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Files posted by Wrench
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"Waterworld" Terrain
By Wrench in Full Terrains
"Waterworld" Terrain for SF2
Full-4 Merged (Reccomened) and/or SF2:V
Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
Happy Swimming!
Wrench
kevin stein
427 downloads
0 comments
Updated
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Iran-Iraq Terrain
By Wrench in Full Terrains
Iran-Iraq Terrain
- For SF2, Full-4 Merged (or any with access to the Desert cat) -
(Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)
This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
Happy Landings!
Wrench
Kevin Stein
1,725 downloads
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Desert Terrain Movement Ini Fix-It Pak
By Wrench in Full Terrains
Desert Movements Ini Expansion
=For SF2, Any and All (with access to the Desert Terrain)
*Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
So, you've made all the MiGs, Sukhois and other Red Birds flyable...
So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
So, you start the mission...
and find out YOU CAN'T!!!
Is that what's bothering you, bunkie???
Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain , by allowing you to do so!
Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
Why, we've even taken the time and effort to add one or two for the Blue Side as well! Because we like to be fair!
This package is guaranteed to give you several hours of Flying Fun , or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
Happy Hunting!
wrench
kevin stein
395 downloads
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Iran/Iraq 2003+ Terrain for SF2
By Wrench in Full Terrains
Iran-Iraq 2003+ Terrain
- For SF2, Full-4 Merged (Reccomended) -
This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
As always, detailed install instructions are included below.
Enjoy!
wrench
kevin stein
1,080 downloads
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MidWest USA Terrain for SF2
By Wrench in Full Terrains
MidWest USA Terrain for SF2
= For SF2, Any and All (Full-4 Merged Reccomended)
This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World . As much as is possible with this Engine.
This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
Happy Hunting!
wrench
kevin stein
793 downloads
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Libya Map Tweeks, for 2011
By Wrench in Full Terrains
Lybia Terrain - 2011 Updates
Found this while looking for something else!
Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
Good Hunting!
wrench
kevin stein
446 downloads
0 comments
Updated
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SF2:NA -- Iceland Targets Tweek Pak, V.1
By Wrench in Full Terrains
IcelandNA Targets Tweek for SF2:NA
= For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
*Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
happy landings!
wrench
kevin stein
591 downloads
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Eritrea/Ethiopia Terrain for SF2
By Wrench in Full Terrains
Eritrea/Ethiopia Terrain for SF2
= For SF2, Any and All (Full-4 Merged Reccomended)
This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
Limited Nations, Limited Missions and Operations years do NOT reflect the Real World . Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
all their proper Real Life industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World . As much as is possible with this Engine.
This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
wrench
kevin stein
854 downloads
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Eastern Mediterranean Terrain for SF2
By Wrench in Full Terrains
Eastern Mediterranean Terrain for SF2
= For SF2, Any and All =
This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World . Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Landings!
Wrench
Kevin Stein
1,658 downloads
0 comments
Updated
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Baltic Terrain (Ostseeausgang) Tweeks Pak
By Wrench in Full Terrains
Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
= For SF2, Any and All =
(can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
The terrain is available here:
http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
Super easy, simple install instructions are below.
Happy Landings!
wrench
kevin stein
(ps: the squadron take-off mod Gepard did is excpetionally cool!!)
418 downloads
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Persian Gulf Terrain - For SF2
By Wrench in Full Terrains
Persian Gulf Terrain for SF2 (Original Beta by Gepard)
== For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
*Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
strategic or tactical values. Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
Good Hunting!
Wrench
kevin stein
1,598 downloads
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India-Pakistan Terrain Tweeks Pak
By Wrench in Full Terrains
India-Pakistan Terrain Tweeks Pak
- For SF2, Any and All -
This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
http://combatace.com/files/file/11805-india-pakistan-terrain/
There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
Happy Landings!
wrench
kevin stein
618 downloads
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Central America Terrain for SF2
By Wrench in Full Terrains
Central America Terrain for SF2
- For SF2, Any & All (Full-4/5 Merged Reccomended*)
This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification.
