Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,142
  • Joined

  • Last visited

  • Days Won

    134

Files posted by Wrench

  1. XvT/BoP Imperial Mission Set "Bacta Wars"

    XvT/BoP Imperial Mission Set "Bacta Wars" 10/31/2015
     
    (works with original CD version and new GoG version)
     
    For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP)
     
    *Note: this is =NOT= to be confused with the post-Endor Bacta Wars/Battle of Thyferra. This takes place DURING the Galactic Civil War. The Thyferrian story line (ie: "Rogue Squadron" will be covered in another, New Republic set).
     
    In this 8 mission set, you will be flying for the Empire, protecting vital shipments from Thyferra, and other important missions, such as removing Rebel interlopers. It should be noted that some of these missions are QUITE difficult, along the lines of some of the original TFCD played on Hard. Fly accordingly!
     
    These are to be used/placed into your ...Balence of Power/Combat folder.
     
    All of these missions have additional goals, messages (which are often used as in-game hints), and "eye candy" added.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    Original set by Mark Samios, for TFCD circa 1998

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  2. XvT/BoP Alliance Mission Set "New Allies"

    XvT/BoP Alliance Mission Set "New Allies" 9/25/2015
     
    (works with original CD version and new GoG version)
     
    For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP)
     
    Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression.
    Can you help them out, and will they join the Alliance to Restore the Republic?
    Only time, and your piloting skills, will tell.
     
    This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us.
     
    These are to be used/placed into your ...Balence of Power/Combat folder.
    Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    Original set by ???, for XWCD circa 199??

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  3. XvT/BoP - Independant Operation: Corbin Resists

    XvT/BoP - Independant Operation: Corbin Resists 10/28/2015
     
    (works with original CD versions and new GoG version)
     
    The story line:
    You are a member of the Corbin Defense Force, a people that is proud, strong, if not haughty. They have refused to join the Empire, and have in such manner been punished by the Empire. Not wanting to seek refuge in the so called Alliance, they have decide to take it up to themselves to pay back the Empire and get revenge for all the lives lost on Corbin V.
     
    All missions are in order, and it is up to your honor only to proceed to the next one only after having won the current mission. Of course, they are all fun and can be easily be played out of the story.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    original mission set by Xcrown, circa 199-something

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  4. XvT/BoP - Independant Operation: A Pirate Dawn

    XvT/BoP: Independant Operation: A Pirate Dawn 10/20/2015
     
    (works with original CD version and new GoG version)
     
    For XvT =w/Bop= Addon, or the new GoG version
     
    As the old Republic crumbles, its pieces absorbed into the newer and more powerful Empire...as brave refugees of the remnant governments band together into a desperate Rebel Alliance...as the two forces join in battle after battle for the hearts and souls of the galaxy, more rational minds produce better ideas for taking advantage of the situation.
     
    Thieves, murderers, and other criminals -- once guilty in the eyes of the Old Republic -- find freedom in the New Era as pirates preying on Rebel and Imperial alike. Forming their own underground societies and putting into power their own merciless masters, the pirates profit off the chaos and lawlessness allowed by the Galactic Civil War.
     
    You are a member of one of these vicious bands. Unwilling to fly for the Imperial governors and unbelieving in the cause of the Alliance, you instead put your valuable piloting skills to use participating in the operations of The Cat Clan. You know that the riches, power, and glory you desire can be best attained as one of these heartless killers...as one of these honorless robbers...as one of these pirates.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    original mission set by Aristotle Vinuya, circa 1994

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  5. XvT/BoP - Imperial Operation: Heading to the Unknown

    XvT/BoP - Imperial Operation: Heading to the Unknown
     
    For XvT =WITH= BoP addon (original CD) or the newer GoG version
     
    Grand Admiral Thrawn, after crushing the traitorous Admiral Zaarin, and
    his defecting officers, was ordered by the Emperor himself to enter
    the Gammanck Regions at the far eastern arm of the galaxy, far from Coruscant, at the edge of the Unknown Region. Grand Admiral Thrawn assembled his fleet at the Rneekii systems, because Rneekiis had been moving their people, leaving the Outer Rim Territories to fortify themselves far from Imperial interference, and because they boardered the Gammanck, no one knows better the entrance than them.
     
