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Wrench

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Files posted by Wrench

  1. SF2 KAW Hawker Sea Fury (SB) Pack 4/4/2015
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
     
    This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11 by Skippybing. We've been waiting a long time for this, and through the work of some damn good people, finally have it operaional for the game.
     
    Skins included are for the following units:
     
    FAA:
    801 (HMS Glory, 1951 -with stripes)
    802 (HMS Theseus, early 1951 -no stripes)
    807 (HMS Ocean, 1952, -wth stripes)
     
    RAN:
    805 (HMAS Sydney)
     
    All skins are in bmp format, and Decal Randomization is TRUE. All markings are decals (from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter). This will allow for easy creation of other FAA or other countries markings (as long as it's in the standard FAA camo). The usual 'box art' hangar screen is included, revamped for SF2.
     
    Canopy and wingfold operate via the 'standard animation keystrokes' (shift/0 for the window, and Shift/9 for the wings). Weapons are NOT included (all those used are in the KAW weapons pak), other than the drop tank. However, the pilot figure and AvHistory engine sound is.
     
    For the skinners, I've included the partial template I had to create. Those with the talent, time and inclination are encourged to expand my work, and use it to create other the countries and squadron users various paint schemes. The user list included has almost all listed. Expansion there is also encouraged. The template folder itself, as you'll see after unzipping, is OUTSIDE the to-be-installed /Objects folder. Put it somewheres safe, eh?
     
    As an extra added bonus, some ships. HMAS Sydney, from eburger's SF2NA CV SuperPack is included for the RAN flyers. It's had a few minor changes. See notes for details.
    Also, My "stand in" Tribal DD, with expanded userlist and some minor corrections (also usable for WW2!!). As well as RAN "Battle" class DDs, stand-ins bases off Stephan1918s V/W class DDs (closest fit), for you Battle Grouping pleasure.
     
    When in-game, on the aircraft selection menu you'll see:
     
    Sea Fury FB.11 [sb]
     
    This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft.
     
    Good Hunting!
    Wrench
    Kevin Stein
    415 2
  2. SF2 KAW Fleet Air Arm "What If" Aircraft Pack 3/30/2015
     
    *For SF2 -ONLY-!! Full-5 Merged Reccomended*
     
    This package contains 2 "What If..." aircraft as used (???) by the Royal Navy's Fleet Air Arm during the Korean War.
    They are:
     
    Hawker Seahawk F.1A
    898 NAS, HMS Ocean
     
    Vought Corsair Mk.V (F4U-4B)
    1841 NAS, HMS Theseus
    1830 NAS, HMS Glory (1953)
     
    The Seahawk has gotten a major revamp from the very old 1stGen version released several thousand years ago. It should be noted at this time, the Seahawk has "some issues" on recovering back on the boat. See Notes for more info. Hopefully, someone can fix this.
    It also gets a 'new' cockpit, courtesy of Stary.
    The Corsair has 2 skins, both with Korean era "invasion stripes", but 1841 NAS is in USN DGNB. Essentialy, a RN marked USN bird, carrying UK ordanance (ok, the 60# rockets). 1830 NAS has been repainted to "standard" FAA camo (grey uppers, "sky" unders). The SF2 date switch is NOT used for either of these skins. Both use the same pools of decals.
    On all skins, all markings are decals. Recal randomization is set to "TRUE"
     
    When in-game, on the aircraft selection drop down you'll see:
     
    Corsair Mk.V
    SeaHawk F.1A
     
    Weapons, pilots, and such are provided for the Seahawk. With the exception of a 'new' rocket rack for the Corsair, it reuses most everything already in the KAW Weapons Pack.
    As all markings are decals; this is make it easy for other texture artists to change the ship ID letter, and create other fictional squadrons.
    For the Corsair only, the Standarn Animation Keystrokes are used for wingfold and canopy (Shift/9 & Shift/0). The Seahawks have no working canopy or wingfolds (it's an old model, what can I say?).
    The Seahawk also gets new DDS damage textures, and many smaller 'tweeks' (again, see Notes below).
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. In the Seahawk's aircraft folder, is my original (2008) what-if readme.
     
