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Wrench

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Files posted by Wrench

  1. Sky Captain's P-40

    Represents P-40's seen in the movie "Sky Captain In the World of Tommorrow" -- SC's ship has his personal marking, the rest numbered 1-100. Sharkmouth slight modified (stretched, new eye).
    Thanks to Wolf for expanding our WW2 experience!

    124 downloads

       (1 review)

    0 comments

    Updated

  2. Skyraider Cockpit Mod


    "Stand In" Prop Cockpit Mod for MontyCZ's A-1H and 3rd Wire's A-1H/A-1J Skyraiders


     

    For SF/SFG/WoV/WoE/WoI and SF2/SF2:V/SF2:E


     
    This mod is a semi-complete overhaul of the stock A-4B Skyhawk cockpit into a 'passable' stand-in prop-style pit for use on Monty's Skyraiders and the new Skyraiders in SF2:V. I say "passable", as opposed to the more true "fiddled-with-to-within-an-inch-of-its-life, not-even-close-to-reality".
     
    This mod uses ALL stock items, found in just about all versions, and includes EVERYTHING needed to get your AI SPADs in SF2:V up and flyable. All bmps, inis, and the cockpit lod are included. Most of the gauges have been repainted and reletter for a more "piston engined" look. As stated earlier, it's really designed for use with MontyCZ's A-1, but it's still in the Hangar for it's overhaul, hence, I'm releasing this mod before the aircraft it was made for. Rest assured it'll be included in the new version.
     
    This package has been tested in all the Classic Series ™ -hereinafter known as "TOS", and also in SF2:V -hereinafter to be known as "NextGen" versions of the sim. It works pretty damn good in both, allowing for the innaccuracies in the general layout and so forth. A new avionics ini is included for an audio-only RWR. While not too helpfull, it'll allow you some 'heads-up' time to look around for that radar or radar-controlled AAA or SAM that's about to get you.
     
    DISCLAIMER: this cockpit layout ain't even close to Real Life ™. I already know this, but it works, the instruments read pretty close to 'normal', and it's free.
     
    As always, unzip the package to a temp folder, or your desktop, to gain access to the rest of this readme for the full install instructions. It's reccomended you DO so, and read this through before installing; it'll help you understand what we're going to do a bit more.
     
    Happy Landings!!!
    Wrench
    Kevin Stein
     
    ps: I forgot to list this in the readme;
    Crash Testing by NDiki
     
    thanks Nigel!!!
     
    pps: look for the easter egg on the clock!

    347 downloads

       (2 reviews)

    0 comments

    Updated

  3. SoCal HotFix

    Hot Fix for Southern California map:
    This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
     
    There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
     
    While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
     
    Simply, easy to follow instructions in the enclosed readme.
     
    Wrench
    kevin stein

    618 downloads

       (1 review)

    0 comments

    Submitted

  4. Solomons Islands - version 3.0


    Solomon Islands Terrain -Version 3-


     

    For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


     
    This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
     
    This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
     
    There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
     
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
    Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
     
    As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
     
    Good Hunting!
    Wrench
    Kevin Stein

    666 downloads

       (3 reviews)

    0 comments

    Updated

  5. Somali Air Corps MiG-17F Fresco-C

    Somali Air Corps MiG-17F Fresco-C
    =For SF2, Any and All with MiG-17F Avaliable=
     
    A new skin and decal set for the stock 3W MiG-17F Fresco-C, representing those as used by the SAC in the 60s/70s and maybe the early 1980.
     
    With so little hard data available, and only 2 know serials, some conjecture and extrapolation was used in creating the others. 24 decals are supplied for the serials, all other markings are stock items. Locations, from the 4 existing pictures -and 2 were Farmers and of no use!- showed the serial sometimes on the nose, sometimes on the vert fin. I've 'split the difference', and placed them on both. 100% historical accuracy is =NOT= claimed. Decal randomization is set to TRUE for the serials.
     
    It's reccomended that you have converted your AI-Only Fresco to Player-Usable by adding Ordway's cockpit pak availalbe somewhere in the CA downloads section
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
     
    Happy Landings!!
    wrench
    kevin stein

    133 downloads

    0 comments

    Updated

  6. SON-9A "FIrecan" AAA Fire Control Radar

    SON-9A "Firecan" by Julhelm.
     
