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SFP1Ace

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Everything posted by SFP1Ace

  1. Great! :good:TK should have included stuff like this in a manual looong time ago... I think IMHO this info should be put together with your previous radar tutorials and stickied! Thanks a lot streakeagle!
  2. Thanks, will do that! it's my first time doing something like this, so in worst case scenario, if it won't get approved, i'll just keep it for my private use. Hmmm, try this setting for [AlphaObjectTextureMaterial] entry in GermanyCE_data.ini [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA It might help with shimmering, but it has a know side effect of 'seeing trees through trees', you'll know what I'm talking about when you see it :)
  3. From the readme: 1024x1024 High resolution GermanyCE for Strike Fighters 2: Europe ----------------------------------------------------------------- Created for Nato Fighters 4+ by C5 and Team So it should work fine with NATO Fighters 4+. Just in case backup your GermanyCE folder before installing Stary's update :) BTW, I'm creating an unoffcial update (more of a tweak really) for NATO Fighters 4+, containing few new AI planes, a couple of new tanks, various data.ini tweaks and enhancements for Aircrafts and Ground Objects (changed/corrected service years to more realistic, tweaked radar ranges, loadouts, added missing RWR entries, radar frequency ranges, upodated RWR.lst for TEWS equipped planes etc.). I should have it finished in a couple of days. Anybody interested in "betatesting' it to check if it won't break anything in the already amazing NF4+ ? :]
  4. Well there is a 'way' to fix it - install Stary's HR GermanyCE terrain upgrade (the whole package, not just tiles) - last time I checked windmills seemed to look OK. EDIT: typo
  5. I had exactly same issue when i added Stary's HR Germany repaint textures without his ini nad tod files! Are you using Stary's HR GermanyCE upgrade?
  6. View File 512x512 Tiles for CA_Stary's HR SF2E GermanyCE terrain update 512x512 Tiles for CA_Stary's HR SF2E GermanyCE terrain update. Originally created by Stary, resized for your convinience. This should help any of you with weaker computers. Looks almost as good as original ;) Installation: Unpack and copy GermanyCE folder to your SF2E Terrains folder and allow for overwrite. Ennnnjoy :) SFP1Ace Credits: Stary for original tiles (hey, have I mentioned that you've done a superb (again!) job yet? ;) ) Submitter SFP1Ace Submitted 07/28/2010 Category Tilesets for Terrains
  7. 632 downloads

    512x512 Tiles for CA_Stary's HR SF2E GermanyCE terrain update. Originally created by Stary, resized for your convinience. This should help any of you with weaker computers. Looks almost as good as original ;) Installation: Unpack and copy GermanyCE folder to your SF2E Terrains folder and allow for overwrite. Ennnnjoy :) SFP1Ace Credits: Stary for original tiles (hey, have I mentioned that you've done a superb (again!) job yet? ;) )
  8. Oh, well, it's a minor issue I can live with. Thanks for informative answers FC!
  9. That seems to do the trick, BUT it messes up the planning map when using zoomed out view. Is there some entry, regarding which versions of the terrain map is being used, in model ini file or is it hardcoded in plane's cockpit lod or smth?
  10. View File Optimised Tiles for Updated Default SF2 Terrain Optimised Tiles for Updated Default SF2 Terrain by Piecemeal V 1.1 These tiles are for Piecemeal's excellent Updated Default SF2 Terrain v 1.1. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality! INSTALLATION: Unpack the archives and drop BMP files to your Terrains/DESERT3 folder and allow for overwrite. Enjoy! SFP1Ace CREDITS: Piecemal for his Desert3 terrrain ODS Team and various others for the original tiles, see included readme file. Submitter SFP1Ace Submitted 07/27/2010 Category Tilesets for Terrains
  11. 509 downloads

    Optimised Tiles for Updated Default SF2 Terrain by Piecemeal V 1.1 These tiles are for Piecemeal's excellent Updated Default SF2 Terrain v 1.1. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality! INSTALLATION: Unpack the archives and drop BMP files to your Terrains/DESERT3 folder and allow for overwrite. Enjoy! SFP1Ace CREDITS: Piecemal for his Desert3 terrrain ODS Team and various others for the original tiles, see included readme file.
  12. How can I increase the resolution of a moving map? Here's the pic of moving map in NF+ F-15C (I think it's just too blurry):
  13. View File Optimised Tiles for SF2V Air & Ground War Expansion Optimised Tiles for SF2V Air & Ground War Expansion Pack v2.0 Gold These tiles are for malibu43 & eburger68's excellent SF2V Air & Ground War Expansion Pack v2.0 Gold. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality! INSTALLATION: Unpack the archives and drop BMP & TGA files to your Terrains/VietnamSEA & Terrains/SouthVietnam folders and allow for overwrite. Enjoy! SFP1Ace CREDITS: malibu43 & eburger68 for their awesome expansion pack CA_Stary for "Green Hell 2" Terrain Mod Brain32 for "Re-painted VietnamSEA Tiles" Pappa Goat for re-painted versions of the GH2/Brain32 tiles and many other, see included original readme file. Submitter SFP1Ace Submitted 07/27/2010 Category Tilesets for Terrains
  14. 584 downloads

