Jump to content

Dels

+MODDER
  • Content count

    674
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Dels

  1. Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Thanks Malibu, exactly what I would have said.
  2. Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels
  3. AH-64 Package for SF2 Ver 1.1

    Thanks to everyone for your comments. As for the wing leveler, I was unable to get this to work properly. But I figured most people would be flying at about 10-50ft where the wing leveler would be useless. Dels
  4. Yeah, I have thought about it. Just need to find the drive/motivation...
  5. Ian, I have this issue with my Longbow Apache. Unfortunately, there is no rack for a CGR however you can use ATR for both LGRs and WGRs. The drawbacks are that LGRs will still bring up the TV screen and (a major one in my opinion) that they're no longer fire and forget. In my opinion, you have two options: 1. Only use them on stationary targets, or 2. Make them IIR or TV guided. (yes, brings up the TV screen) A compromise, but both of these achieve the fire and forget capability. Dels
  6. Version

    1,494 downloads

    This is the C-130J-30 Hercules as flown by 37 Squadron Royal Australian Air Force. There is no cockpit, so it uses the in game A-4F cockpit by Thirdwire. Hopefully in the future I will be able to make an authentic cockpit, until then...enjoy. Read the readme.txt.
  7. Yes there are several post about how to fix this. Just replace what you have with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=10 (or the animation id for your particular aircraft) Dels
  8. I can have a look at what I can do with the model (I'll add it to the list). As for the templates, I can't help you there. I updated/finished a model that wpnssgt had already made, so the skin was already made. I'm not sure who made it, sorry. Dels
  9. I do have the original files. What sort of update did you have in mind? Yes, this is on the top of my list after the Apaches. Dels
  10. External model is pretty much complete, just working on the pit now.
  11. Well real life has finally taken a break from kicking my @$$ recently, so I thought I'd post some cockpit progress shots. Shots below show the different MFD screens with different HUD modes: NAV Mode Left MFD: Moving Map, HSI and Nav data Right MFD: Engine and System Status A/A & A/G Mode Left MFD: Radar and TADS (not shown) Right MFD: RWR, ECM and Countermeasures Dels
  12. Welcome to the world of modding. Now you can never leave!
  13. Yeah, that 360 degree seeker FOV will get you every time.
  14. Sorry guys. My personal life is very hectic at the moment, so no progress. Dels
  15. Well none of the obvious culprits are visible. Can you try rolling down the runway at various power settings to assess when the yaw starts to kick in and/or the severity at various speeds/power settings. If it's move evident at faster speeds then it could be a drag value of an aircraft component. In line with this, does the aircraft fly in balance (i.e. skid ball central)? Dels
  16. Check rolling radius and friction, also check drag values. Additionally, if it's a multi-engine aircraft, check the thrust position/angles. Dels
  17. The brake chute needs to have it's own animation slot. Then you can assign it to the Arrestor Hook. You might also want to stick a statement in there to have it deploy when on the the ground only. Just a suggestion... Dels
  18. Awww crap, that will make things harder. I'll let you know when I can get started by PM. Dels
  19. I won't be able to get started for a short while, but do you have the skin template which had the 3d model's mesh frame? This would make the building a lot easier. Dels
  20. If you can get the Max file, I'd be happy to "fix" this problem for you. Alternatively, if all else fails, I would consider building a new model. In doing this I could easily use the skins that you have done for it so you wouldn't need to make them again. Dels
  21. I don't think that it's possible to use the AttachmentPosition001, AttachmentPosition002 etc. for external weapon stations. So you might be stuck with either making an invisible rack (which creates other problems), or making the individual weapon stations. Dels
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..