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Wrench

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Everything posted by Wrench

  1. Cool! Thanks Lexx, I'll test this and see what it looks like! Wrench kevin stein
  2. Also, to be making sure you're using the latest version (it's the one that came with the wepons pak) What I do, is I add the text section to the weapons data ini FIRST, then use the editor to 'finalize' it. This compiles the new weaponsdata.dat file, which is waht the game acutally reads from. kukulino: only 8??? You lightweight!!! 17 here....(includes FE though)
  3. Well, they ARE very early in the development stages...lacking finialized FMs, skins...I did find a nice sound effect for the engines though. Unfortunately, they'e also lo-priority. We'll get back to them eventually I did them in silouhette (sp?) cause there are some folks that wouldn't know a Dora from a shmora, and to hide the material coloring Wrench kevin stein ps: I'm SOOO looking forward to getting the finalized uvmaps to try and skin these...JG301 w/red white stripes! oi!!!
  4. Pasko's had a U2 available for several years now...a quick search should find it. as to a couple of the others... As to the original questions, I can't think of any aircraft off hand, but I'd like to see the Indo/Pak terrain. The entire planeset already exists, as do most of the ground objects. Another would me more toward Soviet Central Asia/Siberia and maybe the North Cape area/Northern Europe (ala EF2K) Wrench kevin stein
  5. Edward's Pacific Theatre maps, availabe here probably and possibly at AvSim as well Solomons china bruma phillipines okinawa (including parts of korea & the home islands) darwin (north Oz, plus parts of NEI) I may be forgetting one somewhere.... Wolf's WW2 Planes Pak is here, which includes his original Oscar, needed for this mod. Also advised to get AD Japanese planes, as you'll need his Zeke pit. Both paks are rather large, but worth the d/l time. Belive me!!! Wrench kevin stein
  6. Ki-43IIb "Oscar" Mod

