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Everything posted by Wrench
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MiG-21PFS Fishbed E data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 Loadout ini: [AirToAir] Loadout[01].WeaponType=R-13M Loadout[01].Quantity=1 Loadout[02].WeaponType=R-13M Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-13M Loadout[01].Quantity=1 Loadout[02].WeaponType=R-13M [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Wrench kevin stein
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MiG-21PFM Fishbed F data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.10,-1.14,-0.39 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 Loadout ini: [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 :) Wrench kevin stein
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MiG-21PF Fishbed D Remember -- this is a gunless bird, after expending your missiles, time to run or coordinate attacks by your wingmates!! Data ini fixes: (remeber, most can be fixed by just replacing the WP with Soviet [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.0,-0.33,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=FT,GP,RCN AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 Loadout fixes: [AirToAir] Loadout[01].WeaponType=RS-2US Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2US Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=0 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=RS-2US Loadout[01].Quantity=1 Loadout[02].WeaponType=RS-2US Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 [FAC] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV16 Loadout[05].Quantity=1 [Recon] Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 It is my considered opinion, that the primary a-a loadout (the first one) should be changed to add the drop tank, given the Fishbed's short legs. To do this, simple replace with the text below, dropped over Loadout003: Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 This'll at least give you gas to get home! Wrench Kevin Stein
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Load out F9F-5 Panther
Wrench replied to DennyBoy04's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We're going to be rebuilding the Weapons Knowledge Base here at CA in a thread devoted just to that. Since I just got 'authorized' to do it, let me get caught up on some of the more problematic birds (damn Commie stuff! ), and then I can start on some of the others. But for now, try this: In the data ini, weapons section, where you see this: AttachmentType=NATO change it to read: AttachmentType=USN,USAF For your loadout, copy/paste the text below OVER your existing data in the loadout ini. [AirToAir] [AirToAirLongRange [Attack] Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=250lb_bomb Loadout[03].Quantity=1 Loadout[04].WeaponType=250lb_bomb Loadout[04].Quantity=1 Loadout[05].WeaponType=250lb_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=250lb_bomb Loadout[06].Quantity=1 Loadout[07].WeaponType=250lb_bomb Loadout[07].Quantity=1 Loadout[08].WeaponType=250lb_bomb Loadout[08].Quantity=1 Loadout[01].WeaponType=500lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR Loadout[08].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=1000lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=1000lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR Loadout[08].Quantity=1 [FAC] Loadout[01].WeaponType=HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR Loadout[08].Quantity=1 [Recon] I'll try to get this into the KB as soon as I finish the Red Air birds. Wrench Kevin Stein -
Next on our updated list, the MiG-21MF Fishbed J copy/paste the info below OVER your existing sections in the data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.68,-2.17,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT AttachmentType=SOVIET ModelNodeName=WingPylon_Outer_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=25 FuelTankName=Tank490_MiG21 [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_L LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.01,-1.26,-0.38 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM,SAHM,CGR AttachmentType=SOVIET ModelNodeName=WingPylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=MissileRail_R LaunchRailHeight=0.10 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.33,-0.77 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 Copy/Paste the info below OVER the data in your existing loadout ini: [AirToAir] Loadout[01].WeaponType=R-60T Loadout[01].Quantity=1 Loadout[02].WeaponType=R-60T Loadout[02].Quantity=1 Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=R-60T Loadout[01].Quantity=1 Loadout[02].WeaponType=R-60T Loadout[02].Quantity=1 Loadout[03].WeaponType=R-13M Loadout[03].Quantity=1 Loadout[04].WeaponType=R-13M Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [sEAD] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV16 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV16 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank490_MiG21 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=Tank490_MiG21 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank490_MiG21 Loadout[02].Quantity=1 Loadout[05].WeaponType=RecPod_MiG21 Loadout[05].Quantity=1 Fly Safe! Wrench kevin stein
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Since everyone seems to be having most of their problems with the Russian birds, lets start with them. There are several very important things to know.... First off: READ the readme pdf in the Weapons Pak...99% of what we'll be covering here is covered there. Secondly: Nation Name (ie: country of use) is NOT the same as attachment type. Thirdly: Accurate manufacture's designations are being used for the Soviet missiles, both A-A and A-G = REMEMBER: these fixes are for those using the Weapons Pak. If you have a stock, unmodded install, this section does you no good. = So to start.... It might be a good idea to save a copy of each of the inis (DATA and LOADOUT) by opening them in your text editor, and doing a "SaveAs", and rename them "copy_***_DATA.INI' and 'copy_***_LOADOUT.INI'. This will allow you to easily restore, or fix something you might have messed up. You must have in the folder of the aircraft in question, the DATA.INI and LOADOUT.INI. You will be editing these 2 files. They are simple text files, and can be editied via the usual way (notepad, wordpad, etc). If you are 'repairing' the stock 3rd Wire supplied aircraft, you'll need to first extract these files from the objects.cat, using the Cat Extraction Tool available here at CombatAce in the "SF Utilities" section. Once extracted, the files need to be placed INSIDE the folder for the aircraft (ie: WOE/Objects/Aircraft/MiG-21F, for example) Open the data ini with you text editor, and scroll down until you see the section marked: //Weapons Stations . Here you'll find the call outs for the hardpoints. In the example below, we're looking at the stock Fishbed C (NOT the Mirage Factory version) Note the all important line: AttachmentType=WP THIS is the line that is causing all the problems. "WP" stands for Warsaw Pact, and is no longer used by the WepPak for Soviet and Client states (with some exceptions, details later) What needs doing is simply changing WP to "SOVIET". You can do it manually, or with the find/replace function of your text editor. It should look like this: Save and close the data ini. To adjust the loadouts, one needs to know the correct Soviet designation of the missiles to be loaded. This can be done by browsing the weapons list with the weapons editor, or looking them up. What we'll be doing here, is posting corrected loadout ini's for you to simply copy/paste OVER you existing loadout ini. Below, is the full, corrected loadout for the stock 3rd Wire MiG-21F Fishbed C [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType= Loadout[03].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [Attack] Loadout[01].WeaponType=UV16 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV16 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [Recon] Loadout[03].WeaponType=RecPod_MiG21 Loadout[03].Quantity=1 Save and close. That's it! You've just updated ONE of the numberless hordes of Soviet aircraft. More to come! Wrench Kevin Stein
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Aircraft issues
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Open the F-8D_DATA.INI, and scroll nearly all the way down, and check for this data in the LandingGear section: [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=1.0 AnimationID= ModelNodeName=F_tailhook HookArmLength=2.16 AttachmentPosition=0.0,-3.59,-0.79 Check in the Fuselage section, and look for the SystemName=Tailhook. Mine is listed as # 4. It should already be there. Then, when in game, go to the 'options' menu, "controls", and scroll down and see if the "H" key is actually assigned to the tailhook. If not already assigned, do so. I can't think of anything else! Wrench Kevin Stein -