However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
Happy Sightseeing!
wrench
kevin stein
*Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*
918 downloads
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SF2 Korea Terrain (V3)
By Wrench in Full Terrains
Korea Terrain (V3) for SF2
== For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
* Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
This is the terrain you've all been waiting for --
This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span , allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
Happy Landings, and Good Hunting!
wrench
kevin stein
-for the KAW Team
4,039 downloads
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SF2NA WW2 Okinawa/Japan Terrain Update
By Wrench in Full Terrains
SF2NA WW2 Okinawa/Japan Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
Happy Landings!
wrench
kevin stein
ps to WBS: Nagoya IS on this map!!
408 downloads
0 comments
Updated
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P-47N Thunderbolt, WW2 PTO (by RussoUK)
PTO P-47N Thunderbolt Pak
-- For SF2, Any and All (Full-4/5 Merged Prefered) --
Some various and sundry mods for RussoUK's late WW2 era P-47N-15 "Thunderbolt", bringing a bit closer for full SF2 usage.
The pak represents Thunderbolts as based on Ie Shima in mid-1495 to the end of WW2.
Several new/modifided inis are included, most important is my 90%-ish SF2 compliant data ini with many adjustments to the FM (more fine-tuning is required -- and hopefully somebody will do so!!). Drop tanks and the WW2 pilot figure are included. The canopy operates via manual animation key, the Usual suspect, Shift/0 . All lights are 100% correct.
3 skins/decal sets are supplied:
19th FS 318th FG
333rd FS, 318th FG (these 2 are original, with some decal modification)
463rd FS, 507th FG (new one by me!)
Decal randomization is set to TRUE for all skins.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door.
Good Hunting!!
wrench
kevin stein
374 downloads
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P/F-47D-25 Thunderbolt by Wolf257 - For SF2
Republic P-47D-25 Thunderbolt (BubbleTop) by Wolf257
Please note this aircraft mod is released "As Is"; any flaws or faults NOT caused by my ini edits are most likely unfixable and must be lived with (until a replacement model is created by one of our over-worked 3D Gurus). I just want to get this off my hard drive, and have 'those that know' test and experiment with the FM -- it NEEDS more fine tuning (see "Notes" below).
This is a complete aircraft,and is designed for Post-World War 2 usage, by the USAF and several Allied airforces; in particular those in Latin America.
Included skins are:
USAF Post-War Natural Metal, 525th FBS, circa 1946, West Germany;
1º Grupo de Caça, Brazilian AF, WW2 MTO (OD/Gray);
1º Grupo de Caça, FAB, Post-War natural metal (called "FAB2"; reuses some historic decals from the above skin, repainted for NM usage, and all new post-war serials for 25 aircraft -there're still more to be done, if someone wants to!);
Escuadrón de Caza, Colombian AF, 1946- the late 50s. 100% accurate serials;
"Generic" NM, for anyone else, and can be used as a basis for other countries (Italy, France, RAF, etc)
All markings excepting the 2 FAB skins and the FAC post-war with painted-on rudder stripes, are decals.
2 cockpits are included, one is the Mustang-style from the original release, and Stary's 'Generic Late WW2 Cockpit' - which it is set to use right now. You can switch as you wish (Stary's is better, of course). All external lighting is 100% correct for this model.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. It is suggested that you unzip the archive to a temp folder or your desktop to access the entire 'readme' before instilling.
Also, give the "Notes" section a read for further information and stuff like that there, illuminating defects, flaws, my goofs, and etc. It should be noted, that as we ONLY have the -25 model, it is incorrect for the units/countries depicted herein. These would/should be later production D models, with the fin filet.
We make do with what we have.
Good Hunting!
wrench
Kevin Stein
447 downloads
0 comments
Updated
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P-47D Thunderbolt & P-38 Lightning, SoWesPac
Thunder(bolt) and Lightning In SoWesPac
-P-47D-20 Thunderbolt & P-38F Lightning in the Pacific-
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redcals for 2 of Wolf257's WW2 aircaft. This package contains BOTH full, complete aircraft:
P-47D-20 (Razorback) Thunderbolt, with 2 skins:
348th FG, originally by Major Lee (with some new decals by me), circa 1943-ish
39th FS, 35th FG circa 1944/45 in the Phillipines
"Generic" P-38F Lightning for late 42-43 (pre-red outline starbar)
All skins are in jpg format, Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. DDS damage textures for the Jug; the old tga version are still used on the Lightning. Destroyed models are included for both (taken from the WW2 terrains).
Stary's WW2 late 1 cockpit is included for the Jug. The P-38 uses it's original Wolf pit.
Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Major Lee's original readme for the 348th skin is included for historical purposes
Happy Hunting!
wrench
kevin stein
327 downloads
0 comments
Updated
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SF2 WW2 ETO P-47D Razorback Pak
SF2 WW2 ETO P-47D Razorback Pak
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit into the SF2 environment, not all features will be avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use in the MTO will be released seperately, when required (and available!)*
Mods to Wolf257's P-47D Razorback Thunderbolt. This package "represents" mid production (-20) Razorback Jugs from the mid war to the end of the war time frame.
This is a FULL aircraft pak, designed to REPLACE any others you may have (of Wolf's), with (pretty much) all the trimmings. This pack contains the following skin/decal sets:
61st FS, 56th FG
334th FS, 4th FG
Decal randomization is TRUE, and the NEW skin is in Jpg format. Nose arts are included, and are 98.6% historically accurate for both sets.
Weapons, pilot figure, and engine sound are included. A New 'box art' style Hangar, now fully SF2 compliant, is included for your viewing pleasure.
Any changes that have been introduced, are listed in the 'ChangeLog', in the "Notes" section.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Wolfs original readmes, when discoverable, are included for historical purposes. Also, give the "Notes" section a read too. Please READ the 'To Install" section after unzipping, but BEFORE installing for an important note about possible conflicts with other Jug mods.
Good Hunting!!
wrench
kevin stein
283 downloads
0 comments
Updated
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Harvard IIB, Indian & Pakistani AFs Pak
Harvard Mk.IIB, Indian and Pakistani Air Forces Pak
= For SF2 series Games, Full 4/5 Merged =
-An addition for the Indo-Pak Mod-
This is a package of Harvard trainer aircraft for both the Indian and Pakistani air forces.
It contains 2 complete aircraft and the PAF variant has 2 skins, as shown in the accompaning screenshot. All weapons, sounds, NEW dds damage textures and a 'generic' hangar screen are included. A 'new' destroyed model is included (it's close enough in shape!<g>)
All skin textures are jpg, and Decal randomization is set to TRUE.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details.
Happy Landings!
wrench
kevin stein
Updated 7/30/2012
v 1.1 with corrected credits in readme (hopefully, got them right this time)
apologies!
169 downloads
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SF2 WW2 PTO P-39/P400 Airacobra Pak
SF2 WW2 PTO P-39/P400 Airacobra Pak
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redecaling for Wolf257's WW2 aircaft. This package contains 2 complete aircraft, broken down by aircraft and skins:
P-39D
36th FS, 8th FG in early 1942 ("meatball" star)
39th FS, 35th FG, mid-1942
41st FS, 35th FG, late-1943 (star & bar, white tail)
P-400
39th FS, 35th FS, early 1942 (RAF camo & serials)
All skins are in jpg format, and are brand new builds for this mod. Decal Randomization is TRUE. .
Due to both aircraft sharing the same lod, all skins are fully interchangable with each other.
A new cockpit, Stary's 'Midwar #3' replaces both the modded Hurri pit I'd been using, and the original Wolf pits.
Both new SF2 versions of the original 'box art' hangar screen. Damage textures are the old tga ones.
Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts (it's actually TOO good!). All lighting is 100% historically correct.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so "they are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
344 downloads
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SF2 WW2 PTO Hawk 75A-C7, ML-KNIL
Hawk 75A-C7, ML-KNIL
=for SF2, (Full4/5 merged reccomended)
-Something for the PTO players*-
*even if we don't have an NEI map; at least you'll have the aircraft.*
This is a revamp for SF2, a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations
.
It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know)
This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time. The 'fake pilot method" (patentpending) is used to add the 2 underwing pylons for light bombs (either RAF50 or US 100 pounders)
This is the complete aircraft; serial numbers are historically correct, but I could not determine which squadron used what number; consider them generic in this respect. A new cockpit (one of Stary's WW2 pits) replaces the original, as the gauge needles have disappeared due to a material issue. This cockpit MAY be more historicaly correct; French Hawk75s used a reflector gunsight -so perhaps they were also used on other export versions.
