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Everything posted by Dave
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Looking forward to this. Talk about a really nice looking and correct model. A cut above the rest.
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I got some beer and chips.
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All the doors are fully automatic. Both weps bays and the gun door. RWR is TEWS type SF2 specific. I gave it the F-15 damaged lod. Gave it a userlist and a rwr list as well. This is very much a SF2 bird. Will be better when the patch comes out to fix the RWR crashing bug with the TEWS system.
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http://forum.combatace.com/index.php?autoc...;showfile=9217# There you go.
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5,358 downloads
F-22A Raptor Version 2.01 for Strike Fighters 2 Series 18 Jun 2009 The Raptor Team: Dels – Model maker extraordinaire USAFMTL – Decal work and project manager Jimmybib - Skins (Updated 17 Jun 09) Jat - Avionics Work (Updated 17 Jun 09) Moonjumper - INI work Starfighter – FM work Fast Cargo - Weps Assist CA_Stary - AB Effects Klavs81 - For pilot legs in the cockpit Wpnssgt and Fubar for their start on this project. Installation: Just drop into your: Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves. Limitations. Would of loved to of had TVC. But it doesn't exist in game. This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six. Anything I forgot to mention is purely unintentional. Dave USAFMTL www.combatace.com THE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up. 19 Jun 09 Update Fixed RCS modifier BaseRCSModifier=-0.000001 Feb 2010 Updates By Jat Nov 2010 Avionics updates my SND -
View File F-22A Raptor Version 2.1 For SF2 Series F-22A Raptor Version 2.01 for Strike Fighters 2 Series 18 Jun 2009 The Raptor Team: Dels – Model maker extraordinaire USAFMTL – Decal work and project manager Jimmybib - Skins (Updated 17 Jun 09) Jat - Avionics Work (Updated 17 Jun 09) Moonjumper - INI work Starfighter – FM work Fast Cargo - Weps Assist CA_Stary - AB Effects Klavs81 - For pilot legs in the cockpit Wpnssgt and Fubar for their start on this project. Installation: Just drop into your: Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves. Limitations. Would of loved to of had TVC. But it doesn't exist in game. This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six. Anything I forgot to mention is purely unintentional. Dave USAFMTL www.combatace.com THE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up. 19 Jun 09 Update Fixed RCS modifier BaseRCSModifier=-0.000001 Feb 2010 Updates By Jat Nov 2010 Avionics updates my SND Submitter Dave Submitted 06/19/2009 Category F-22
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SF2 Only.
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YOU R DA WINAR!!!!!!!!!!!!!!!
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Ok final pit with the panels moved and the legs added. Thanks Klavs for the legs. Anyone notice anything?
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Yes it is Diego, Crab_02 and Kreelins payware addon's. There is some great stuff coming too.
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Congrats man. It a great feeling. Man when I made in in 2004 after the 3rd time testing I freaked out. TSgt is the hardest rank to make in the AF fo rthose that do not know. Awesome job and congrats again.
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Well she will be set up with basic A2G ability and heavy on the A2A side. That way people can customize the A2G loads to their liking.
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Says at the bottom Version 2.3 Fixed gun naming issue. [GunDataXXX] TypeName=25MM_GAU-22A <----------------------- FullName=GAU-22/A four-barrel 25 mm cannon Caliber=25.000000 ROF=3000.000000 MuzzleVel=1085.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=400.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=400000.000000 MaxStreakVisibleDist=10000.000000 TimeFuzed=FALSE From the data.ini [internalGun] SystemType=FIXED_GUN GunPortAnimationID=4 GunPortAnimationTime=0.2 GunTypeName=25MM_GAU-22A <-------------------------------- InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.439,2.614,0.454 LightPosition=-1.439,2.614,0.454 AimAngles=0.0,-1.875,0.0 MaxAmmo=180 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= Those match from the non SF2 version. Which I just downloaded again. From the SF2 version: [WeaponData001] TypeName=F35MissionGun FullName=F-35 Mission Gunpod ModelName=FakePilot Mass=453.000000 Diameter=0.001 Length=0.001 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USN SpecificStationCode=F351 NationName=USN StartYear=2008 EndYear=2040 Availability=2 BaseQuantity=8 Exported=TRUE ExportStartYear=2008 ExportEndYear=2040 ExportAvailability=1 WeaponDataType=3 GunTypeName=25MM_GAU-22A <------------------------------- MaxRounds=200 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,1.000000,0.000000 EjectShells=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 From the data.ini of the F-35A [internalGun] SystemType=FIXED_GUN GunPortAnimationID=4 GunPortAnimationTime=0.2 GunTypeName=25MM_GAU-22A <------------------------- InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.439,2.614,0.454 LightPosition=-1.439,2.614,0.454 AimAngles=0.0,-1.875,0.0 MaxAmmo=180 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= From the gun data.ini [GunData001] TypeName=25MM_GAU-22A <------------------------------ FullName=GAU-22/A four-barrel 25 mm cannon Caliber=25.000000 ROF=3000.000000 MuzzleVel=1085.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=400.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=400000.000000 MaxStreakVisibleDist=10000.000000 TimeFuzed=FALSE It all matches and it was all fixed in 2.3 like I said.
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That is why I take cluster bombs. I get more bang for my buck. I drop 2 at 100ms separation I usually can get 4 planes at a time sitting on the ramp.
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Correction on my correction, both version were fixed in the latest pack. I just downloaded them and checked the entries. They are very correct. Therefore Uhu you do not have the latest versions.
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You know what, that makes my day. Thank you for saying that Silverbolt. It really tickles me to death when I know you guys enjoy these mods. It really motivates me and other to continue with more projects.
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Adam check PM.
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But this is it. We really want to get cracking on the Buff pit....all 3 Buff pits.
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Ok, talked to Dels and he will add the legs and fix the pit. So a day delay in the release.
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Well Sheila is TDY alot and or when we are sitting through death by power point presentations we text each other. We also still talk on the phone alot too. When she is gone and we call each other you would think its 2 teenagers talking. We talk for hours about silly stuff. I guess that is why we get along so good.
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The person at the museum misinformed me then when i asked him. Thanks for the info.
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I just use a SRAM or a nuke ALCM. You guys are making this out to be such a big deal.