    This model represents a SON-9 (NATO reporting name, Firecan) fire control radar. It's set up to datalink with the KS-19 100 MM AAA gun. I've included the data.ini file with the appropriate network edits to allow that weapon to work in conjunction with the SON-9.
     
    This model is set up as "Static_AAA", as that is the only way that it will work properly. That is, track its target, network with the aforementioned gun types, and to illuminate the "AAA" warning light on an aircraft's annunciator panel.
     
    INSTALLATION:
     
    Simply drop the Firecan and the KS-19 folders into the Objects/GroundObject subfolder, under the Saved Games/Thirdwire/Strike FightersX folder. If warned about a file or folder overwrite (which should be the case for just the KS-19), simply accept the overwrite and continue.
     
    The game engine will automatically place the unit wherever it deems fit.
     
    Known issue: This model will not cast a shadow, and only the developer can rectify that.
     
    Model and textures by Julhelm, data.ini work by Fubar512.
     
     
    *Be advised to rename/remove/move any other versions of the Firecan*

    298 downloads

       (1 review)

    0 comments

    Submitted

  7. Southern California - Ver 2.0

    Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
     
    This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
     
    As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
     
    Happy Landings!
    Wrench
    kevin stein

    2,061 downloads

       (4 reviews)

    3 comments

    Updated

  8. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,177 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Soviet Artillery

    It seems that somehow, the D-20 152mm gun got left out of the Pasko Paks..so, here they are.
     
    There's 2 versions, D-20 (which is just desert tan) and D-20_E (which is Euro Green-ish)
     
    See the enclose readme for super easy install instrucitons
     
    Wrench
    kevin stein

    1,102 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Stinger SAM site

    Re-release of MontyCZ's Hardened Stinger Site. Fully updated for the latest patchs (no more groundobjectdata.ini fiddling!)
    For SF/WoV/WoE
     
    You MUST have the latest weapons pak for the missiles!
     
    With thanks to Monty for permission to release, and Capun for finding it!!
     
    Don't forget to duck!!
     
    Wrench
    Kevin Stein

    1,019 downloads

       (1 review)

    0 comments

    Updated

  11. Su-7BM Fitter-C 1024x-1024 skin templates

    Su-7BM Fitter-C 1024x Skin template:
     
    These are new templates, based off and resized from the original little itty bity skins as originally issued by 3rd Wire. I call these "semi-HiRez, as they are only resized to 1024x1024...to me HiRez is anything OVER 2048!!
     
    This set is designed to allow you to create new skins, either natural metal or camoflague types. I have NOT plotted out the overlaps for camos, but this can easily be done in you imaging program (Photoshop, Gimp, PSP, etc) by enlarging the camo skin bmps, and adding them as another layer. Repainting should be relatively easy after that.
     
    I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred.
     
    The base skin color is a 10-15% gray.
     
    Please read the enclose readme for more notes of general interest!
     
    Happy Skinning!!
     
    Wrench
    kevin stein

    130 downloads

       (1 review)

    0 comments

    Submitted

  12. Su-9A Fishpot Cockpit Update

    Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
    Updated data, cockpit and avionics inis
    Full instructions in 'readme'

    503 downloads

       (0 reviews)

    0 comments

    Updated

  13. Su-9A Fishpot Cockpit Update

    Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
    Updated data, cockpit and avionics inis
    Full instructions in 'readme'

    618 downloads

       (0 reviews)

    0 comments

    Updated

  14. Super Etendard & Super Etendard (M) for SF2 by Foxmonter

    Dassault Super Etendard & Super Etendard(M), SF2 Combo Pak (by FoxMonter)
     
    For SF2, Any & All (Full-4 Merged Prefered - At Minimum, =MUST= have SF2:I AND SF2:V)
     
    *Note: the reason for these requirements are the cockpits used on =BOTH= versions of the aircraft. They reference 2 very different cockpits and avionics displays, only truely available in a Full-4 Merged installs.*
     
