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Wrench

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Everything posted by Wrench

  1. I stand corrected...and looking at mine own installs, it IS a ground object, and set as a static AAA BUT.... I only have the Flak DD, and no Flak CA (and still can't find the chickens...) Perhaps there's a Krieg Cruiser floating around out there...that's set as a warship, and will definatley still shoot at you You can still make it a terrain object, like having it docked at Le Harve or Bremerhaven or wherever...you just add it to the types.ini, with the "UseGroundObject=" set to TRUE Set the "TargetType=" to MISC; it'll still shoot at you, and it'll show up when the game selects targets for strikes (did this in the WW2 Lybia mod and my now defucnt Modern Darwin.) Naval warships, while 'parked' will engage you with either their guns or in later years, SAMs (if equiped) Capun's got a Giant Eagle, he made for his kids...something could be done with that. Hmm..."The Giant Claw", anyone?? As for the ship story, I was still waiting for something to come up out the sea....The Great Behemouth, Godzilla, Nessie, whatever.... I think I've figured out what' wrong with this game....it needs more monsters. Wrench kevin stein
  2. Hmm..then you'd have to add the 'fakewinders' Ok, it took longer to get the aircraft down, than it did to fix it....there is definately something going on with our d/l speeds...and I'm on cable. First off, lets fix the fuel tank weapons data itself... Use the text below to replace Frature's data (only the names have been changed to protect the JP-4) Where **** is the next number is sequence, Since it IS essentially a stock 300 gallon Scooter tank, this keeps the naming conventions similiar. in the data ini, this will fix your weapons stations (note the changed name of the drop tank). And like Florian said, the drop tank type name HAS to be specified in the data ini; which should be noted is the TypeName=, not the FullName=. The FullName is what's displayed on the loadout screen, the TypeName is what tells the game engine what to load (and btw, this is covered somewhere in my thread in the KB): The only thing I haven't done yet is add the landing light to the starboard outer gear door...I'll get that later. As to the mission types: Notice what's missing???? All the Air-to-Air roles! The TA-4 are NOT the same as Kahu, and therefore not used the same (unless, as Typhoid said, in DACT) Also, the use of ATTACK means the aircraft will use a different formation type, say, from those set as FIGHTER. And there you have it...it took me less than 10 minutes (not counting d/l time) to fix it. Note to Fracture -- I dig the cockpit mod! That's cleaver!!! I'd have never thought of dropping something over the radar screen. Well done on this aircraft....she's a beaut!!! Enjoy! Wrench kevin stein
  3. It's in the terrain folder in Edwards WW2 maps (Europe, MTO, etc) Wrench kevin stein
  4. The KFC is a AAA item, not a ship per se. (or fried chicken, depending...) Perhaps a different ship should be used...I offer the one seen in the top of the picture....also, very easy to switch over the flag to the KM one...simple bmp Placing them on the map, is jus the same as any other object. Below, Bremerhaven from 'modern' WoE: nothing to it, really!!! Wrench kevin stein
  5. I like that skyscraper...and we WILL need a big monkey for (also I guess we'll need some Vought OSU-1s, too) An object placer would be a superb tool...whilst updating the DS and Iran/Iraq maps (to say nothing of some fo the target areas I added to the updated Range and ANW terrains)...one can go quite mad trying to get proper placements, even with hud debug on. The continious need to go back in game, and then find the target area again....check position, back out, move it, back in, find it again....aaaaarrrrGGGGHHHH!!!! As to measuring object 'footprints', I've been using this little jpg, from either Gepard or Polak.... Unfortunately, it's only the stock Strike Fighters items, and dosen't include the newer objects from WoV and WoE. But it's still very helpfull!! Wrench kevin stein
  6. Well...lets see.... First off, it's an ATTACK aircraft, not a fighter, so having an A-A loadout is sort of superflous (sp?). It shouldn't have any of the fighter mission statements (CAP, SWEEP, INTERCEPT, ESCORT) defined in the data ini. Guess I"ll have to download it (which I've forgotten to do in any case), and do a little hand holding to see what you all are talking about btw: you DO notice you're standard A-A load is missing the pointers for the winders, right???? Wrench kevin stein
  7. Yup, been up there for a while. I think it was Capun that discovered it, somewhere around patch 3's release... In fact, this works for ANY terrain in ANY of the 3 game (SF, WoV, WoE). Haven't tried it in FE, since there's only like 2 addons, and none of the other SF/WoV/WoE terrains work as yet in it. In fact, last night I went through a couple of my 17 installs, and cleaned out the old cats...got back 150+ megs of HD space doncha just love quick and easy fixes???? And ain't it amazing what's in the KB???? Wrench kevin stein
  8. File Name: MiG-17F Fresco 1024x Skin Templates File Submitter: Wrench File Submitted: 2 Dec 2007 File Category: Skin Templates / Decal Sets MiG-17 Fresco 1024x Skin template: These are new templates, based off and resized from the original little itty bity ones as originally issued by 3rd Wire. I call these "semi-HiRez, as they are now resized to 1024x1024...to me HiRez is anything OVER 2048!! This set is designed to allow you to create new skins, either natural metal or camoflague types. I have NOT plotted out the overlaps for camos, but this can easily be done in you imaging program (Photoshop, Gimp, PSP, etc) by enlarging the camo skin bmps, and adding them as another layer. Repainting should be relatively easy after that. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. (apparantly, the original builders like to add a lot of "noise" to the skin map) Please read the enclosed readme for more note from General Interest (an fascinating sort of fellow!!) Happy SKinning! Wrench kevin stein Click here to download this file
  9. Version