    Happy Landings & Have Fun!!
    Wrench
    Kevin Stein
    164 0
  3. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: this terrain replaces any and all previous versions!!**
     
    This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
    terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
    terrains. However, the farm and city tiles remain in their original 'desert' style. All
    other tiles have been replaced. The target areas have, for the most part, been rebuilt,
    enhanced and/or expanded. As is to be expected, several new tiles, and their associated
    TODs had to be created.
    It is designed to be used =ONLY= in the SF2:I environment.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
    items have been used in most cases, although some additional structrues HAVE been added.
    Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
    an amount as possible.
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
    User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
    proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
    any associated guns/weapons they'd require).
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
    cities and other physical features, and target areas will also fall into that
    classification. Some target areas (cities, etc) exist only as named places, even if they
    might have had strategic or tactical values (most don't!). Just someplace to fly over.
     
    When in game, you'll see:
     
    "Isreal 2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
    carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
    document through after unzipping, but before installing.
    As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
    It's most important that the legal disclaimer at the bottom be read and complied with.
    There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
     
    ----------------------
    Changes for 4.1:
     
    moved Az Zaqaziq (Abu Hamed) AB
    Added Hulwan AB
    Added Al Mazza AB
    Added Mezze AB
    Retiled region between the Nile and Qaroun Lake
     
    Please note, if you've already download this full terrain, you need not do so again. An
    update containing the changed files can be found at the following URL:
    http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
     
    ---------------------
    764 5
  4. Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    Some small changes as requested.
    This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is
    mainly for those people that have already downloaded the newest version.
    These changes have already been applied to the Full Terrain, for those that have not
    gotten it already
     
    changes for 4.1:
     
    moved Az Zaqaziq (Abu Hamed) AB
    Added Hulwan AB
    Added Mezze AB
    Added Al Mazza AB
    Retiled region between the Nile and Qaroun Lake
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
    document through after unzipping before installing.
    It's most important that the legal disclaimer at the bottom be read and complied with.
    There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein
    371 2
  5. SF2 Soviet Transport and AWAC Aircraft by Veltro2K
     
    = For SF2, Full 5 Merged RECCOMENDED! =
     
    This is a Re-release of the Veltro2k's Soviet/WarPac Transport and AWAC aircraft.
    It is REQUIRED that you have SF2NA in your merged install, as several of these reference
    the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed
    model. Hence, the need for a Full 5 Merged install. It is usable without, but you won't
    have the dead wreckage on the ground. Also, the AWAC versions use the "AEW" avionics
    coding from SF2NA.
     
    Included in the pak are remods of:
     
    An-22 Cock
    A-50 Mainstay AWAC
    IL-76 Candid
    Tu-114 Cleat (Aeroflot airliner)
    Tu-126 Moss AWAC
     
    Aircraft that were exported have userlist inis included (ie: the Il-76). Any that I
    missed, End Users ™ are encouraged to 'fill in the blanks', and post those changes.
    All avionics, in particular for the AWACs, have been brought up SF2NA standards at the
    July 2012 patch level. New sounds for the prop engines are included. Although cockpits ARE
    included for all aircraft, really people...let the AI handle them. They exist for 2
    reasons: eye candy and targets.
    Skins remain in their bmp format, and decal radomization is set to TRUE. All decals
    reference stock markings, including the Bort numbers. New damage textures are supplied, in
    DDS format.
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read
    them!!! Also, give the "Note" section a read, in particular on operational usage.
    The Legal Statement has been changed with regards to these aircraft.
    For those that still have the original releases, as there HAVE been changes and additions
    in several of the inis, you may wish to examine them, mostly in respect to SF2NA, you may wish
    to replace the originals with these.
     
    **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems
    that cannot be solved via ini edits will exist forever, as new models are unlikely to be
    created**.
     
