-
Content count
26,871 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Start from ramp single mission
Wrench replied to Happy308's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not surprised, given the shadow issue with it. You want to see one that really messed up, try the SF2/WoV "VVehiclePort" -- damn thing is nearly 75 meters OFF any given center point!!! Maybe try commenting out or remvoing the Collison Mesh statement in the terrains _types ini?? (just a shot in the dark) [TargetType017] Name=pit1 FullName=Arming Pit ModelName=pit1.LOD TargetType=MISC Reported=FALSE ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=pit1_col.LOD <---remove maybe??? DamagedModel= DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=pit1.lod SecondaryChance=25 SecondaryEffect=SmallExplosionEffect -
Decals problem
Wrench replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
are the pathways correct? did they work before installing the SF2 Complete (ie: in your original installs?) Check the MAXLod= line is present (I've seen that one before!) -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks Russ! here's the unit, lods, inis, OUT is Monty even still around? Wonder if he has the MAX files, and can fix it. All the others are perfect Hangar large.7z -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I just like sticking all kinds of junk inside hangars. Y'know, keep it out of the rain and such one of the things I'm saddened is, that the (almost) perfect period-specific "Hangar, Large" by MontyCZ, has no back wall when viewed through the door. Outside view is fine' the back wall is there. Has to be a 'facing' issue with the internal mesh. Pity we can't get it fixed. -
SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
more like necro threading to me. a far to common occurence over the last year or so -
New Airbase
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not possible with this game engine. you're describing FS -
To modellers - Freeware planes!
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Most assuredly, boatloads of stuff we need (replacements for) -
My Hawkeye No Workee No More
Wrench replied to Jon_Beers's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you only get messages from the Hawkeye on terrains with NavalMap=TRUE, and have full carrier operations- 3 replies
-
- 1
-
-
- awacs
- stock e-2c hawkeye
-
(and 1 more)
Tagged with:
-
Version
940 downloads
SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service. Skins included in the pack are: China1 (white-ish in color) Iran Iraq (may not be historically correct!) Pakistan Silver2 (tagged 'generic' nationality) The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones) Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini. All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons. The Canopy opens with the Standard Animation Keystroke , Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded When 'in game', you'll see on the Aircraft Selection Dropdown Menu... Chengdu F-7M (TMF) However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench kevin stein -for The Mod Mafia- For Oli -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
here's the promised screenies. sorry it took so long, it's been a screwed up day 2 views of Tan Son Nhut, one of the asphalt paving at Cat Bi -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Just a small update. still reworking the map --- many areas completely retiled. Concentrating on the airbases at the moment. We have a PSP runway 3 now, and an asphalt paved runway 2. The hardest part is trying to find objects of a WW2 type vintage. Monty's hangars and such are the closest around. Once the airfields are done then I can concentrate on rebuilding the cities themsleves. The rail yards will be the most work; they're time consuming as all get out to the the tracks aligned nicely (but nobody has laid more track around here than me!!! ) Will post some screenies later on -
CT-133 Skin Pack (re-worked) + new
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Indeed. The DDS skinned mods are causing all kinds of issues of late. -
La-5FN (Avia S-95 Cockpit)
Wrench replied to starfighter2's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, I must correct myself. Buny only did the 9 & 11. -
La-5FN (Avia S-95 Cockpit)
Wrench replied to starfighter2's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, buny's has never actually been uploaded here, apparently. And his site is loooooooooooooooooooooooooooooooong gone. I can't fine my original download archive, but did find Cocas' mod to the La-11 (same lod just renamed and hex edited). I'll have to look deeper, perhaps in my KAW folder (had a lot of stuff in there that never got release, like La-11s and MiG-9s. be advised, the aircraft has SERIOUS issues with shadow tractor beams. It may not even be worth fucking with, which makes releasing a mod for an aircraft that's available to the General Memebership (tm) (only the Select Few Chosen Ones That Bend Over) even more ludicrous. -
La-5FN (Avia S-95 Cockpit)
Wrench replied to starfighter2's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Could you PLEASE state WHICH La-5 this is for? I mean, there's more than one around ... Bunyap's really old (and still available) model for 1stGens. Then there's Capun's that only six or seven people around here can access. Please edit your announcement accordingly, Thank You!!! -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
He-100 -------- REQUIRED screenshot -- GC 2/6 Normandie Neiman P-39Q (standing in for unavailable P-63) over Indochina 1946 -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Prowling for commies -
Ok, finally saw the finale. All I got to say is "WTF"??? without giving out any spoilers, the last 10 minutes DID seem a but rushed. Left me hanging with that huh? feelling Overall, thought, I really LIKED the series
-
Can I make navigation lights always on?
Wrench replied to Peregrine333's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
self-illuminating tgas, but must be built into the LOD in 3DS MAX, but they'll still be controlled with the light switch (meaning, they'll go off in enemy territory -- just look at the slimers on the Phantoms and Hornets) -
UAZ-469
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I could use an 1940s-ish era fire truck!!! (just saying!!!! ) For any ww2 terrains, and the French Indo-china build. -
Can I make navigation lights always on?
Wrench replied to Peregrine333's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lights always go OFF in enemy territory. Built into the game engine. Been that way since the beginning. Only the player has control over the external lighting system. -
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Pity the guy didn't get to use tusk ... would have been an "interesting" experience for the terrorist.
-
I was going to ask about an approximate time for the Privateer's release? This year? 1st quarter 2020 ?? "2 weeks" thanks!