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Wrench

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Everything posted by Wrench

  1. did it (the game engine) rewrite them back to AI only?? was the SPAD written into the campaign to start with??
  2. you mean the struts, or the doors? Doors aren't that hard. Never done struts, but it shouldn't be much different
  3. I think it's all pretty much been already done. Might want to start browsing the download sections. And remember, the game isn't designed for player flyable bombers -- all sorts of "issues" crop up. So, be advised
  4. ain't Mue's Lod Viewer a great tool???
  5. oh man, that is seriously fucked up. I take it you had no backups??
  6. as the 1st and 2nd gen games all use the same folder structure, I'd think they all go in the /Menu folder. Although, oddlly, in SF1/Sf2, the "loading screen" (main loading screen, not for individual aircraft) goes in the /Flight folder!
  7. well, there is a thread here by Shousa, about using a tablet. Look for "SimDashboard", i think that's it.
  8. Jarek, I never even noticed you skin mods (until I went looking for them yesturday). I must say, they're REALLY good!!! Wish I'd known (ok, remembered) them when I was doing the Vigi pak! I"d have used them!!
  9. Yes, there is NO question a joystick is required. Take it as gospel from those of us that have been flying it since the original came out in 2003.
  10. RA-5C's don't carry any weapons. So, it wouldn't be using a 'fake pilot' for anything. (I take it you not using the most recently uploaded Recce Vigi??)
  11. Yes, Sokol, you can call the DAT by their name. Incurs no penalties (LOL!) Sorry, that wasn't me! Unbelieveably, I've never built a campaign. I'm like Weyland-Yutani, I just build worlds.
  12. There's a British Mk.XII and an American Mk.13, both are set as cruise missiles. Aircraft data inis need the added statements for "torpedo" attacks (read: cruise missile). Check the Coastal Command Beaufighter for examples
  13. they're scattered with EACH of the sub-sections of the Downloads. So, you'll be looking all over, but in specific areas (Aircraft, Skins, Ground Objects , etc)
  14. did you order them to attack? Are you using the correct torpedo? Are the data inis fully updated to SF2NA standard? Because all mine (Beaufort, Beaufighter, TBM, B-25/PBJ, B-26, AD, etc) work fine
  15. out of curiosity, why would this even be necessary? Everyone already has a keyboard for their computer, and 98.6% have a full HOTAS setup (throttle/stick) with hot keys/buttons already mapped? Please explain in more detail
  16. it's in the MissionData001.cat extract and place the lst in the /Flight folder in your mods folder. If you ain't got one, create it (the /Flight folder that is)
  17. Given the guy has 1 post, and no history of activity here, always raises a flag. This happens all the time; I've seen it all to often over the years. They disappear, never to be seen again, after uploading a questionable mod. The gods forbid that uploaders should follow site policy, and actually give a decent description of the item INCLUDING where the hell it comes from and who built it. Not necessary to post the entire readme (even IF they wrote one), but at least tell us the minimum requirements. I'm going to leave this up for a while, unless Erik says different, in the (vague) hopes this "person" responds in the correct manner.
  18. One hopes that this is NOT another ripped model from HAWX or similiar games. If so, it's gonna be gone, and the usual consequences will result. So, "SimonMaverick", the onus is on you the prove the origination of the mod. You have 48 hours to do so, then it will be removed. We have a no tolerance policy on piracy, as is clearly stated in several places, including the pinned post in this forum. thank you for your attention
  19. Letting End Users (tm) know what theater they're for might be a good idea
  20. JAS 39 Gripen Mega Pit stop

    as a one time auto mechanic, I just LOVE this kind of stuff!
  21. Australia forest fires

    As a Californian, who's watched various parts of his state burn for, well pretty much all my life, I can sympathize with the Aussies. Look at what happened here all across the state in the last 2 years. In fact, some of our people are headed to Oz right now to assist. Counter fires (or "backfires" as they're called) are a standard procedure to create firebreaks and like you said, to eat the fuel on the battle line. All we can do at this point, is pray for rain (and if it's like SoCal here, subsquent flooding!!!) to slow it down. I wish them all the best of luck, and hope they stay safe
  22. Moved to the proper Forum Try to post "help me!" questions in the place where (more) help is available! Good Luck!
  23. oh my f-king g*d!!!! the one I've been using all these years is from Major Lee, and I believe HE got it from the 3W sim "First Flight" (flying the Wright 03 FLyer). Of course, I'll still use the old one for various countries (Falafal King in the Mid-East, or on the Vietnam 48 map -see below) OUTSTANDING!! DA, are you sure it was bombed from above, or destroyed via an "internal" explosion of escaping gasses???
  24. View File SF2 RA-5C Vigilante Pack v.2 SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/30/2019 Category A-5  
  25. (not to be insulting to anyone or anything --- this is meant as a joke!) And here I thought, when I left auto repair, I was done with working with jackasses!!!
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