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Files posted by Wrench
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A6M7 Type 63 Zero Pak
By Wrench in Axis Fighters
A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs
This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package.
Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected.
The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler.
I've also given you some other gunsight tgas, so you can choose between them.
You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such.
= You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
Obviously, you must have AD's Zero's installed to use the package....
I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals.
His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets.
PLEASE read the enclose readme for more, detailed install instructions!!!
Happy Hunting!
Wrench
kevin Stein
1,061 downloads
0 comments
Updated
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Hawk 75A, Vichy French
By Wrench in Axis Fighters
Curtis-Wright Hawk 75A, Vichy French Armee De L'Air Package
for SF/WoV/WoE WW2 MTO Installs:
This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, as used by the Vichy French Air Force, after the Fall of France.
A single skin with generic markings is included. Tail and Number decals are by Heck Mitchell, and borrowed from the AdA version. It 'represents' GCII/5, but should not be considered 100% historically accurate. The "Indian Head" squadon insignia decal is by me.
A new Vichy Hawk 75 hangar screen is included, as are damage tgas.
There is a new French 7.5mm machine gun, courtesy of Heck, and a 50kg bomb by me, so you'll be using BOTH the gun and weapons editor to add them. (note: both these weapons were included in the AdA Douglas DB-7 previously released).
It is NOT reccomended for use in a WW2 install based on WoI
---- Please note you MUST have the latest Weapons Pack (Bunyap Pak) for the WW2 weapons ----
Finally got around to finishing it...
PLEASE read the readme for detailed install instructions, and the General Notes and Noise
Happy Landings!
Wrench
Kevin Stein
349 downloads
0 comments
Updated
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N1K1 Kyofu "Rex" by Pasko
By Wrench in Axis Fighters
Kawanishi N1K1 Kyofu "Rex"
Full Aircraft Replacement Pak
This is Pasko's N1K1 Rex, the complete package. As the link is broked at his site, and it's dosn't seem availalbe to the General Masses , I've chosen to upload the entire aircraft, WITH my Update Pak already installed.
Please consider this as a REPLACEMENT and enchacement of the Pak I uploaded yesturday.
As stated, this IS the complete aircraft, lods, skins, inis, and cockpit (which comes from AD's Zero). This will simplify matters releated to installing it.
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
- This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an odd way".
As usual, read the enclosed 'readme' for (for once!!!) simple install instructions!! BTW, as this is the complete aircraft, there are 2 readmes -- Pasko's original and the one for my update pak, but you can disregard it
With deep thanks to Pasko for creating this aircraft for us, and all those that worked on it!
Enjoy!
Wrench
kevin stein
609 downloads
0 comments
Updated
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Bf-109E-7 by RussoUK
By Wrench in Axis Fighters
Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!-
This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine.
Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak.
Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
Happy Hunting!
Wrench
Kevin Stein
with thanks to Russo for allowing me to upload!
408 downloads
0 comments
Submitted
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Ki-57 "Topsy" Skin and Ini Pak
By Wrench in Axis Bombers
Ki-57 "Topsy" skin - for SF/WoV/WoE WW2 PTO instals
This is just a simple reskin of Wolf257's Ki-57 IJAAF transport plane to give it a slightly better looking paint job. Nothing really special, just added on the 'side windows' (ie: painted them on). The skin is based off my Ki-21 'Sally' upgrade for some time ago. It's a very basic, rather generic IJAAF green, with no important markings. Simply because I couldn't find any in my source books!
As this aircraft IS desinged for AI use only, I haven't included any of the really neat little bits for adding a cockpit. You can use the instructions in either of the Sally upgrade pak. It might actually be kind of fun, to just take off and fly around the map (avoiding enemy fighters, of course, as you ain't got no guns!!). The cockpit ini, just for giggles, IS included. You'll need to have the cockpit from Pasko's Mosquito B.IV. The readouts have been converted to use metric data, as has the data ini.
The included slightly tweeked data ini, adds Japanese pilots and seats for them to rest on. A damage tga is also included, so you can have the shot up look.
I didn't bother to create a hangar screen. It's a transport, and nice for eye candy.
See the enclosed readme for more, detailed install instructions
Happy Landings!
Wrench
Kevin Stein
508 downloads
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Ju-87B Picchiatelli, Regia Aeronautica
By Wrench in Axis Bombers
Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs
-06 Patch Level Installs ONLY
This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa.
This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away.
The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons.
All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how)
A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Good Hunting!
