down to 10 fps! Wrench kevin stein
  3. Just a few more tweeks to the decal locations, and another will be ready to fly and sting the Enemies of Freedom.... 178th FIS, North Dakota Air National Guard, approx 1966-69 "The Happy Hooligans", F-89J Late model (no wingtip rocket pods) coming soon!!! I also learned something very important about decal inis and pathways... did you know you can't use a paranthetical expression in the pathway??? The original name of th aircraft folder was F-89J(Late) so the decal path was F-89J(Late)/178/D/whatever and they didnt work!!! changing the folder name to F-89J_L solved the problem...after 4 hours of head scratching!! A tip to all skinners out there.... Wrench kevin stein ps: the H is nearing completion, too. Need to decal (serial numbers one skin, and I'm reusing another)
  4. Well...let's see..... as the E model is USAF, and the F is Luftwaffe, I doubt that the wings would on them. (seeing that neither sevice has carriers....) The navy models, B, J, N and S are all built of stock 3rdWire units, and they don't fold either. It has to be built into the 3rd model and can't just be added. (Pasko's Panther has folding wings, btw, as I think the MF's Hornets too), I mean, it's not as if they'er gonna be struck below on any of the CVs we have, is it?? As to your screenie, looks like it's time for a refersher course in drivers ed!!! And I thought I was bad a parrallel parking...!!! Wrench kevin stein
  5. Dave, I'd have expected no less!!! I prostate myself before His Majesty, the King of Decals (bows and scrapes) -- I'm gettin close though, with all the nose arts and such, expecially for the unreleased/beta stuff (F-302 Mongoose), I must be near the 1500 mark! Mike: do you have that on pdf??? I'm willing to trade from my rather large collection of books on pdf.... If that's as good as their F-84 book...!!!!! As to those I could use, in particular comes to mind: 18th FIS 64th FIS Both based at Elmendorf in the 50? early 60s?? (hopefullly, I can find the skills needed to create the necessary markings!) The only thing that bother me with that one, is the ADC gray, it don't look gray enough. I matchd FS16473; it's rgb values are 170,178,176. The specular, reflectivity and glossiness all come right from the ADC gray Phantom: Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 Strange...but it still looks good to me!! Wrench kevin stein
  6. First off, who really give rat's patoot if the shells eject or don't....Like I said before, if you're watching that, you ain't seeing the Gomer behind YOU, getting ready to fill YOU full of holes. Secondly, NO STOCK AIRCRAFT HAS IT'S DATA INI PROVIDED INSIDE THE INDIVIDUAL AIRCRAFT FOLDER. YOU have to extract them, useing the cat extraction tool (instrucions for use are in the Knowledge Base) If I can make heads or tails of the previous post, you want to know WHERE the expended casings and links go??? Probably into a storage bin, somewhere near the gun's ejection port. Some aircraft (F-89A-C Scorpion come to mind), kept them onboard for several reasons: 1) Injestion danger from the links and casing 2) Keep aircraft in balence; ie weight distribution (gun equiped Scrpions did this) And as to my Dark Side...well, gentlemen, lets just say there isn't a color black enough to describe it... Wrench kevin stein
  7. Sorry, I been away from the boards for today.... The Admins say "Go For It"... Now, it's up to you to get it started!! Start a thread about it, and I'll sticky it so all can see and comment, and post their BDA shots! Wrench kevin stein
  8. IIRC, the model itself isnt set up for an opening canopy, hence nothing working. Wrench kevin stein
  9. I thought we just answered this last week??? It's a well known problem in the SF series, where an airbase is listed as the first target area in the targets ini. Hence, in my updated ANW targets pak, I moved everything down one slot, and stuck something else in the 001 slot (can't remember what right now...). Wrench kevin stein
  10. From the question, I can assume you've also not looked in the Knowledge Base, "Weapons & Loadout Fixes" Thread...there are several note section on the J/F-7 series. Much is explained, there, and well worth the time reading them. Wrench kevin stein
  11. Well, been experimenting with this model for a while, and this is the result: Mind you, the skin is just a stand it till I locate more info. The only pics I've found/got on the H show them in 75th FIS colors (red arctic, black/white checks), which I already have. But apparently, most H's went to the ANG units. The mounting for the Falcons is the best,simplest way I found. Unfortunately, they remain exposed as we don't have the internal bays. This also allows the IR versions to 'see' their targets. When I had them hidden inside, they didn't track = even worse than usual ! I also have 2 J versions, one with wing tip rocket pods (early model, based on D), and the later version without the pods, and just tip tanks. Just need skining idears! Wrench kevin stein
  12. Like any other bomb, don't you just point them in the general direction of the bad guys, "push the button, Max", and watch the fireworks???? As a rule, I wouldn't drop under 1000 feet...in case of back-splatter (ya know, greasy burnt bits stuck the underside of your plane...p's off the ground crew) Wrench kevin stein
  13. Looking good lloyd! You make a new template for these??? As to renaming, don't forget the RAF gave the name "Mustang" to that North American Wonder!! And 'Catalina' to the PBY, iirc. TBF/TBM = Tarpon F6F = Gannet A-20 = Boston B-34 = Hudson some other I can't remember... Wrench kevin stein ps: how come the Brits always come up with such cool names?? Merlin, Griffon, Spitfire ...