    Happy Landings!
    wrench
    kevin stein
    895 1
  6. SF2 WW2 MTO Fiat G-55 by Veltro2K 3/25/2015
     
    = For SF2, Full 5 Merged RECCOMENDED! =
     
    This is a Re-release of the Veltro2k's WW2 Italian Fighter.
     
    This is a fairly "quick and dirty" upgrade for Veltro's Fiat G-55 Centauro. It's been given a "new" FM, but as always, will need some fine tuning.
     
    I've split the 2 skins, into "before and after" the Italian surrender of 1943. You have:
     
    51 Stormo, RA (circa mid-1943)
     
    Squadriglia Montefusco, ANR (post 10/1943 -- although the paint scheme is more in Luftwaffe style)
     
    I did NOT use the SF2 "date switch" for these.
     
    *Please note that the Aeronautica Nazionale Repubblicana, is =NOT= on the existing ww2 Nations.ini. Nor is the Allied-aligned Aviazione Cobelligerante Italiana. If you want, you'll have to create the new nations yourselves. See "Notes" below.*
     
    Skins remain in their bmp format, and decal radomization is set to TRUE. New damage textures are supplied, in DDS format. My standard "box art" style hangar and loading screens are also included. And, thanks to Mue's Lod viewer, I've exported a lined map psd for those wishing to attempt to create other skins. This should give you a base to draw new panel and rivet lines.
    A userlist ini was created, but is incomplete (most post-war versions were Merlin powered).
    Included are a pilot figure, AvHistory engine sound, and a new drop tank. All other weapons you should have in the WW2 weapons pack (it uses LW bombs, until we get freeware Italian ones)
    The canopy open/closes with the Standard Animation Keystroke ™ (shift/0).
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Give the "Notes" section a glance, as well.
     
    ** The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, or until such time as if/when new models are created and released.***
     
    Happy Landings!
    Wrench
    Kevin Stein
    266 1
  7. XvT/BoP Alliance Operation "Battles in the Outer Rim Territories"
     
    For XvT =WITH= BoP addon (original CD) or the new GoG version
     
    ORT provides over eighty new missions over five new tours of duty. The timeline is from approximately Hoth to the Battle of Endor (sorry, on 2nd Death Star runs, but the aftermath of), and into the post-Imperial era, and the formation of the New Republic.
     
    These have been converted for use in XvT/BoP, in BoP format due to the need for BWs and other ships only available there. All stock ships are used, so no ship patch is requried (other than having the BoP addon if using the XWCD. The new GoG versions already have what's needed).
    In many of the missions, you'll be able to fly more than one flight of starfighter. In later missions, (post-Hoth) CM pods have been pre-loaded.
     
    As always, =PLEASE= read the install instructions. Also, the original builders and my notes at the bottom! The large(ish) description, from the original 1990s readme, is located at the bottom of this document.
     
    Get to your ships Pilots!
    wrench
    Kevin Stein
     
    original mission set by Michael Baker circa 199???
    23 0
  8. MD-450 Ouragon template set
     
    This is my "Home Grown" Template set for Pasko's French Jet Fighter. They are 1024 x 1024.
     
    Multi-layered PDS format templates. There is only one template for the wings (Left Wing), as the right and left wings are mapped identically.
     
    Be adivised, that if NOT in natural metal finish (say, a camo of some kind), the right lower aileron is NOT mapped correctly. There are several skins now available that show how to correct this (ie: via a decal). The right aileron psd is also provided.
     
    I've also supplied a blank, generic NM skin, in bmp format.
     
    Please feel free to make any correction, modification, etc. I only ask they said improvements be made available to the entire community.
     