    Version

    715 downloads

    Ki-43IIb Hayabusa "Oscar" For SF/WoV/WoE WW2: PTO installs This is a modification of Wolf257's Ki-43 into the later version, the IIb as used by the IJAAF. This is a semi- complete aircraft mod, creating a new version for use in your World War 2: PTO installs ONLY!! I say 'semi-complete', because pursuant to Wolf's wishes, the aircraft LOD file is NOT included (you'll have to transfer it over from the exisiting Ki-43 --make sure it's Wolf's Ki-43, NOT ArmourDaves!!. Almost everything else is included; all the inis, an new skin, hangar screen and my damage tgas as well. The cockpit itself is NOT included, as you'll be using the one from AD's A6M5 Zero. The skin represents 204 Sentai, in the Home Defense role circa 1944-to the end of the war. I've redrawn all the panel lines, added my 'interperative' rivet lines (meaning no claims to accuracy are made!), simulated fabric control surfaces and dirtied it up some. As this is a natural metal skin, it has no worn-off green camo. Individual aircraft numbers are 'best guess' based on a few profiles. Therefore, no accuracy is claimed for those as well. PLEASE read the enclosed readme for fully detailed, step-by-step install instructions, plus commentaries and general explanitory notes. Enjoy! Wrench Kevin Stein
  7. couldn't tell ya about the thers, but DS is awaiting new tiling (hopefully with rivers, which means quadruple checking of target placements, then adding bridges where needed) Irain/Irag needs terrain flattening for moved/added airfields. I'd like to correct the area around Tehran, adding the sea, but that's above my pay grade (and skill level!) One major airfield is still misplaced, and need moving to correct position (the one closest to Tehran) The campaing will need total rebuilding, as all the correct weapons have been created for both sides; all aircraft fully updated to latest standards. Like they say, we're probably waiting on the next patch....see what changes to make more changes to adjust for the last set of changes that changed what was originaly not changed Wrench kevin stein
  8. It's not different than what I did to fix the Starfighter tanks. (or to create the 50 gal RAF drop tanks on the Tomahawk, or the 104 recce pod..or...or....) Give me some time, and I'll see what I can do. Good thing you got pics posted for me to work with!! Wrench kevin stein
  9. Yes, indeed! I could sure use the proper shape for my Fire Cans....been using one of the other box van for the DS mod Wrench kevin stein
  10. Using a hex editor, open the 800 tank lod, and search 'bmp'. You'll find it used the MiG-11 Recce pod's bmp, so some more hex editing and renaming and repaint will be in order Wrench kevin stein
  11. It's set as a 'noise jammer'... the values are how much 'noise' it generates. I'd set it something like 25-30, along the llines of the QRC-160. I'm just guessing, mind you. Wrench kevin stein
  12. That sound about right...in fact, I'm going to tweek the avioncs to give a 1 mile range. The A1A radar used on these early nightfighter was pretty crappy. I think even the early British AI versions were better. Max search range should be around 8-10 nm Max!!!, 'track' should be 1-3 miles or so. Of course, these (F4U-2) were replaced almost fully by ~early 1945 with F6F-5Ns using the AN/APS-4 or -6 radars that were much better. As to the grid, I'm lazy and just went with what was avialable. Probably, given the time frame of usage, a black no-grid would most likely be apporiate. Unless they use a 'fan' type display V shaped...haven't found anything to confirm or deny. Wrench kevin stein as to BB's statement, I like squids better than eels...much tastier with a little soy sauce. Fast seared on a girll, then scraffed down!
  13. It is. Check the loadout fixes thread, 2nd or third post. NO stock aircraft comes with any ini already extracted...the main ini of EVERY stock aircraft ALWAYS points it back to the objects cat. That's how the engine is designed.... 1st) look in folder for needed 'bits' or 2nd) look to objectcat for needed bits. That's why you'll also notice there are NO cockpit parts in the /cockpit folders, excepting the occasional gunsight tga. The only excpetion are skins, with the majority of the 'legacy' decals (Skyhawk, Phantom, Fresco, Fishbed etc) in the objects cat, and the newer "WoE" decals (A10, Hunter, etc) in the /objects/aircraft/decals folder. Hope that helps somewhat. Wrench kevin stein
  14. I've been using the Su-7 tank, not the right size, but workable. Even after all this time, there are still some error in the WepPak. But we're slowly working on it!! Nice find on the launch rail, kukulino!!! Thinking more along the llines of a 'hidden' pod, you'll have to use the shape of something pre-existing...mayb my faked-up camera pod for the Starfighter (which makes another appearence in the F-110A Wraith.) You just need to hide the lod -inside- the existing camera pod (ReconPod_MiG21), using the 2ndary or mirrore hardpoint. this is just a quick look, so don't hold me to accuracy... Ths is off the 21R in my WoE install: standard centerline station: [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=RCN,GP AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 then just create a copy of it, and don't forget to add it to the fuselage in the "SystemName=" section [CenterlineStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 note a new group StationType=EXTERNAL AttachmentPosition=0.0,0.23,-0.77 this is stock height, I'd lower it down .25 to hide inside AttachmentAngles=0.0,-1.0,0.0 LoadLimit=100 reduced weight to load only light CM dispensers AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 As to the CM dispenser pod, use the F104ReconPod, and just use the weapons editor to change it to a dispenser This is just a real fast build, so it's not quite right... [WeaponData****] TypeName=SovCMDispenser FullName=MiG-21R CM Dispenser ModelName=104Recon Mass=99.000000 Diameter=0.500000 Length=1.000000 AttachmentType=SOVIET NationName=SOVIET StartYear=1969 EndYear=2025 Availability=1 BaseQuantity=24 Exported=TRUE ExportStartYear=1969 ExportEndYear=2025 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=20 NumFlare=20 EjectPosition=0.000000,-1.000000,0.000000 EjectVelocity=0.000000,-1.000000,0.000000 the lod used for the Starfighter's recce pod is acutally one of the napalm canisters, hex edited and repainted. This should get you started. Wrench kevin stein ps: actually shouldn't that quote be "Every MiG is a good.....Target????
  15. You're very welcome, my friend!! Wrench kevin stein ps: your english is much better than my czech...of which I have none!!!
  16. That's what I'm talkin' about!!! Lexx, you da man!!! Wrench kevin stein
  17. Yes. Obviously, the blind eels would be at a disadvantage, unless they've got echo-location (which could be an evolutionary development, ala bats) Wrench kevin stein
  18. I take you haven't read my "Notes on Fishbeds" in the Loadout Fixes thread????? You'll probably want to get the Indian AF Fishbed fixes from the downloads section here, read THOSE notes...and make the necessary 'adjustments' Looks like mix-matched lods there m'boy, along with wanked-out shadow too. Remember, NOTHING from howling1 original pak will work right off....most of them are already fixed, and uploaded here. Wrench kevin stein
  19. Right now, it has "0" strength as a jammer, so that needs some adjusting. Hmmm....one wonders if you couldn't double the pod (and the mounting hardpoint).... Have another station EXACTLY on the same spot, make a copy of the D pod, change it to a CM dispenser, and then add the necessary flaff and chares, and mount it directly OVER the jammer pod. Give it a very light weight (10 or 15 kgs). It would then be hidden on top of itself, and you get the added bonus of having the jammer AND disposables all at the same place Editing the data and loadout inis is a nothing job...just adding a hardpoint in the same place as the original. 20 minutes, maybe a half hours worth of work!!! Now, the historicality (real life usage), well....that's another matter!!! Wrench kevin stein ps: I just did a whole bunch of fixes for the Indaian Fishbeds...but don't remember if I put the dispensers on. You all go check the Bison and let me know!!
  20. Version

