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Dave

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Everything posted by Dave

  1. Because there was an issue with them on the other pylons..... So I had to pull it from download to fix it and re-upload it. As I said in the readme there are bugs with it that can't be fixed since we have no max file for it. Sorry.
  2. Here I will make it easy on you. I am sending you a PM in about 5 mins with it all set up for you.
  3. Never fear Fubar is working on it for you guys!
  4. I picked it up with the hopes the patch would help it, it didn't. Paid $38.95 at the BX will part with it for 30 bux and I will pay the shipping. Price is negotiable.
  5. Being a former nuke weps guy you are kind of right, the levels are extremely low, low to the point where it would be safe to enter the AO hours after impact. the B-61 for example is a dial a yield. I can't tell you how low it can go but it would surprise you.
  6. X-RAY if you want I can make you a specific mod for the Italian ADF. If you are interested let me know.
  7. The dead give away was the white plane off by itself. That's the TACAMO plane on the Romeo Ramp with its tanker alert bird.
  8. I just checked and I had no problem locking anything up A2A. Just might be you are out of practice.
  9. Think of strategic nodes as a rode map between target areas, that the ground forces will follow in an attempt to take over the otherside's Headquarters. Strategic Nodes are named for target areas defined in the terrain's _targets.ini file. They connect other target areas. Ground units can only be assigned to strategic nodes. You can have multiple "ConnectTo" lines, to give some variety. You can only get a campaign "win" if your ground forces capture the enemy's HQ strategic node. Make sure you define a path both ways. For example, if the path just goes one way: A -> B -> C An army stationed at strategic node C, will never be able to attack the enemy at node B. The "BasePoint" value, is were the ground battle will take place. If you make this XY the same as the target area, the battle will be in the middle of it. If you want it outside of the city or airfield, vary it by a couple 1000 ft. An easy way to visualize it, is to print out the desert map, and play connect-the-dots with the strategic nodes TK defined in the stock campaign.
  10. I talk to AD alot, he is always on ICQ. Yes I was on the Sabre Dog team.
  11. Download my skin pack, its in there.
  12. That would be Tinker AFB.
  13. It says in the readme that we don't have the max file so you have to live with it. Sorry.
  14. Spec Did you look down between your legs in the pit?
  15. We have one but its not released yet. Its going to be part of a Korean campaign, whenever we get around to finishing it. So many things to do, so little time in the day.
  16. http://forum.combatace.com/index.php?showt...amp;#entry90535 Ok lets try this again.....read the readme......
  17. View File F-16XL Version 2.0 F-16XL Version 2.0 Original Model by wpnssgt via Swede Updated models by Dels, smoothed out the tail section, fixed some animations and the nose. Also all new nozzle work. Thank you Dels. ini work by moonjumper and usafmtl Fm by Fubar512 Skins by creepin death Pit, sounds, effects and drop tanks used with permission from the Mirage Factory. Submitter Dave Submitted 07/22/2007 Category F-16 Fighting Falcon / F-2A
  18. 5,849 downloads

    F-16XL Version 2.0 Original Model by wpnssgt via Swede Updated models by Dels, smoothed out the tail section, fixed some animations and the nose. Also all new nozzle work. Thank you Dels. ini work by moonjumper and usafmtl Fm by Fubar512 Skins by creepin death Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
  19. Ok fixed the drop tanks and the IRM on one pylon issue. It was easy, just removed the IRM capability on those rails.
  20. I didn't take it personal. I want to try and fix the bugs. The centerline drop tank you have to use the Mirage Factory tanks and not the weapon pack tanks. That is why you have floating drop tanks. As you can see below that is the MF drop tanks being used.
  21. The file is gone until I can get around to fixing the bugs.
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