    Happy Sinning!!!!
    Wrench
    Kevin Stein
    26 0
  9. Seahawk F.1A, Royal Navy Fleet Air Arm - A "What If..." mod for SF/WoV/WoE, Korean War installs
     
    This is a mod of Bunyap's Seahawk into a "What If..." version, as might have been used by the FAA during the Korean War. It's a sort of "kitbashed" version, as I've combined the F.1 and FB.3 versions, to give a sort of field-modification feel to the weapons loadouts. I say 'kitbashed', when perhaps I should say 'combined', as the F.1s never had any provisions for A-G munitions; no rockets, no bombs, no napalm -- just their guns. So, I figured, due to the extingincies of war, the MoD and/or crews in the field, perfromed a hack-job, and "borrowed" the mounts and wiring and other etc bits off other aircraft to give them the capability to load and fire the 60-lb rocket, so prevalent on RAF/FAA aircraft.
     
    The skin, which is 'borrowed' from the FGA.6, has been repainted, from a new partial template (new panel lines added where necessary), with the black-and-white Invasion Stripes used in the KTO for identification of Allied/UN/FAA aircraft (as seen on the Sea Fury, Firefly and Seafires). One of the best things about Buny's Seahawks, is they're all mapped identicaly, making the job soooo much easier.
     
    The skin represents 898 Squadron, Fleet Air Arm, embarked aboard HMS OCEAN in the very-late 1952/early 1953 time frame. New decals have been created by me, with serial numbers for 24 aircraft (probably at least twice the number in a Royal Navy carrier squadron). The serials are 100% accurate, as they ARE all from production F.1s, but since this is obviously a 'What If...' aircraft, they can't be considered accurate for the Korean War. (neither can the aircraft, but what the hell...it's a game and all for fun!!!)
     
    This is an almost full aircraft package, with all the inis, skin, new decals, lods etc. Excepting that NO cockpit has been supplied with this aircraft. However, for WoE users, I've included a modified version of the HunterFGA9 cockpit ini, with the pilot positon adjusted to match the physical model. In my estimation, it's the best one available, as it has that nice Post-War/1950s steam gauge look. As an alternative, for SF/WoV users, I've included the cockpit ini from my 'jet-modded-Spitfire pit'. You'll see it as "SeaHawk_cockpit.ini". You'll need to download my WW2:1946 Vampire to obtain all the necessary cockpit bits. More, highly detailed, step-by-step information is below, in the "To Instalate" instructions.
     
    2 Hangar screens have been supplied; one is my old version and another BRAND NEW!! -only available in this mod- WoE style, repsenting a carrier deck. The Loading screen is still the original from Bunyap.
     
    =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! I've not supplied any of the rockets or drop tanks with this mod, as they are already in the BunyPak. If not using the BunyPak (ie: TMF Weapons Pak), you'll need to get the Seahawk Package at CombatAce, as it contains the drop tanks. The Rockets you'll have to add from the BunyPak =
     
    IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested in WoI. In fact, I don't think I've even flown ANY of the Seahawks in WoI yet!!! But it should be good as is. It's a jet, not a prop job; so hopefully...
     
    As always, READ the enclosed readme for full, detailed install instructions.
     
    Happy Landings!!
    Wrench
    kevin stein
    422 0
  10. XvT/BoP Imperial Mission Set "Fall of the Empire"
     
    (works with original CD version and new GoG version)
     
    For XvT w/Bop Addon, or GoG version -no ship patch required
     
    These are to be used/placed into your ...Balance of Power/Combat folder.
    We have 3 interrelated mission sets, now combined (sort of!) into one, providing a coherent story line.
    The 3 sets are broken down as follows (from the original readme, circa 199-something!):
     