  14. To me, if depends on what era your pointing to..WW2? Korea? Nam? Modern?? Broken down by the above criteria, P-51D F-86 F-4 F-15 All time, single favorite, would have to be Phantom. Wrench kevin stein
  15. Here's 2 realy easy ways to find out.... 1) open the data ini for the aircraft in question, fing the "InternalGuns" section and look for EjectShell= ; it'll either be true or false. If true, it gives the location of ejection port. 2) fly the aircraft in question, using the F6 outside view, roll your camera under the plane, and fire the guns. If they eject the spent casing, then they do. How hard can the be, and what IS the real point??? You should be in the cockpit, hosing those mf's down, not worring about if the casing are fallling out Wrench kevin stein
  16. You know, when I saw that post in the shooter forum, for some reason, I thought I sounded familiar... Now I know why.... I'd seen it at Teller Airbase, AK To twist the knife even harder, some jacka$$ put this on the backside... Some people.... Wrench kevin stein
  17. Found this one at Hamilton..... Wrench kevin stein
  18. http://forum.combatace.com/index.php?autom...ode=sst&id=5669 File Name: F-89C, 74th FIS Skin and Ini Pak File Submitter: Wrench File Submitted: 14 Dec 2007 File Updated: 7 Feb 2008 File Category: F-89 and F-94 File Version: 1.25 Website: No Information F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE This little package will give you an revamped skin, based off Volksjager's original, with -yet again!- some updated inis. (sorry about that...see "Other Notes" below for more details) -- Please Note: this skin is designed to replace the skin folder marked "1" in your original install -- All the skin bmps have been repainted (from new templates created by me from the original bmps), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 74th FIS, 23rd FIW, as deployed as part of the Alaska Air Command, during the mid-1950s. I've even added the wingwalks I forgot before, some staining, and various stenciling around the aircraft Newly updated data and loadout inis are included. These reflect changes to the unguided HVAR rockets, of which you'll be getting a new one (similiar to what I recently did for the MiG-17PF, PF(SP-16) and F-89D). So, be prepared to use the weapons editor, yet again!!! This is the last of the original skins to be updated. We can now move on to other things! == You MUST also have the latest weapons pak installed.== Happy Landing! Wrench Kevin Stein Click here to download this file
  19. Version

    160 downloads

    F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE This little package will give you an revamped skin, based off Volksjager's original, with -yet again!- some updated inis. (sorry about that...see "Other Notes" below for more details) -- Please Note: this skin is designed to replace the skin folder marked "1" in your original install -- All the skin bmps have been repainted (from new templates created by me from the original bmps), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 74th FIS, 23rd FIW, as deployed as part of the Alaska Air Command, during the mid-1950s. I've even added the wingwalks I forgot before, some staining, and various stenciling around the aircraft Newly updated data and loadout inis are included. These reflect changes to the unguided HVAR rockets, of which you'll be getting a new one (similiar to what I recently did for the MiG-17PF, PF(SP-16) and F-89D). So, be prepared to use the weapons editor, yet again!!! This is the last of the original skins to be updated. We can now move on to other things! == You MUST also have the latest weapons pak installed.== Happy Landing! Wrench Kevin Stein
  20. Ok, with that 'fish story'...I think this one has run its course. This from a guy in a dress!!! I'd like to thank everyone who contributed thoughts, of any type. I think we've all gained something here. Let's not loose sight of the larger picture...let's help each other, as best we can, as often as we can. But like the Major said, it's time to get back to work. I'll leave it open just a little longer, and then shut it down. Wrench kevin stein
  21. Yah, I've been fiddling with Marcello's skins, but they all need new decals and such. Even without them, I still got all the ini edits done, and recreated the C Caza and P. Wrench kevin stein
  22. The weapons editor runs in Win98 compatibility mode. So, you'll have to set that...what is it...right click on the exe, properties...set compatibilit mode....something like that. It's been so long since Ive done it! There's a thread on how to get it to work in the KB. In your Windows explorer, make sure you have extensions showing. I always use "show details" on mine, so I can see the file extensions The files is called "weaponsdata.ini" That's where you do the copyp/aste of the new weapons data. You'll get it...we all had to start somewhere!! Wrench kevin stein
