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Gr.Viper

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Everything posted by Gr.Viper

  1. XnView also does a very good job http://pagesperso-orange.fr/pierre.g/xnview/enhome.html Almost the same as ACDSee, only smaller, faster and free. Batch operations e.g. format conversion (like a hundred screenies from BMP to JPG) work nicely too.
  2. Wow... e-books! Tons of 'em
  3. So if you've got tungsten balls no number of Charlies can pose a threat close-range?
  4. Send him to wild parts of Comodo island... if there are any parts untainted by tourism yet. Douglas Adams wrote many of those lizards just lie around waiting to be fed.
  5. I wrote both a review and a beginner's guide to SoaSE for a game mag, so I can't bear playing it anymore I was thinking more along the lines of "high detail, large scale, adequate realism." Tried Fleet Command... feels like simplified Harpoon. Ran out of ideas... guess I'll stick to FC2.
  6. AI Frescos are rather good at it
  7. :drinks_drunk:
  8. Not a "pay area"... more like a "pay downloads booster"
  9. AFAIK, all speed-controlled things now have more variables telling the game when to deploy and when to retract them. Can't remember the exact change. Check ini files for stock post-patch planes...
  10. С ландшафтом проблемно что-то сделать. Увеличилось число разных типов домов в городах, аэродромы более разнообразные, на стоянках спавнятся самолеты... Тени на Medium выставить попробуй, тогда они только для самолета игрока детально просчитываются. Дистанцию горизонта убавь. С обновлением системные требования вырастают в любом случае А в Green Hell 2 кажется есть наборы зелени разной плотности и качества. Тот, что проще, пробовал?
  11. Imagine it with this skin...
  12. Открой Data.ini самолета и посмотри в секцию [Engine]. Кроме всяких настроек мощности и потребления топлива должны быть и связанные с температурой, в частности OverheatTemp - подними ее.
  13. Универсальный фикс для мерцающей воды с новым патчем. Там немного обсчет земли изменился поэтому глюки... http://forum.combatace.com/index.php?showtopic=32482
  14. I know we have a special subforum but it's kinda dead-ish... What I'm interested in are games that somehow combine the scale and the number of units from strategy games and the ability tinker with the internals of the units. I've tried Flight Commander 2 (thnx, streakeagle! It's awesome!) Achtung, Spitfire! and Over the Reich - pretty much the same as FC2 only in WW2 and prettier. And boring. Great Naval Battles series by SSI - too bad they dumped the campaign thing in all sequels, including the last about WW1. No subs too. Harpoon Classic 97 and Harpoon 3. Buggy, but amazingly immersive. Apart from planes - after FC2 I can't bear seeing F-4 fire 4 Sparrows at 4 targets in 10s and turning back home without tracking. What else worth seeing is there? Really good if it's not naval... I'm getting seasick of seeing oval shapes fighting on blue already
  15. Downloadables are 083006 and they get patched just fine.
  16. It is now...
  17. I think it does. A least it did in WoI, AFAIK.
  18. Found it. From Alb D.V data.ini - the last entry in component description. [BottomWingTipRight] ... ... MaxG=4.0
  19. Anyone tried using stress damage entries in WoV or WoE? The ones telling that a certain component falls off if g exceeds a set value. It was intrdoced for FEXP to make Albatros lose wingtips - still should be in the game engine.
  20. Пропустил вопрос о взрыве при разгоне. Там в большинстве случаев просто перегревается движок. В норме такая штука не случается, поэтому незаметно, что игра температуру вообще учитывает, но вот при разгоне некоторых арегатов проявляется именно взрывом.
  21. Рулем направления пользуйся активнее. А на ньюпортах не разгоняйся: хоть как-то хрупкость конструкции стали моделировать стали только в дополнении. До этого там моддеры делали так что на высокой скорости эффективность рулей падала. Это чтобы летали осторожнее. Меня раздражает только бессмертие пулеметчиков. Строй R.E. 8 AI в принципе сбить не в состоянии. Заходят сверху сзади, а там как раз сектор задних стрелков. Даже если по бомберам попадают, стрелки гибнут только вместе со всей машиной, а не как пилоты - от меткой пули.
  22. What about this one? Ka-56 Foldable!!! Project never finished 'cause we can't find a decent small engine for it in this country.
  23. x1650 here - everything fine in unmodded install.
  24. I was thinking whether it is possible to make a photo-weapon. The game will ignore it for sure - that can be player-only feature. The idea goes like this: 1. Make an invisible and weightless unguided bomb. 2. Give it retractable fins like the ones retarded bombs have 3. Make fins deploy into one large flat rectange and texture it to resemble transparent photo frame (can't make it grayscale, but throw in some noise and frame markers and meaningless labels). 4. Make recon pod a pylon for this bomb In game the player flies to the recon area, drops the "bomb", switches to weapon view which places the camera behind the "bomb" with fins out, then hits the PrintScreen. Go back to base, Alt+Tab out of the game and look at the developed film. Other method involves cockpit position switching and adding a camera weapon working like Mavericks and Walleyes without lock i.e. pointing in one direction. 1. A recon-only plane with switchable seats. One of seats simply puts the player in front of a huge display. 2. Recon camera weapon, or even a set of wepons each with different camera zoom. Chose zoom/weapon, take seat, fly over the target taking screenies. Just like in old Microprose F-19 and F-117 sims. Comfy as hemorrhoids, I know, but making a game do things it's not designed for is always a bit of pain in the rear. And I wish I could be arsed to make it
  25. На местном МиГ-21 пушка на брюхе не отстегивается, а является частью модели самолета. Поэтому на другую машину переставить нельзя. Можешь попробовать натовские баллоны с "вулканом" пристегнуть.
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