    238 downloads

    MiG-17 Fresco 1024x Skin template: These are new templates, based off and resized from the original little itty bity ones as originally issued by 3rd Wire. I call these "semi-HiRez, as they are now resized to 1024x1024...to me HiRez is anything OVER 2048!! This set is designed to allow you to create new skins, either natural metal or camoflague types. I have NOT plotted out the overlaps for camos, but this can easily be done in you imaging program (Photoshop, Gimp, PSP, etc) by enlarging the camo skin bmps, and adding them as another layer. Repainting should be relatively easy after that. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. (apparantly, the original builders like to add a lot of "noise" to the skin map) Please read the enclosed readme for more note from General Interest (an fascinating sort of fellow!!) Happy SKinning! Wrench kevin stein
  10. File Name: Su-7BM Fitter-C 1024x-1024 skin templates File Submitter: Wrench File Submitted: 2 Dec 2007 File Category: Skin Templates / Decal Sets Su-7BM Fitter-C 1024x Skin template: These are new templates, based off and resized from the original little itty bity skins as originally issued by 3rd Wire. I call these "semi-HiRez, as they are only resized to 1024x1024...to me HiRez is anything OVER 2048!! This set is designed to allow you to create new skins, either natural metal or camoflague types. I have NOT plotted out the overlaps for camos, but this can easily be done in you imaging program (Photoshop, Gimp, PSP, etc) by enlarging the camo skin bmps, and adding them as another layer. Repainting should be relatively easy after that. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. The base skin color is a 10-15% gray. Please read the enclose readme for more notes of general interest! Happy Skinning!! Wrench kevin stein Click here to download this file
  11. Version

