SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak 12/24/2014
-- Something for the MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A new skin/decal set for the MTO (Theatre Specific) P-47D Razorback by Cocas & Co.
The Theatre specific aircraft is available at the following url:
http://combatace.com/files/file/15203-sf2-ww2-mto-republic-p-47d-razorback-thunderbolt-by-cocas/
Skin included in this pak are:
12th AF:
64th FS, 57th FG "Black Scorpions"
All markings are decals, and Decal randomization is TRUE.
The aircraft is finished in standard 0D/Grey, with MTO Theatre markings.
Please note, MTO Theatre, Squadron and/or Group specific markings -ARE- painted on.
The serials herein should be considered "generic" in nature, but ARE for the correct model variant. There are NO nose arts.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
SF2 WW2 MTO Republic P-47D "Razorback" Thunderbolt 12/22/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth.
REMINDER: this pack contains MTO Jugs only!!! Other theatres/users will follow as time permits, and as they are completed.
This pak contains a NEW model, representing the Razorback P-47D Thunderbolt in the MTO as seen in late 1943 through war's end.
Skins included are:
15th AF:
317th FS, 325th FG - this is withOUT the Checkertail markings
317th FS, 325th FG - this is WITH the Checkertail marking; called "317FS_L"
The "L (or Late)" skin uses the SF2 'start date switch', to turn on automatically in April, 1944. By this time, they had finished painting all the checks on all the tails of all the planes in all the 325th's squadrons. These were carried until the Group converted to Mustangs (and had to start all over painting the checks again!!).
The aircraft is finished in standard OD/Grey, with MTO theatre markings on the cowl.
All markings are decals; excepting the 325th Checkertail and MTO theatre markings; these are painted on. Decal randomization is set to TRUE.
There is one base set of decals for both skins. As this is for just one squadron, it makes for a sligtly smaller up/down load package.
There -are- some nose arts, and you'll find them listed with the individual aircraft number drop down on the Loadout Screen. They are matched to their 'plane-in-squadron' Battle Number.
Damage textures are new, in DDS format. The Hangar Screen is a rather 'generic' type.
The canopy opens/closes with the Standard Animation Keystroke , Shift/0
Pilots, sounds, weapons are all included.
Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units for other theatres or Allied users.
As there are several P-74D Razorbacks available, when in game you'll see:
P-47D-20 Thunderbolt (CAF)
on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too.
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt 12/22/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth.
REMINDER: this pack contains ETO Jugs only!!! Other theatres/users will follow as time permits, and as they are completed.
This pak contains, as stated above, a NEW aircraft, representing the Razorback P-47D (-5 thru -20) Thunderbolt as seen in late 1943 through war's end.
Skins included are:
56th Fighter Group (8th AF):
61st FS
62nd FS
63rd FS
and
377th FS, 362nd FG (9th AF)
All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE.
Please note, Squadron or Group specific markings -ARE- painted on.
The mod has the correct nose arts, matched to plane-in-squadron letter and serial numbers for the 61st FS only. However, the serials for the 62nd & 63rd ARE matched to their plane-in-squadron letter. They have no nose arts. Any marked with a star (*) ARE correct for their squadron, but could not be 100% matched to a particular aircraft.
The 61st carries the mid-to-late 43 style of QIMs, and the other 2 (62 & 63) have the 1944 style used the 56th, including the squadron colored tails.
The 377th is in natural metal, and has full D-Day markings. Included is a post-September 44 skin, with D-Day stripes -only- on the bottom. Those serials should be considered "generic" in nature, but ARE for the correct model variant.
All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format.
The canopy opens/closes with the Standard Animation Keystroke , Shift/0
Pilots, sounds, weapons are all included.
Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units for other theatres or Allied users.
As there are several P-74D Razorbacks available, when in game you'll see:
P-47D-20 Thunderbolt (CAF)
on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT).
As some unit markings are repeated, those with the mods I built for Wolf's Razorback, can choose to keep those, revamp them for use on THIS model, or remove them to storage. You'll most likely be doing this when the D 'Bubbletop' is released.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too.
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
Ver.91 -- Updated 12/23/2014: New replacement data ini with slightly refined FM has been added.
SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014
= For SF2 (Full 5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.*
This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally.
There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment.
The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE.
All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling.
When in game, you'll see on the aircraft selection drop down...
Ki-201 "Fritz" (v2k)
As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well
Good Hunting!!
Wrench
Kevin Stein
(this is a mod that I'd sort of forgotten about, what with being busy building Real Life things! Enjoy!)
SF2 WW2 MTO USAAF P-40L Pak by Raven 12/18/2014
-- Something for the WW2 MTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.*
**Note x2: this mod is designed for use =ONLY= in a MTO-Centric mods folder**
At first, (as usual!!) I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40L in your MTO-centric mods folder, best to back it up someplace.
This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for...