    =======================================================================
    (This tour of duty takes place right after Enemies of the Empire in TF.)
    =======================================================================
    Fall of the Empire: Part I --
    Grand Admiral Thrawn, after crushing the traitorous Admiral Zaarin,
    decides to transfers a division of his best pilots from his fleet
    to a NL-2. Outpost NL-2 was just constructed in the remote sectors
    of the Pakuuni System. Currently the only personnel aboard NL-2 are
    a skeleton crew under the command of Commander Gaver.
    Grand Admiral Thrawn was also given secondary orders by the Emperor
    himself. As Thrawn prepares his fleet for the Unknown Regions, a
    battle is raging in another part of the galaxy far, far away...
    -------------------------------------------------------------------
    Fall of the Empire: Part II --
    It is a dark time for the Empire, with the loss of the second Death Star and of Emperor Palpatine. Thousands upon thousands of worlds are rebelling against the Empire.
    Word has spread fast of the Emperor's death, as well as the Alliance's victory at Endor. As seen in the Pakuuni Star Systems, strong Imperial Outposts are being lost.
    Imperial Forces in the Outer Rim are being driven back to the Core Worlds. There, the Imperials are reorganizing the Empire before it crumbles to ruins...
    -----------------------------------------------------------------------
    Fall of the Empire Part III --
    It has been several months since the Empire's defeat at Endor,
    and already the Empire is loosing its grip on the galaxy.
     
    Under the command of new Imperial Leader, Grand Moff Selit, the
    Empire may still have a chance at regain its former glory.
    However Selit's plans may have to remain on hold. Evidence has been
    found showing that the Alliance has secrets of their own...
    ------------------------------------------------------------
     
    Many of these missions have additional goals, messages (which are often used as in-game hints), and various "eye candy" added. The original conversion (XvT/BoP) set required a ship patch to add some of the larger starships; it has been re-edited to use ALL stock craft.
     
    As always, =PLEASE= read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    For the Glory of The Empire!!
     
    original mission set, for TFCD, created by Zacchaeus Garcia.
    26 0
  11. Imperial Historical Training Missions
     
    = For XvT, with BoP add on (REQUIRED!!) =
     
    (Works with original XvT/BoP CD and GoG versions)
     
    This is a set of 20 Imperial "Historical" training missions.
    You may recognize them from TIE Fighter CD or the recently released GoG Win7 TF versions. It should also be noted, several of these DO already exist (in some form or another) in the Stock XvT/BoP Training missions.
     
    They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!).
    Also, there are =NO= missions that use the TIE Defender or Missile Boat. These HAVE been converted, but are not included until we can be sure a ship patch will work on the new GoG version. When (and if) that happens, those 8 missions will be released as an add-on to these.
     
    These are to be used/placed into your ...Balence of Power/Train folder. As these ARE training missions, and not (really!) full combat.
     
    Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. I've tried, as much as possible, to keep the "feel" of the originals.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
     
    For the Glory of The Empire!!
    21 0
  12. XvT-BoP Mission Pak - Rebel Operation: Wolf Pack
     
    *Note: these missions have been converted to BoP format. This is required, due to some of the ships needed for them are NOT in "standard" XvT. No ship patch or other mods are needed*
     
    This is an 11 mission campaign for Xwing vs Tie fighter.
     
    Introduction:
    Green Squadron flees the destruction of the Rebel Base at Hoth to the Sigma sector to raid Imperial shipping. Here it is hoped they can regroup, refit, contact other fleeing Rebel forces, and continue the Fight for Freedom in the Galaxy.
    This sector of the Empire is far removed from the front lines. This should be an easy (read: safe) hunting ground.
    Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added.
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes!
     
    Original Mission set by "rrobin", circa 199???
    Updated/edited/etc by Kevin 'Wrench' Stein circa 2002, update for GoG version 2/2015
     
    Good Hunting!
    Wrench
    Kevin Stein
    22 0
  13. XvT-BoP Mission Set "Patrol of the Liberator" -Rebel Alliance Missions
     
    - for either original XvT/Bop CD or GoG versions -
     
    You are a recent graduate of the Alliance flight officer's school. Upon graduation, you are assigned to the Nebulon B-class Frigate LIBERATOR.
    The Liberator is an independent operations frigate. It's new tour is a nearly year convoy raiding mission into the Outer Rim Territories.
    These missions are in BoP format, so that's required. No other ship patch or mods are needed (At least for the new GoG versions).
     