Aircraft issues
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You're hitting the "H" key to lower it, right????? Also, double check in you controls, it's usually mapped to H by default Also, check the data ini, in the top section (MissionData) has the line: CarrierBased=TRUE You may have to add it. forgive the joke, but I have to this..... "it's so easy, a caveman could do it!!!" sorry, I just had too!! Wrench Kevin Stein -
RAF Mustang III, 112 Sqdn, MTO
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4417 File Name: RAF Mustang III, 112 Sqdn, MTO File Submitter: Wrench File Submitted: 29 Mar 2007 File Updated: 7 Feb 2008 File Category: Allied Fighters File Version: No Information Website: No Information RAF Mustang Mk.III, mod for SF/WoV/WoE This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO This is a semi complete aircraft mod, creating a country specific version for use in your World War 2: MTO installs ONLY!! It represents aircraft from 112 Squadron 'Sharkmouths' circa 1944/45. *** IMPORTANT -- This mod does =NOT= include the aircraft's LOD file (the actual physical model) or the cockpit folder *** This mod is designed with the latest verson of the P-51B in mind. It is available here at CombatAce in the recently re-released "WW2 Planes Pak". It is based off the 'version 2' of the B, namely the P-51B-10 All the inis, decal tgas (including my new damage tga), skin bmps, etc are included making this almost a full aircraft add on. The cockpit folder itself is NOT included, but a modified cockpit ini (for the new gunsight tga) is. Please read the enclosed 'readme txt' for full, detailed instructions. Also, in there are instructions to update my previous ETO Mustang III to further diferentiate the versions. With thanks to all the modder who gave us the WW2 birds, and to all help extend out gaming experience to other times and places! Wrench Kevin Stein Click here to download this file -
Version
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RAF Mustang Mk.III, mod for SF/WoV/WoE This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO This is a semi complete aircraft mod, creating a country specific version for use in your World War 2: MTO installs ONLY!! It represents aircraft from 112 Squadron 'Sharkmouths' circa 1944/45. *** IMPORTANT -- This mod does =NOT= include the aircraft's LOD file (the actual physical model) or the cockpit folder *** This mod is designed with the latest verson of the P-51B in mind. It is available here at CombatAce in the recently re-released "WW2 Planes Pak". It is based off the 'version 2' of the B, namely the P-51B-10 All the inis, decal tgas (including my new damage tga), skin bmps, etc are included making this almost a full aircraft add on. The cockpit folder itself is NOT included, but a modified cockpit ini (for the new gunsight tga) is. Please read the enclosed 'readme txt' for full, detailed instructions. Also, in there are instructions to update my previous ETO Mustang III to further diferentiate the versions. With thanks to all the modder who gave us the WW2 birds, and to all help extend out gaming experience to other times and places! Wrench Kevin Stein -
Aircraft issues
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are you SURE you have the latest weapons pak installed???? You shouldn't be having this many problems with it....?????? REMEMBER: NationName is NOT the same as AttachmentType!!!! MiG-3 is an interceptor with limited ground attack. It's attachement should be "SOVIET" these are the only loads it gets: [Attack] Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 Loadout[07].WeaponType=RS-82 Loadout[07].Quantity=1 Loadout[08].WeaponType=RS-82 Loadout[08].Quantity=1 Loadout[01].WeaponType=FAB100 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB100 Loadout[02].Quantity=1 Both Il-2 should say "SOVIET" IL-2M3: [Attack] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB500 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=RBK-100_WW2 Loadout[01].Quantity=1 Loadout[02].WeaponType=RBK-100_WW2 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-132 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-132 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-132 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-132 Loadout[06].Quantity=1 IL-2M3M: Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=2 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=2 