Jump to content

Dels

+MODDER
  • Content count

    658
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Dels

  1. Sorry guys. My personal life is very hectic at the moment, so no progress. Dels
  2. Well none of the obvious culprits are visible. Can you try rolling down the runway at various power settings to assess when the yaw starts to kick in and/or the severity at various speeds/power settings. If it's move evident at faster speeds then it could be a drag value of an aircraft component. In line with this, does the aircraft fly in balance (i.e. skid ball central)? Dels
  3. Check rolling radius and friction, also check drag values. Additionally, if it's a multi-engine aircraft, check the thrust position/angles. Dels
  4. The brake chute needs to have it's own animation slot. Then you can assign it to the Arrestor Hook. You might also want to stick a statement in there to have it deploy when on the the ground only. Just a suggestion... Dels
  5. Awww crap, that will make things harder. I'll let you know when I can get started by PM. Dels
  6. I won't be able to get started for a short while, but do you have the skin template which had the 3d model's mesh frame? This would make the building a lot easier. Dels
  7. If you can get the Max file, I'd be happy to "fix" this problem for you. Alternatively, if all else fails, I would consider building a new model. In doing this I could easily use the skins that you have done for it so you wouldn't need to make them again. Dels
  8. I don't think that it's possible to use the AttachmentPosition001, AttachmentPosition002 etc. for external weapon stations. So you might be stuck with either making an invisible rack (which creates other problems), or making the individual weapon stations. Dels
  9. I'm still stuck with the old school .bmps. I can make the skins .dds if everyone wants them that way. The templates will be .psd of course. Dels
  10. Yes, the AH-64A is still in testing. I'm not planning on making any other skins than the U.S. Army. But I will be releasing the templates, so feel free to make your own in the future. Dels
  11. You can use vertex scale animation (just like with the engine nozzles). Dels
  12. While it is definitely ammo count in the _DATA.ini as you've mentioned Fubar, I think that what GodsLt was refering to was the number displayed on the loadout screen which is weight. I think it's displayed like that so that all the numbers along the right hand side add up to the AUW displayed at the bottom. Dels
  13. You know you've pissed someone off when they fire a Tomahawk at you...
  14. I brought this issue up a couple of topics ago. Here's a link to the solution: Thirdwire Forums It has to do with having an entry for DecalLevel=0,1&2 in the Decals.ini. Dels
  15. Well, the trees are definitely fading (check out where the vegetation you're flying over meets the desert in the top left corner)...but it does seem to be a bit further. Hard to tell without another screenshot to reference, likewise for the horizon. Dels
  16. G'day all, I've noticed another issue after the May 11 patch. On the loadout screen, the drop down box for squadron selection is no longer selectable and the squadron no longer displays for all my third party planes (all the stock aircraft are fine). This is also the case for the nation drop down box on some aircraft. Has someone else noticed this and is there a fix for it? Dels
  17. What The Wrench and Soufreak have said above is true but what I think you're asking is this: You have two skins for an aircraft, Skin1 and Skin2. You want Skin1 until a certain date with Skin2 unavailable for selection. Then after that date, you only want to be able to select Skin2. If this is true, the above method won't work and the only way you will be able to do it is by creating two different aircraft folders with only one skin in each. Then you will have to change the service dates of the aircraft in the _DATA.ini as required for when you want the skins available. All of this aside, the StartDefaultDate as detailed above, will work for you. The AI aircraft and the default skin of your flight will be the right skin according to the dates you set except that you will be able to change the skin manually. I think this is a much better solution and an acceptable trade off to having an extra aircraft folder just to separate the skins. Dels
  18. I have thought about the Commanche, but that's about as far as I got. As for an update on the Apache, all is finished now and it's in testing. Dels
  19. I have also noticed that the issue of some aircraft shadows not showing due to two sided materials (e.g. L-39ZA) as per my post earlier this year has been fixed or resolved in some way.
  20. Sorry, just a quick question. Are you trying to apply multiple textures/materials to the one mesh/object? If so, I have never been able to do that and as I understand you can only have one material per mesh. If you need more material slots, you could always combine some textures provided that the thought of re-mapping the affected meshes won't drive you crazy...
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..