    Original mission set for XWCD by M.J. Grover, 1993
    Converted for XvT/Bop Use by me (circa 2000, but updated 2/2015).
     
    As always, PLEASE read the enclosed readme for full install instructions, as well as the expected "Notes" section.
     
    Good Luck, and Good Hunting!
    Wrench
     
    edit: fixed updated date to correct year
    Kevin Stein
    24 0
  14. Alliance Historical Training Missions
     
    = For XvT, with BoP add on (REQUIRED!!) =
     
    (Works with original XvT/BoP CD and GoG versions)
     
    This is a set of 28 Rebel Alliance Historical training missions.
    You may recognize them from XW CD or the recently released GoG Win7 XW versions.
    They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!).
     
    These are to be used/placed into your Balence of Power/Train folder. These ARE training missions, and not (really!) full combat.
     
    Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As there are many items now available in XvT/BoP that were NOT in the original XW CD, I feel this will add to the experience.
     
    As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes!
     
    Good luck and good flying!
    Wrench
    Kevin Stein
    29 0
  15. X-Wing vs Tie Fighter, Balance of Power Mission Set
    "Headhunter Tour of Duty"
     
    The Headhunter Tour of Duty follows the exploits of Bronze Squadron.
     
    Bronze Squadron has no permanent base and limited resources. "Living off the land" requires that they have a strong mobile core. The squadron is based around a few Old Republic Dreadnoughts and a variety of captured equipment. While Bronze Squadron has a few modern
    fighters, the bulk of its force is made up of older models such as the Y-Wing and Z-95 Headhunters.
    Help Bronze Squadron fight the Empire in the Outer Rim.
     
    A 12 mission set for use in single-mission Combat
     
    Original XW missions set (circa 1994-ish?) by Chris Shock
     
    Converted for use in XvT w/BoP addon (Or the new GOG versions) by Kevin "Wrench" Stein
     
    PLEASE read the enclosed readme BEFORE installing this mission set. There is VITAL information on "how to" and "what to do before".
     
    This is the first of what I hope to be many additional missions for XvT/BoP.
     
    Good Hunting!
    Wrench
    Kevin Stein
    29 0
  16. SF2 RTAF F-86F Sabre Skin/Decal Pak 1/14/2015
     
    = For SF2 (Any & All, Full-5 Merged Prefered) =
     
    Continuing the story of Worldwide Sabres...
    A new skin for the F-86F Sabre jet, representing those as used by the Royal Thai Air Force in the 1960s, until their replacement (approx 1970) by F-5 Freedom Fighters.
     
    This package is designed to be used with the F-86F-40 Re-mod pack, available at the following url:
     
    http://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
     
    If you don't have it, you =WILL= need it!!
     
    The skin herein represents aircraft from
     
    13th Squadron, 1st Wing
     
    as based at RTAFB Don Muang, circa 1961.
     
    All markings are decals, excepting the tail squadron markings, and decal randomization is TRUE. Serial numbers are 100% hisorically correct. Also included is an updated Userlist, that adds Thailand.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
     
    Happy Landings
    Wrench
    Kevin Stein
    94 0
  17. SF2 WW2 ETO, "D-Day" Spitfire IX Blank Skin set 1/12/2015
     
    -- Something for the WW2 ETO players --
     
    = For SF2, Full-5 Merged (w/whichever Expansion Pak gave us the Spitfire IXc) =
     
    Using my Home Grown Templates ™ for the stock 3rd Wire Spirfire 9c, this skin set adds the D-Day Invasion stripes set.
    This is a "blank" skin, with no marking other than the Invasion Stripes, and can be used with any of the available decal sets for the stock Mk.IXc AND Mk.IXe. A simple rename of the textures will allow it's usage on either one. See "Notes" for more details.
     
    The stripes represented here are the 'full' set, top/bottom of wings and fully wrapping around the fuselage, as used from June 6, 1944 to approx September 44 (ish). The Sky ID band has been omitted, although photographic evidence exists of it having been used, even with the Invasion stripes. Yellow wing IFF bands remain.
     
