Haven't used any mod planes for ages...
Hunter FGA.9, IMHO. After completing SF2E Red Thunder with only one Refly.
Cons:
Have to fire all 4 cannons at once, which makes 100 rpg problem even worse. And thanks to TK we're 200 rounds total short
Low-ish endurace - better learn to fight with droptanks on.
One mirror. Have to make barrel rolls to get better picture.
Cannons are a bit weak against tanks.
Pros:
4 30-mm cannons can rip nearly any wing off, provided you get close enough to hit.
Superb climb rate. Web search shows that even F.6 is 20m/s better in climb than Fresco without burner. Once you learn to use the vertical advantage you'll be able to wreak havoc. High yo-yo and other climb-related maneuvers are your best friends.
Rather cold exhaust and no temptation of burner. Makes very difficult for early IRs to lock on and track.
Easily ourmaneuvers Fishbeds horizontally. Combined with the above makes it a very difficult target fo them.
I'd say Hunter is a pleasure to fly, despite the fact that it swallows fuel and ammo like crazy. Becomes second skin after a while.
Harrier GR.3 - now THAT's the plane for a suicidal maniac.
Cons:
No ECM, no chaff, no flares. No radar. Basic RWR. SA-8-fodder in campaigns.
A-A limited to 2 winders.
Generally slow and not very maneuverable without using VIFF.
No armour, so even machne guns can cause serious damage.
Pros:
VIFF, which can serve as an airbrake and a maneuverablity and/or lift booster.
CCIP for all A-G weapons.
Provided AAA and enemy fighters are suppressed you can pick targets while flying over the battlefield low and slow.
Ironing the grass with your belly is the only way fo fly those in campaign.