Wrench
Kevin Stein
274 downloads
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F-89C Scorpion, 57th FIS Skin & Ini Update Pake
By Wrench in F-89 Scorpion/F-94 Starfire Skins
F-89C Scorpion 57th FIS Skin and Ini Update Pak for SF, WoV & WoE
Happy Strike Fighters 5th Anniversery!!!
This little package will give you an revamped skin, based off Volksjager's original, with a full set of updated inis. To make life easy, just about everything is inculded. Exepting the aircraft itself -- you should already have that!!! ;)
--Please Note: this skin is designed to replace the skin folder marked "2" in your original install--
The 'fues1.bmp' has been repainted (from a new template created by me from the original bmp), new decals have been added for the serial, 'buzz', and individual aircraft numbers for 25 birds. This skin represents aircraft from the 57th FIS, "Black Knights", during the mid-1950s.
Modified main, data, cockpit, avionics and loadout inis are included. These reflect changes to operational uses as seen in the "Weapons Fixes and Loadouts" thread I maintain here at CombatAce.
NEW damage tgas are also supplied -- what? you think those Tu-4 gunners are going to sit there and let you shoot them full of holes????
And just for fun, my old Hangar screen is suppled as well.
== You MUST also have the latest weapons pak installed ==
PLEASE read the enclosed readme for detailed step-by-step instructions on getting everything up and running, along with a list of credits and sources.
Enjoy!
Wrench
kevin stein
195 downloads
0 comments
Updated
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F-94B Starfire, 449thFIS Skin and Upgrade Pak
By Wrench in F-89 Scorpion/F-94 Starfire Skins
F-94B "Starfire" 449th FIS Skin, Decal & Ini Updates for SF, WoV & WoE
Hello Fellow Fliers!!
This little package will update the original skin for the 449th FIS, by adding new individual aircraft serial and buzz numbers for 26 aircraft. There are also 2 replacement skin bmps, as I had to repaint them to remove the painted on lettering.
It is designed to =replace= the existing skin, with the addition of the new decals. Some of the original decals are reused, and therefore are NOT included. See below in the "TO INSTALL" section for full instructions.
This will give you a nice skin, with the Arctic Red trim for those especially cold climates...such as found in Alaska or NW America. --- and let me tell, ya it really looks good against the snowy backgrounds!!!
Historical accuracy is ONLY claimed on the first 4 serial & buzz numbers, as they were the only ones I had photos of.
Also included is an updated data ini and the cockpit ini that will allow you to use the F-86D cockpit in your Starfire. The cockpit itself is NOT included, you'll have to copy over the cockpit folder from your Sabre-Dog. All inis and a few usefull bmps are provided, to make the switch over as easy as possible. This is Lexx_Luthor's fix, and all credit goes to him
PLEASE!!!! read the enclosed readme for full, detailed, step-by-step instructions, and listing of credits.
Enjoy!
Wrench
Kevin Stein
174 downloads
0 comments
Updated
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F-89D Scorpion, 64th FIS
By Wrench in F-89 Scorpion/F-94 Starfire Skins
F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE
Forgot I'd finished this, and forgot to upload....
Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK.
The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2.
100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!!
Simple install instructions are in the enclosed readme.txt.
Happy Landings!
Wrench
kevin stein
126 downloads
0 comments
Updated
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EF-4C Load fixes
Approved by the Wild Weasel team, these replace the data and loadout ini's for the EF-4C WW4.
See readme for more details
493 downloads
0 comments
Updated
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M-59 APC
By Wrench in Ground Objects Mods
M-59 APC, with working machine gun. Set as "TANK", shoots at other ground objects
582 downloads
0 comments
Updated
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Euro SA-9 & Chaparrel SAMs
By Wrench in Ground Objects Mods
A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them.
You MUST have the latest weapons pak installed to run these.
All updated for the latest patch
954 downloads
0 comments
Updated
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Pasko's SAMs and Vehicles Pak: Euro Skins
By Wrench in Ground Objects Mods
Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed
For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims.
Several new objects, never released or seen before are included.
See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved.
Wrench
Kevin Stein
(I'm only the Assembler!)
3,294 downloads
0 comments
Updated
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Pasko's SAMs and Vehicle Pak - Desert Skins
By Wrench in Ground Objects Mods
Don't know how this one got overlooked...but here it is.
