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Everything posted by Wrench
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Soon.....
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've had this one sitting around, ever since I came up with the idea of WoE: Cold War Gone Hot, 1947.... Li-2 Cab Someday, might try to convice Capun to add the turret on top.. Wrench kevin stein -
Some thing is "Fishy" Here
Wrench replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Jeez...for all these years, I just thought that was the way they smelled!!! Wrench kevin stein -
Army Aviation O-1E
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
For a moment, my mind read : gott get my eyes check again... Nice one WK!!! Wrench kevin stein -
MiG-25 Loadouts
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I didn't do the Foxbat, as it needed no adjusting. the latest models are already set for WepPak usage. You may, of course, have at it man! But keep that doc open...I haven't even started on the French, Israeli, WW2 (all sides), other NATO forces, and a host of other aircraft (like the Century Series -- still have more) The KB is the purest example of a 'work in progress', as in this case, loadouts are always changing, being adjusted for suitability to mission type/nation, etc. Go for it, dood!!! Wrench kevin stein ps: and thank you for the compliment! -
mig21R recon pod ?
Wrench replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
wait a minute...you have to ask???? You're in Brazil...where all the beaches are coverd with nearly nekked babes??? And you have to ask!!! Wrench kevin stein -
KM Graf Zeppelin
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For SWOTL: WW2 46.... Just a little something I threw together, from an existing CV (and yes, I know the island isn't right) Also, a modified 109T10 Anybody remember who built HMS Eagle?? Was it Hinch or A-Team??? -- I can't even remember where I got most of my stuff! Wrench kevin stein -
KM Graf Zeppelin
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Hinch! I just couldn't remember who built it, I've had it since it first came out. Needs more operational guns, but the 109s will take off and land (although they look funny hopping on the deck,) I know the real 109T was a modded E with extened wingtips, and some kind of overwing spoiler, widened stance, but these do work. Now that there's a KM carrier, I've run into the same problem they did... how to use it!! Way too high value to put out into the Atlantic underescorted.... Guess I'll need to tweek a Stuka too....might has well give it some striking power! Wrench Kevin Stein -
Kill Markings, Anyone?
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Edward!!! I'm shocked!!! ... shocked I tell you!! You know there'as at least 18 of us still building/playing the WW2 stuff!! Wrench Kevin Stein -
Decal problem
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are the decals 'square'? ie: 128x128, 256x256, etc??? If it's not square, they'll disort (had this problem once meself!) Wrench Kevin Stein -
Kill Markings, Anyone?
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's like creating any other decal, except you'd need a LOT of them -- 99 to be exact!! It seems there are single marking for 1-9, then a single with "10", then a "10" with 9 singles, a "20", then the process repeats until "50" I can create you a single one with no problem; other than your aircraft would soon be COVERED in them... You want the standard 'black cross' or the 'twisted cross'??? From you post, I'm assuming you image program can't handlge tga's with alpha channel?? If you don't have Photoshop, you can try Gimp (I've never used it meself, but they say it's good) Wrench kevin stein edit: it seem edward has the situatiion well in hand!!! -
Desert Storm 1991
Wrench replied to Alex Le-Merton's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Found this link whilst searching... http://zcap.freeyellow.com/pix3.htm has some photos of F-4E's from the 3rd TFS at Clark Field, circa late 80/90s. It mentioned the deployment to Turkey. There alos seems to be 2 distincnt paint jobs -- the 3tone SEA style, which I'm assuming is 80s, and a 2tone gray, like the F-4G Weasels, probably 1990-ish?? More info is defianetly needed; photos, paint chips, whathaveyou My dad was through that area in 44/45, during the war (obviously!) Manila, Tacloban, etc. Wrench Kevin Stein -
AAA question
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've wanted somebody to build us a Skysweep for the last 3 years!! They com in quite handy in hunting the wiley English Sparrow (or is it an Africian Swallow...I forget!) Wrench Kevin Stein -
Cuba Ground Object Help
Wrench replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In the OTC (Operation Tainted Cee-gar) total conversion pak, available right here, at the World Famous CombatAce SF/WoV/WoE Downloads Section!! (brought to you by RJ Reynolds, inc) Basically, the story lline is how the US is trying to destroy the Cuban tobacco industry, to deprive Castro of his beloved cigars, and remove their primary source of income. And then things heat up..... Wrench Kevin Stein -