    REMINDER-- this is not a 'full' ready-to-use skin pak. The folder is just named "DDAY" for convience. You'll have to create specifically named skin folders (ie: 411-DDay, for example) for proper, historical usage.
     
    There is no decals or texture set inis included -- however, a "base" texture set showing the in-game labeling is included, but NOT usable per se. It's just there to show how to set the Displayed Name labeling.
    As the mapping for both the 9c and 9e is identical, as are their respective decal positions, any of the existing Spifire 9 decal sets can be reused with this skin.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them !!!.
     
    Happy Hunting!
    Wrench
    Kevin Stein
    66 0
  18. SF2 WW2 MTO Spitfire Mk.IX, Polish Fighting Team Skinpak 1/8/2015
     
    -- Something for the Med players --
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod REQUIRES the 3W Spitfire Mk.IX,
     
    This package contains a new skin for MTO (specificly Tunisian) based RAF Spitfire Mk.IXs. It represents
     
    "C" Flight, No. 145 Squadron, aka "Polish Fighting Team"
     
    All marking are decals, and decal randomization is TRUE for the 16 plane-in-squadron and serial number decals. Serial numbers marked with a star (*) are 100% historically matched to their plane-in-squadron number. Those marked with a cross (+, ok the plus sign!), while having served with the PFT, could not be matched to a specific aircraft. Those without any markings, are 'generic'. It should be noted, that the PFT used numbers, instead of letter for their individual IDs.
    Please note, this is just the skin/decal set. I've not included any of the bits needed to make the aircraft Player Flyable ™. There's plenty of other mods that do this.
     
    When in game, on the Loadout Screen, you'll see
     
    Polish Fighting Team (145 Sqdn)
     
    in the upper right skin selection drop down.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
     
    Good Hunting!
    Wrench
    Kevin Stein
    65 1
  19. SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak 1/1/2015
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo*
    1stGen game installs at any patch level. End Users ™ that attempt it, do so at
    their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
     
    This is an add on pack for use with the KAW Sabres Pak availalbe at the following
    URL:
    http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
     
    This pack is for Fighter-bomber units in the 1953-ish time frame, and represent
    units that transitioned to the Sabre from other aircraft (Mustangs and Shooting
    Stars).
     
    Skins/decal sets are for the following units...
     
    67th FBS, 18th FBW (in it's mid-1953 markings)
     
    35th FBS
    36th FBS
    80th FBS, 8th FBG (Wing?)
     
    All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings
    are decals, excepting Squadron/Group/Wing markings on the tails and/or nose.
    These are painted on.
    The serial/buzz numbers are 75-80% historically accurate. In each skin's Number.lst, those marked with a
    star (*) are 100% matched to their unit. Those marked with a cross (ok, the plus
    sign, +) served with that Group/Wing, but could not be matched to a particular
    squadron. Those with no mark, are 'generic' F-86F-30 serials
     
    As always, fairly easy to follow, yet detailed install instructions are included.
    So, please read them.
     
    Good Hunting!
    Wrench
    Kevin Stein
    169 0
  20. SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas & Co 12/28/2014
     
    -- Something for the Med players --
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model*
    Note x2: This mod represents Mk.V LFs in the MTO =ONLY=. Please note, it is NOT a Trop!
     