    Optimised Tiles for SF2V Air & Ground War Expansion Pack v2.0 Gold These tiles are for malibu43 & eburger68's excellent SF2V Air & Ground War Expansion Pack v2.0 Gold. They have been optimised for a 8-bit color pallette for a 66.6% reduction in size and memory consumption - just for you folks with them older graphic cards! And they look 99.9% as good as the original ones so you won't be compromising on quality! INSTALLATION: Unpack the archives and drop BMP & TGA files to your Terrains/VietnamSEA & Terrains/SouthVietnam folders and allow for overwrite. Enjoy! SFP1Ace CREDITS: malibu43 & eburger68 for their awesome expansion pack CA_Stary for "Green Hell 2" Terrain Mod Brain32 for "Re-painted VietnamSEA Tiles" Pappa Goat for re-painted versions of the GH2/Brain32 tiles and many other, see included original readme file.
  15. View File 512x512 Tweaked Tiles for CA_Stary's Enhanced SF2:Israel terrain 512x512 Tweaked Tiles for CA_Stary's Enhanced SF2:Israel terrain. Originally created by CA_Stary, resized by Dave, optimised by me. Note: these *.bmp tiles are 512x512 in size with 8 bit color pallete.Includes TGA tiles from Dave's effort. This should help any of you with even very weak computers.Looks almost as good as Dave's resize but you get even bigger performance increase. Installation: Drop the bitmaps and TGA files in IsraelME folder and allow for overwrite. Now go and down some pesky MIGs :) SFP1Ace Credits: CA_Stary for original tiles USAFMTL for resizing those tiles Submitter SFP1Ace Submitted 07/26/2010 Category Tilesets for Terrains
  16. 439 downloads

    512x512 Tweaked Tiles for CA_Stary's Enhanced SF2:Israel terrain. Originally created by CA_Stary, resized by Dave, optimised by me. Note: these *.bmp tiles are 512x512 in size with 8 bit color pallete.Includes TGA tiles from Dave's effort. This should help any of you with even very weak computers.Looks almost as good as Dave's resize but you get even bigger performance increase. Installation: Drop the bitmaps and TGA files in IsraelME folder and allow for overwrite. Now go and down some pesky MIGs :) SFP1Ace Credits: CA_Stary for original tiles USAFMTL for resizing those tiles
  17. Somehow Brighter doesn't work for me. It just won't output any files... Maybe it's a Win 7 issue? Anyway Paint.NET or IrfanView will satisfy my needs just fine :)
  18. I haven't tried IrfanView yet, but if it can do batch operations then its will speed up the conversion quite a bit, thanks :-)
  19. Actually this might have been done before by someone else, but I discovered this while browsing through Stary's new tiles for GermanyCE and IsraelME. I think everyone will agree that he's done a superb job with terrain repaints and that his textures look great at 1024x1024 resolution? But what I've notice is that instead of being 24 bit bitmap files like TK's originals, they're only 8 bit BMPs!!! That's right that means 256 colors pallette! But it still looks great and somehow I just can't spot any color banding or other issues associated with low color pallettes. And thanks to this these 1024 textures are only 1MB sized instead of being 3 MB per texture like TK's. That surely saves some bandwidth and memory! And it makes 2048x2048 textures from MF planes only 4MB sized instead of huge 12MB per texture! Now I'm in a process of 'decolorising' all hi res textures on planes etc. with Pain.NET, just when saving bmps I have to make sure that dithering option is selected to prevent color banding. I hope some newb modders or ppl with older graphic cards will find this information useful! P.S. Sorry if it's old news EDIT: typos
  20. That's much better now, although another, well known bug became evident (seeing trees through trees). I guess it's some engine related depth buffer issue. I'll settle with your settings until TK fixes this, thanks! Dzięki! ;)
  21. Really a superb job, Stary! On a sidenote, how do I fix this issue:
  22. Hej, thanks buddy! I must have gone blind:oops: Now I definitely spotted some palm trees here and there. I guess I just got used to farmlands heavily populated with trees from TK's desert terrain, while your desert 3.0 looks like a proper desert :) Once again a big thank you!:good:Desert 3.0 and updated campaigns gave the underdog SF2 a second life!
  23. Great stuff! But what happened to all the trees? Can't find any:blink:
  24. Just a quick thought: should a Eurofighter's TEWS recognise F-22A radar signature and vice versa? Aren't they being kept secret? What about latest Sukhoi's incarnations? Do you think that NATO countries have their signatures already implemented in RWRs?
  25. Nevermind, I've just downloaded whole ODS package
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