AAA question
Wrench replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's because there aren't any Western AAA units, other than the M-55 Quad 50, M35 gun truck, M-163 Vulcan. Have you added any of the items from Pasko's SAMs and Vehicles Pak??? You'll find the M-42 Duster, M48A1 Chaparral (while in reality a mobile SAM, it's set as mobile AAA), a mod I did of the KS19 creating a US 90mm AA gun. In the WW2 side, you'll find the 40mm Bofors, 3.7in UK gun, plus all the German stuff. For the Red side...well, this list is extensive. All are available at my site (link below in sig), or here at CA in the non-aircraft objects section. You'll need the latest weapons pak for the guns and SAMs, but it should all just drop in. All vehicles in the pak I've uploaded are updated to the latest groundobject standard. Wrench Kevin Stein -
mig21R recon pod ?
Wrench replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's in the weapons pak. check in the Knowledge Base "Weapons Loadout Fixes" thread, and you'll find the updated 21R's weapons stations (data ini) and loadout ini tweeks. Wrench Kevin Stein The Knowledge Base is your 2nd Best Friend -
Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the objects.cat (I had to go and extract mine, too!!!) Wrench Kevin Stein -
F-104DJ JASDF Starfighter (model by Ajundair, other mods by USAFMTL, Sundowner) Again, I've set them to use the standared metal tanks. Remember, these are set to 'not jettison', so don't be alarmed if you try, and they don't. Also, like the other '2 holers', there is no gun! -- so hit Godzilla with your rockets, and high-tail otta there! data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 NoJettisionTank=TRUE [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 NoJettisionTank=TRUE [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,IRM AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,IRM AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 loadout ini: [AirToAir] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Wrench Kevin Stein
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F-104J JASDF (model by Ajundair, other mods by USAFMTL) This one, like above is set to use the standard, natural metal drop tanks. This is a pure A-A interceptor, with no ground attack capabilities. data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 NoJettisionTank=TRUE [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.25,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 NoJettisionTank=TRUE [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=IRM,FT AttachmentType=USAF ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=rail_Right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank195_F104 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.25,-0.857 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=RCN AttachmentType=USAF ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.259,2.77,-0.98 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 loadout ini: [AirToAir] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9B Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=Tank170_F104 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank170_F104 Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Wrench Kevin Stein
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CF-104A (CL-90) Starfighter (by starfighter2) This is a Canadian version, available here at CA. It should be noted, that the loads given here are for the Natural Metal skin, NOT for the Canadian Tactical Camo. This simply means, it's set up for the silver metal drop tanks. Ok.. I'm not sure this is in the weapons pak, but below you'll find the info to add to your weaponsdata ini to create a dual bomb rack for our friends in the Great White North... Where **** is the next number in sequence [WeaponData****] TypeName=CAN BRU57 FullName=BRU-57 Dual Bomb Rack ModelName=BRU57 Mass=50.000000 Diameter=0.000000 Length=0.000000 AttachmentType=WP NationName=Canada StartYear=1960 EndYear=2040 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=2BR NumWeapons=2 LoadLimit=500.000000 LengthLimit=3.000000 MaxFuelAmount=0.000000 Attachment01Position=-0.320000,0.000000,-0.138000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=0.320000,0.000000,-0.138000 Attachment02Angle=0.000000,0.000000,0.000000 You know the ini dance drill by now.... data ini: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName= [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName= [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=600 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT,2BR AttachmentType=WP ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank195_F104 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=600 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT,2BR AttachmentType=WP ModelNodeName=pylon_right_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank195_F104 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,2.73,-0.954 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1000 AllowedWeaponClass=BOMB,NUC,RCN AttachmentType=WP ModelNodeName=Centre_pylon PylonMass=57.61 PylonDragArea=0.005 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [LeftWingtipStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.185,-0.176,-0.513 AttachmentAngles=0.0,0.0,80.