    Sometime before the "Enemies of the Empire", the Emperor sent Admiral
    Bulcon and a small force to bring Imperial control to this Unknown
    Gammanck Region, but he never reported back. Grand Admiral Thrawn was sent to rescue Bulcon and his fleet if he is yet alive.
     
    As always, =PLEASE= read the install instructions. Also, the original builders and my notes at the bottom!
     
    Get to your ships Pilots!
     
    Wrench
    Kevin Stein
     
    original mission set by Mateus Soares Borges, circa 1990-something!

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  6. SF2 Avro VZ-9 Aerocar Pak

    SF2 Avro VZ-9 Aerocar Pak 10/15/2015
     
    = For SF2 (Any & All, Full 4/5 Merged Reccomended)
     
    A "What If" aircraft for you enjoyment.
     
    ** Can be used in any install that has access to the A-4B & A-4E Skyhawks hence the need for either a Full 4 or Full 5 Merged Install, as both these cockpits are refrenced for the 2 aircraft. Also, serial number decals from the CF-104 and F-105D are used. You must have these aircraft to gain access to the various bits.**
     
    Some reworking of Simon Porter's Avro Aerocar from 2005, brings it (pretty much!) up to SF2 standards. Be advised, however, there are still a few small issues; most of which stem from the fact the aircraft is one continious mesh, with no sub meshes. This is the main reason that most markings are painted on. See "Change Log" for details.
     
    This pack contains 2 aircraft, and is based on the assumption (oh! that word!) the major bugs had been worked out, and it entered service with the RCAF and USAF for use as a battlefield scout and light attack aircraft.
     
    Aerocar Mk.I (VZ-9A) with 2 skins (1959 start date):
     
    RCAF
    USAF
    both in NM finish
     
    Aerocar Mk.III (VZ-9C) with 4 skins (1965 start date):
     
    RCAF
    USAF (both early, in NM)
    RCAF_L (late, overall dark green ala CF-104)
    USAFCamo (USAF Camo SEA T.O. 1-1-4)
     
    The 2 late skins the C use the SF2 "date switch" and will turn on in 1966 (USAFCamo) and 1973 (RCAF_L).
     
    All stock items are used, from cockpits, pilots, weapons, sounds, decal and whatnots. The other add-on items (fake pilot, radar pod, pylons) are included. While skins remain in bmp format, damage textures are in DDS.
     
    When in-game, you'll see on the Aircraft Selection Drop-down...
     
    VZ-9A Aerocar (Mk.I)
    and
    VZ-9C Aerocar (Mk.III)
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. Simon Porter's original readme is included for historical purposes.
     
    Happy Landings
    Wrench
    Kevin Stein

    134 downloads

       (2 reviews)

    2 comments

    Updated

  7. SF2 Tu-114 Cleat (Airliner) Remod Pak

    SF2 Tu-114 Cleat (Airliner) Remod Pak 10/4/2015
     
    = For SF2, Full 5 Merged RECCOMENDED! =
     
    *Note: this aircraft replaces, in total, the one included in the SF2 Soviet Transport and AWAC Aircraft uploaded in 2013. If you have the Tu-114 from that pack, you are advised to DELETE that aircraft completely, otherwise there will be conflicts and complications. If you don't have it, don't worry! Also, this mod will most likely =NOT= work in 1stGen games at any patch level.*
     
    This is a (nearly) complete rebuild of the Tu-114 airliner (NATO codename "Cleat") as seen in the above mentioned mod pack. It has been (nearly) completely overhauled, and is designed mainly to have something other that the usual An-12s and Li-2s (C-47) seen parked around your Red Airfields ™.
    See "Change List" in the Notes section for all the changes and fixes.
     
    All new decals, with 12 historical Aeroflot/Soviet registration numbers were created. All markings are decals and decal randomization is TRUE. The skin is now in jpg format.
     
    On the Aircraft Selection drop-down, you'll see
     
    Tu-114 Cleat
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage.
     
    Happy Landings!
    Wrench
    Kevin Stein

    259 downloads

       (2 reviews)

    0 comments

    Submitted

  8. SF2 Tu-95 Bear-A Remod Pak

    SF2 Tu-95 Bear-A Remod Pak 10/4/2015
     
    = For SF2, Full 5 Merged RECCOMENDED! =
     
    *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level*
    This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008.
     
    This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied).
     
