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Everything posted by CrimsonRoamer
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They've been sitting on my hard drive for quite long enough, and I'm going to be VERY busy with college for the rest of the year, so I'm going to release them now. http://forum.combatace.com/index.php?autoc...p;showfile=7587 Also, speaking of anime skins, what's that flying at such high altitude? Hmm purple and green camouflage, two-seater and recon cameras on the underside. I wonder...
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View File Shin Kazama F-8E (Mirage Factory) and Invincible Charlie F-16A These aircraft represent the F-8E Crusader flown by Shin Kazama in the 2004 area 88 Anime and the F-16A flown by Invincible Charlie in the 1985 OVA. They are for the Mirage factory's F-8E and F-16 Blk.1 respectively. Installation details are in the read-me -CrimsonRoamer Submitter CrimsonRoamer Submitted 11/02/2008 Category Fictional/What If Skins
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Screenshot Thread
CrimsonRoamer replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just bought Wings over Vietnam, and immediately patched it up to Oct 08 (a double 20th birthday present) Gotta say I am liking the Skoshi Tiger (those MiGs aren't though ) -
F-35A Skinning Contest
CrimsonRoamer replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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F-35C Lightning II
CrimsonRoamer replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you're talking about the RAF big wings, then its Leigh-Mallory -
Manual wing sweep?
CrimsonRoamer replied to Default's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I refined the deploy values and it actually works perfectly the following manuvers were done at about 450knots The same trick should work on any aircraft with a swing wing -
Manual wing sweep?
CrimsonRoamer replied to Default's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I refined the deploy values and it actually works perfectly the following manuvers were done at about 450knots The same trick should work on any aircraft with a swing wing -
Manual wing sweep?
CrimsonRoamer replied to Default's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Example from F-14A [LeftSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL //<=change from automatic mach Setting[1].Angle=24.0 Setting[1].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[1].RetractValue=500//<=change to allow wing-sweep at most airspeeds Setting[2].Angle=48.0 Setting[2].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[2].RetractValue=500//<=change to allow wing-sweep at most airspeeds MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.6 ModelNodeName=LeftWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE [RightSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL //<=change from automatic mach Setting[1].Angle=24.0 Setting[1].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[1].RetractValue=500//<=change to allow wing-sweep at most airspeeds Setting[2].Angle=48.0 Setting[2].DeployValue=0 Setting[2].RetractValue=500 MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.6 ModelNodeName=RightWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.10 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-2.06 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD //change from 'manual with blowback' for all flaps Setting[1].Angle=25.0 Setting[1].DeployValue=113.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=113.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=Right_Flap AnimationID=10 //RotationAxis=X-Axis //ReverseModelOrientation=TRUE Try that perhaps EDIT: dammit Jimmy you posted while I was typing. Anyway, if this works it'll allow three position sweep -
View File Beriev 2500 NEPTUN super heavy This is a Beta version of my Be2500. It is UN-finished. Read the readme for details. It is also, incidently, the largest flyable mod aircraft in any flight sim in the world. Submitter CrimsonRoamer Submitted 09/21/2008 Category Fictional Aircraft, Experimental and UAV's
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I moved the center of gravity back and lowered the thrust positions of the engines so now its stable in flight and almost ready for beta release, all that's required now is skinning and setting collision points and min-max extents (I can't seem to get the minmax maxscript working) Also this strange glitch started happening. The pilot positions are correct but I keep gettig this glitch Any ideas? as for the ALBM, she can carry Anti-ship missiles like the caspian sea monster, or cruise missile, in addition to over 100 bombs and assorted munitions That missile is the new Russian Bulava cruise missile http://en.wikipedia.org/wiki/Bulava_(missile) Has anyone got any ideas as to how it could be launched at a 25degree angle like the launcher Right now I'm thiking of 3 versions, a strike version (bombs and cruise missiles) an AWACs (with intercept radar and long range missiles like the B-1R) and an escort version (gun turrets) Most of the modelling problems are done with. on to skinning and flight model
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What about if you linked the pylon to the model node of a rotating radome? that way the missile would sweep 360 degrees EDIT: I reduced the depth of the bomb bay by half to help mitigate the problems with overloading the aircraft (I really ought to try installing SDBs) However, in keeping with the tradition of ekranoplanes I installed something else instead A pair of ALBM launchers. I also managed to stop the uncommanded pitch down, at least while the engines are idle EDIT 2:
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For missiles, an example from the F-18 [RightOuterWingStation4] //SUU-63 Pylon with LAU-115A/A SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.092,-1.7,-0.727 [b]AttachmentAngles=0.0,-1.0,90.0[/b] LoadLimit=2600 DiameterLimit=0.3 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USN ModelNodeName=RightOuterPyl02 PylonMass=91.4 PylonDragArea=0.03 LaunchRailNodeName= you can set the angles to whatever you want
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I think I may have made the bomb-bay too big, on a conventional bomb-load it looks empty, and when I release the lot a once my system lags with all the explosion effects, right now I've got it set up with 144 in the front, with the option of 4 very large bombs (MOABs or Tsar bombs) in the front bay, and nine MOABs in the rear, Technically there's enough room for 8 MOABS in the front, and if If I arranged them in 5X4 rows they go 19 bombs deep (that 760 hardpoints. I had to impose a weight limit of 10,000kg for each bay grouping of 30) EDIT latest: Even with 144 Mk.82 500lb bombs it still looks kinda spacious, maybe I should make it so the bombs go at the sides and the MOABs and other outsize weapons hang in the middle Afterwards we flew over an enemy city where we were set upon by SA-6s, SA-9s and were intercepted by 6 MiG-29Cs, 2 MiG-29is914s and 2 MiG-31BMs our ECM and chaff prevented any enemy missiles tracking. Until they got within gun range. A gunship escort is looking like a good idea now.