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Gr.Viper

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Everything posted by Gr.Viper

  1. 14 SA-2s will miss, the 15th won't leave you a chance to eject Their accuracy wasn't that great. I've seen figures that one out of 10 or out of 16 would hit, one out of 33 when ECM arrived, then 1/50, and finally one out of 100 when jamming became widespread. SA-2 is a 2-stage missile which uses an extra booster stage to gain speed and altitude. They don't guide it while the booster burns.
  2. "Too close for comfort" merge with own AIM-9P. The one tailing that Flogger. It got away The squadron is totally skinned. Supply at 19%, no Sparrows, 4 9Ls left, 9Ps are running out... Another week like that and well go through 9Js and go guns only.
  3. One day you chuckle at wingman, who got shot down by a single 30mm round, next day you get fragged by R-13
  4. You know, looking at prices and shipping costs I'm starting to think of making a wargame of my own.
  5. It's out of stock now
  6. Yet it happens http://forum.combatace.com/index.php?showtopic=44392
  7. 1 thing missing. Aircraft data cards.
  8. Downoadable! Yum! Although the thread is probably more fit for some other section
  9. How do AIs manage? They stop fighting when low on fuel.
  10. I thought "check joker" means "prepare to glide".
  11. Well, the current RWR first was made complex on dll level in one of the patches, modders found it and used it, then TK added that feature officially and developed it further. So if you see some framework for dynamic airfields in the engine now, chances are high that after a few patches it might be there fully functioning. We're still waiting for Snoopy comeback.
  12. Aside from adding notable negative values to mission score.
  13. I think that's something close to Unlimited + mods for high-res terrain and the sky.
  14. So far cockpit shaking is actiated only when the wing is stalling. Is it possible to add this effect to firing cannons and taking hits? It's just that I was reading a descriprion of GSh-6-30 rotary and it's reported that the vibration caused by recoi on MiG-27 was enough to shatter printed circuits, bend airframe, break lights and knock fuses out. Once the instrument panel fell off and dropped in pilot's lap.
  15. I saw a MiG squadron with strength 20+ in SF2:E campaign. Strafed the field on A-10 destroying 5 parked aircraft and a number of structures. Next day that squadron was reported to have strength of 15+ and as I was flying through that area I saw that the buildings wrecked the day before remained ruins. Same applies to your squadron. Even in normal state-funded campagns (SF2 mercs have to buy each plane). If you "break" the plane and bail out, your squadron will be one plane short. Keep doing stuff like that and losing wingmen and one day you might discover that there's no plane to put another newbie in.
  16. One of the surprises the campaign generator gave me was a recon mission in which our flight (2 F-4Ms, sparrows , no 'winders) got bogey warnings approaching the mission waypoint. I looked at map/"datalink" and saw a) waypoint in the centre of a city, b) us entering the city from SW, c) red plane entering city from NE, d) red plane entering city from SE. RWR went crazy. Turned out they were all Floggers, 6 or 8 of them total. The wingman got out of this alive, I didn't.
  17. Ракеты внутри труб рендериться будут?
  18. I sometimes think that Thud's elevators are there not for pitch control but to propel it in a dophin-like manner when the juice runs out.
  19. The only time I noticed some grace in F-8
  20. What are you doing flying at 250-300 knots??? How do you move the stick? All the way or keeping wings at optimal angle of attack?
  21. Check ECM frequency bands as well. They might be different.
  22. I bet, you've seen at least one of those. The best "Meow!", the cutest purr and the total mayhem in one furry package. NEW And now there will be The Book http://www.simonscat.com/book.html
  23. Fubar, send a tip to TK about that ASAP
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