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Wrench

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Everything posted by Wrench

  1. don't know exactly how much space I've got taken up with the 3rd Series...but with 17 install between the 4 game (FE/SF/WoV/WoE)....I'd be actually afraid to find out!!! Wrench kevin stein
  2. Hmm...two large floats, Spitfire-ish body...hhmmmm....I'm seeing a Supermarine racer here!!! (wonder if the Macchi Mc-72 could be done as well) Something interestering to think about for Major Lee's partly-finised air race terrain Wrench kevin stein
  3. There's an (almost) full mod for the A-36 Apache already out....it's been over on my site for nearly a year. Along with a buttload of mustang mods (some are also here at CA). check it out: Wrench's Bird Farm: New Aircraft and Skins Page. Modded data ini, with added working dive brakes, reskinned, etc. The only thing missing out of the pakage is the LOD file, because at that time Wolf had pulled his stuff, and his orders were they couldn't be shared. (note to self: update package with p-51a lod). But since the re-release of his WW2 PlanesPak.... Wrench kevin stein
  4. Decals. sometimes 'text' stretches or wraps depending on where on plane it's placed. decals stay together (is that right, or should it be legable?) Wrench kevin stein
  5. It's a check6, disremember the URL right now ... it is a HUGE mod...so expect to spend some time downloading it. IIRC, it was designed for a online play. If you install it in toto, you might want to have a seperate 'install' of the game just for it. Hey, it's from the Mirage Factory guys; ya can't go far wrong! There's some superb stuff in there. WRench kevin stein
  6. Yah, that was definately the 84H. The one as Wright-Patt used to be up on a pole a Bakersfield Airport (have to find my pics of it. My wife is standing udner it...where did I put those.../??????) Here's a wiki on the SkysharK http://en.wikipedia.org/wiki/A2D_Skyshark Wrench kevin stein
  7. I like the thrust reverser stains on the fin! Almost looks like the paint's blistered Me likes it!! Wrench kevin stein
  8. BMW-34??? Is this a new 3 series I haven't heard about? Perhaps with the 5/7 series 4.0L V-8?? Maybe something for only the Euro market??? Back to the subject... I like the idea of making a cruise missile out it!! There was supposed to be a 'Drone Launch Facility' on the Range Terrain, but I've never seen it (well, working anway).....hmm...perhaps model them as a SAM, ....nah, that wouldn't work. (rats!) I'd model it with parameters like the SRAM (didn't the Firebee's have a pretty good range?), but give it NO weapon (ie: no warhead) Possibly make it TV guided, equip the drone carrier with a 'fake' LLTV, and perhaps you'd be able to watch through the 'nose camera' as it overflys it's target (or more likely crashes into it) Some very interesting concepts here...and probably MOST workable/doable! Wrench kevin stein
  9. Douglas A2D-2 Skyshark. I had the R.G Smith painting of it when I was a kid (cousin had a boyfriend that worked here at Douglas Santa Monica; I had ALL his paintings, in the 60's -- now, sadly, long gone and deestroyed. WAs supposed to be a replacement for the Skyraider, using counter-rotating props, and I think the same turbine engine as used in the 2 xperimental VTOLs (Pogo and XFV-11??? - well, one was Lockheed and the other Convair). This, btw, is all off the top of my head without looking it up. Can't remembe the jet off hand, one of the X-Mirages?? Wrench kevin stein
  10. While doing research for the Ju-87T, I came across a long thread at Ubi about a what if scenario of the Graf Zeppelin's CVBG heading out into the Indian Ocean and SW Pacific (assuming the collapse of the 8th Army in Egypt) That got me to thinking about other skins... Late 44/Early 45 North Atlantic winter style, Bf-109T10: squiggles are based of the WildeSau, with the base camo (splinter) just leaking out from under. This is an early version, the nose has been since fixed. Should the splinter be more visible? Ju87T on deck: I'm kinda unhappy about using the standard skin; what would be a better type? More gray up the fuseleage/fin sides? Bleached out splinter on the upper surfaces?? Mind you, there's no template available, so I'd have to make a new one, redrawing the myriad lines and countless rivets.... Also, should there be any kind of lettering on the side? I was thinking along the lines of KMGZ + (number). Easy enough to do with a decal. Other than that, it's ready to go. Also, using Russo's standard (albeit slightly modified) JG53 skin, Bf-109T-2/3. I like the little Zeppelin nose badge Might switch to the white/outlined numbers; they may standout more. I think more light gray would be in order, but I'd have to bug Russo for the template.... The real ones, flying in Norway, used the standard Emil camo patterns. The Arado/Tenzan is being examined by my Teamates, so that should be out reletively soon. Thoughts, people?? I'm NO expert on Luftwaffe markings, especially in this far out "What If..." carrier birds. Wrench kevin stein
  11. Tailspin: I have. They were for the landbased versions. They'd be nice skins too! They only widened the stance, I think less than a meter...but there's been some discussion that would have helped (more than the Seafire's stock stance, anyway!) I'd actually given some thought about modding the 190A into a carrier version; I too like the wider stance. But on the Ubi board, there was some discussion of that, remaking that the landing speed's were too high, given the smaller deck area. So, maybe add some kind of "vitrual" airbrake (since we can't physically add it to the model), like I did to the A-36 Apache and SBD. 90 degree dive, throttled back, 170 knts IAS. Those worked really well. It'd be easy enough to do; the 'carrier' equipment is all added via ini edits. Perhaps strengthen the landing gear. I think a seaborne FW would be a frightning adversery. The alternate history line (ie: in the readme) would actually be fun to write! I can whip one out in no time, of course One of the reason's I chose to tweek the Jill into the 87T Stuka's replacement (albeit not a dive bomber, more on the lines of a level/torpedo bomber to replace both the Stuka and Fleieser) Alternate history is fun!!! oppps forgot: anybody know where I can get some good paint chips of the RLM colors to add to the Photoshop pallete?? Wrench kevin stein
  12. Whilst I've been fiddling with the Indian MiGs, some cockpit and weapons mods, I remembered we were missing the R-98M SAHM for the Fishpot/Flagons. I need an 'expert' to take a look at the data below, to see if I've gotten it fairlly close: If this works right, we'll now have an empty space filled; as it stands the Flagon carries 2 IRs as opposed to what it should be: 1 IRM (R-98MT) and 1 SAHM (R-98M) TIA! Wrench kevin stein
  13. Some other quick thoughts: for the stock soviet trucks (fuel truck, zil), you'll need to pull the data ini and change the NationName= to "WW2 Soviet". Otherwise they'll show up working for the nazis. And don't forget the "Pirate" curiser I rebadged!! aarrr! I couldn't find the jadtiger either...have to go find it now! Wrench kevin stein
  14. As far as I can remember the only PGM the Mud Hen can carry are laser guided bombs. The loadout for FAC shows 2 D mavericks, but since FAC really don't work....it's kinda moot This is the loadout ini for the Mud Hen out of my Desert Storm install (this should be the most recent one) You'rs should look like this: These are the weapons stations: Your's shold pretty much look like this. The Sparrow stations are keyed to both SAHM and AHM, so you shouldn't have any problems seeing them load. You may see a combination load sometimes - M Sparrows with A Slammers; that just happens. I'd try flying a mission in say, 2007, and see if the AMRAAM shows up. (with the weapons pak installed, of course!) Wrench Kevin STein
  15. Holy Moly!

