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Wrench

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Everything posted by Wrench

  1. Not surprised, given the shadow issue with it. You want to see one that really messed up, try the SF2/WoV "VVehiclePort" -- damn thing is nearly 75 meters OFF any given center point!!! Maybe try commenting out or remvoing the Collison Mesh statement in the terrains _types ini?? (just a shot in the dark) [TargetType017] Name=pit1 FullName=Arming Pit ModelName=pit1.LOD TargetType=MISC Reported=FALSE ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=pit1_col.LOD <---remove maybe??? DamagedModel= DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=pit1.lod SecondaryChance=25 SecondaryEffect=SmallExplosionEffect
  2. are the pathways correct? did they work before installing the SF2 Complete (ie: in your original installs?) Check the MAXLod= line is present (I've seen that one before!)
  3. Thanks Russ! here's the unit, lods, inis, OUT is Monty even still around? Wonder if he has the MAX files, and can fix it. All the others are perfect Hangar large.7z
  4. I just like sticking all kinds of junk inside hangars. Y'know, keep it out of the rain and such one of the things I'm saddened is, that the (almost) perfect period-specific "Hangar, Large" by MontyCZ, has no back wall when viewed through the door. Outside view is fine' the back wall is there. Has to be a 'facing' issue with the internal mesh. Pity we can't get it fixed.
  5. more like necro threading to me. a far to common occurence over the last year or so
  6. not possible with this game engine. you're describing FS
  7. Most assuredly, boatloads of stuff we need (replacements for)
  8. you only get messages from the Hawkeye on terrains with NavalMap=TRUE, and have full carrier operations
  9. Version

    940 downloads

    SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service. Skins included in the pack are: China1 (white-ish in color) Iran Iraq (may not be historically correct!) Pakistan Silver2 (tagged 'generic' nationality) The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones) Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini. All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons. The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded When 'in game', you'll see on the Aircraft Selection Dropdown Menu... Chengdu F-7M (TMF) However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench kevin stein -for The Mod Mafia- For Oli
  10. here's the promised screenies. sorry it took so long, it's been a screwed up day 2 views of Tan Son Nhut, one of the asphalt paving at Cat Bi
  11. Just a small update. still reworking the map --- many areas completely retiled. Concentrating on the airbases at the moment. We have a PSP runway 3 now, and an asphalt paved runway 2. The hardest part is trying to find objects of a WW2 type vintage. Monty's hangars and such are the closest around. Once the airfields are done then I can concentrate on rebuilding the cities themsleves. The rail yards will be the most work; they're time consuming as all get out to the the tracks aligned nicely (but nobody has laid more track around here than me!!! ) Will post some screenies later on
  12. Indeed. The DDS skinned mods are causing all kinds of issues of late.
  13. Yes, I must correct myself. Buny only did the 9 & 11.
  14. well, buny's has never actually been uploaded here, apparently. And his site is loooooooooooooooooooooooooooooooong gone. I can't fine my original download archive, but did find Cocas' mod to the La-11 (same lod just renamed and hex edited). I'll have to look deeper, perhaps in my KAW folder (had a lot of stuff in there that never got release, like La-11s and MiG-9s. be advised, the aircraft has SERIOUS issues with shadow tractor beams. It may not even be worth fucking with, which makes releasing a mod for an aircraft that's available to the General Memebership (tm) (only the Select Few Chosen Ones That Bend Over) even more ludicrous.
  15. Could you PLEASE state WHICH La-5 this is for? I mean, there's more than one around ... Bunyap's really old (and still available) model for 1stGens. Then there's Capun's that only six or seven people around here can access. Please edit your announcement accordingly, Thank You!!!
  16. He-100 -------- REQUIRED screenshot -- GC 2/6 Normandie Neiman P-39Q (standing in for unavailable P-63) over Indochina 1946
  17. Man in High Castle Season 4 ... ugh

    Ok, finally saw the finale. All I got to say is "WTF"??? without giving out any spoilers, the last 10 minutes DID seem a but rushed. Left me hanging with that huh? feelling Overall, thought, I really LIKED the series
  18. self-illuminating tgas, but must be built into the LOD in 3DS MAX, but they'll still be controlled with the light switch (meaning, they'll go off in enemy territory -- just look at the slimers on the Phantoms and Hornets)
  19. I could use an 1940s-ish era fire truck!!! (just saying!!!! ) For any ww2 terrains, and the French Indo-china build.
  20. lights always go OFF in enemy territory. Built into the game engine. Been that way since the beginning. Only the player has control over the external lighting system.
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  23. London Bridge Attack

    Pity the guy didn't get to use tusk ... would have been an "interesting" experience for the terrorist.
  24. WIP o Trabajos en progreso

    I was going to ask about an approximate time for the Privateer's release? This year? 1st quarter 2020 ?? "2 weeks" thanks!
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