    *Note x2: There are 2 seperate readmes in this Combo Pak - one each for the Super Etendard and Super Etendard (Modernized). It's suggested that after downloading this pak, you unzip to a temp folder or your desktop, and =READ= both before installing, as well as this complete readme. Install instruction are, as usual, the same*
     
    This package contains 2 complete aircaft - the early version, Super Etendard as used by the French Navy and Argentinian Navy, and the late 90s to-date version, the Super Etendard (Modernized) as used only by the French Navy. All skins, inis, decal, weapons, etc are included. Specific details for each are in their own readmes, inside this archive. You'd do well to read BOTH!!! (no kidding! really!!) All new SF2-style hangar & loading screens are included (exceptng the SuE loading, it's the orignal converted to jpg).
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! I'd reccomend that you unzip this archive FIRST (to a temp folder or your desktop), and READ through this readme document, and the other 2, before installing.
    The extensive "Notes" section in each readme also contains a Change List of modifications and other impertinant information. All original readmes are included, for historical reference.
     
    Happy Hunting!
    wrench
    kevin stein
     
    EDIT: updated 10/13/2011
    -- added the missing Tank_SUE_Gray
    For thos that already downloaded this pack, the tank in availalbe in the SF2 Weapons downloads section

    1,787 downloads

       (3 reviews)

    5 comments

    Updated

  15. Super Mystere Sa'ar, Fuerza Aérea Hondureña (Honduran Air Force)

    Super Mystere Sa'ar, Fuerza Aérea Hondureña (Honduran Air Force)
    -- For SF2, Full-4 Merged (Prefered) and/or any combination -WITH- SF2:I --
     
    This mod =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I for the various and sundry bits used herein (to, wit, the Mystere IVA cockpit from SF2:I). If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it.
     
    This is a mod of the SF2:I Super Mystere Sa'ar into those as used by the Honduran Air Force. This depicts the aircraft as originally delivered to the FAH in 1976, still wearing the 3-tone IDF desert camo.
     
    As the Sa'ar is not player flyable "out of the box", this pak will make it so, using the Mystere IVA cockpit (also from SF2I -hence, it's requirement!!). This package can be used in one of 2 ways:
     
    1) As an add-on skin for the Sa'ar (with the included, adjusted userlist ini) or
     
    2) As a stand-alone, nationalized aircraft.
     
    All the various inis, skin and decals are provided for either choice. Instructions are in the "To Install" section. 100% historicaly correct FAH serial number decals are included.
    The canopy has been activated; use Shift/0 to open and close.
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
     
    Have fun with it!
     
    Wrench
    Kevin Stein

    124 downloads

       (1 review)

    0 comments

    Updated

  16. Supermarine Scimitar Tweeks Pak

    Scimitar F1, F1 (60) Tweeks Pak
    =For SF2
     
    A small 'tweeks' pak for Paulopanz's recently released upgrade kit for the DAT Scimitar. Be advised, you'll still NEED Paulo's Pak and the aircraft LOD from the DAT as outlined in his readme. Otherwise, this just plane won't work.
     
    Things changes/adjusted/modified:
     
    - Loadout/Data ini tweeks re-adds the rocket pods for both,
    - Year-specific loadout for F.1(60) adds the the AGM-12 Bullpup missile in 1964 (included UK version) for Anti-Shipping missions,
    - New DDS damage textures for both,
    - Revamped SF2 version of my artwork Hangar Screen for both
    - Other small data ini tweeks adjust rolling radi, statments added that allow wing position lights to move with wings when folding, slight armor adjustments,
    - All weapons switched to UK versions (bombs, rocket pods, etc)
     
    All weapons used, excepting the included Bullpup, are stock in-game 3W versions.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! With many thanks to Paulo for his work!!
     