    The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE.
    The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list.
     
    On the Aircraft Selection drop-down, you'll see
     
    Tu-95M Bear-A (v2k)
     
    This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard.
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage.
    For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety.
     
    **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with thanks to Veltro for allowing me to remod/reissue this!

    769 downloads

       (5 reviews)

    0 comments

    Submitted

  9. SF2 F-8H Crusader, Philippines Air Force Pak

    SF2 F-8H Crusader, Philippines Air Force Pak 10/2/2015
     
    = For SF2 ONLY, Full-4/5 Merged (Full 5 Reccomended/Preferred) =
     
    **Note: This mod references all stock items, from the aircraft & cockpit lods themselves, to sounds, pilots and weapons. You =MUST= have the stock 3rd Wire F-8H Crusader as part of your merged install, from whichever game it originates from, to make full use of this mod**
     
    Some mods of the stock 3W F-8H Crusader recreates the 25 used by the Philippines Air Force from 1978 thru 1988. This is a stand alone, fully "nationalized" version for PAF usage only.
    Serial numbers are 100% historicaly accurate. All markings are decals, and decal randomization is TRUE. Markings represent the 7th TFS of the 5th TFW, PAF.
    The Standard Animation Keystrokes ™ work the canopy (Shift/0) and Wingfold (Shift/9). The aircraft is no longer carrier certified, but the hook remains.
     
    When in game, you'll see
     
    F-8H Crusader (PhAF)
     
    on the Aircraft Selection Drop down menu.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! The "Notes" section may also make for interestering reading, and such.
     
    Happy Landings!!
    Wrench
    Kevin Stein

    171 downloads

       (3 reviews)

    3 comments

    Submitted

  10. SF2 HS-748/Andover CC.2 by Veltro2K

    SF2 HS-748/Andover CC.2 by Veltro2K 9/23/2015
     
    For SF2 (Full 4/5 Merged Reccomended)
     
    A remod of Veltro2k's HS-748 turbo-prop transport (Andover CC.2) & airliner for SF2 usage.
    This is the complete aircraft, with everything needed. All sounds, decals, etc are supplied. The data ini has had some adjustment to the FM; while not perfect, it flys quite well for a transport.
     
    The skin is in jpg format, and represents No. 32 Sqdn (TR) of the RAF. All markings are decals; 18 serial number decals are supplied. Decal randomization is TRUE.
    Also included is my HomeGrown ™ template, for those that might want to create other uses skins. The included Userlist ini has the major military users, but might need further expansion.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too.
     
    Happy Landings!
    Wrench
    Kevin Stein

    244 downloads

       (2 reviews)

    0 comments

    Submitted

  11. EA-6A "Electric Intruder" by The Intruders

    EA-6A Electric Intruder, for SF2, by The Intruders
    = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) =
     
    *Note: operation era would be towards the end of the Vietnam War*
     
    REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download.
     
    This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, the ALQ-76 jammer pod (with corrected start date) etc are included (uses the same drop tank as the KA-6D recently uploaded).
    However, the cockpit, is =NOT=!! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts =FROM= to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock).
     
    Skins suppled are:
     
    VMCJ-1
    VMCJ-2 (early)
    VMCJ-2 (late, black tail)
    VAQ-33
    VAQ-209
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
    No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you!
    Full credits to the originators, hopefully all are listed in the 'Credits' section.
     
    Good Hunting!
    wrench
    kevin stein
     

    9/23/2015 -- V.2 uploaded. some small changes

    830 downloads

       (4 reviews)

    0 comments

    Updated

  12. SF2 P-3C Orion by Florian

    SF2 P-3C Orion by Florian 8/29/2015
     
    = For SF2, (Full 5 Merged RECCOMENDED!) =
     
    A stand alone release (as requested) of Florian's Beta P-3C Orion naval search aircraft. It is taken 'as is' from eburger's RSR mod. The only thing I've done is activate the cockpit, and change a few sounds.
     