    Happy Birthday Ed!!!! Wrench kevin stein
  16. EX -- CEEELLLL-- ENT!! These new sabre's are gonna rock the commies!!! (and the Kasbah!) Good news! Can't wait!! Wrench kevin stein
  17. Check Geo's sight for the Panzers...I think they're his. There should also be some here in the "Other Non-Aircraft Mods" section (I think that's the correct name...go to the D/L section and click whatever sounds closest to that) Also, the 88 very much exists...it's in Edward EAW terrain, along with a whole slew of AAA units, either in the EAW terrain or add-ons: 20mmFlak 20mmFlak Veirling (sp?) 88Flak36 88Flak36 emplaced 3.7in 3.7in emplaced Bofors Sdkfz251 Flak M-16 half track, Quad 50s (Geo's I think) I think some are either Geo's or Kesselbruts...plus some Dev A-Team items as well. Lot's of WW2 ships as well. Now, mind you, most a just 'loose' in the terrain folder. What I did, =and this is VERY time consuming=, 'foldered' them as ground objects. Which means opening and examing every lod with a hex editor to determine which bmp or tga goes with whom. Then updating the ***.ini to Patch4 spec -this step is only needed if they're taken OUT of the terrain folder. They'll work just fine floating round in there, as well. (I've got 82 ww2 ground objects, some being the stock stuff -cargoship, tanker, M35A, Jeep, etc, about 10 items) Wrench kevin stein
  18. Now, THAT's a hell of a good point!!! I think I'll do a little editing on my loadout's thread and add that little snippet of information "Download and install the weapons pak FIRST before beginning to edit the aircraft." I've made the assumption that people did it in this order: 1) Install game 2) patch, if needed, to most current level 3) download and install weapons pak 4) download and install add-on aircraft, if desired. 5) edit loadouts as needed wash/rinse/repeat!! See, even us Old Hands learned something! (and, of course, we all know what happens when we 'assume' things...) Wrench Kevin Stein
  19. http://forum.combatace.com/index.php?autom...ode=sst&id=5163 File Name: KM Bf-109T10 File Submitter: Wrench File Submitted: 27 Aug 2007 File Updated: 7 Feb 2008 File Category: Axis Fighters File Version: No Information Website: No Information Bf-109T10 Carrier Based Fighter For SF/WoV/WoE WW2: SWOTL Installs A definate "What If..." style of aircraft, based off of Wolf257's Bf-109G10. I've taken more than a few liberties, most of which is using the later model G10 for the base aircraft. We make the assumption that the KM, having fielded the original 109T-2/3 (originally modified/rebuilt from Emils), found them a little lacking, and had the Messerschmitt factory create a newer version, based off the Gustav 10. Hence the reason for calling it the "Bf-109T10". Also, the fact I don't have the skin template for the Russo's E, and I do for the G...it was an easy choice. This is reflected in the 'StartYear=' of 1944 The aircraft has been modified for carrier usage via data ini edits; the arrester hook exists 'virtually' via said edits. The skin and decaling are purely from my imagination (and laziness). The basic splinter camo pattern, I believe, makes perfect sense when seen against the gray sea background of the North Atlantic. Also, I got the reuse the decals I'd made perviously for other skin upgrades I've done for the WW2 Luftwaffe. Please read the enclose readme for FULL install instructions, and some historical notes on the real aircraft. (plus an explination as to why there are 2 skin bmps...) With thanks to Wolf257 for giving us these wonder WW2 birds; and the rest of the modders who allow us to relive (and remake) history Enjoy! Wrench Kevin Stein Click here to download this file
  20. Version