    Happy Landings!!
    wrench
    kevin stein

    279 downloads

       (1 review)

    0 comments

    Updated

  17. T-33 Hangar Screen

    Hangar Screen for the T-33 Jet Trainer variant of the 'Shooting Star'

    85 downloads

       (0 reviews)

    0 comments

    Updated

  18. T-33A Shooting Star, Skin & Ini Pak: Footbal City AF


    T-33A Shooting Star, Football City Air Force, Skin & Ini Pak


     

    -- For SF2, Any and All (also usable in SF/Wo* 1stGens as well) --


     
    Another 'just for fun' aircraft mod, for the universe described in the novel series "The Wingman"
     
    This is a skin/ini package for Pasko's T-33A. It adds the new FBCAF skin, and the inis update a few items closer to SF2 Standards. Included is a new main, data ini, and a new Userlist.ini. A quick note on the userlist - it may not be fully accurate, and may not reflect ALL users.
    The canopy has also been switched to a manual animation key: use Shift/0 to open and close it. All weapons are stock (excepting the use of the F-86 drop tanks for RECON), so none are included. However, the 'newish' cockpit IS. Landing lights have also been added.
     
    As this is NOT a Complete Aircraft Mod, you'll need to have Pasko's T-33A first, of course, before installing this mod. You can get it at the following URLs:
     
    CombatAce:
    http://combatace.com/files/file/1627-lockheed-t-33-shooting-star/
     
    Column5:
    http://www.column5.us/aircraft7.shtml
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
    For SF/Wo* users, there's a note for you as well.
    As usual, the expected "Notes and Other Nonsense for extra fun reading.
     
    Now, go watch The Game!!
     
    wrench
    kevin stein

    79 downloads

       (0 reviews)

    0 comments

    Updated

  19. T-45A Goshawk for SF2


    T-45 "Goshawk" Skins/Decals and Ini Update Pak


     

    -- For SF2, Any & All --


     
    The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
     
    Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
    The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    ps: be a perfect addition to the Mescalero Training Range, too!

    877 downloads

       (5 reviews)

    3 comments

    Updated

  20. TA-4J Skyhawk by Fracture SF2 Compliant

    TA-4J Skyhawk by Fracture
    =For SF2, Full-4 Merged (Reccomended/Preferred)
     
    ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
     
    This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level.
    New damage textures (dds) and a new SF2-style hangar screen are included.
     
    As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
     
    Happy Landings!
    wrench
    kevin stein

    484 downloads

       (2 reviews)

    1 comment

    Updated

  21. Tempest V Hangar & Loading Screens (WW2 ETO)

    SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014
     
    These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format.
     
    Install is simple:
     
    unzip to a temp folder or location, copy/paste the 2 jpgs
     
    TempestV_Hangar.jpg
    TempestV_Loading.jpg
     
    into the main /TempestV_v2k folder.
     
    Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts
     
    HangarScreen=TempestV_Hangar.jpg
    LoadingScreen=TempestV_Loading.jpg
     
    Save and Close.
     
    there you go!
     
    Enjoy!
     
    Wrench
    Kevin Stein
     
    (since screenies are required, I thought the one above was nice one!)

    63 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Template for P-40B/C & Tomahawk by Raven

    As these don't seem to be found, I've uploaded my copy, fulfilling a request
    These are standard PSD files. All layers, including any I added are intact.
    Happy Skinning!!

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Template for Wolf's P-39 Airacobra

    many layered template for Wolf257's P-39D Airacroba
     
    based of his original, with MANY enhancements by me
     
    enjoy!
    wrench
    kevin stein

    38 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Template set for 3rd Wire C-47 Skytrain

    Template Set for 3rd Wire Exp.Pak1 C-47 Skytrain
     
    This is a set of Home Grown ™ multi-layered templates for SF2, Expansion Pak 1. These are the templates for the C-47 Skytrain.
     
    I've left all my layers intact, so you can see what was done. As always, improvements/tweeks/etc are welcomed.
     
    Those that know how to use psds need no further instructions
     
    Happy Skinning!
    wrench
    kevin stein

    79 downloads

       (1 review)

    0 comments

    Updated

  25. Template Set for A6M Zero

    MANY layered (really! lots!!) PSD template set for ArmorDave's A6M2 - A6M5 "Zeke"
     
    includes seperate layer sets for the A6M2-N "Rufe" floatplane (based on AD's Zeke)
     
    Happy Skinning!
     
    wrench
    kevin stein

    48 downloads

       (0 reviews)

    0 comments

    Submitted

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