    236 downloads

    F4U-1C "Corsair" modification for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1C created by Wolf257. It includes mods to the data, loadout and cockpit ini. There is also a new skin, representing VMF-311 in late 1944 to the end of the war time frame. And a few other bits and goodies. The loadout has been modified from the original, as I've discoverd the -1Cs only used the inboard rocket rails. Also, I've changed the centerline station's drop tank type to use Geo's from his Hellcat. It's much closer to the actual shape and size. -- so you MUST have the latest weapons pak, and/or Geo's Hellcat installed to make use of his tank!!!! (it also makes real good sense to have Wolf's WW2 planes pak installed, to have the -1C Corsair, as well) Please read the enclosed readme for full, detailed instructions, plus notes, comments and general mayhem. Happy Landings! Wrench Kevin Stein
  21. There's been an EW pod for the Fishbeds in the weapons pak for over 2 year now...look for item "RecPodD" Wrench kevin stein
  22. Let's start with a basic lessons in definations: CAPS LOCK....leave it off; with all caps your shouting, and it's not polite (basic internet courtesy) Patches: downloaded aircraft/skins/vehicles/etc are NOT patches, they are add-ons or modifications Patches are official upgrades to the game engine provieded by the manufacuturer/publisher and what the hell is an atualization???? Sounds like somthing for an automatic transmission. Silverbolt, might want to check your spelling/typing there, bro. It sure confused me!!! Now, to the matter at hand, lostmotz, could you please restate the problem you're having?? Give us a much information as you can, like what did you download, how did you install it, and error messages recieved (if any). With some basic knowledge of the problem, we can troubleshoot it. (yah, you can take the technician out of the shop, but the diagnostician still's inside him!) Wrench kevin stein
  23. The "Go" has been given. Do you want the whole package? If so, I"ll zip it up, and PM you a link Thanks again Lexx!!! Wrench kevin stein
  24. I likes it!! Fun and simple, fairly easy to fly. If I might make a suggestion for a cockpit, what about that single jet unit I built from the Spit Pit, for use on the Vampire? Even though it's set for non-metric measurments, it looks pretty good in/on mine. I also have a nice Russkie gunsight, if you want's it. If I could figure out the re-calibrations for metric...and relable the gauges in cyrilic...it'd be super! Great job to Timmy and Lexx!!! Wrench kevin stein
  25. Isn't it from JSF_Aggie's marine base from madagassar??? (I know I got them from him for use in DS) Wrench kevin stein
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