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Everything posted by Dels
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Adding mesh to existing Cockpit Node?
Dels replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Steve, If you mean adding a mesh to the cockpit model then, no. You can't use the fake pilot method. However, you can add a mesh to the external model using the fake pilot method which can be visible from inside the cockpit but depending on how close it is to the pilot's POV it may be clipped. Regards Dels -
Texture missing on one aircraft
Dels replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, this is a problem that will soon be rectified with my Herc upgrade. Dels -
Yes, yes...I'm getting there! There will be a production C-130A as well as the Roman nose version and the AC-130A as per: http://combatace.com/topic/83752-c-130-upgrade-project/page-1?do=findComment&comment=673268 Dels
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Mitsubishi F-2A Viper Zero as flown by the JASDF. All installation notes and additional information are in the readme.txt so head there for all the answers. Credits as follows: Aircraft 3d model, canopy frame, .ini work and packaging - Me Additional .ini work and alternate loading and hangar screens - ace888 Aircraft skin/template and _DATA.ini tweaks - ace888 Afterburner effect - spillone104 (with some modifications by ace888) Vapour effects - ravenclaw (with some modifications by ace888) Decals - Nengajyou (with some modifications by me) Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me) Weapons - WhiteBoySamurai (with some modifications by me) FM - Thirdwire (with some modifications by me) Pilot 3d model - Old Diego Pilot skin - Originally by Old Diego modified by ace888 Dels -
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Moving maps rotating
Dels replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The map mesh would have to have a helper mesh that is set up as a compass. So this mesh would rotate like the compass on a HSI but you can't see it. The map mesh would be attached to this helper mesh so it would rotate with it. To disable it, you would just need to have a look through the _cockpit.ini and find something that would be a compass and delete those entries. You could use the LOD viewer to find the name of the mesh or you could use trial and error. Dels P.S. All this aside, pilots use heading or track up,north up is for navigators...which one are you? -
3d help needed - piviot point
Dels replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For a rotating gun, it needs to be pointed forward in the 3d model. This seems weird, but it's set up the same way as tanks and ships. You will need to figure out which mesh has the correct pivot and use that in the _data.ini. This will usually be the main part of the gun which is pointing forward when you look at it in the LOD viewer. Once you've figured this out then you set up the yaw limits for the rear arc of the aircraft. I haven't got my SF2 computer with me at the moment to check, but if you have a look at the B-52s I made it might steer you in the right direction. Dels -
Got some free 3ds .max files...
Dels replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Overall, the X-Wing model looks pretty good. It could use more details and smoothing in some places, and less detail in others. However, like whiteknight and Wrench said, it's only the beginning. There's no mapping, no skin, no animation and no .inis so you're looking at a lot of work to bring it into the game. Plus, there's the absolute joy of working with someone else's model. Dels -
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Unit of measurement for object export
Dels replied to eforce's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Set it to metres. -
G'Day all, I just upgraded to 3ds max 2009 so that I could use the Dec 2010 Thirdwire Object Exporter and I am having problems. I get this error message when max loads up: 3ds max 2009\plugins\twObjectExporter Dec2010-C.dlu> failed to intialize. error code 126 - specific module could not be found. The Feb 2010 exporter works fine, it's just this one that doesn't. My OS is Win 7 64-bit but I've installed Max 2009 as 32-bit because the Exporter readme said so. Google searches for other plugins have suggested installing DX9 but I don't think that's right. Has anyone had this problem or know how to fix it? Dels
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3ds Max 2009 and Dec 2010 exporter help
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks again. That wasn't the issue as they were in different directories (C:\3dsmax7\ and C:\3ds Max 2009\ ). But I have since completely removed Max 7 with no change. I just removed Max 9 and cleaned out the registry, then re-installed Max 9. Still no change. The only thing I haven't done is a Win 7 re-install which I don't feel like at the moment. Unless something else comes up I might just use my XP comp to do my exporting. That's much less painful than a re-install. Here's a screenshot of the error: Dels -
3ds Max 2009 and Dec 2010 exporter help
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I have tried the earlier exporters and they all work fine, it's just the DEC-2010 that won't work. Thanks Russo, I gave it a try but still the same issue. I think this may be the only way. It seems like a bit of a drastic thing to have to do though... Dels -
3ds Max 2009 and Dec 2010 exporter help
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes I do have the 32-bit version of Max 2009 installed. I have installed the Feb2010 and Jun2010 directx runtimes. I have re-installed visual basic C++ 2005. I have tried uninstalling Max7 (including all the registry entries) and Max 2009 and then re-installed Max 2009 32-bit. I have tried the atio6axx.dll fix. I've used the Dependency Walker to load up the exporter and see what errors were present and then copied all the missing files into my windows/system32 directory. After all this, the only thing I'm closer to is an insane asylum. Are bump and specular maps really worth all this pain? -
3ds Max 2009 and Dec 2010 exporter help
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah maybe, but I hope uninstalling Max 7 will do the trick. Will try tonight... -
3ds Max 2009 and Dec 2010 exporter help
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for all the suggestions guys. So far I have had no luck. The only thing left is to uninstall Max 7, re-install Max 9, or worst case full re-install. As a side note, I tried installing it on my XP computer and it worked fine. So it must be something about my Win 7 computer. Dels -
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DTVFilterMaterial and Radar/RWR Work
Dels replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like you're taking off with a quartering tail wind...? -
Help with specular and bump maps
Dels posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
G'Day all, I've decided to start getting into specular and bump maps for my modelling but am having no luck at all. Firstly, I'm using 3ds max 7. Can you export a LOD with specular and bump maps using 3ds max 7? If you can't, can you use one of the later Thirdwire exporter tools (2008,2009 or 2010) with max 7? If you also can't, I guess I'll stick with what I've got. BUT if you can use max 7 or one of the later plugins, in the below picture I've shown what I've done so far (without success) to try and set up both a specular map (red) and a bump map (green). Is this correct? Thanks in advance to anyone who can help. Regards Dels -
Help with specular and bump maps
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks russo. I will keep it in mind but I'm looking into getting Max 9 at the moment. Dels -
Canopy glass weirdness
Dels replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If there's no extra faces in there then I'm usually left with only one option: 1. Create a new mesh (simple box or something like that) 2. Attach the old canopy glass to it. 3. Delete the verticies or faces of the box you made leaving the canopy glass behind. 4. Move the pivot to where you want it. 5. Re-link the object to the right place in the heirarchy. 6. Assign the canopy glass texure to it. 7. Re-map if required. It's a bit long-winded but it saves building the mesh from scratch again. Dels -
Help with specular and bump maps
Dels replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think I've got the setup in max correct but I'm guessing the max 7 plugin/exporter doesn't support specular or bump maps. From the excerpt you posted russo, it looks like the only support it offers for specular levels is to define it for the entire material (so a map defining different specular levels for that material won't be displayed). BTW, I tried the max 8, 9 and the 2010-C exporters but my max 7 won't load them. Thanks for the help. Dels -
did i waste $100 on these?
Dels replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've had the same setup for years (WCS2 instead of TQS). A couple of years ago I did a rewire and USB conversion using the BU0836 (see link below). Took me two days of soldering but I'm happy now! http://www.leobodnar.com/products/BU0836/ So I'd say, money NOT wasted. Dels -
G'Day all, I'm in the middle of a project at the moment, but I was considering doing an SR-71 as my next project. Is anyone interested? Also, if I did make a recon SR-71, would anyone be interested in a fictional strike version with internal weapons bays?