    130 downloads

    Su-7BM Fitter-C 1024x Skin template: These are new templates, based off and resized from the original little itty bity skins as originally issued by 3rd Wire. I call these "semi-HiRez, as they are only resized to 1024x1024...to me HiRez is anything OVER 2048!! This set is designed to allow you to create new skins, either natural metal or camoflague types. I have NOT plotted out the overlaps for camos, but this can easily be done in you imaging program (Photoshop, Gimp, PSP, etc) by enlarging the camo skin bmps, and adding them as another layer. Repainting should be relatively easy after that. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. The base skin color is a 10-15% gray. Please read the enclose readme for more notes of general interest! Happy Skinning!! Wrench kevin stein
  12. I plan on uploading the 17's templates, along with new ones for the Su-7 sometime later tonight. Wrench kevin stein
  13. Didn't we just cover this in the recent past???? I quote meself: "The thing you downloaded is probably just a skin and ini update. The aircraft itself is ONLY available in WoV, so without the lod files, you won't have anything to fly" Hence, also, the necessity of conscise, fully informative readmes...... Wrench kevin stein
  14. I'd say so... Why would you be fiddling with the prop tgas??? There's nothing wrong with the one it has.. It just has the wrong nose (and can't be fixed) As for skinning, well...let's just say my 109G template is over 75 megs....lots of layers Wrench kevin stein
  15. My site only, on the "new aircraft & skins' page. Please remember, that it's still using the 109G10 body, so we don't have the correct nose and propeller. Also, since Capun posted the beta models....there's this in the works too. This is just the first pass on painting it...it'll need to be totall redone as I've now got the correct colors and patterns from 'a friend' Wrench kevin stein (link down here in my sig)
  16. Pulls out 'Work in Progress' list...better update that Arctic skin for the Scorpion.... Wrench kevin stein
  17. Aussie Vigilantes?

    Two choices on the weapons fit:: 1) Leave as USN, no problems 2) Adjust for Oz use (WP), also no problems -- all the needed bits for RAAF and RAN are already in the weapons pak Wrench kevin stein
  18. Strange Bedfellows

    And, you can find an Avia S-199 'Mule' stand-in over at my site!!! (109G10 body used) Wrench kevin stein
  19. That looks damn good! Kudos to FC for the pod!! Dail that puppy in, and ship it to the masses, I says!! Wrench kevin stein
  20. Actually, thinking more about this...and being the twisted individual I am.... I'd originally thought he had a belly button problem!!! (having had surgury for a navel hernia, I can understand) I was goind to suggest maybe a Q-tip to clean it??? Ok, I'm leaving now... Wrench kevin stein
  21. File Name: MiG-19S 1024x1024 Skin templates File Submitter: Wrench File Submitted: 30 Nov 2007 File Category: Skin Templates / Decal Sets MiG-19 Farmer 1024 Skin template: These are new templates, based off and resized from the original little itty bity ones as originally issued by 3rd Wire. I call these "semi-HiRez, as they are now resized to 1024x1024 This set is designed to allow you to create new skins, either natural metal or camoflague types. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. The base skin color is a 10-15% gray, which when adjusted for in the textureset ini, will look like semi-polished natural metal. Please see the enclosed readme for more information, and other interesting tid-bits. Happy Skinning! Wrench kevin stein Click here to download this file
  22. I forgot the list in the credits, the 4+ book on the MiG-19 Farmer, which had superb close-ups of the aircraft, that really helped in getting the inspection hatch thingys more or less in the right place, ad the Squad/Signal In Action book. Also, those 4 little black round 'holes' on the port side of the fin are the signal flare discharge ports. Wrench kevin stein
  23. I should, I had to make a new template for the 17PF skin...I guess I'll do some clean-up on it (maybe add the gun blast-back stains). BTW, that new 'semi-HiRez' skin is IN the 17PF upgrade pak a few posts below. I've already tested it on the Fresco, and it ain't so bad. It's also in 1024x1024. Wrench kevin stein
  24. I'd go with Major Lee's answer on this one.... Let's see.... poor navigation in fog, collided drunk skippers, collided forgot the check the tide tables, ran aground drunk skippers, ran aground forgot to wear their tin-foil hats, exposed to alien mind-control beams, collied AND ran aground.... That tanker wouldn't happen to be the Exxon Valdez, would it???? Never could figure out an effect for an oil spill... longestpants: yes, those are my shipwreck objects. Wrench kevin stein
  25. that's ok...I been fiddling with MiGs instead of finishing off the hawk 75. I don't have a template for the SM79, perhaps Capun or charles does. Altough time consuming, it's relitavely easy to make one from an existing skin (although the fabric surfaces still has me mostly stumped). did you get my pm??? Wrench kevin stein
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