  23. I Passed......

    Congrat Dave! I'm glad you posted the job description...save me from asking!! Wrench kevin stein
  24. Dassault Super Etendard (by FoxMontor) Ok, assuming you all've been paying attention, you should be getting the general idea on creating the nation specific aircraft. Well, do the same things here to the SuE, only we're creating it fully. This will give you BOTH French and Argentine versions. We will also be adding some weapons, like I promised. I had some experimenting to do, so that should explain WHY they're not listed above with the others. SO.... create a new folder, called "SEtendard_FAA" (yes, I know it should be CANA, but that ok for now ) Copy ALL the contents from the original SuE into it, excepting the "FN" skin folder. We won't be needing the Aero Naval skin for this one. Rename the SEtendard.ini to (you've probably guessed this on by now..) SEtendard_FAA.ini replace the aircraft name with AircraftFullName=DB Super Etendard (FAA) =note, you can always switch the FAA to CANA, its all your choice! While you're still in the main ini, you should delete all the references to the skins. The game engine will add it automatically upon startup, and as we're not using the French skin.... Save and close. Double check in the data ini that you have....something like this: NationName=Argentina ServiceStartYear=1978 ServiceEndYear=2005 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportedStartYear= ExportAvailability= PrimaryRoles=ANTI_SHIP,STRIKE,SEAD SecondaryRoles=ARMED_RECON,CAS NormalMissionRadius=850 MaxMissionRadius=1300 Ceiling=13700 MinBaseSize=MEDIUM CarrierBased=TRUE you'll note the removal of any A-A mission statements, and the availability of the aircraft to "RARE", and the removal of any export info. This is an Argentine version ONLY. Still in the data ini, here's your new weapons stations: As I mentioned in my original post, for the French version, mine has a laser designator. I don't know if they were carried on the CANA version, so I"m leaving it off. If more info become available, I'll update this post with it. Here's your new loadout ini: You'll note I"ve left the all the Air-to-Air loadout intact, with updated weapons pointers, and the use of "home grown" bombs and missiles and such (oh! my!) Now, for you new weapons. You'll be getting a new "Pod_SUE" and an Argentine ONLY version of the Exocet. The missile itself is the same as the standard AM-39, but is set to 'VERY RARE' with only 12 available, to reflect the lack of resupply. Where **** is the next number in sequence.... [WeaponData****] TypeName=Pod_SUE_Arg FullName=External POD ModelName=PodSUE Mass=50.500000 Diameter=0.032000 Length=2.449000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1970 EndYear=2020 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 [WeaponData****] TypeName=AM39_Arg FullName=AM 39 Exocet Guided Missile ModelName=am39 Mass=670.000000 Diameter=0.430000 Length=4.412000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1979 EndYear=2020 Availability=0 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=160.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=85 MaxTurnRate=3.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=60000.000000 MinLaunchRange=5000.000000 MaxLaunchRange=60000.000000 Duration=600.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00300003 BoosterStart=1.000000 BoosterDuration=10.000000 BoosterAccel=50.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.128000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.128000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Do the now world famous adding weapons ini dance, and so on.. You'll note the Pod, whatever it really does in not known to me, is set as a Zero-Strength Jammer (doncha just love that fix??) And there's you Ship killer...all ready to go Wrench kevin stein
  25. Hmm...looks like somebody else was watching "Tin Man" this weekend... Wrench kevin stein
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