Nice additions for any desert terrain -- tested and and works in WoI - see readme for details
List of included objects:
(most, if not all, with Tan desert camo - see notes in enclosed readme for more details)
AMX-13
BRDM-2
BRDM-2AT (Saggar Launcher)
BTR-60
Centurion (desert)
Chaparral
D-20 152mm artillery piece
Flat Face Radar
FROG-3 Launcher
Hawk CW Radar
Hawk HP Radar
Hawk Launcher
IS-2 Stalin tank
KS-12 85mm AA
KS-19 100mm AA (renamed KS-19_P)
KS-30 130mm AA (left green)
M-41 Walker Bulldog Tank
M-42 Duster
M-60A1 Patton Tank
PT-76 (reapaint of stock)
SA-3 Goa Dual
SA-3 Goa Mobile
SA-3 Goa Quad
SA-7 Grail MANPADS
SA-8 Gecko
SA-9 Gaskin
Sidenet Radar
Spoonrest Radar
Su-100 Tank
T-34/85
T-55 bridgelayer (now renamed T-55 BL, and set as a transport)
T-62 MBT
Type 59 MBT (PRC Tanks)
Type 62
Type 63
Type 69
ZPU-4 AAA
See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!!
With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...
2,899 downloads
0 comments
Submitted
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WW2 Damage Tgas
By Wrench in Effect Mods
This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit.
Included in this set are "_Holes.tga" for the following aircraft:
-Dev A-Team Aircraft:
Hurricane series
Spitfire series (to Mk 8 & Seafire 1 & 3)
Ju-88 series
Ju-188
Beaufighter series
Beaufort & Ki-48 'Lilly'
SM-79
Bf-110 series
Me-262
Me-262B
Blenhiem series
-Wolf257 Aircraft:
Bf-109 (F & G models)
F4U-1 Corsair (includes other variants)
FW-190
Ki-27 Nate (version2)
Ki-43 Oscar
Ki-21 Sally, Ki-57 Topsy
P-38 Lightning series
P-39 Airacobra
P-40B series
P-47D-20 Thunderbolt (razorback)
P-47D-25 Thunderbolt (bubble canopy)
P-51A/B Mustang
The only problem I forsee, is that Wolf's aircraft are not available for general usage anymore. If you have them, this set is for you. If not, you have my apologies.
Also included is a repainted stock seat for pilot usage, and instruction on how to add it; complete with the data to be added to the aircrafts data ini.
This is a fairly detailed readme -- SO READ IT!!! There are EXTREAMLY important details in there!!!
Enjoy!
Wrench
Kevin Stein
270 downloads
0 comments
Submitted
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SBD-3, VS-41 'Operation Torch' Ver.2
By Wrench in US Navy and USMC
SBD-3 Dauntless, VS-41 "Operation Torch"
Skin and Ini Pak for SF/SFG/WoV/WoE MTO Installs (06 Level ONLY)
Version 2
This skin represents aircraft from VS-41 "Tophatters" as seen aboard USS RANGER during Operation Torch, the Invasion of North Africa.
This is a complete and utter replacement/revamp of a skin I released 2005; it has been completely redone using my
enhanced template, repainted in the proper Non-Specular blue/gray, and has all new decals of the proper font re-created.
All new Modex/Plane-in-Group numbers for 18 aircraft, 'generic' BuNums and aircraft type name decals have also been
made. I say 'generic', as they ARE SBD-3 BuNums, but could find no information on the aircraft assigned VS-41 during Torch.
A new 'carrier deck' hangar screen, more specific for TORCH, is also included.
Included is a modified data ini, with a 1942 start year, for use in a MTO =ONLY= style install. More info is below in the 'To Install' section.
-= NOTE: You MUST have the WW2 Weapons Pak from CombatAce to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE 06-patch levels (actually 06 WoE) of the aformentioned sims. It has NOT, however been testing in the SF2 Series. But it if works in 08, it works there, too.. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch/SF2 Environments at YOUR own risk ==-
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. It's also required that you actually READ the enclosed readme....
Good Hunting!
Wrench
Kevin Stein
174 downloads
0 comments
Updated
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Korean Era F4U-4 Corsair Update
By Wrench in US Navy and USMC
Updates loadouts to give inner, underwing stations; mods Pappycksix's excellent skins to allow for individual aircraft numbers. Upgrades to cockpit wing view bmps, cockpit insturment panel has added doo-dads and gizmos (for looks only). Please read 'readme' for more info and instructions
355 downloads
0 comments
Updated
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Tiger Moth Upgrade
By Wrench in British Commonwealth
Adding a little 'bite' to this fun-to-fly little bird. Gets a Lewis Gun, and to wing stations for light bombs. Full instructions in the readme ...
439 downloads
0 comments
Updated
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509th CBW B-29 skin
By Wrench in USAAC/USAAF
New skin for MontyCZ's B-29 Superfortress. Represents the 509th Composite Bomb Wing as they arrived on Tinian for the Atomic Bomb Mission at the end of the war. See readme for historical/laziness notes
177 downloads
0 comments
Updated
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Fishpot Series Cockpit & Ini Upgrade Pak
By Wrench in Jet Cockpits
Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
Su-9A
Su-9B
Su-11
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
:IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
-This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
Happy Landings!!
