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Dave

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Everything posted by Dave

  1. http://theoldcoot.blogspot.com/2007/11/rip...-usmcr-ret.html http://en.wikipedia.org/wiki/Jefferson_J._DeBlanc What an amazing story. S!
  2. Dude maybe in the BVR situation yes. But time and time again, better pilot wins. Chuck Yeager proved that. Andy Bush Lt Col USAF Ret, at Simhq beat a F-15A in his F-104G when he was on active duty....so I think if you loaded the Sader up with M's or X's vs a Mig with Archer C's, and the Sader pilots was better, the Fulcrum is toast.
  3. Here is some good info on it.
  4. Dave

    Weasel Keeper

    Happy Birthday man.
  5. The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended. The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file. I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
  6. You weren't rude at all. Like I said I was reminding people to merge these with caution. If you don't know how to do it, I don't recommend that any does it.
  7. There's a sale at Pennies! Seriously though, was wondering where you were Jim. Enjoy Virginia.
  8. CRL you are cool wasn't you. The way you do your constructive criticism should be a model for others to follow.
  9. Well I hope you all learned something today. I know I have and with that lets press on pilots....
  10. But I can get rid of them.....very easily and their little IP's too. Those are the ones that 95% this thread is aimed at.
  11. Agree, we do appreciate and we aren't ungrateful. But its not our reason for being here. @Zur, Leave your fetishes out of this.....
  12. You like 2010? Yes I take it all personally, you spend the hundreds of hours dedicated to this site, its maintenance, upkeep, then modding on top of it, you would too. This is my hobby. That could be very well the case. I am too nice I am told.
  13. No it shouldn't, that is not why we are here. We are not here to be put on a pedestal or anything close to that. We are like minded people with similar interests.
  14. People are sensitive to different things. So you have to dumb it down to lowest common denominator.
  15. gambit168 said it best....
  16. You touch my stuff, I'll kill yeah.
  17. Not true, who gave them a license to criticize it to begin with? Its free, and technically not open for debate. Don't like it, don't download it. But if you are going to, you better be able to back it up and it needs to be constructive and for the most part it never is.
  18. Nothing wrong with that Gunrunner, I am just reminding people to be careful on what they do. And don't tell me to relax on my site.
  19. Once again you show them something and what do that do, they want something else. You all remember this link? http://forum.combatace.com/index.php?showtopic=23192
  20. Then that means they are suffering cranial anal inversion...and need to remove it from said orifice.
  21. From the download post...... http://forum.combatace.com/index.php?showtopic=23529 "Now you can merge this with the last weps pack that is here but I do recommend caution. We will not be responsible for any crashing of your weps or loss of data. The weps pack features improved models and skins."
  22. Feedback is always welcome but have you read where some just pick a mod apart totally? Or then the plain whining...like an example....people were actually PMing Sundowner and complaining that they couldn't use his high res skins and requested that he didn't do them at 2048x2048.....I mean are they serious?
  23. Correct, constructive criticism is fine. But there is a fine line between that and rivet counting. Then you got rivet counters that have no clue what they are talking about. i.e. some have never even seen and F-4 in real life much less can tell someone who has worked on them "how it is"....
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