    Skins included are 2 US Navy and 1 Netherlands Navy, as is the cockpit and all required decals and sounds. A full userlist ini, is included for skinners
     
    **This aircraft is a "Beta Release". It is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist until as it's no longer a Beta.***
     
    Happy Landings & Good Hunting!
    Wrench
    Kevin Stein

    795 downloads

       (12 reviews)

    3 comments

    Submitted

  13. 3W B-52D NM/White Skin Decal Update

    3W B-52D NM/White Skin Decal Update 8/16/2015
     
    = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V =
     
    *Note: must have SF2:V as part of your base install, as that has the B-52D*
     
    Some small modifications to Pete Fredrico's (pappychksix) original 1stGen Silver/White anti-flash B-52D skin. This mod repositions the original decals to match the SF2 positions, and adds 26 historical serials number decals. It should be noted that the serials, while correct for the model variant, are not representative of specific aircraft in a particular squadron or wing. They should be considered 'generic' in this respect. Decal randomization is TRUE. The original bmp format skins have been changed to jpg; other than that, they remain as originally posted.
     
    Also included is a modifided texture set ini for the stock SEA camo skin, that uses the SF2 "date switch" to turn it on in 1965. This NM/White skin is default for all year previous to 1965.
    As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
     
    Happy Landings!
    Wrench
    Kevin Stein

    159 downloads

       (2 reviews)

    0 comments

    Submitted

  14. American North West - 4 Seasons Rebuild


    Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


     

    -for SF/WoV/WoE/WoI and maybe FE?


     

    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
     
    This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
     
    Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
     
    While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
    The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
     
    Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
     
    Good Hunting & Happy Landings!!!
     
    Wrench
    kevin stein

    2,452 downloads

       (3 reviews)

    4 comments

    Updated

  15. SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack

    SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
     
    This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated.
    Skins included with the set are for the following units:
     
    Egyptian AF:
    No. 2 Squadron, REAF
     
    Iraqi AF (aka "Iraq Single Seat"):
    No. 7 Squadron, RIAF
     
    All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both.
    Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens.
     
    When in-game, on the aircraft selection menu you'll see:
     
    Sea Fury FB.11/Mk.60 [sb]
     
    This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft.
     
    Good Hunting!
    Wrench
    Kevin Stein

    239 downloads

       (1 review)

    0 comments

    Updated

  16. SF2:I IsraelME Terrain Remod

    SF2:I IsraelME Terrain Remod 6/1/2015
     
    = For SF2:I (or any Merged Install) =
     
    **Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!**
     
    This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis.
    It is designed to replace, and expand, the existing stock 3W terrain.
     
    Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User ™ to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items.
     
    A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.

    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein

    830 downloads

       (3 reviews)

    1 comment

    Submitted

  17. SF2 DC-4 (C-54) TOPAC Airlines Skin Pack

    SF2 DC-4 (C-54) TOPAC Airlines Skin Pack 6/15/2015
     
    = For SF2 (Full 5 Merged RECCOMENDED) =
     
    This is a new, civilian skin for Veltro2k's C-54 Skymaster cargo plane. If you don't have it, you can get the aircraft at the following URL:
     
    http://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/
     
    The skin represents the (fictional) Trans-Orient Pacific Airlines as seen in the movie "The High and The Mighty". Although the colors are correct for the real world company.
    The registration numbers ARE 100% historicaly correct for the aircraft depicted, although used by Transocean Airlines (whose aircraft were used for the film, of course, repainted to the TOPAC "brand"), based out of Oakland CA in the late 1940s through the late 1960s. They used up to 68 DC-4 & ex-USA(A)F C-54s for passanger and cargo transport, worldwide.
    The skin is in jpg format. All markings are decals, and decal randomization is TRUE. The aircraft registration marked with a star (*) is the aircraft used in the film.
    While this DOES depict a civilian airliner, the "nation" has been attached to 'USAF', as the Real Company DID do contract work from them
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    (please note, this has NOT been placed in the "What If..." hangar, due to the Real World ™ existence of the actual company the aircraft was used by, regardless of "TOPAC" being fictional

    57 downloads

       (1 review)

    0 comments

    Submitted

  18. SF2 USAF 1950s & Later C-47 Skytrain Skin Pack

    SF2 USAF 1950s & Later C-47 Skytrain Skin Pack 6/10/2015
     
    = For SF2 (Full 5 Merged RECCOMENDED, PLUS SF2I EXPANSION SET 1 ) =
     
    **You =MUST= have SF2 Expansion Pack 1 to have access to the stock 3W C-47!!!**

    Reskins of the stock 3W C-47 skytrain, representing USAF aircraft of the 1950s, and from the mid-50s thru the 1970s.
    This package contains 2 skins (names reflect the actual folder names. Displayed names may/will be different):
     