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Attack] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=2 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=2 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=2 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=2 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=2 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=2 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 NOTE: the weapons pak also includes WW2 versions of the FAB 25, 50, 100, 250, 500 & 1500, and the RBK-50 & 100 kg bombs, they are diferentiated by the suffix "*****_WW2. This also is used for WW2 version of the RS-82 rocket, also with the suffix _WW2 Any of the standard FAB/RBK bombs can be used, if their opertional dates coincide with WW2 Yak-3RD (rocket) is interceptor only, no ground attack or strike On all the Imperial Japanese birds, make sure it says "JAPAN" for the attachment type. On your Nick (Ki-45) your strike & anti shop load is: Loadout[04].WeaponType=JPBomb250 Loadout[04].Quantity=1 Loadout[06].WeaponType=JPBomb250 Loadout[06].Quantity=1 CAS/Armed Recon: [Attack] Loadout[01].WeaponType=JPBomb50 Loadout[01].Quantity=1 Loadout[02].WeaponType=JPBomb50 Loadout[02].Quantity=1 Loadout[03].WeaponType=JPBomb50 Loadout[03].Quantity=1 Loadout[04].WeaponType=JPBomb50 Loadout[04].Quantity=1 Loadout[05].WeaponType=JPBomb50 Loadout[05].Quantity=1 Loadout[06].WeaponType=JPBomb50 Loadout[06].Quantity=1 J8M Shusui is a IJN Me-163, no loads. pure rocket interceptor (I should know, I stole Pasko's Komet to build it!!) Ki-201 Karyu (used our Me-262 as base) Attachement is "JAPAN" loads: [AirToAirLongRange] Loadout[01].WeaponType=Tank075_P51 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank075_P51 Loadout[02].Quantity=1 Loadout[01].WeaponType=JPBomb250 Loadout[01].Quantity=1 Loadout[02].WeaponType=JPBomb250 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=JPBomb250 Loadout[01].Quantity=1 Loadout[02].WeaponType=JPBomb250 Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=JPBomb250 Loadout[01].Quantity=1 Loadout[02].WeaponType=JPBomb250 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank075_P51 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank075_P51 Loadout[02].Quantity=1 The Horten Wing has not attack/strike loads. Hs-129, attachment type "W_GERMANY" loads: (don't worry about the commentd out sections) Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 ;Loadout[03].WeaponType=PAK40 GunPod ;Loadout[03].Quantity=1 [Attack] Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 ;Loadout[03].WeaponType=PAK40 GunPod ;Loadout[03].Quantity=1 [Recon] Loadout[01].WeaponType=SC-250 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 ;Loadout[03].WeaponType=PAK40 GunPod ;Loadout[03].Quantity=1 Ta-183B Jabo Attachemtn type (again!) "W_GERMANY" Loads: [AirToAir] Loadout[01].WeaponType=X-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=X-4 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=X-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=X-4 Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=SC-500 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Brand_C-250 Loadout[03].Quantity=1 Loadout[01].WeaponType=SC-500 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-500 Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=SC-500 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Brand_C-250 Loadout[03].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=SC-500 Loadout[01].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-500 Loadout[03].Quantity=1 He-111 attachment typw "W_GERMANY" loads: Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 [Attack] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 [sEAD] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 [Anti-Ship] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 [FAC] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 [Recon] Loadout[01].WeaponType=Brand_C-250 Loadout[01].Quantity=8 Those are right out of my various WW2 installs, and they work perfectly!! Wrench Kevin Stein -
F-22 Raptor, F-35 JSF, F/A-37 Talon
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't make me do it....don't make me..... You all know how I hate to waste decals.... I've got all those perfectly good VMFA-58 names and such.... Actually, this seems a perfect vehicle for the 'Wildcards', until Zur finishes his Hammerhead..... like I don't have enough to do right now....sheesh!! Wrench Kevin Stein -
Talon Weapons:Blue ferret, AGM truncheons Etc..