Wrench
Kevin Stein
EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
788 downloads
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IL-28 Beagle Cockpit & Ini Upgrade Pak
By Wrench in Jet Cockpits
IL-28 Beagle Cockpit Upgrade for SF/SFG/WoV/WoE/WoI and SF2
Modifications and repaints to the stock F-4B Phantom cockpit creates a 'reasonably facsimile' twin-jet engine pit for use on the otherwise "AI Only" Ilyushin IL-28 'Beagle". I say 'reasonable', as the Real Life , the Beagle didn't have a radar scope in the cockpit; all that was handled by the bomb aimer/navigator. But, this will allow the Player Pilot some control over what happens.
This is a complete package, with all the necessary bits to just unzip, and install into your game install of choice. As I knew this mod would work in the Classic Series (SF/SFG/Wo-whatever), most of the testing was done is SF2. This assured me that all would work (more or less) as advertised.
For SF2/2:V players, specfic inis for those games are included, edited as necessary to match those of the Classic Series.
For Classic Series users, the data ini included is for use in those installs at the 08 patch level.
Both data inis included herein have had some small adjustments in the gun aim angles, and landing lights added for those bothersome night operations, and a small tweek to the landing gear's rolling radius.
Also included is a generic WoE-Style hangar screen (usable in ALL versions of the series), and the loadout.bmp for the Loading Screen. For those that don't have them, the MiG-style RWR sounds are here for your enjoyment and panicification (with no display, you won't know WHAT kind of radar, or where ... just somebody's looking at YOU!!! <evil grin> )
As always, detailed instruction are included below in the "To Install" section. It's reccomended that you unzip this package to temp folder or your desktop to gain access to the rest of the readme FOR said instructions. The "Notes and Other Nonsensical Ramblings" section will make good reading too, for explinations and etc.
Enjoy!
Wrench
Kevin Stein
ps: look for the 3 Easter Eggs hidden in plane sight on the instrument panel...
437 downloads
0 comments
Updated
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Skyraider Cockpit Mod
By Wrench in Prop and Helo Cockpits
"Stand In" Prop Cockpit Mod for MontyCZ's A-1H and 3rd Wire's A-1H/A-1J Skyraiders
For SF/SFG/WoV/WoE/WoI and SF2/SF2:V/SF2:E
This mod is a semi-complete overhaul of the stock A-4B Skyhawk cockpit into a 'passable' stand-in prop-style pit for use on Monty's Skyraiders and the new Skyraiders in SF2:V. I say "passable", as opposed to the more true "fiddled-with-to-within-an-inch-of-its-life, not-even-close-to-reality".
This mod uses ALL stock items, found in just about all versions, and includes EVERYTHING needed to get your AI SPADs in SF2:V up and flyable. All bmps, inis, and the cockpit lod are included. Most of the gauges have been repainted and reletter for a more "piston engined" look. As stated earlier, it's really designed for use with MontyCZ's A-1, but it's still in the Hangar for it's overhaul, hence, I'm releasing this mod before the aircraft it was made for. Rest assured it'll be included in the new version.
This package has been tested in all the Classic Series -hereinafter known as "TOS", and also in SF2:V -hereinafter to be known as "NextGen" versions of the sim. It works pretty damn good in both, allowing for the innaccuracies in the general layout and so forth. A new avionics ini is included for an audio-only RWR. While not too helpfull, it'll allow you some 'heads-up' time to look around for that radar or radar-controlled AAA or SAM that's about to get you.
DISCLAIMER: this cockpit layout ain't even close to Real Life . I already know this, but it works, the instruments read pretty close to 'normal', and it's free.
As always, unzip the package to a temp folder, or your desktop, to gain access to the rest of this readme for the full install instructions. It's reccomended you DO so, and read this through before installing; it'll help you understand what we're going to do a bit more.
Happy Landings!!!
Wrench
Kevin Stein
ps: I forgot to list this in the readme;
Crash Testing by NDiki
thanks Nigel!!!
pps: look for the easter egg on the clock!