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_left LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 [RightWingtipStation2] SystemType=WEAPON_STATION StationID=9 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.185,-0.176,-0.513 AttachmentAngles=0.0,0.0,-80.0 LoadLimit=250.0 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 loadout ini: [AirToAir] Loadout[01].WeaponType=CAN AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN AIM-9B Loadout[02].Quantity=1 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=CAN AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 [Attack] Loadout[03].WeaponType=CAN LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=TANK_170F104 Loadout[08].Quantity=1 Loadout[09].WeaponType=TANK_170F104 Loadout[09].Quantity= Loadout[03].WeaponType=CAN Mk82 Loadout[03].Quantity=2 Loadout[03].RackType=CAN BRU57 Loadout[04].WeaponType=CAN Mk82 Loadout[04].Quantity=2 Loadout[04].RackType=CAN BRU57 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank170_F104 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank170_F104 Loadout[09].Quantity=1 [sEAD] Loadout[03].WeaponType=CAN LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN LAU-3A Loadout[04].Quantity=1 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank170_F104 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank170_F104 Loadout[09].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=CAN M117 Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN M117 Loadout[04].Quantity=1 Loadout[06].WeaponType=CAN AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN AIM-9B Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank170_F104 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank170_F104 Loadout[09].Quantity=1 [Recon] Loadout[01].WeaponType=CAN AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank195_F104 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank195_F104 Loadout[04].Quantity=1 Loadout[05].WeaponType=RECONPOD Loadout[05].Quantity=1 Just wish we had the Vikon pod.... Happy Landings, eh?? Wrench Kevin Stein
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Hawk Missile battery?
Wrench replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OH YEAH BABY!!! That should help on a LOT of things being done righ now... thanks Nick! Wrench Kevin Stein -
Cuba Ground Object Help
Wrench replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
change them to: TargetType=MISC that's what I did on the GermanyCE map (excepting for parked cargo or oil tankers; those get the 'Warehouse' and 'oir refinery' tag) Wrench Kevin Stein -
Ajundairs F-104 Family Question
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, all the F-4F's are in the Knowledge base, titled for what they are (can't figure out how to link directly, but they're on page 5) F-4F (3rd Wire - WoE stock) F-4F F-4F ICE (both by USAFMTL, C5, et al) Tanks for the latter 2 are set as "TANK_370F4F" for wings and "TANK_600F4F" for the center line on ICE Wrench Kevin Stein -
It's been a hard week... Wrench Kevin Stein
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If I remember right (from tweeking the 3rdW Canberra), it should be the middle number for up/down. Try adjustment of 0.25 and go from there (usually winds up being 0.50 or in that neighborhood) Wrench Kevin Stein
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help! my flight.cat file has no groundobjects.ini!
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some of the older GOs haven't been updated, unfortunately. It's just a matter of coping the relevant lines from another, already updated ini, and then changing the pointer for the item in question Something like this should be in every GO's main ini: [GroundObjectData] ObjectFullName=Godzilla, King of the Monsters ObjectDataFile=Godzilla_data.ini Also, for some of the other's that have been updated, you don't need to create a textrueset.ini, either (look at the Pasko Ground Object Paks I've uploaded --) you just need the ALL the necessary bmps and tga in the objects folder, since the game engine looks into folders first example below for the HAWK Launcher: HawkL.ini HawkL_Data.ini HawkLauncher.bmp Hawk.LOD HawkL.LOD Hawk_destroyed.LOD If it was a Flatface, there'd be the SAMs.tga radar.tga Just make sure all the bits are in, otherwise you'll get either desert colored parts (in SF) or blank (white model color) Wrench kevin stein