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now, now, this is a family site!!! Let's leave the p0rn0 stuff out!! (she was probably thinking of Henry Prucell....but let's not go there) Wrench Kevin Stein -
Aircraft issues
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
oi vey!!!.... now I'm gonna have Julie Andrew's voice stuck in my head all day!!!!!! SgtKAR98: try this for the Stuka, and other WW2 German stuff: open the data ini, and change the attachment type from WP (on Pasko's Stuka) to W_GERMANY Try this for you Stuka's loadout: [Attack] Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[02].WeaponType=SC-500 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 [sEAD] Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 [Anti-Ship] Loadout[02].WeaponType=SC-250 Loadout[02].Quantity=1 Loadout[03].WeaponType=SC-50 Loadout[03].Quantity=1 Loadout[04].WeaponType=SC-50 Loadout[04].Quantity=1 Loadout[05].WeaponType=SC-50 Loadout[05].Quantity=1 Loadout[06].WeaponType=SC-50 Loadout[06].Quantity=1 Which Ta-183 needs fixing? the "A" figher or the "B" Jabo?? again, they need the W_GERMANY attachment. The Natter carries no weapons other than a snoot full of unguided rockets (R4M??) It makes me very nuts we've lost that...I had a whole section called "WW2 Nazi Germany Notes". Which, of course, I never saved anywhere. The Skywarrior stand-in should take common, garden variety USN bombs. Unless, it's set as refueler. I'll have to d/l it and see. (believe it or not, I actualy don't have every single aircraft available! Wrench Kevin Stein -
Fencers and Frogfoots
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I did those as previews, oohhh so long ago (and far way) when word was released of them being worked on. Might need to clean them up, after the planes are (eventually) released. Wrench Kevin Stein -
Bunyap Site
Wrench replied to Misty FAC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There, see how easy it is???? It really cracks me up as to how bent some folks get over something as simple to fix as loadouts. Wrench's Quick and Easy Guide to Weapons Fixing: The Lazy Man's Way Attachement types may vary for era to era, so you need to make sure the nation in the attachment type matches the country. There are some exceptions, of course, as there are to every rule set. Many country specific weapons and weapons attachement types can be found by useing the Weapons Editor, and just looking for the main country of origin (right column), and attachment type (right-center column) 1) If it's Soviet or Warsaw Pact air forces, change attachement type to "SOVIET" a) if it's somebody elses; ie Egyptian 21PFM, leave as "WP" b)Indian, Iraqi, Iranian, PRC, Egypt, and several others have their own. 2) WW2 aircraft have differing nations. Although some (RAF,USN,USAF,USMC) stay the same. a) Nazi Germany in no longer a valid type - it has been changed to "W_Germany". Don't ask me why! b) WW2 Soviet is now the type for several 'older' weapons that may still have been in use by the USSR during the 50-70s c) WW2 Japanese Empire now takes "JAPAN" as it's attachement type. 3) NATO/Western powers have their own, and can be used by changing their's (ie: an RAF Phantom can carry both USN or RAF weapons a) France, Belgium, West Germany (pre-reunification), Netherlands also have their own types. Those that use American aircraft, may also be able to mount USAF weapons. Now, of course there's the name changes for Russkie stuff.....and that's for another post! (but that too, can be found via the weapons editor) Wrench Kevin Stein -
First off, we're going to assume you've done the following: "Download and install the weapons pak FIRST before beginning to edit the aircraft." Your game installation, and getting ready to edit should pretty much follow this path: 1) Install game 2) Patch, if needed, to most current level 3) Download and Install weapons pak 4) Download and Install add-on aircraft, if desired. 5) Edit loadouts as needed, following the instructions given here, and the following posts -------------------------------------------------------------------------------------------------------- Getting the right Air-to-Air missiles to show on 'Red Air' birds: Most problems with Soviet/Warsaw Pact weapons not show up is usually a simple matter of replacing the nation name in the "AttachementType=" pointer in the Weapons Stations of the aircraft's data ini. This is easily changed by opening the data ini of the aircraft in question, and replacing the stock designator with the correct nation.