    USAF Arctic 1:
     
    (displays as same)
    As based at Elmendorf AFB, Alaska, and seen in many "points North". The aircraft carries the standard Alaska Air Command early 50s style of red tail and outer wings; and also has the Air Rescue Service yellow band and fuselage placard, with the AAC badge on the tail. Research has indicated either the 17th or 54th Troop Carrier Squadrons (which were based at Elmendorf in the early 1950s). This skin is also representative of the Skytrain as seen in the movie "The Thing from Another World (1951)". That aircraft is represented, including it's nose art. See Notes for more details on "Tropical Tilly".
     
    USAF NM 2:
     
    (displays as USAF NM/White (Late) )
    This skin uses the SF2 date switch, and will turn on in 1955.
    Standard post-1955, natural metal with heat refelctive white painted upper cabin (fuselage). Carries no unit or numbered AF badges, not even the MATS badge. Serial numbers carry the "0" (zero) prefix, designating aircraft 10 or more years of age.

    All markings are decals, and decal randomization is TRUE. While serial numbers are correct for the aircraft depicted, they should be considered 'generic' in nature, as they represent no specific aircraft or unit. 18 serial number decals are provided for each aircraft. Skins remain in bmp format (I was lazy!)
    Also included are the cockpit (for those that haven't made it flyable yet) updated/revamped data, avionics, userlist inis, plus pilot figures and engine sound. I've also given you my (patent-pending) "One Click Restore" main ini. There are no hangar or loading screens for either of these 2 skins (I lied -- there's one. You'll see it!).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein
     

    "and keep watching the skies!!!"

    102 downloads

       (0 reviews)

    1 comment

    Submitted

  19. SF2 IDF C-130E Qarnaf Pak

    SF2 IDFAF C-130E Qarnaf Pak 6/10/2016
     
    = For SF2:I (Full 5 Merged RECCOMENDED ) =
     
    **This mod will -NOT- work in 1stGen game installs.**
     
    Some small modifications, reskining/decaling of Del's C-130E Hercules transport aircrft, as used by the Israeli Defense Force.
     
    This is a nationalized version of the aircrft for IDF-only use, and is designed for use only in SF2:I.
    The aircraft carries the markings of No. 131 "Yellow Birds" squadron.
    All markings are decals, and decal randomization is TRUE. Serial & Modex numbers are 100% historically correct. There are no Hangar or Loading screens, but all sounds and pilot figures are provided.
     
    When in-game, you'll see:
     
    C-130E Qarnaf
     
    displayed on the aircraft selection dropdown.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein
     

    EDIT: new upload, with corrected nose bmp
    Apologies for the Error!!

    215 downloads

       (4 reviews)

    0 comments

    Updated

  20. SF2 IDF C-47 Skytrain Pak

    SF2 IDFAF C-47 Skytrain Pak 6/10/2016
     
    = For SF2:I (Full 5 Merged RECCOMENDED ) =
     
    **You =MUST= have SF2I Expansion Pack 1 to have access to the stock 3W C-47!!!.**

    Some small modifications, reskining/decaling of the stock 3rd Wire C-47 Skytrain/Dakota
    transport aircrft, as used by the Israeli Defense Force. Be advised, THIS mod is designed
    for use -ONLY- in your SF2:I mod's folder.
     
    The package contains 2 skins for No. 103 "Flying Elephants" squadron Skytrains:
     
    Brown/Blue camo (mid 1950s thru 1969)
    Late 3 Tone Camo (1969-2001)
     
    Skins are in original bmp format. The SF2 "date switch" is used, and the game will
    automatically switch over to the late 3-tone in 1969. The Brown/Blue will start in 1955,
    although research is not conslusive as to exactly when. For years predating that, they
    seem be in an OD/Grey type of paint job (not the NM finish the Game Engine ™ uses).
     