    This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
    We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!!
    Skins included with the package are:
    RAF:
     
    No. 601 Squadron
     
    All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. An SF2 version of my "box art" style hangar is included.
    The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted.
    The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
     
    When in game, you'll see:
     
    Spitfire Mk.Vc LF (CAF)
     
    on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other LF Mk.Vs you may (or may not) have.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    -for Cocas Aircraft Factory, Prop Works Division-
    151 0
  21. SF2 KAW Era C-47A 21st TCS SkinPak 12/30/2014
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *You MUST have SF2I as part of you merged install, as that's where the Skytrain comes from. If you don't, do not download this mod as it will do you no good!!*
     
    A new, revamped version of the skin found in Paulopanz' C-47 Pak. This has a new replacment natual metal skin for the:
     
    21st Troop Carrier Squadron, aka "The Kyushu Gypsies"
     
    as seen during the Korean Conflict.
    All markings (exepting the tail band) are decals; decal randomization is TRUE. Serial numbers are 100% historically accurate for this unit. Please note, 2 or 3 of these aircraft were "on loan" to the USAF from several UN Allied forces (Greece, iirc). They are also accurate, but carry the American insignias.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
     
    Happy Landings
    Wrench
    Kevin Stein
    112 0
  22. SF2 WW2 ETO Spitfire Mk.V LF Pak by Cocas Aircraft Factory & Co 12/28/2014
     
    -- Something for the ETO players --
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model*
     
    Note x2: This mod represents Mk.V LFs from Northern Europe =ONLY=!
     
    This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the "clipped wing" version of the Spitfire Mk.V.
    We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!!
     
    Skins included with the package are:
     
    RAF:
    No. 402 Squadron "City of Winnipeg" (RCAF)
    No. 610 Squadron "County of Chester"
     
    All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. SF2 versions of my "box art" style hangar and loading screens are included.
    All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted.
    The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
     
    When in game, you'll see:
     
    Spitfire Mk.Vc LF (CAF)
     
    on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have.
    The Skin template is also inculded, for anyone wishing to correct any/all errors I've made.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    -for Cocas Aircraft Factory, Prop Works Division-
    263 0
  23. SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    **Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.**
     
    This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider.
    It's your choice (the End User) if you wish to keep or delete the early version.
     
    This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment.
     
    The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird!
    All markings are decals, and decal randomization is TRUE.
    All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation.
    Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it!
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!!
    Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in).
     
    Good Hunting!
    Wrench
    Kevin Stein
    285 0
  24. SF2 WW2 IJN CVL Zuihio Class 12/26/2014
     
    = For SF2 (Full5 Merged RECCOMENDED!)
     
    *This mod is set up with some SF2NA coding. Use in other envrionments is "at your own risk*
     
    This is a version of Hinchbrooks IJN Zuiho class light carrier.
    As some have found the original 1stGen version is "faulted", I hope this will be better for you all.
    Mind you, it's NOT fully converted, as the "parking slots" have not been plotted. Some of the muzzle positions for the 25mm AA batteries are not near the muzzles themselves.
    But this will give you an operational IJN light carrier. All the "needed" files for use in the SF2NA enviroment are included (inis, "collision lod", etc).
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
     
    Happy Landings!
    Wrench
    Kevin Stein
    236 0
  25. SF2 WW2 39th FS, PTO P-47D "Razorback" Thunderbolt Skin Pak 12/22/2014
     
    = For SF2 (Full4/5 Merged RECCOMENDED!)
     
    *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
     
    **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines.**
     
    This is a new skin for Cocas' PTO P-47D Razorback Thunderbolt. If you don't have it already, you can get the aircraft at the following url:
    http://combatace.com/files/file/15204-sf2-ww2-pto-republic-p-47d-razorback-thunderbolt-by-cocas/
     
    The skin included is for:
     
    39th FS, 35th FG, as seen in the Phillipines in mid-1944 (also slightly earlier)
     
    It represents the aircraft in their later scheme, up until the time the 35th converted to Mustangs. (oddly, almost all of 5th AF Jugs carried the tail stripes of one kind or another).
    All markings are decals, and Decal randomization is TRUE.
    The aircraft is finished in Overall Natural Metal, with "new style" Southwest Pacfic markings as of mid-1944. These are the pre-war style red rudder stripes, with a blue leading edge on the Rudder.
    Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on.
    The serials herein should be considered "generic" in nature, but ARE for the correct model variant.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    =for Cocas Aircraft Factory, Prop Works Division=
    45 0
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