317th FS, 325th FG (the Checkertails)
as seen from late 1943 in North Africa and points North. This is the timeframe BEFORE the 325th converted to P-47s.
The original "OD_Green" skin is included, as the #2 texture, and has it's decals randomized. It carries the "star-and-ball" of 1942 thru Sept 43 insignia.
As a second option, I've included a "generic" MTO light earth/dark earth/grey unders camo skin. If one wants to use that type in place of the OD, I'd advise moving or renaming the OD skin maps !!BEFORE!! doing anything else.
All Skins remain in their bmp format.
New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included.
All markings are decals, and Decal Randomization is TRUE. There are no nose arts.
No weapons are included, excepting SF2 Version of the 2 drop tanks required (for those that haven't converted yet). New theatre-specific Hangar and Loading screens are included, too.
When in-game, on the aircraft selection drop-down, you'll see
P-40L-10 CU (Raven)
This will diferentiate this for any other Warhawks you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well
Good Hunting!!
Wrench
Kevin Stein
SF2 series.
Hotfix for July 2013 patch
SF2 series patch/update July 2013
(this is the only readme bits I could find)
=================================
Strike Fighters 2 Jul 2013 Update
Readme File
=================================
This update is for Mar 2012 or later version of Strike Fighters 2.
If you have an earlier version, you must update the game to
Mar 2012 version before applying this update.
If you have installed any mods to the game, please check the
ChangeList.txt for a list of updated files. If any data files
you've extracted have been changed, you must manually delete
and/or updated these files, or the patched game may not run
correctly.
Previous campaign saved data may not load after installing
this Update.
List of changes in this Update include:
Jul 2013
--------
* Reduces menu screens flickering on some video cards when running on Windows 8.
* Additional minor performance tweaks.
SF2 series patch/update May, 2013
SF2 series patch/update July 2012
SF2 series update/patch for June, 2012
SF2 series patch/update May, 2012
SF2 series patch/update April, 2012
SF2 series update/patch for October, 2011
SF2 series update/patch September, 2011
SF2 series patch/update, August, 2011
SF2 series patch, August 2011
SF2 series update/patch July 2011
Update/Patch for SF2, June 2011
Update/patch for SF2E Expansion Pak 2, May 2011
Jan, 2011 update for SF2 Expansion pack 2
uploading missing patch, Dec 2010-B, SF2E Expansion Pak 2
SF2 WW2 ETO Republic P-47C Thunderbolt 12/8/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth.
This pak contains a NEW model, representing the P-47C Thunderbolt as seen in early to mid 1943 when first arriving in England. There is one "base" skin map, and the marking represent the...
334th FS, 4th FG
This was the first "combat ready" version of the Jug, but was quickly superceded by later improved models (D Razorback), hence it short operational life. This has the bulged keel, with provision for a single drop tank or bomb. This should be the equlivant of the C-5-RE version.
All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE.
The mod has the correct nose arts, matched to plane-in-squadron letters and serial numbers for the 334th FS.
All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format.
The canopy opens/closes with the Standard Animation Keystroke , Shift/0
Even though there is no other P-74Cs available, when in game you'll see:
P-47C Thunderbolt (CAF)
on the aircraft selection dropdown menu.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
dedicated to Ken "Major Lee" Golden, Thunderbolt King
SF2 WW2 PTO P-47N, Ini, Skin/Decal Update Pak 10/28/2014
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: this mod is to be applied to Russ's "P-47N V.2 Final Pak", available at the following URL:
http://combatace.com/files/file/13202-p-47n-157z/
If you don't have, you should get it!!**
These skins are for WW2 PTO use ONLY! The represent P-47Ns as seen in the last months of the war.
Revamped/Updated skins and decals included are:
19th FS
333rd FS
464th FS (replaces the MeatChopper skin & decal folders)
463rd FS (now with some nose arts)
Included as well are revamped loadout and data inis. The data ini contains a slightly refined FM, but is not 100% perfect (although MUCH better than before!), and may need further tweeking by experts. The loadout ini fixes a missed station. A backup copy of the original data ini is included, so you don't need to back up your original.
You also get a NEW box-art style loading screen.
New plane-in-squadron ID numbers, and serials number decals (where used) were created for those using them. The PIS numbers follow the correct sequencing. The serials, while correct for the mark, should be considered 'generic' in nature, as they represent no particular aircraft with the squadrons depicted. Decal randomization is TRUE.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!
To eliminate confusion, You'll be renaming, moving or deleting some folder, as these will replace them. So, before installing, unzip this archive and read the Install Instructions.
Good Hunting!!
Wrench
Kevin Stein
Formosa - WW2 PTO Terrain for SF2 8/6/2014
- For SF2, Any & All (Full 5 Merged Reccomended)
= For Adventures in the Far Western Pacific =
This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Hunting!
Wrench
Kevin Stein