347 downloads
0 comments
Updated
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WW1 Palestine Terrain
By Wrench in First Eagles - WWI and Early Years - Terrain and Environmental Mods
WW1 Palestine Terrain For First Eagles 2
This is a modification of my WW2 modificaton of Gepard's modern "Suez" terrain, backdated (once again!) for use in WW1 with the approximate timeframe of 1914-1918. It is designed ONLY for FE2, as it takes advantage of the DX10 shaders and such. It may be possible to use in FE/FEG, but this has NOT been tested, and is NOT reccomended. Without some editing to the terrain's data ini (as it's been updated to NextGen standards), it will most likely 'have issues'. Those VERY familiar with terrain ini editing are welcomed to try; you can, however, expect NO support from me. You're on your own...
This terrain REQUIRES the Desert terrain cat (or equlivant) to be present in your FE2 core install's /Terrains folder. -IT WILL NOT WORK WITHOUT IT!!- It has been tested with both the 1stGen SF Desert and extensivelly with SF2's Desert cat. You MUST have either SF or SF2 to copy the Desert terrain cat to you FE2 install. More details are in the "To Install" and "Selecting the Proper Terrain Cat" sections.
The targets and types inis have been extensively edited for to (hopefully) remove most of the 1940s-era items, and all the airfields have been replaced with stock WW1 types. The game-generated parking slots have also been edited to increase the number of parked aircraft (Unlimited Ground Objects setting only). While not a perfectly historical map some 'suspension of disbelief' will be required for play. As is true with all games...
There are several Ground_Attack routes for Army Co-Operation missions, as well as plenty for truck routes for Armed Recons. If shipping ever gets turned back on in First Eagles, there are shipping routes as well. However, there ARE several docked ships, and some 'convoy stations' for Strike missions (again, with these ittybitty bombs, don't expect to sink Naval vessels). Campaign builders, feel free to make whatever changes necessary to fix any an all errors I've created <grin>. Unlike my WW2 mods, I didn't research this one as intensely.
New planning maps have been generated, but these are 'plain', with no cities or aerodromes shown; just the land and sea.
Several new(ish) GroundObjects are included (ships for the most part), and several new guns for said ships, as well as 2 modified data inis for Geo's French 75 and German 77 mm artillery guns. Yes, they DO work! Weither they hit anything or not.....<grin>. It is also HIGHLY suggested you wander over to Geo's site and get the original WW1 objects, as they'll be needed here. Link is below
Geo's WW1 Ground Object Paks available at his site:
http://www.geos-aircraft.com/
You might also want any other ground objects that are available, such as infantry or whathaveyous.
As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions.
Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you READ this document completly through before installing this mod. As always, there's the usual "Notes" section for notes, explinations, clarifications and demystificatons.
Good Hunting!
Wrench
Kevin Stein
382 downloads
0 comments
Updated
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SF2 3W F-84F "Thunderstreak" USAF & ANG Skin Pak
SF2 3W F-84F "Thunderstreak" USAF & ANG Skin Pak 5/17/15
-- For FULL-5 Merged SF2 WITH SF2E Expansion Pak 2!!! --
*Note: MUST have (whichever!) Expansion Pack gave use the F-84F Thunderstreak. IIRC, it was SF2E Expansion Pack 2*
Here are several new skins for the stock 3rd Wire F-84F Thunderstreak (this is the swept wing one, not the slab-winged C/D/E/G). These represent USAF and Air National Guard units in the 1950s through the A/Cs retirment in 1971 (ish). This packge ONLY contains skins and decals. I've not supplied any parts for you to make it Player Flyable . There are other mods that do that.
You have:
55th TFS, 20th FBW (1950s, based in the UK, in NM)
182nd TFS, Texas Air Guard (post-68 in SEA Camo)
119th TFS, New Jersey Air Guard (circa 1961-ish, in NM)
Most markings are decals, excepting the 55ths color bands. Decal randomization is TRUE. For the 55th, those numbers displaying a star (*) on the loadout screen (individual aircraft dropdown) are 100% historically correct for the unit. Those withOUT the star, while having served with the 20th FBW, could not be traced to a specific squadron.
The other two units use "generic" sets, either created by me, or in the case of the 119th, using stock 3W number decals.
The SF2 "date switch" is used for the 182nd, activating it automatically in 1969. By that time, all remaining American units HAD been swtiched to SEA camo.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! And have fun!
Happy Landings!
Wrench
Kevin Stein
167 downloads
0 comments
Submitted
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SF-2 series March 2012 Tools Kit
By Wrench in Utilities / Editors
Inside the zipped folder are the exes for....
March 2012 Cat Extractor
March 2012 Weapons Editor
March 2012 Guns Editor
Happy Editing!!
(note: I'm taking the chance and approving my own upload, so if it acts funny --like they have before!-- one of the other Moderator/Admins will have to disapprove and re-apporve it! Apologies in advance for any inconviences that may occur)
726 downloads