I've also adjusted the operational service years/dates; they historically were all destroyed by February, 1942; in the 1stGen version we couldn't have the mm/dd/yyyy but now in SF2 we can have them end on the 28th of Feburary.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
201 downloads
0 comments
Updated
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SF2 WW2 RAAF Dakota (C-47A)
SF2 WW2 RAAF Dakota (C-47A)
-- Something for the WW2 players --
= For SF2, Full-4/5 Merged -PLUS- SF2I Expansion Pak 1 Required!!! =
*Note: you MUST have SF2I Expansion Pak 1 to gain access to the C-47A to add this mod to. If you do
not meet this requirement, DO NOT DOWNLOAD THIS MOD, as you'll be unable to use it.*
A quickie redecaling of the 3W Skytrain to represent Royal Australian Air Force Dakotas in the SoWesPac region. 12 serial number/radio callsign decals are included; these are 100% historically accurate for the aircraft depicted. However, lack of clear shots of the tail made me 'guess' as to the use of the fin flash. I think it looks nice, so I left it on (some seem to have had it, some not)
As always, fairly easy to follow, yet fairly detailed install instructions are included. So, please
read them.
This is another bird that will look nice sitting parked around you WW2 PTO airfields!
enjoy!
wrench
kevin stein
171 downloads
0 comments
Updated
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SF2 WW2 C-47 Skytrain
SF2 WW2 C-47 Skytrain
-- Something for the WW2 players --
= For SF2, Full-4/5 Merged -PLUS- SF2I Expansion Pak 1 Required!!! =
*Note: you MUST have SF2I Expansion Pak 1 to gain access to the C-47A to add the mod to. If you do
not meet the requirement, DO NOT DOWNLOAD THIS MOD, as you'll be unable to use it.*
A quickie redecaling of the 3W Skytrain to represent Early WW2 C-47s in use pretty much anywhere in
the world. It uses the stock OD skin, with the Round Star (no meatball, no bars) as seen from May
1942 through September(ish) 1943. 12 serial number decals are included; these ARE actual C-47A
serials from the correct timeframe.
Also included is Kesselbrut's cockpit*, for those that haven't made it flyable, and a new engine
sound, of an actual C-47. The userlist ini also included, adding Australia as a new nation; a WW2
RAAF skin is in the works.
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them.
This will look quite good sitting parked around you WW2 airfields!
*Note: although a cockpit is supplied, it is reccomended to leave the aircraft under AI control.
There is very little actual use for transport aircraft in game, at the moment, other than as eye
candy.
Happy Landings!
wrench
kevin stein
291 downloads
0 comments
Updated
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SF2 WW2 PTO - F4F Wildcats and SBD Dauntless
By Wrench in F4F / F6F / F7F / F8F
SF2 WW2 F4F-3/4 Wildcat, SBD-3/5 Dauntless
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
excessive modifications made to fit them into the SF2 environment.*
This is a compilation of all my work for Wolf's SBD Dauntless and Pasko's F4F Wildcat. It is
designed to replace ALL the previously released versions. So, be advised.
There are 5 aircraft in this pak:
F4F-3 (pre- and early war)
F4F-4 (early war to mid-43
FM-2 (mid to late war -this is a stand in aircraft, based on the -4)
SBD-3 (pre and early war, to mid-43 -includes RNZAF skin)
SBD-5 (mid war, tri-color)
and ???? a surprise!
All have semi-compliant SF2 Flight Models, but they REALLLLLLY do need further fine tuning by
experts. All lighting on all aircraft is 100% historically correct. All are carrier capable, with
the SF2NA statments for those (ok, 2) aircraft with folding wings
Use Shift/0 to open the window, and Shift/9 to fold the wings -Wilcat ONLY!
All skins are in jpg format, and decal randomization is set to TRUE. I've tried, as best as
possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings
from those that came into being post-January, 1942. The -4 'cats have skins that start 1/42, and
the Dauntless has the same pre and post 1/42 starts. Hopefully, they will work as they should.
Userlists are included for all aircraft, as being 'exported' means USN, USMC, and in the SBD-3's
case, RNZAF.SF2 versions of the old 'box art' Hangars are included for those that had them.
Sounds, weapons are included. Also, for you enjoyment, a never-before-released-to-the-public
"Surprise" aircraft. Yes, its a total stand-in, and dosen't really even look like what it
represents, but ... you can have to fun with it (flying for the Red Side, that is, attacking it.)
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them. Also, give the "Notes" section a read too.
All readmes from the original releases, and re-releases, are included where discoverable from the
archives.
Happy Hunting!
wrench
kevin stein
593 downloads