    All markings are decals, and decal randomization is TRUE. Serial & Modex numbers are 100%
    historically correct. Both skins use the same 'pool' of number decals. There are no Hangar
    or Loading screens, but all sounds and pilot figures are provided. Also included are the
    cockpit (for those that haven't made it flyable yet) updated/revamped data, avionics, and
    userlist inis. I've also given you my (patent-pending) "One Click Restore" main ini.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for the install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    177 downloads

       (5 reviews)

    1 comment

    Submitted

  21. Template set for 3rd Wire C-47 Skytrain

    Template Set for 3rd Wire Exp.Pak1 C-47 Skytrain
     
    This is a set of Home Grown ™ multi-layered templates for SF2, Expansion Pak 1. These are the templates for the C-47 Skytrain.
     
    I've left all my layers intact, so you can see what was done. As always, improvements/tweeks/etc are welcomed.
     
    Those that know how to use psds need no further instructions
     
    Happy Skinning!
    wrench
    kevin stein

    80 downloads

       (1 review)

    0 comments

    Updated

  22. WW2 IsraelME Terrain for SF2

    WW2 IsraelME Terrain for SF2 6/1/2015
     
    = For SF2 (Full 5 Merged RECCOMENDED!!! - MUST have SF2I in your merged install!!!) =
     
    **Note: This Is A WW2 Version -ONLY-!!!**
     
    This is a rebuild of the stock SF2:I IsraelME terrain into a WW2 version. Like the recently released "Palestine 2 (Full Scale)" it represents the region at the start of WW2, with British, French/Vichy French and other regional Axis Powers. Unlike the Palestine 2 terrain, THIS one has working CV zones (ala SF2NA). I did this mostly for fun, but also to have working carriers; all those FAA birds need something to do!
     
    It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may NOT compatable with the DAT MTO All-Inclusive Mod. This has NOT been tested.
     
    Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE none included -use the ones from the Palestine 2 terrain, as they're the same). Its up to the End User ™ to make sure that you have the theatre-specific (read: Allies & Axis) proper items. SF2:I is REQUIRED for this terrain, as it references a myriad of IsrealME only terrain items.
    A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling ONLY!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth ™. You may also experience long loading times; this is to be expected.
     
    When in game, you'll see:
     
    "Middle East (WW2-3W)"
     
    The "3W" designates this is built from a stock 3rd Wire Terrain.
    Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence in Mandate Palestine, TransJordan, and Iraq.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.

    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein

    181 downloads

       (2 reviews)

    2 comments

    Submitted

  23. XvT-BoP Alliance Classic XW Tours of Duty

    XvT-BoP Alliance Classic XW Tours of Duty
     
    For XvT =WITH= BoP addon (original CD) or the new GoG version
     
    These are all 5 of the Original XWCD tours converted for use in the XvT/BoP environment.
    These are usable in the original XVT/BoP CD or the new GoG version.
     
    Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. Some of the ships have been changed in a few of the missions to keep more in line with the visuals in the movies (read: Medium Transports).
     
    Be Advised: there are 2 missions un-convertable to XvT. These are the 2 Death Star missions (Surface Attack and Trench Run), as no OPT exists for them for XvT useage.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes!
     
    Good Hunting!
    Wrench
    Kevin Stein

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  24. XvT/Bop Alliance Mission: Strategic Retreat

    XvT/Bop Alliance Mission: Strategic Retreat
     
    (works with original CD version and new GoG version)
     
    For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP)
    From the original readme:
     
    This new 12-mission tour of duty for X-Wing pits a fleeing Alliance fleet against persistent Imperial and guerrilla/mercenary pursuers. In this tour you are required to protect convoys, rescue captured personnel, fly emergency missions and strike back hard at enemy battle groups.
     
    You get a lot of briefing text in this TOD because there's a story thread to the sequence of missions, just as there should be in any true X-Wing experience. Don't let the "Retreat" title for this TOD mislead you; there's plenty of offense needed to complete these missions.
     
    All right, pilots, what are you waiting for?
    Wrench
    Kevin STein
    original missions for XWCD from 1996 by Mark Shenefelt

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  25. WW2 Palestine 2 Terrain (Full Scale) for SF2

    WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: This Is A WW2 Version -ONLY-!!!**
     
    This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
    It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User ™ to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth ™. Long loading times may also be experienced due to the number of objects being loaded.
     
    When in game, you'll see:
     
    "Palestine, WW2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
     
    It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Good Hunting, and Happy Landings!
    Wrench
    Kevin Stein

    246 downloads

       (2 reviews)

    0 comments

    Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..