(it's a simple text edit) ie: "WP" is replaced by "SOVIET" Further, due to changes in the Weapons Pak itself, the NATO code name are no loger used for Soviet missiles. Example: NATO Name - AA-2 Atoll Soviet Designation - R-13M It should also be noted, that most of the air-to-ground weapons have also been changed; but this change mostly affects the guided munitions, not the iron bombs and rocket pods. They remain the same. It is most important that the data and loadout inis have been extracted from the objects.cat by using the cat extraction tool, available here at CombatAce. Instructions for it's usage are here in the Knowledge Base. Now, as simple Rule of Thumb for Western Powers aircraft: If the data in calls for NATO as the attachment type, and it is/was an American designed aircraft, you can change that to read "USAF" with a 99% certainty that the stock loadout is going to work. There are, of course, excpetions to this rule. These would be country specific aircraft used by specific countries. Most notably, would be the Mirage series, they would need "FRANCE" as their attachment type, and adjustments of the loadout ini accordingly to match up with French weapons. RAF/RN aircraft DO have their own weapons (bombs, missles, etc), but it if was Made in the USA, you can get way with using USAF or USN weapons - this is most true with the Phantoms. All of these aircraft WILL be covered. In further posts, I'll be listing aircraft or aircraft groups with the adjusted data ini sections and loadouts. Some of these posts will be getting pretty big, so I'll try to keep things tight and conscise. Question, comments and requests should be addressed to me or one of the moderators in the 'SF/WoV/WoE General Discussion' Forum Happy Hunting! Wrench Kevin Stein
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Aircraft issues
Wrench replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IT seem the Wiki has dropped beyond it's own event horizon, and is no longer part of our physical universe. (ie: it's vanished!!) USAFMTL has created a new thread here in the Knowledge Base, and I (and hopefully others) will beginto rebuild the database here. I belive we'll start with the Fishbeds, as they seem the most popular. Wrench Kevin Stein -
Bunyap Site
Wrench replied to Misty FAC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, hell.... Looks like we'll need to start the "Weapons Pak Loadouts and Data Ini Updates" thread in the KB. Time to start the massive copy/paste work (damn, and I got applictions to fill out for jobs too!!) Dave, start the thread and we'll get startd on it. Wrench Kevin Stein -
Aircraft Service years
Wrench replied to herman01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you change ALL the years in ALL the sections??? (not just the single mission - coop, dogfight, whatever) I've got mine set (for jet WoE from 1945 to 2050, with no problems. EDIT: I didn't catch this first time around. Didn't TK say there were issues with running in Vista??? Bet that's the kicker! Wrench Kevin Stein -
Bunyap Site
Wrench replied to Misty FAC's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And the Weapons Wiki's down too. Rob didn't shut them down, did he?? (would he??) And I was just updating more birds late last week... Wrench Kevin Stein -
Talon Weapons:Blue ferret, AGM truncheons Etc..
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How hard can it be??? take an existing model (ie GBU24 as it has pretty much the right shap and size ie: like those used against the SCUD launchers at the mountain fortress) edit the weapon's data using an exiting rocket propelled GBU (AGM-130 comes to mind) to match rename said item to "AGM-149 Blue Parrot" (oh, wait, that was other bar in Casablanca). The only problem I see is making sure the size is correct for the bays. 24's might be too long. btw, anybody notice in the movie, when launched agains the scuds, and the camera follows along the bomb, the nose vanes were moving to steer it??? (watched it yesturday- again!!!) the implosion bomb "probably" cannot be created, unless someone can tweek a Durandal maybe?? And to what purpose? Most of the weapons we have already more than do the job. I'll spend a few hours on this, and see what develops Wrench Kevin Stein -
Kfir skin WIP
Wrench replied to kazamashin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you check the OUT file? It describes all the mesh names Some guesswork, however, is still needed (ie: trial and error!) Wrench Kevin Stein -
F-16 Question
Wrench replied to FrankTB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I want that bird skinned like Hawk Hunters, "The Wingman"!!!!!!!! Wrench Kevin Stein -
MiG-17F Cockpit
Wrench replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I know they're not perfect, but there are a some tweeked Skyhawk pits for 17/17PF-PFU/19 and Su-9s both here at CA and at my site. What I don't remember is, if I tweeked to pilot positions to get them more in line with the physical model. Guess I'll have to check and see. I do remember is that they use the RP-22 style radar bmp from the PFU. If you all want them, I'll check the pilot positon, and update the ones here at CA. Again, while not perfect, they are quite a workable alternative. Wrench Kevin Stein