    473 downloads

    KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! :) Wrench Kevin Stein
  21. KM Bf-109T10

    Version

    790 downloads

    Bf-109T10 Carrier Based Fighter For SF/WoV/WoE WW2: SWOTL Installs A definate "What If..." style of aircraft, based off of Wolf257's Bf-109G10. I've taken more than a few liberties, most of which is using the later model G10 for the base aircraft. We make the assumption that the KM, having fielded the original 109T-2/3 (originally modified/rebuilt from Emils), found them a little lacking, and had the Messerschmitt factory create a newer version, based off the Gustav 10. Hence the reason for calling it the "Bf-109T10". Also, the fact I don't have the skin template for the Russo's E, and I do for the G...it was an easy choice. This is reflected in the 'StartYear=' of 1944 The aircraft has been modified for carrier usage via data ini edits; the arrester hook exists 'virtually' via said edits. The skin and decaling are purely from my imagination (and laziness). The basic splinter camo pattern, I believe, makes perfect sense when seen against the gray sea background of the North Atlantic. Also, I got the reuse the decals I'd made perviously for other skin upgrades I've done for the WW2 Luftwaffe. Please read the enclose readme for FULL install instructions, and some historical notes on the real aircraft. (plus an explination as to why there are 2 skin bmps...) With thanks to Wolf257 for giving us these wonder WW2 birds; and the rest of the modders who allow us to relive (and remake) history Enjoy! Wrench Kevin Stein
  22. The "ModUSAF" and "ModUSN" were Diego's. They were pulled at his request. Wrench Kevin Stein
  23. Maybe the other 16 people didn't have the answer? At any rate, for the Soviet birds, like christian said, you'll have to edit the data inis, then edit the loadout ini, as all the Russian weapons use Russian designations. You'll probably find this thread in the Knowledge Base most helpfull : How To Edit Loadouts for Weapons Pak Usage You'll find over 8 pages (something like 200+ aircraft) already 'dialed in'. As to the 'reinstall' question, I"m not really clear on what you want to do. Is there a fault in your original install, that deleting/uninstalling and reinstalling would fix, or are you trying to make another 'era specific' install?? If it's number 2, this will be of help: How to Create A Seperate Era Specfic Install The Knowledge Base exists to answer a multitude of questions. Take a few moments and browse around it...you'd be surprised a what you'll find. Most questions that new users (and even us Old Hands!) have, can usually be found. If not, we'll find one! Wrench kevin stein
  24. I'd shoot an email or PM over the Capun, too. Just to be safe. Wrench kevin stein
  25. Hell, Dave,you probably have an entre install for just the FemBots!!! Wrench kevin stein
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