Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,288
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. "2 weeks" I mean, hell, SOMEBODY had to say it!!
  2. Version

    606 downloads

    SF2 WW2 F4F-3/4 Wildcat, SBD-3/5 Dauntless -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Wolf's SBD Dauntless and Pasko's F4F Wildcat. It is designed to replace ALL the previously released versions. So, be advised. There are 5 aircraft in this pak: F4F-3 (pre- and early war) F4F-4 (early war to mid-43 FM-2 (mid to late war -this is a stand in aircraft, based on the -4) SBD-3 (pre and early war, to mid-43 -includes RNZAF skin) SBD-5 (mid war, tri-color) and ???? a surprise! All have semi-compliant SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts. All lighting on all aircraft is 100% historically correct. All are carrier capable, with the SF2NA statments for those (ok, 2) aircraft with folding wings Use Shift/0 to open the window, and Shift/9 to fold the wings -Wilcat ONLY! All skins are in jpg format, and decal randomization is set to TRUE. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-January, 1942. The -4 'cats have skins that start 1/42, and the Dauntless has the same pre and post 1/42 starts. Hopefully, they will work as they should. Userlists are included for all aircraft, as being 'exported' means USN, USMC, and in the SBD-3's case, RNZAF.SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included. Also, for you enjoyment, a never-before-released-to-the-public "Surprise" aircraft. Yes, its a total stand-in, and dosen't really even look like what it represents, but ... you can have to fun with it (flying for the Red Side, that is, attacking it.) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein
  3. never heard of that one, never had it happen. The only time I've lost files is from a system restore; had hundreds (thousands? given the size of some mods folders) of skin folder that were emptied -- nothing but the textureset ini and decals ini. But that has to be Windows issue, not a game one.
  4. There should be a buttload of them in the 1stGen downloads section. I should know. They'll need folderization for SF2, but that's an easy job. Just follow the pattern on the later style pilot figures. *pilot-name-of.ini* lods bmp/jpg skin folder has to be the name of the pilot ini
  5. You can also specify nation-specific loadouts too. For those aircraft exported=true As newer weapons become available, they're added to the inventory. Look at the A-7E_74 and and A-6E_79 loadouts. You'll see they evolution of the weapons.
  6. Nope. It's how the game engine works, espeically with AI units converted to Player Flyable. Covered in the SF2 KNowledge Base
  7. Yes, they work. Leave them alone.
  8. We're gonna get us a Wedgie!!! (sorry Ed, I just HAD too!!)
  9. No need to post the same response 3 times.
  10. yawn Indeed, let's NOT give us system specs, in as much detail as possible, to assess the situation and render aid
  11. moved to the correct Forum.
  12. JosefK: You need more help, I'll do what I can!! I seem to remember writing a small "place an object" tutorial in the SF/Wo* Knowledge Base. It might still be there, buried under tons of rubble (think "The Mummy") With Mue's TAE, it almost become too easy. One of the things it doesn't do is "replace" an object already listed. That has to be done by hand, via the _targets ini. And you still have to add the new object to the _types ini manually. It's pretty easy though (ok, I been doing it for 13+ years, so I'm instinctive)
  13. if you want to add more parking spaces for the in-game generated parked aircraft, you have to edit the airfield ini. And have to extract them first from the relevant terrain cat, place them INTO the terrain folder you're working on, then locate the coordinates using the Target Area Editor. Be advised, all x/y coordinates are based off a N/S heading runway. Also, that's a global change; effecting ALL of they type of airfiled (runway1, runway2, etc; which ever one you edit as used by bpth sides) Should also let you know, things like that can go south pretty fast. If they do, delete the ini, extract a new one and start over. If you're talking about REPLACING those shitty 3W hangers, you'll need to edit the _targets.ini, _types.ini, and drop all the new hanger bits (lod, skins -bmp or jpg- and it's main ini) directly into the terrain's folder. Terraforming is NOT for the faint of heart!! (I mean, look what happened on LV-426!!)
  14. we have ones that are multiple?? I could have used them!! as to singles, i don't think so
  15. Looking for a crazy aircraft

    just saw the russian one on The Military Channel. Something like "Secret Weapons of WW2". There's a German, Japanese, and one other i think.
  16. ARRRGGHHH!!!! Chemtrails!!!! I hope they aren't dispensing CW-7 ... we all know how that turns out
  17. That's not even the Third Wire version, but the "other" publisher, Bold Games. One wonders if all the necessary internal files are there. Well, don't matter. Way back in the day, when these first came out, there were many issues with Radeon cards. It's too bad the archives from 2004-06 are gone; might find a cure. Yes, I've been around here that long. Well, good luck. Cause I"m out of ideas. I stand by my previous statement above. All things evolve.
  18. This is a laptop with a low end video card, too, isn't it? Although that won't effect the FM. It sure will screw the graphics By chance, did you install the game to the default location? C/ProgramFiles, etc? Try moving the entire game folder to the ROOT of the C drive. Make a new, or edit your shortcut. Maybe it's simply time to evolve??? Otherwise, you're just wasting time and far too much effort into trying to make something work in an environment it's not meant to.
  19. That's impossible. Unless you have the original 2003 release. Look in the lower left corner on the main screen; there's a month/year display. Tell us what it is. Also, WHERE was the game obtained?
  20. all the 3W scooters are mapped identicaly. it don't matter which one is used.
  21. Version 1.0.0

    192 downloads

    SF2 F-86L "Lima" Sabre Dog Revamp Pack 6/9/2020 "Quarantine Approved - Essential Mods" = For SF2 (Any & All) = This package is designed to replace the original F-86L from the pack available from the folowing URL: https://combatace.com/files/file/10286-sf2-f-86dl-v10/ by suhjake from 2009 It is =NOT= necessary to have the original mod pack, as this =WILL= replace it in total. Everything reusable from that pack will be included with this. If you do have the original installed, you will probably wish to remove, move, or delete it. Overwriting may cause conflicts. As the Lima's were mostly used by USAF Air National Guard units, that is what's covered here. The following units are depicted herein: 146th FIS PA ANG (57-60) 190th FIS ID ANG (59-64) 194th FIS, CA ANG (58-64) 199th FIS, HI ANG (58-61) 3550th CCTW, Moody AFB, GA (late 50s/early 60s) 3555th CCTW, Perin AFB, TX (late 50s/early/60s) and a USAF Silver (Generic) -a blank skin for other skinners to use. It does have the 'day glo' panels on the wings, fuselage and tail. As only the 194th is listed in the stock squadron list ini, it uses a level=1 decal to activate the displayed squadron name on the Loading/Skin selection screen. All of the Original Skins (PA ANG, 3550 & 3555 CCTWs) have been completely redone, although they remain in bmp format. All other skins are brand new for this package. 26 all new serial and buzz numbers, where used, have been created. While correct for this aircraft; all numbers are from the late-production Ds that were converted to Ls, they should be considered 'generic' in nature. State name identifiers and squadron markings are decals. Decal randomization is TRUE for all skins. All weapons, pilots, etc are included. A backup copy of the original Data ini is already provided, as this new one has many modifications and adjustments. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... they can be accessed after unzipperizing. Please follow the 'usual instructions' Happy Landing! Wrench Kevin Stein
  22. hmm.... most of us could do with a padded cell, er, um ... I mean cockpit
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..